#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 5 42009|40|41 preload ch 9 43009|42|43 preload ch 105 43009|44|45 preload ch 203 42009|46|47 preload ch 206 43008|48|49 preload ch 211 42005|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 pos /-250 /60 bg 3 hide bg 4 load default|52 bg 4 scale 1.4 1.4 bg 4 pos /250 /0 bg 4 hide bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @lanzhu @event_sr_5 ch 1 face @normal close ch 1 pos @center wait 0.3 movement keep ch1_move ch 1 move - - 0.5 /0 /-10 wait 0.2 viewing disable ch 1 talk Lanzhu ||Hahh, that was so much fun! Hey, what shall we do next?|| 1 + delay 0.5 movement end ch1_move ch 1 move - - 0.5 /0 /10 enddelay delay 0.5 ch 1 face @ex1 enddelay waitclick ch 2 create ch 2 visual @nico @event_ur_9 ch 2 face @normal close ch 2 pos @left_far ch 2 pos /-20 /0 ch 2 move - - 0.3 /20 /0 ch 2 show 0.3 wait 0.5 ch 2 shake y 3 -4 ch 2 talk Nico ||*Giggle* Now's my time to shine! Ta-da!|| 2 + delay 1.0 ch 2 stopshake enddelay delay 0.9 ch 2 face @smile enddelay waitclick ch 3 create ch 3 visual @you @event_ur_9 ch 3 face @normal ch 3 pos @right_far ch 3 pos /20 /0 ch 3 move - - 0.3 /-20 /0 ch 3 show 0.3 wait 0.5 ch 3 talk You ||Wow, cards!|| 3 ch 2 face @normal ch 2 talk Nico ||You've gotta play cards at a pajama party, right?|| 4 viewing enable clear ch 1 hide 0.4 ch 2 hide 0.4 ch 3 hide 0.4 bg 2 show 0.4 wait 0.6 ch 4 create ch 4 visual @rin @event_sr_9 ch 4 face @angry ch 4 scale @size_l1 ch 4 pos @center ch 4 pos @offset_l1 wait 0.2 viewing disable ch 4 talk Rin ||Hooold on! You can't forget this at a pajama party either!|| 5 + delay 2.0 ch 4 face @normal enddelay waitclick viewing enable clear ch 4 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 4 face @normal ch 4 scale @size_m ch 4 pos @center ch 4 show wait 0.5 ch 1 face @smile ch 1 pos @right_far ch 1 pos /20 /0 ch 1 move - - 0.3 /-20 /0 ch 1 show 0.3 wait 0.5 ch 1 jump 10 viewing disable ch 1 talk Lanzhu ||Squee! You brought Uno, Rin!|| 6 ch 4 face @smile ch 4 talk Rin ||Yup! I just know it's gonna be fun to play together!|| 7 + delay 0.1 ch 4 nod -10 enddelay waitclick bgm stop ch 2 face @normal ch 2 pos @left_far ch 2 pos /-20 /0 ch 2 move - - 0.3 /20 /0 ch 2 show 0.3 wait 0.5 ch 2 jump 10 ch 2 talk Nico ||Okay, how about we play Uno after we're done playing cards?|| 8 bgmfade in 0 bgmfade out 1.5 sound bgm 9 wait 0.5 ch 4 face @sad ch 4 shake x 2.5 5 wait 0.2 ch 4 talk Rin ||Huh? But I wanna play Uno first...|| 10 + delay 0.7 ch 4 stopshake enddelay delay 0.5 ch 2 face @surprise enddelay waitclick viewing enable clear ch 1 hide ch 2 hide ch 4 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 5 create ch 5 visual @kanata @event_ur_8 ch 5 face @surprise ch 5 pos @right_far wait 0.3 ch 5 shake x 2.0 5 wait 0.2 viewing disable ch 5 talk Kanata ||Hmm... I like cards and Uno, but there's some other things I want to do too.|| 11 + delay 0.5 ch 5 stopshake enddelay delay 1.5 ch 5 face @smile enddelay waitclick ch 3 face @normal ch 3 pos @center ch 3 show wait 0.2 ch 3 talk You ||Why don't we play a game, and the winner gets to choose what we do? Here, I brought Reversi.|| 12 ch 6 create ch 6 visual @shizuku @event_sr_9 ch 6 face @normal ch 6 pos @left_far ch 6 pos /-20 /0 ch 6 move - - 0.3 /20 /0 ch 6 show 0.3 wait 0.5 ch 6 talk Shizuku ||I see. We can settle things with this.|| 13 ch 6 hide wait 0.2 ch 1 face @ex1 ch 1 pos @left_far ch 1 show wait 0.2 ch 1 talk Lanzhu ||Sounds fun! Let's play together!|| 14 bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 1.0 ch 1 hide ch 3 hide ch 5 hide bg 2 hide bg 3 show wait 0.8 bgmfade in 0 bgmfade out 1.0 sound bgm 15 fadesetting type Round fadesetting flip enable fade in front 1.0 wait 0.2 plane 13 clip 0 0 plane 13 clip 350 350 0.5 plane 13 magnet center plane 13 pos /-300 /50 plane 13 frame all double white bg 5 load empty bg 5 scale 5 5 bg 5 color #00000080 bg 5 plane 13 ch 7 create ch 7 visual @you @event_ur_9 ch 7 face @sad ch 7 scale @size_l1 ch 7 pos @center ch 7 pos @offset_l1 ch 7 pos /0 /-120 ch 7 plane 13 ch 7 show wait 0.7 viewing disable ch 7 talk You ||Hmm... Maybe here? There.