#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon aqours|5|6|7|8|9|10|11|12|13|14|15|16 preload ch 102 2|17|18 preload bg 19 preload bg 20 preload bg 21 waitload bg 1 load default|19 bg 1 show bg 2 load default|19 bg 2 scale 1.4 1.4 bg 2 hide ch 1 create ch 1 visual @riko @summer_private ch 1 hide ch 1 scale @size_m ch 1 pos @center ch 1 face @normal ch 1 show 0.3 bgmfade in 0 bgmfade out 3.0 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.3 wait 0.6 viewing disable [player] ||I wonder what ride we should go on first. Which one would you pick, Riko?|| ch 1 talk Riko ||Well, the park just opened, so even the popular rides shouldn't have a long wait right now.|| 1 [player] ||You might be right! Okay, let's go try out all the rides!|| viewing enable clear bgm stop fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.5 wait 0.6 ch all hide bgmfade in 0 bgmfade out 2.0 sound bgm 2 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.5 wait 0.6 ch 1 scale @size_m ch 1 pos @center ch 1 face @smile ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show 0.3 wait 0.6 viewing disable ch 1 talk Riko ||That was fun! My heart's still racing! I'm a bit wet, but that's all part of the charm of water rides.|| 3 + delay 0.2 ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick [player] ||The impact of the final splash into the pool was incredible. How about we take a little break until our clothes and hair dry off?|| ch 1 face @normal ch 1 nod -10 ch 1 talk Riko ||Sure. We've been on plenty of rides now, anyway. There was that water ride, plus the roller coaster, and the coffee cup ride. They were so much fun.|| 4 [player] ||Okay, let's go sit on that bench over there, then! It's right next to that churros shop as well.|| ch 1 face @smile ch 1 talk Riko ||*Giggle* Let's make it a churros break, then.|| 5 viewing enable clear fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.5 wait 0.6 ch all hide ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @normal ch 1 show 0.3 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.5 wait 0.6 viewing disable ch 1 talk Riko ||*Nom* Mmm, these churros are so crispy and yummy.|| 6 + delay 0.2 ch 1 nod -10 enddelay delay 4.0 ch 1 face @smile enddelay waitclick [player] ||*Munch* *Munch* Where to next, Riko?|| ch 1 face @normal ch 1 talk Riko ||Well...we've been on plenty of rides now, so how about something different?|| 7 [player] ||You mean an attraction you don't ride? Like a maze or a haunted house?|| ch 1 face @surprise [player] ||Oh, speaking of which, this haunted house is doing a collab with a popular horror movie franchise this year! Fancy taking a little look?|| ch 1 talk Riko ||A h-haunted house, huh... If you mean just looking at it from the outside, then sure...|| 8 + delay 0.2 ch 1 face @sad ch 1 shake x 4 4 enddelay delay 0.5 ch 1 stopshake enddelay delay 4.0 enddelay waitclick viewing enable clear bgm stop fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.5 wait 0.6 ch all hide bg 1 load default|20 bg 1 scale 1.2 1.2 bg 1 show bg 2 load default|20 bg 2 scale 1.32 1.32 bg 2 hide bg 3 load default|20 bg 3 scale 1.44 1.44 bg 3 hide bgmfade in 0 bgmfade out 3.0 sound bgm 9 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.5 wait 0.6 ch 1 scale @size_m ch 1 pos @center ch 1 face @sad ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show 0.3 wait 0.6 viewing disable [player] ||Here's the haunted house.|| ch 1 talk Riko ||There's a line here. It must have attracted a lot of buzz.|| 10 ch 1 talk Riko ||Th-They have posters for the movie up. It's set in a school, and there's a...hand coming out from that desk...|| 11 + delay 0.2 ch 1 face @normal enddelay delay 3.0 ch 1 face @sad enddelay delay 4.0 ch 1 face @sad close enddelay waitclick ch 1 hide 0.4 ch 11 create ch 11 visual @riko @summer_private ch 11 scale @size_l1 ch 11 pos @center ch 11 pos @offset_l1 ch 11 face @sad ch 11 show 0.4 bg 2 show 0.4 wait 0.6 [player] ||Want to go in?|| ch 11 talk Riko ||Huh? Uh, sure...|| 12 + delay 0.2 ch 11 face @surprise ch 11 jump 30 enddelay delay 2.0 ch 11 face @smile enddelay waitclick select ||You seem surprisingly calm?|| select_1 select ||Are you sure?|| select_2 #select_1 [player] ||Hm? You seem surprisingly calm?|| ch 11 talk Riko ||No, I'm really not that calm, but... All the ghosts and monsters are just the theme park staff! It's not so scary when you think of it that way!|| 13 + delay 0.2 ch 11 face @sad close ch 11 shake x 4 4 enddelay delay 0.5 ch 11 stopshake enddelay delay 2.5 ch 11 face @normal enddelay delay 4.5 ch 11 face @smile ch 11 jump 10 enddelay waitclick goto main_1 #select_2 [player] ||Wait! A-Are you sure?|| ch 11 talk Riko ||It's the unknown that's scary, right? If I just go home now, I'm bound to have nightmares imagining what's inside that place, so let's just go and see!|| 14 + delay 0.2 ch 11 shake x 4 4 enddelay delay 0.5 ch 11 stopshake enddelay delay 4.0 ch 11 face @sad close enddelay delay 4.0 ch 11 face @normal ch 11 jump 10 enddelay waitclick goto main_1 #main_1 [player] ||You know, Riko, you can really be brave at the weirdest times.|| ch 11 hide 0.6 ch 12 create ch 12 visual @riko @summer_private ch 12 scale @size_l4 ch 12 pos @center ch 12 pos @offset_l4 ch 12 face @sad ch 12 show 0.6 sound se 15 wait 1.2 ch 12 talk Riko ||We can't get lost, so hold onto my hand and let's head in, okay?! And don't let go! It's too dangerous!!!|| 16 + delay 4.0 ch 12 shake y 2 4 bg 2 shake y 2 4 enddelay delay 2.5 ch 12 stopshake bg 2 stopshake enddelay waitclick [player] Okay! viewing enable clear bgm stop fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.8 wait 1.0 ch all hide bg 1 load default|21 bg 1 show bg 2 load default|21 bg 2 scale 1.4 1.4 bg 2 show letterbox show 0.2 25% 5 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l3 ch 1 face @sad ch 1 color #C8C8C8FF ch 1 show fadesetting type Default fade in front 0.8 wait 1.0 bgmfade in 0 bgmfade out 2.0 sound bgm 17 wait 0.6 viewing disable [player] ||Whoa, it's dark in here... But I guess that's no big surprise. It's a haunted house, after all.|| sound se 18 wait 0.6 ch 1 talk Riko ||Eek! Something just touched my leg?!|| 19 + ch 1 face @surprise ch 1 jump 30 wait 1.0 soundstop se 18 waitclick bgm stop ch 1 face @sad ch 1 move - - 2.4 /0 /-20 [player] ||It wasn't me... Is something there?|| bgmfade in 0 bgmfade out 1.0 sound bgm 20 wait 0.6 ch 1 talk Riko ||I-I don't know. But something cold just... Aaaaaaaaah!!!|| 21 + delay 0.2 ch 1 nod 10 enddelay delay 4.0 ch 1 face @sad close ch 1 shake x 4 4 ch 1 shake y 6 3 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5