#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon aqours|5|6|7|8|9|10|11|12|13|14|15|16 preload icon muse|17|18|19|20|21|22|23|24|25|14|26|16 preload ch 101 1|27|28 preload ch 107 1|29|30 preload ch 2 1|31|32 preload ch 5 1|33|34 preload bg 35 preload bg 36 preload cg 37 waitload bg 1 load default|36 bg 1 scale @size_l1 bg 2 load default|36 bg 2 scale @size_l3 bg 2 pos @center bg 2 hide bg 3 load default|36 bg 3 scale @size_l3 bg 3 pos @right bg 3 hide bg 4 load default|36 bg 4 scale @size_l3 bg 4 pos @left bg 4 hide bg 5 load default|36 bg 5 scale @size_l2 bg 5 pos @right bg 5 pos /0 /40 bg 6 load default|36 bg 6 scale @size_l2 bg 6 pos @left bg 6 pos /0 /40 ch 4 create ch 4 visual @hanamaru @summer_uniform ch 4 plane 2 ch 4 hide ch 3 create ch 3 visual @eli @summer_uniform ch 3 plane 2 ch 3 hide ch 2 create ch 2 visual @rin @summer_uniform ch 2 plane 2 ch 2 hide ch 1 create ch 1 visual @chika @summer_uniform ch 1 plane 2 ch 1 hide cg 1 load default|37 cg 1 scale @size_m cg 1 plane 1 cg 1 hide cg 2 load default|37 cg 2 scale 2.0 2.0 cg 2 plane 1 cg 2 hide bgmfade in 0 bgmfade out 1.0 sound bgm 0 ch 3 scale @size_l1 ch 3 face @sad ch 3 pos @right_near ch 3 pos @offset_l1 ch 3 show fadesetting type Default fade in front 0.5 wait 0.6 wait 0.4 viewing disable ch 3 talk Eli ||Was it wrongly autocorrected? Or maybe a typo? I looked it up just now and it seems like this place does actually exist. Maybe everyone else is headed to this...|| 1 + delay 1.0 ch 3 shake x 2 2 enddelay delay 1.0 ch 3 stopshake enddelay waitclick volume bgm 3 0.1 sound ambient 2 ch 3 face @surprise [player] ||Oh, someone's calling me. What's this phone number? Oh! It's from a school idol who's supposed to be coming today!|| soundstop ambient 2 wait 0.5 sound se 3 wait 1.0 volume bgm 7 0.1 ch 3 face @sad [player] ||H-Hello?! Yes. Yes... Oh, so that really was the case. No, I'm really sorry! In any case, could you please wait there for us? Thank you. Bye.|| ch 3 eye close [player] ||You were right, Eli. Everyone's all gathered over there...|| viewing enable ch all hide bg 6 hide wait 0.2 ch 4 scale @size_l1 ch 4 face @sad ch 4 pos @right_near ch 4 pos @offset_l1 ch 4 show 0.3 ch 2 scale @size_l1 ch 2 face @sad ch 2 pos @left ch 2 pos @offset_l1 ch 2 show 0.3 wait 0.6 viewing disable ch 4 talk Hanamaru ||I-It's my fault, zura. I was the one who was using the computer acting like I knew what I was doing, so I'm sorry...|| 4 + delay 0.2 ch 4 shake x 1 4 enddelay delay 2.0 ch 4 stopshake enddelay delay 4.0 ch 4 eye close enddelay waitclick ch 2 talk Rin ||Me too. I was looking at the same screen as you, but I didn't notice at all. My focus was on wording things properly and making sure we didn't send it to the wrong people...|| 5 viewing enable ch all hide bg 6 show wait 0.2 ch 3 scale @size_l1 ch 3 face @normal ch 3 pos @right_near ch 3 pos @offset_l1 ch 3 show wait 0.4 viewing disable ch 3 talk Eli ||You two shouldn't take all the blame. All we did was verbally tell you the time and place and then left you two to handle the rest.|| 6 ch 3 face @sad [player] ||Checks and double-checks are needed down to the smallest the detail, yet we still messed up on such a basic task. What do we do? At this rate, we may not have time today to...|| viewing enable ch all hide bg 5 hide bg 6 hide wait 0.2 ch 4 scale @size_m ch 4 face @sad close ch 4 pos @left ch 4 show ch 3 scale @size_m ch 3 face @sad close ch 3 pos @right_far ch 3 show ch 2 scale @size_m ch 2 face @sad close ch 2 pos @left_far ch 2 show ch 1 scale @size_m ch 1 face @surprise ch 1 pos @center ch 1 show bgm stop wait 0.6 viewing disable label other Everyone ... 7 + delay 0.2 ch 2 move - - 0.8 /0 /-10 ch 3 move - - 0.8 /0 /-10 ch 4 move - - 0.8 /0 /-10 enddelay delay 0.6 enddelay delay 1.0 ch 1 face @normal ch 1 jump enddelay delay 0.3 ch 1 jump enddelay waitclick em all hide viewing enable clear cg 2 pos /0 /-250 cg 2 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 8 wait 1.0 viewing disable ch 1 talk Chika ||W-We can't just give up! If we're wrong, we just need to correct ourselves. It's okay. Today's not over yet. We'll manage somehow! Let's make this work!|| 9 cg 1 show wait 0.2 cg 2 hide 0.3 ch 2 talk Rin ||So... So what do we do?!|| 10 ch 1 talk Chika ||Well! Uh, well! Um...|| 11 ch 3 talk Eli ||...Ha! *Giggle*|| 12 [player] ||*Chuckle* You're right! Today's not over yet. Let's figure out a way to make the meeting happen.|| ch 3 talk Eli ||If we made a mistake with the location, all we can do is bring everyone to the right place. It was our carelessness that led to the mistake, so we should go to them.