#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon aqours|5|6|7|8|9|10|11|12|13|14|15|16 preload icon muse|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 101 1|40|41 preload ch 102 1|42|43 preload ch 105 1|44|45 preload ch 104 1|46|47 preload ch 107 1|48|49 preload ch 108 1|50|51 preload ch 1 1|52|53 preload ch 3 1|54|55 preload ch 2 1|56|57 preload ch 4 1|58|59 preload ch 5 1|60|61 preload ch 9 1|62|63 preload ch 7 1|64|65 preload ch 201 1|66|67 preload ch 202 1|68|69 preload ch 205 1|70|71 preload ch 204 1|72|73 preload bg 74 waitload bg 2 load default|74 bg 2 scale @size_l3 bg 2 hide bg 1 load default|74 bg 1 scale @size_l1 bgmfade in 0 bgmfade out 1.0 sound bgm 0 wait 0.2 fadesetting type Slanting fade in front 0.5 wait 0.7 viewing disable ch 1 create ch 1 visual @chika @summer_uniform ch 1 scale @size_m ch 1 face @normal ch 1 pos @center ch 1 plane 2 ch 1 show wait 0.4 viewing disable ch 1 talk Chika ||All righty, so what are we doing today?|| 1 ch 2 create ch 2 visual @honoka @summer_uniform ch 2 scale @size_m ch 2 face @normal ch 2 pos @right_far ch 2 plane 1 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.3 ch 2 talk Honoka ||We need to discuss a bunch of stuff for the School Idol Festival, right? It's all about the songs, right? Let's write a new song!|| 2 + delay 5.0 ch 2 face @smile ch 2 jump 30 enddelay delay 0.3 ch 2 jump 10 enddelay waitclick ch 2 face @normal wait 0.2 ch 3 create ch 3 visual @kotori @summer_uniform ch 3 scale @size_m ch 3 face @normal ch 3 pos @left_far ch 3 plane 3 ch 3 show ch 3 pos /-10 /0 ch 3 move - - 0.3 /10 /0 ch 3 show wait 0.6 ch 3 talk Kotori ||We'll also want revamped costumes with that, right? I have to think of some new designs!|| 3 + delay 3.0 ch 3 nod ch 3 face @smile enddelay waitclick ch 1 talk Chika ||Yay! I'm getting excited!|| 4 + delay 0.2 ch 1 face @smile ch 1 jump 30 enddelay delay 0.8 ch 1 jump 10 enddelay waitclick ch 2 hide ch 3 hide wait 0.3 select ||That's all important, but...|| select_1 select ||Usually that's all we have to do, but...|| select_2 #select_1 ch 1 face @normal [player] ||That's obviously all important, but...|| ch 1 talk Chika ||Was there anything else important we needed to cover?|| 5 + delay 0.2 ch 1 face @normal ch 1 shake x 1 4 enddelay delay 2.0 ch 1 stopshake enddelay waitclick goto main_1 #select_2 [player] ||Usually we'd be fine just focusing on that stuff, but...|| ch 1 face @surprise ch 1 talk Chika ||Usually? Won't we be singing and dancing on stage this time too?|| 6 goto main_1 #main_1 ch 1 face @surprise [player] ||Aside from the songs and costumes, we also need to get permission for different things and arrange for equipment to even get the School Idol Festival off the ground.|| ch 2 depth 4 ch 3 depth 4 viewing enable ch all hide wait 0.4 ch 2 visual @eli @summer_uniform ch 2 scale @size_m ch 2 face @normal ch 2 pos @left ch 2 show ch 2 pos /-10 /0 ch 2 move - - 0.3 /10 /0 ch 2 show wait 0.4 viewing disable ch 2 face @smile ch 2 talk Eli ||We need to figure out the amount and type of sound and lighting equipment we'll need for our setup.|| 7 ch 3 visual @ai @summer_uniform ch 3 scale @size_m ch 3 face @normal ch 3 pos @right ch 3 show ch 3 pos /10 /0 ch 3 move - - 0.3 /-10 /0 ch 3 show wait 0.4 ch 2 face @normal ch 3 talk Ai ||Advertising is another must. This event won't succeed if people don't come. We need to get posters up and a website made for our marketing campaign!