#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon aqours|5|6|7|8|9|10|11|12|13|14|15|16 preload bg 17 preload bg 18 preload bg 19 preload bg 20 preload ch 104 2|21|22 waitload bg 1 load default|17 bg 1 scale @size_m volume ambient 10 0 sound ambient 0 fadesetting type Default fadesetting flip disable fade in front 0.7 wait 0.8 viewing disable [player] ||Dia! Diaaaaaa! Where are you?!|| + wait 1.0 volume ambient 0 1.0 bgmfade in 0 bgmfade out 1.0 sound bgm 1 waitclick soundstop ambient 0 effection enable Back se 1 blur 2.0 0.2 [player] ||It's no use. I can't see properly because there are too many people around, and my voice gets drowned out by the parade music and cheers if I call out to her. What do I do?|| se 1 blur 0 0.2 bgm stop [player] ||Oh, I know!|| volume ambient 10 0 sound ambient 2 wait 1.5 soundstop ambient 2 wait 0.5 sound se 3 wait 1.0 sound se 4 viewing enable clear fadesetting type Horizontal fadesetting flip disable fade out front 0.5 wait 0.3 ch all hide bg 1 load default|17 bg 1 scale @size_l1 bg 2 load default|17 bg 2 scale @size_l2 bg 2 hide bg 3 load default|17 bg 3 scale @size_l3 bg 3 hide ch 1 create ch 1 visual @dia @summer_private ch 1 scale @size_m ch 1 face @sad ch 1 pos @center ch 1 plane 1 fadesetting type Horizontal fadesetting flip enable fade in front 0.5 wait 0.6 ch 1 hide wait 0.2 bg 2 show effection enable Back se 1 blur 1.0 0.2 ch 1 scale @size_l2 ch 1 face @smile ch 1 pos @center ch 1 pos @offset_l2 ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 5 wait 1.0 viewing disable [player] ||Diaaaaa! Thank goodness I finally found you.|| ch 1 face @sad ch 1 talk Dia ||I-I'm sorry. I had every intention of staying right by your side as we walked, but I ended up getting separated from you without realizing it.|| 6 ch 1 face @normal [player] ||No, I should be the one apologizing since I know that you don't do well in big crowds.|| ch 1 talk Dia ||You really did save me when you rang my phone. I do not know if I could have made it out of that crowd of people on my own.|| 7 + delay 0.2 ch 1 face @smile enddelay delay 2.5 ch 1 eye close ch 1 move - - 0.6 /0 /-10 enddelay delay 0.8 ch 1 eye open ch 1 move - - 0.3 /0 /10 enddelay delay 2.0 ch 1 face @sad enddelay waitclick ch 1 face @normal [player] ||I was so worried about finding a place to watch the parade that I half forgot about you, even though we made plans to spend time and enjoy ourselves together today.|| ch 1 face @sad ch 1 talk Dia ||Please don't look so downtrodden. I know more than anyone how much trouble I have with crowds.|| 8 ch 1 talk Dia ||That's why I should have had the foresight to keep an eye on you and think of what to do if we got separated. My negligence led to this situation.|| 9 + delay 0.2 ch 1 face @angry enddelay delay 8.0 ch 1 face @sad ch 1 shake x 1 4 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 1 face @surprise [player] ||So you're saying we're both to blame?|| ch 1 talk Dia ||*Giggle* Indeed. We both share the burden.|| 10 + delay 0.2 ch 1 face @normal close ch 1 nod enddelay delay 2.0 ch 1 face @smile enddelay waitclick viewing enable ch all hide se 1 blur 0 0 effection disable bg 2 hide wait 0.2 ch 1 scale @size_m ch 1 face @normal ch 1 pos @center ch 1 show 0.3 wait 0.6 viewing disable ch 1 face @sad ch 1 talk Dia ||Before I forget—has the parade already finished?|| 11 ch 1 face @normal [player] ||Um, it's apparently doing a loop of the park, so I don't think it's over yet. It's probably pretty far from here, though.|| ch 1 face @smile ch 1 talk Dia ||Is that so? Let's catch up to it, then.|| 12 [player] ||What? Right now?|| ch 1 face @angry ch 1 jump 10 ch 1 talk Dia ||But of course! You were the one who suggested we watch it while we're here, right? All we will be left with are regrets if we throw the towel in now!|| 13 [player] ||Don't you remember the huge crowd of people?|| viewing enable ch 1 hide wait 0.2 ch 1 scale @size_l3 ch 1 pos @center ch 1 pos @offset_l3 ch 1 face @normal ch 1 show wait 0.6 viewing disable ch 1 talk Dia ||I have experienced it for myself, so let's hold hands to ensure we do not get separated this time.|| 14 + delay 0.2 ch 1 face @sad close enddelay delay 3.0 ch 1 face @normal ch 1 move - - 0.6 /0 /-10 enddelay delay 0.8 ch 1 move - - 0.6 /0 /10 enddelay waitclick ch 1 face @smile [player] ||Okay! This time we'll make sure we don't get split up!|| ch 1 face @sad ch 1 talk Dia ||I suppose it wouldn't be such a bad idea to leave some unfinished business and wait for next time, though...|| 15 ch 1 face @surprise [player] ||Did you say something just now, Dia?|| ch 1 face @angry ch 1 nod ch 1 talk Dia ||I said I'll pray that we can find a prime viewing spot this time!|| 16 [player] ||*Chuckle* We sure will! Wait for us, parade! We'll catch up to you soon!|| viewing enable clear bgm stop fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.5 wait 0.6 ch all hide bg 1 load default|18 bg 1 scale @size_l1 ch 1 scale @size_m ch 1 face @normal ch 1 pos @center ch 1 show bgmfade in 0 bgmfade out 1.0 sound bgm 17 fadesetting type Horizontal fadesetting flip disable fade in front 0.5 wait 0.6 viewing disable ch 1 talk Dia ||Phew... I feel like I've enjoyed myself enough today to last a lifetime.|| 18 + delay 0.2 ch 1 face @smile close ch 1 move - - 0.8 /0 /-20 enddelay delay 1.2 ch 1 move - - 0.4 /0 /20 enddelay waitclick [player] ||Oh Dia, you're so dramatic. I kinda know what you mean, though. It's been a while since I've cut loose this much.|| ch 1 face @normal ch 1 talk Dia ||Thank you very much for joining me today. I had a lot of fun.|| 19 [player] ||Me too. We went to Harajuku, Ai's neighborhood, and then the amusement park. There was a lot of traveling about, but it was fun!|| [player] ||I'd love to go to different places with you again, just like we did today.|| ch 1 face @smile ch 1 talk Dia ||Me too. Let's do this again and go out together to make more fun memories.|| 20 viewing enable fadesetting type Default fade out front 0.5