#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43009|40|41 preload ch 8 42008|42|43 preload ch 101 42010|44|45 preload ch 203 43008|46|47 preload ch 205 42009|48|49 preload ch 207 43008|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 hide bg 4 load default|52 bg 4 scale 1.4 1.4 bg 4 pos /0 /80 bg 4 hide bgmfade in 0 bgmfade out 2.5 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @chika @event_sr_10 ch 1 face @normal ch 1 color #C8C8C8FF ch 1 pos @center wait 0.2 viewing disable ch 1 talk Chika ||I never expected to find a cave on the mountain's summit! And it's all thanks to Shizuku!|| 1 ch 1 pos @right ch 2 create ch 2 visual @shizuku @event_ur_8 ch 2 face @normal ch 2 color #C8C8C8FF ch 2 pos @left wait 0.2 ch 2 talk Shizuku ||Oh, no. It's all thanks to you for sniffing out that sweet scent, Chika. Thank you so much.|| 2 ch 1 face @smile ch 1 shake y 3 -4 ch 1 talk Chika ||*Giggle* Let's go and find that treasure!|| 3 + delay 0.5 ch 1 stopshake enddelay waitclick ch 2 face @smile ch 2 talk Shizuku ||Okay! According to the invisible ink, the treasure should be just up ahead.|| 4 + delay 0.1 ch 2 nod -10 enddelay waitclick viewing enable clear ch 1 hide ch 2 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 3 create ch 3 visual @ai @event_sr_9 ch 3 face @surprise ch 3 color #C8C8C8FF ch 3 pos @center wait 0.2 viewing disable ch 3 talk Ai ||Ah, could that be it there?|| 5 ch 4 create ch 4 visual @setsuna @event_ur_8 ch 4 face @surprise ch 4 color #C8C8C8FF ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Setsuna ||Yeah, there's a seriously treasurey-looking thing sitting right there!|| 6 ch 3 face @normal ch 2 face @smile ch 2 pos @left_far ch 2 pos /-20 /0 ch 2 move - - 0.3 /20 /0 ch 2 show 0.3 wait 0.5 ch 2 talk Shizuku ||It lines up with what the map says too. It has to be treasure!|| 7 viewing enable clear ch 2 hide ch 3 hide ch 4 hide bg 2 movex - - 0.5 /60 bg 2 show 0.5 wait 0.7 ch 5 create ch 5 visual @hanayo @event_sr_8 ch 5 face @normal ch 5 color #C8C8C8FF ch 5 pos @center wait 0.2 viewing disable ch 5 talk Hanayo ||It seems too good to be true for it to be just sitting there in such an easy to find place though.|| 8 ch 5 pos @left ch 6 create ch 6 visual @umi @event_ur_9 ch 6 face @angry ch 6 color #C8C8C8FF ch 6 pos @right wait 0.2 ch 6 talk Umi ||Yes, it might be a trap. Be very careful.|| 9 bgm stop viewing enable clear ch 5 hide ch 6 hide bg 4 movey - - 0.5 /60 bg 4 show 0.5 wait 0.7 ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.3 wait 0.5 viewing disable ch 2 talk Shizuku ||Understood. All right, I'll open it. Here goes... Hup.|| 10 + delay 3.6 ch 2 move - - 0.5 /0 /-15 enddelay delay 0.7 sound se 11 ch 2 move - - 0.7 /0 /15 enddelay waitclick viewing enable clear ch 2 hide 0.4 bg 4 hide 0.4 wait 0.6 ch 1 face @surprise ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Chika ||Huh? A bundle of grass? Is that's all that's in here?|| 12 bgmfade in 0 bgmfade out 0 sound bgm 13 ch 4 face @smile ch 4 pos @left_far ch 4 pos /-20 /0 ch 4 move - - 0.3 /20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Setsuna ||Oh! These are medicinal herbs!