|| 13 viewing enable clear bgm stop fadesetting type Round fadesetting flip disable fade out front 0.5 wait 0.6 ch all hide cg all hide bgmfade in 0 bgmfade out 1.0 sound bgm 14 wait 0.2 fadesetting type Round fadesetting flip enable fade in front 0.5 viewing disable [player] ||Um, I just looked it up now and it seems like it'll take an hour and we'll need to transfer to a different train line. Then it's another 30-minute bus ride after that...|| viewing enable ch all hide ch 4 scale @size_l1 ch 4 face @sad ch 4 pos @left_near ch 4 pos @offset_l1 ch 4 pos /-10 /0 ch 4 move - - 0.3 /10 /0 ch 4 show 0.3 viewing disable ch 4 talk Hanamaru ||So you're saying it might take even longer if we miss the train or bus, zura?!|| 15 ch 1 scale @size_l1 ch 1 face @normal ch 1 pos @right_near ch 1 pos @offset_l1 ch 1 plane 3 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show 0.3 ch 4 face @surprise ch 4 jump 5 wait 0.6 ch 1 talk Chika ||Then let's get moving! We'll lose if we snooze! Time to head over to the new location of our meeting!|| 16 + delay 0.2 ch 1 shake x 1 4 ch 4 shake x 1 4 enddelay delay 1.0 ch 1 stopshake ch 4 stopshake enddelay delay 2.0 ch 1 face @smile ch 1 jump 40 enddelay delay 0.4 ch 1 jump 15 ch 4 face @normal enddelay waitclick ch 1 move - - 4.0 /1200 /0 wait 0.4 ch 4 move - - 2.0 /600 /0 ch 4 hide 0.4 ch 1 hide 0.4 wait 0.6 viewing enable clear bgm stop fadesetting type StripeHorizontal fadesetting flip disable fade out front 0.6 wait 0.8 ch all hide bg all hide bgm stop bg 1 load default|35 bg 1 scale @size_l1 bg 1 pos @center bg 1 show bg 2 load default|35 bg 2 scale @size_l3 bg 2 pos @left bg 2 pos /0 /40 bg 2 hide ch 1 scale @size_l1 ch 1 pos @right ch 1 face @normal ch 1 pos @offset_l1 ch 1 show 0.3 ch 4 scale @size_l1 ch 4 pos @left ch 4 face @normal ch 4 pos @offset_l1 ch 4 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 17 fadesetting type StripeHorizontal fadesetting flip enable fade in front 0.8 wait 1.0 viewing disable ch 1 talk Chika ||Phew. I'm glad we managed to get that meeting done. The school idols waiting for us at the other spot weren't angry either.|| 18 + delay 0.2 ch 1 eye close ch 1 move - - 0.6 /0 /-10 enddelay delay 1.0 ch 1 eye open ch 1 move - - 0.3 /0 /10 enddelay delay 5.0 ch 1 face @smile enddelay waitclick ch 1 face @normal ch 4 talk Hanamaru ||I'm really sorry. I probably shouldn't be left to use a computer or take messages anymore, huh?|| 19 + delay 0.2 ch 4 face @sad ch 4 move - - 0.8 /0 /-20 enddelay delay 1.2 ch 4 move - - 0.4 /0 /20 enddelay waitclick ch 1 face @normal ch 1 nod -10 ch 1 talk Chika ||That's not true, Hanamaru. You just need to be more careful next time. You'll be able to use a computer properly eventually! It's okay, really!|| 20 ch 4 talk Hanamaru ||Chika... Thank you, zura.|| 21 + delay 0.2 ch 4 face @smile ch 4 shake x 1 4 enddelay delay 2.0 ch 4 stopshake enddelay waitclick ch 4 face @normal viewing enable ch all hide bg 2 show wait 0.2 effection enable Back se 1 blur 2.0 0.2 wait 0.2 ch 1 scale @size_l2 ch 1 face @normal ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.4 viewing disable [player] ||You really are a natural leader, Chika.|| bgm stop [player] ||It's not about working super hard or taking the lead and forcing everyone forward with you. It's something more intrinsic. You have the power to naturally motivate people.|| ch 1 talk Chika ||Do you...think so? Am I really doing a good job as a leader?|| 22 + delay 0.2 ch 1 face @surprise enddelay delay 3.0 ch 1 face @normal ch 1 shake x 1 4 enddelay delay 2.0 ch 1 stopshake enddelay waitclick viewing enable ch all hide bg 2 hide wait 0.2 se 1 blur 0 0 effection disable ch 1 scale @size_l1 ch 1 face @normal ch 1 pos @right ch 1 pos @offset_l1 ch 1 show 0.3 ch 4 scale @size_l1 ch 4 pos @left ch 4 face @normal ch 4 pos @offset_l1 ch 4 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 23 wait 1.0 viewing disable ch 4 talk Hanamaru ||Good or not, you've been my leader from the start, zura. Even today! You supported me the whole time so I felt at ease and reassured.|| 24 + delay 2.0 ch 4 eye close enddelay delay 4.0 ch 4 face @smile enddelay waitclick ch 4 face @normal [player] ||Yeah. You just being yourself makes you more than capable of being the leader of Aqours, Chika.|| ch 1 talk Chika ||Thanks, you two!|| 25 + delay 2.0 ch 1 face @smile ch 1 jump 10 enddelay waitclick ch 1 face @normal [player] ||Don't mention it! Anyway, I'll be heading off now. Later guys!|| ch 1 face @smile ch 4 face @smile ch 1 talk Chika ||See you!|| 26 viewing enable fadesetting type Default fade out front 0.5