#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 104 2|40|41 preload bg 42 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.8 1.8 bg 2 pos /-380 /100 bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @dia @summer_private ch 1 face @sad close ch 1 pos @center wait 0.4 movement keep ch1_move ch 1 move - - 0.5 /0 /-10 wait 0.1 viewing disable ch 1 talk Dia *Sigh* 1 [player] ||Are you all right, Dia? Do you still feel ill?|| ch 1 face @sad ch 1 move - - 0.3 /0 /10 wait 0.5 ch 1 talk Dia ||No, I'm much better now. I apologize for worrying you. Imagine, a silly little thrill ride wearing me out to this extent! Pathetic.|| 2 [player] ||I wouldn't worry about it too much. There are lots of people who aren't into thrill rides, you know. I'm really sorry I goaded you on...|| ch 1 face @normal ch 1 talk Dia ||I was the one who chose to ride that thing. Anyway... While that was a nasty experience, this has turned it into a rather pleasant one.|| 3 ch 1 face @smile ch 1 talk Dia ||I can use today's trials to steel myself for whenever I am next presented with the chance to ride a thrill ride.|| 4 [player] ||If you say so...|| ch 1 face @normal ch 1 nod -10 wait 0.3 ch 1 talk Dia ||Now that we've taken this little rest stop, I feel completely refreshed. What ride should we try next?|| 5 [player] ||Good question... We could try a different thrill ride? There's one where the seats spin around, and one that sways up and down like a pendulum...|| ch 1 face @surprise ch 1 jump 10 wait 0.3 ch 1 talk Dia ||Wha?! W-Wouldn't you say it's better to limit yourself to one thrill ride a day? The whole point is to be thrilled, after all, and if you ride too many the appeal is sure to—|| 6 + delay 1.3 ch 1 face @sad ch 1 shake x 3 5 enddelay delay 0.8 ch 1 stopshake enddelay waitclick [player] ||*Laugh* I was kidding. It's fine, really. You don't need to refuse so emphatically.|| ch 1 face @angry ch 1 jump 15 wait 0.3 ch 1 talk Dia ||I wasn't refusing! I merely wanted to express that we need not continue to ride the same rides...|| 7 [player] ||Yes, I'm sure. As for what to do next... Do you want to watch the parade?|| ch 1 face @normal ch 1 talk Dia ||The parade?|| 8 [player] ||This theme park has a really flashy parade. It's super popular! According to the pamphlet, it's due to start soon.|| ch 1 face @smile ch 1 nod -10 wait 0.3 ch 1 talk Dia ||I would like to see that very much. Where is this parade held?|| 9 [player] ||On Main Street, I think. Let's get going!|| viewing enable clear bgm stop fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.8 ch 1 hide bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 pos 0 0 bg 2 hide wait 1.0 bgmfade in 0 bgmfade out 1.0 sound bgm 10 sound ambient 11 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.8 wait 1.0 movement keep volume_down volume ambient 6 3.0 ch 1 face @surprise ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Dia Here...? 12 ch 1 face @normal [player] ||This should be it... There's a lot of people crowded around here, huh?|| ch 1 face @sad ch 1 talk Dia ||It reminds me of the crowds in Harajuku.|| 13 [player] ||*Laugh* Yeah, I think there's about that many people here! Unfortunately, I don't think we'll have much chance of seeing the parade like this.|| ch 1 eye close wait 0.3 ch 1 shake x 2 4 wait 0.2 ch 1 talk Dia ||We might have secured a better viewpoint if we had arrived earlier. I'm sorry, this is all my fault for making us rest for so long...|| 14 + delay 0.8 ch 1 stopshake enddelay waitclick ch 1 hide 0.4 ch 2 create ch 2 visual @dia @summer_private ch 2 face @sad close ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 [player] ||No, it isn't. The parade is gonna be on for a while, so we can try moving somewhere with a better view.|| ch 2 face @normal ch 2 jump 10 wait 0.3 ch 2 talk Dia ||That is a good point. It is a popular parade, after all, and I would like to at least catch a good glimpse of it.|| 15 [player] ||All right then! Let's go ahead of the parade to one of its stops.|| ch 2 face @smile ch 2 talk Dia ||Okay. I do hope we can find a place where the crowds aren't so thick.|| 16 + delay 0.1 ch 2 nod -10 enddelay waitclick viewing enable clear sound se 17 fadesetting type Horizontal fadesetting flip enable fade out front 0.9 ch 2 hide bg 2 hide wait 1.0 movement keep volume_up volume ambient 8 2.0 fadesetting type Horizontal fadesetting flip disable fade in front 0.9 wait 0.2 viewing disable [player] ||*Sigh* Wherever we go, there are crowds upon crowds upon crowds. This parade really is popular! I can't find a good spot anywhere.|| [player] ||Hey, Dia, this is just an idea... What if we didn't watch from Main Street, but found somewhere a bit further out? Maybe somewhere a bit higher...|| bgm stop wait 0.5 [player] ...Dia? bgmfade in 0 bgmfade out 1.0 sound bgm 18 wait 0.7 [player] ||Huh? What the...? D-Dia's not here! Where'd she go?!|| wait 0.5 viewing enable fadesetting type Default fade out front 0.5