|| 8 + delay 0.2 ch 3 face @smile ch 3 shake x 2 4 enddelay delay 0.5 ch 3 stopshake enddelay waitclick viewing enable ch all hide wait 0.4 ch 2 visual @umi @summer_uniform ch 2 scale @size_m ch 2 face @normal ch 2 pos @right ch 2 show ch 3 visual @mari @summer_uniform ch 3 scale @size_m ch 3 face @normal ch 3 pos @left ch 3 show wait 0.4 viewing disable ch 2 talk Umi ||If we want to serve food and drinks, we need to recruit some vendors. We must also submit the required paperwork to the health department.|| 9 ch 3 face @smile ch 3 nod ch 3 talk Mari ||On the day of the event there will be a lot of people between us performers, the staff, and attendees, so we need to consult the police department about security.|| 10 viewing enable ch all hide wait 0.4 ch 2 visual @dia @summer_uniform ch 2 scale @size_m ch 2 face @normal ch 2 pos @left_near ch 2 show ch 2 pos /-10 /0 ch 2 move - - 0.3 /10 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Dia ||We must also check that we have procedures in place to deal with the injured or unwell, as well as an evacuation route for emergencies.|| 11 + delay 0.2 ch 2 face @sad enddelay delay 2.0 ch 2 face @normal enddelay waitclick ch 3 visual @riko @summer_uniform ch 3 scale @size_m ch 3 face @normal ch 3 pos @left_far ch 3 pos /-10 /0 ch 3 move - - 0.3 /10 /0 ch 3 show wait 0.4 ch 3 nod -10 ch 3 talk Riko ||It would also probably be a good idea to write up a list of nearby hotels and ryokan inns. I'm sure there will be people coming from out of town.|| 12 ch 4 create ch 4 visual @karin @summer_uniform ch 4 scale @size_m ch 4 face @normal ch 4 eye close ch 4 pos @right ch 4 pos /10 /0 ch 4 move - - 0.3 /-10 /0 ch 4 show wait 0.4 ch 3 face @sad ch 4 talk Karin ||Won't we also need a manual with detailed event procedures for the volunteers helping during the event?|| 13 + delay 0.2 ch 4 face @sad enddelay waitclick ch 2 eye close ch 3 face @normal ch 4 face @normal [player] ||The fire station also needs to be in the loop if any of the food stands plan to use open flames.|| viewing enable ch all hide wait 0.4 ch 2 visual @nico @summer_uniform ch 2 scale @size_m ch 2 pos @center ch 2 face @normal ch 2 show ch 3 visual @kasumi @summer_uniform ch 3 scale @size_m ch 3 face @surprise ch 3 pos @right ch 3 show wait 0.4 viewing disable ch 2 talk Nico ||There's that much to do?!|| 14 + delay 0.2 ch 2 face @surprise ch 2 jump 30 enddelay waitclick ch 3 talk Kasumi ||Aren't those all behind-the-scenes jobs?! That's so boring!|| 15 + delay 0.2 ch 3 face @sad ch 3 shake x 3 4 enddelay delay 1.0 ch 3 stopshake enddelay waitclick wait 0.3 ch 4 visual @nozomi @summer_uniform ch 4 scale @size_m ch 4 face @normal ch 4 pos @left_far ch 4 show ch 4 pos /-10 /0 ch 4 move - - 0.3 /10 /0 ch 4 show ch 2 face @sad ch 3 face @angry wait 0.4 ch 4 face @sad ch 4 talk Nozomi ||Normally event organizers would take care of all these things, and we'd be able to just focus on our on-stage performances.|| 16 ch 2 face @normal ch 3 face @surprise ch 4 face @normal [player] ||However, this School Idol Festival is something we're creating from scratch ourselves. Even if these behind-the-scenes jobs seem lackluster, they're extremely important.|| viewing enable ch all hide wait 0.4 ch 1 visual @chika @summer_uniform ch 1 scale @size_m ch 1 face @sad ch 1 pos @right ch 1 show ch 2 visual @honoka @summer_uniform ch 2 scale @size_m ch 2 face @normal ch 2 pos @left ch 2 show wait 0.4 viewing disable ch 1 talk Chika ||You make a good point. No matter how small the task, nothing we do for the School Idol Festival is a waste of time or energy.|| 17 + delay 0.2 ch 1 nod -20 ch 1 face @normal enddelay delay 1.0 ch 1 eye close ch 1 shake x 1 4 enddelay delay 1.0 ch 1 stopshake enddelay waitclick ch 1 eye open ch 2 talk Honoka ||Yep! I want this to be a resounding success, especially because we're doing everything ourselves. And we'll feel even happier with the final result.