|| 16 + delay 1.9 ch 7 face @normal enddelay waitclick viewing enable clear plane 14 clip 0 0 plane 14 clip 350 350 0.5 plane 14 magnet center plane 14 pos /300 /50 plane 14 frame all double white bg 6 load empty bg 6 scale 5 5 bg 6 color #00000080 bg 6 plane 14 ch 8 create ch 8 visual @kanata @event_ur_8 ch 8 face @smile ch 8 scale @size_l1 ch 8 pos @center ch 8 pos @offset_l1 ch 8 pos /0 /-120 ch 8 plane 14 ch 8 show wait 0.7 viewing disable ch 8 talk Kanata ||Oh, nice move. Hmm, where should I place my next piece...|| 17 + delay 2.0 ch 8 face @normal enddelay waitclick viewing enable clear plane 13 clip 0 0 0.5 plane 14 clip 0 0 0.5 bg 3 hide 0.5 wait 0.7 ch 6 face @normal ch 6 pos @left_far ch 6 show wait 0.2 viewing disable ch 6 talk Shizuku ||This is the perfect decider. Neither of them is giving an inch!|| 18 ch 4 face @normal ch 4 pos @center ch 4 show wait 0.3 ch 4 jump 10 ch 4 talk Rin ||Ah, Kanata turned so many pieces over!|| 19 ch 1 face @normal ch 1 pos @right_far ch 1 show wait 0.2 ch 1 talk Lanzhu ||There's not many spaces left, and that leaves Kanata with the advantage.|| 20 viewing enable clear ch 1 hide 0.4 ch 4 hide 0.4 ch 6 hide 0.4 bg 3 show 0.4 wait 0.6 ch 7 face @sad plane 13 clip 350 350 0.5 plane 14 clip 350 350 0.5 wait 0.7 viewing disable ch 7 talk You ||Interesting...but not enough to beat me. Take this!|| 21 + delay 1.5 ch 7 face @smile enddelay delay 3.6 ch 7 jump 10 enddelay waitclick viewing enable clear ch 8 face @surprise ch 8 jump 10 wait 0.7 plane 13 clip 0 0 0.5 plane 14 clip 0 0 0.5 bg 3 hide 0.5 wait 0.7 ch 2 face @normal ch 2 pos @center ch 2 show wait 0.2 ch 2 jump 10 bgm stop viewing disable ch 2 talk Nico ||Ooh! You just took back all those pieces that got flipped! This has to be it...|| 22 bgmfade in 0 bgmfade out 1.0 sound bgm 23 viewing enable clear cg 1 load card|53 2 cg 1 show 0.4 wait 0.6 ch 2 hide ch 3 face @normal ch 3 pos @left ch 3 show viewing disable ch 3 talk You ||Yesss! I win!|| 24 ch 5 talk Kanata ||Hmmm... I put up a good fight, but I fell just short.|| 25 ch 5 talk Kanata ||Congratulations, You. You've surpassed me on your path to become a Reversi Master!|| 26 ch 3 talk You ||Ahaha, thanks! Let's play again sometime!|| 27 viewing enable clear bgm stop cg 1 hide 0.6 wait 0.7 ch 2 face @normal ch 2 pos @right ch 2 pos /20 /0 ch 2 move - - 0.3 /-20 /0 ch 2 show 0.3 wait 0.5 viewing disable ch 2 talk Nico ||Okay You, go ahead and decide what we do next.|| 28 bgmfade in 0 bgmfade out 1.5 sound bgm 29 ch 2 hide 0.4 ch 3 hide 0.4 ch 9 create ch 9 visual @you @event_ur_9 ch 9 face @surprise ch 9 scale @size_l2 ch 9 pos @center ch 9 pos @offset_l2 ch 9 show 0.4 bg 4 show 0.4 wait 0.6 ch 9 shake x 3.5 5 wait 0.2 ch 9 talk You ||Umm, after I won I realized that what I wanted to do was play Reversi with all of you, so...|| 30 + delay 0.5 ch 9 stopshake enddelay delay 1.0 ch 9 face @normal close enddelay waitclick ch 9 eye open wait 0.3 ch 9 talk You ||But since that's already come true, why don't we do whatever Kanata wants to do instead?|| 31 viewing enable clear ch 9 hide 0.4 bg 4 hide 0.4 wait 0.6 ch 3 face @normal ch 3 pos @left ch 3 show ch 5 face @surprise ch 5 pos @right ch 5 show wait 0.3 ch 5 jump 10 viewing disable ch 5 talk Kanata ||Wait, are you sure?|| 32 ch 3 face @smile ch 3 talk You ||Yeah! I'm super satisfied just having so much fun with everyone!|| 33 + delay 0.1 ch 3 nod -10 enddelay waitclick bgm stop ch 5 face @smile ch 5 talk Kanata ||Thanks, You! Okay, I'll tell you what I want to do...|| 34 viewing enable fadesetting type Default fade out front 0.5