#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 102 2|40|41 preload ch 205 2|42|43 preload bg 44 preload bg 45 preload bg 46 preload cg 47 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|46 bg 3 scale 1.2 1.2 bg 3 pos /100 /50 movement keep bg4_move bg 3 move - - 7.0 /-200 /-80 bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.5 viewing disable label niji @ai Ai ||Hup! Whoop! Huttah!|| 1 viewing enable clear bg 3 hide 0.9 wait 1.2 ch 1 create ch 1 visual @riko @summer_private ch 1 face @surprise ch 1 pos @right ch 2 create ch 2 visual @ai @summer_private ch 2 face @normal ch 2 pos @left wait 0.3 viewing disable ch 1 talk Riko ||It's dangerous to go so fast, Ai!|| 2 [player] ||*Gasp* *Pant* *Wheeze*|| ch 1 face @normal ch 2 face @smile ch 2 talk Ai ||This is the Awashima Shrine, right? The stone steps go on for so long. It's sure worth the climb! Aqours run up these steps for training too, don't they?|| 3 + delay 2.0 ch 2 face @normal enddelay waitclick ch 1 face @smile ch 1 talk Riko ||We do! It was a grueling climb the first time I did it. I felt like I was about to pass out by the time I reached the top.|| 4 + delay 0.1 ch 1 nod -10 enddelay delay 1.0 ch 1 face @sad enddelay waitclick ch 2 face @surprise ch 2 talk Ai ||Really? Seems like you've got energy to spare to me.|| 5 ch 1 face @normal ch 1 talk Riko ||That's because I've stayed dedicated to training every day. And if anyone's got energy to spare it's you, Ai!|| 6 ch 2 face @smile ch 2 shake x 2 5 wait 0.2 ch 2 talk Ai ||*Giggle* I put the A-I in daily training! Hey, how about the three of us race to the top?|| 7 + delay 1.0 ch 2 stopshake enddelay waitclick bgm stop wait 0.2 ch 1 face @surprise ch 2 face @surprise [player] ||C-Can't... Can't go on... Legs... Like jelly...|| ch 1 face @sad ch 1 talk Riko ||M-Maybe we should rest a bit.|| 8 viewing enable clear fadesetting type Default fadesetting flip disable fade out front 1.2 ch 1 hide ch 2 hide bg 1 load default|45 bg 2 load default|45 bg 2 scale 1.2 1.2 bg 2 show cg 1 load default|47 cg 1 scale 1.4 1.4 cg 1 hide cg 2 load default|47 cg 2 hide wait 1.0 bgmfade in 0 bgmfade out 3.0 sound bgm 9 wait 0.2 fadesetting type StripeVertical fadesetting flip enable fade in front 1.5 wait 0.3 viewing disable [player] ||F-Finally made it... Top... *Pant* *Wheeze* I'm gone...|| ch 3 create ch 3 visual @riko @summer_private ch 3 face @normal ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 wait 0.2 ch 3 talk Riko ||Here, use my handkerchief to wipe off your sweat.|| 10 select ||I don't want to get it dirty.|| select_1 select Thanks... select_2 #select_1 [player] ||Th-That's okay. I don't want to get it dirty.|| ch 3 face @smile ch 3 shake x 2.5 5 wait 0.2 ch 3 talk Riko ||Oh, don't be silly. Situations like this are exactly why I carry handkerchiefs with me in the first place.|| 11 + delay 0.5 ch 3 stopshake enddelay waitclick goto main_1 #select_2 [player] Th-Thanks... ch 3 face @sad ch 3 talk Riko ||We should've thought to buy drinks beforehand.|| 12 goto main_1 #main_1 viewing enable clear ch 3 hide 0.4 bg 2 hide 0.4 wait 0.8 ch 1 face @normal ch 1 pos @right ch 1 show ch 2 face @normal ch 2 pos @left ch 2 show wait 0.2 viewing disable [player] ||You two are superhuman. You really don't look tired at all... Even with all those breaks, I'm still exhausted...|| ch 2 face @smile ch 2 shake x 2.5 5 wait 0.2 ch 2 talk Ai ||No, no, I'm tired too! But taking in this gorgeous view is blasting away all of my exhaustion.|| 13 + delay 0.8 ch 2 stopshake enddelay delay 1.0 ch 2 face @normal enddelay waitclick bgm stop wait 0.5 [player] ||The view... Oh wow, I can see the ocean and the town... It's beautiful!|| bgmfade in 0 bgmfade out 2.5 sound bgm 14 viewing enable clear cg 1 pos 200 /140 movement keep cg1_move cg 1 move - - 12 /0 /-250 cg 1 show 0.7 wait 0.8 viewing disable ch 1 talk Riko ||Isn't it lovely? I adore it too. Knowing that this view is waiting for me at the top motivates me to climb the stone steps.|| 15 ch 1 talk Riko ||The ocean looks especially pretty from here. I feel this mysterious pull, like it's trying to speak to me...as if it wants me to notice something important.|| 16 ch 2 talk Ai ||Your hometown's such a nice place, Riko.|| 17 bgm stop wait 0.2 viewing enable clear delay 0.3 sound se 18 enddelay cg 2 show 1.3 wait 1.5 viewing disable cg 1 hide ch 1 talk Riko ||Mm-hmm. It really is a great area. But seeing as I moved here from Tokyo, I don't know if I can call it my hometown like Chika and the others do...|| 19 [player] Riko... ch 2 talk Ai ||Nah, Numazu's totally your hometown! Hometown just means the town where your home is, after all!|| 20 ch 2 eye close ch 1 face @sad ch 1 talk Riko ||I...guess you could say that...|| 21 bgmfade in 0 bgmfade out 1.0 sound bgm 22 wait 0.6 viewing enable clear cg 2 hide 0.7 wait 1.0 viewing disable ch 2 talk Ai ||Plus you've been totally in your element everywhere we've gone while you've been showing us around town.|| 23 ch 1 face @surprise ch 2 eye open wait 0.3 ch 2 talk Ai ||You know the town inside and out, you've got lots of friends, you're an Uranohoshi school idol, and you love the place you live in!|| 24 ch 2 face @smile ch 2 talk Ai ||At this point I'd say you're not only good to call this your hometown, you might as well call it your birthplace!|| 25 viewing enable clear ch 1 hide 0.5 ch 2 hide 0.5 ch 3 face @normal ch 3 scale @size_l2 ch 3 pos @center ch 3 pos @offset_l2 ch 3 show 0.5 bg 2 scale 1.4 1.4 bg 2 pos -180 /0 bg 2 show 0.5 wait 0.8 viewing disable ch 3 talk Riko ||Numazu is...my birthplace...|| 26 + delay 1.3 ch 3 eye close enddelay waitclick viewing enable fadesetting type Default fade out front 0.5