|| 18 + delay 0.2 ch 2 nod -30 enddelay delay 3.0 ch 2 face @smile ch 2 nod -10 enddelay waitclick viewing enable ch all hide effection enable Back se 1 blur 2 0.6 bg 2 show 0.6 wait 0.6 ch 2 pos @center ch 2 scale @size_l2 ch 2 pos @offset_l2 ch 2 plane 2 ch 2 show viewing disable ch 2 talk Honoka ||Everyone, let's do our best to get ready for the big day!|| 19 + delay 0.2 ch 2 face @smile ch 2 jump 30 enddelay delay 0.6 ch 2 jump 10 enddelay waitclick viewing enable ch all hide se 1 blur 0 0 wait 0.4 ch 1 scale @size_m ch 1 pos @center ch 1 face @smile ch 1 plane 1 ch 1 show ch 2 scale @size_m ch 2 visual @you @summer_uniform ch 2 pos @left_near ch 2 pos /-60 /0 ch 2 face @smile ch 2 plane 3 ch 2 show ch 3 visual @ai @summer_uniform ch 3 scale @size_m ch 3 pos @right_near ch 3 pos /60 /0 ch 3 face @smile ch 3 plane 4 ch 3 show ch 4 visual @ayumu @summer_uniform ch 4 scale @size_m ch 4 pos @right_far ch 4 face @smile ch 4 plane 5 ch 4 show ch 5 create ch 5 visual @kotori @summer_uniform ch 5 scale @size_m ch 5 pos @left_far ch 5 face @smile ch 5 plane 3 ch 5 show wait 0.4 viewing disable label other Everyone Yeah! 20 + delay 0.2 ch 1 jump 30 ch 2 jump 30 ch 3 jump 20 ch 4 jump 10 ch 5 jump 10 enddelay waitclick soundstop bgm 0 viewing enable ch all hide sound ambient 21 effection enable Back se 1 blur 2 0.2 wait 0.6 viewing disable [player] ||For all the work we have to do, I think we should split into groups to handle each area. Let's all draw straws from the ones I made. Can you each take one?|| viewing enable clear fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.8 wait 0.8 soundstop ambient 21 ch all hide se 1 blur 0 0.2 bg 2 show 0.4 bgmfade in 0 bgmfade out 1.0 sound bgm 22 wait 0.2 fadesetting type SlimStripeHorizontal fadesetting flip enable fade in front 0.8 wait 0.6 viewing disable ch 1 visual @chika @summer_uniform ch 1 scale @size_m ch 1 face @normal ch 1 pos @center ch 1 plane 1 ch 1 show wait 0.4 viewing disable ch 1 face @normal ch 1 talk Chika ||I'm in the same group as you! Let's do our best!|| 23 ch 1 face @smile [player] ||Yeah, we got this, Chika.|| ch 1 pos @right ch 1 face @normal ch 2 visual @hanamaru @summer_uniform ch 2 scale @size_m ch 2 face @normal ch 2 pos @left ch 2 plane 4 ch 2 show wait 0.4 ch 2 talk Hanamaru ||Chika, we're in the same group, zura!|| 24 + delay 0.2 ch 2 nod -10 ch 2 face @smile enddelay waitclick ch 2 hide ch 3 visual @rin @summer_uniform ch 3 scale @size_m ch 3 face @normal ch 3 pos @left ch 3 plane 2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Rin ||We gotta do our best!|| 25 + delay 0.2 ch 3 face @smile ch 3 jump 30 enddelay delay 0.3 ch 3 jump 10 enddelay waitclick ch 3 pos @left_near wait 0.3 ch 4 visual @eli @summer_uniform ch 4 scale @size_m ch 4 face @normal ch 4 pos @left_far ch 4 plane 3 ch 4 pos /-10 /0 ch 4 move - - 0.3 /10 /0 ch 4 show wait 0.4 ch 4 talk Eli ||I'm counting on you.|| 26 ch all hide bg 2 show 0.6 wait 0.4 bg 1 hide 0.6 wait 0.4 ch 4 scale @size_l1 ch 4 face @normal ch 4 pos @left_far ch 4 pos @offset_l1 ch 4 show ch 3 scale @size_l1 ch 3 face @normal ch 3 pos @left_near ch 3 pos @offset_l1 ch 3 show ch 2 scale @size_l1 ch 2 face @normal ch 2 pos @right_far ch 3 pos @offset_l1 ch 2 pos /-60 /0 ch 2 move - - 0.4 /60 /0 ch 2 show ch 1 scale @size_l1 ch 1 face @normal ch 1 pos @right_near ch 1 pos @offset_l1 ch 1 show ch 1 pos /10 /0 ch 1 move - - 0.3 /-10 /0 ch 1 show wait 0.4 [player] ||That's everyone in this group. Okay, let's get started. Our group is in charge of setting up the special side stages!|| + delay 2.0 ch 1 face @surprise ch 2 face @surprise ch 3 face @smile ch 3 jump 30 enddelay waitclick soundstop bgm 22 fadesetting type Default fade out front 0.5