|| 14 ch 3 face @surprise ch 3 pos @right_far ch 3 pos /20 /0 ch 3 move - - 0.3 /-20 /0 ch 3 show 0.3 wait 0.5 ch 3 talk Ai ||Medicinal herbs? But what're they doing in a treasure chest like this?|| 15 ch 4 face @normal close ch 4 talk Setsuna ||These herbs might not be worth much nowadays, but they're said to have been very precious long ago.|| 16 ch 4 eye open ch 3 face @normal ch 1 face @normal ch 1 nod -10 wait 0.3 ch 1 talk Chika ||I see. So they were like treasure to people in the olden da—|| 17 bgm stop viewing enable clear sound se 18 ch 1 face @surprise ch 3 face @surprise ch 4 face @surprise bg 2 shake x 3 4 ch 1 shake x 3 4 ch 3 shake x 3 4 ch 4 shake x 3 4 wait 2.0 bg 2 stopshake ch 1 stopshake ch 3 stopshake ch 4 stopshake ch 1 face @sad movement keep ch1_scaling ch 1 scaling - - 0.3 1.05 1.05 movement keep ch1_move ch 1 move - - 0.3 /0 /-15 wait 0.2 viewing disable ch 1 talk Chika ||Whaa! Something's shaking!|| 19 viewing enable clear ch 1 hide ch 3 hide ch 4 hide bg 2 movex - - 0.3 /-60 wait 0.5 delay 0.8 bgmfade in 0 bgmfade out 1.0 sound bgm 20 enddelay sound se 18 volume se 0 2.0 bg 2 shake x 4 4 wait 2.0 bg 2 stopshake ch 2 face @surprise ch 2 scale @size_m ch 2 pos @center ch 2 show wait 0.2 soundstop se 18 volume se 10 0 viewing disable ch 2 talk Shizuku ||Ah! Over there! The ceiling's starting to collapse!|| 21 ch 6 face @sad ch 6 pos @right_far ch 6 show wait 0.2 ch 6 talk Umi ||Maybe finding the treasure set off some kind of trap!|| 22 ch 2 face @sad ch 4 face @ex1 ch 4 pos @left_far ch 4 show wait 0.2 ch 4 talk Setsuna ||Oh no! The ceiling is falling over here too!|| 23 ch 4 hide wait 0.2 ch 3 face @sad ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Ai ||Everyone, calm down!|| 24 ch 6 face @angry ch 6 talk Umi ||The floor is starting to crack too. Let's hurry!|| 25 viewing enable clear ch 2 hide 0.2 ch 3 hide 0.2 ch 6 hide 0.2 bg 3 show 0.2 wait 0.4 ch 5 face @sad ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 ch 5 show wait 0.2 viewing disable ch 5 talk Hanayo ||W-We have to get out of—|| 26 bgm stop viewing enable clear sound se 18 bg 3 shake x 5 5 ch 5 shake x 5 5 wait 1.5 bg 3 stopshake ch 5 stopshake sound se 27 movement keep volume_down volume se 0 2.0 wait 0.4 ch 5 face @surprise ch 5 move - - 0.3 /0 /-20 ch 5 hide 0.3 wait 0.3 viewing disable ch 5 talk Hanayo Gaaah! 28 soundstop se 27 movement end volume_down volume se 10 0 ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 pos /-20 /0 ch 2 move - - 0.2 /20 /0 ch 2 show 0.2 wait 0.4 ch 2 talk Shizuku Hanayo! 29 ch 2 face @angry sound se 30 movement keep ch2_move ch 2 move - - 0.3 /0 /-15 wait 0.1 ch 2 talk Shizuku Gnnnh...! 31 + delay 0.8 movement end ch2_move ch 2 move - - 0.8 /0 /15 enddelay waitclick plane 13 clip 0 0 plane 13 clip 300 300 0.3 plane 13 magnet center plane 13 pos /360 /20 plane 13 frame all double white bg 5 load empty bg 5 scale 5 5 bg 5 color #00000080 bg 5 plane 13 ch 7 create ch 7 visual @hanayo @event_sr_8 ch 7 face @sad ch 7 color #C8C8C8FF ch 7 scale @size_l1 ch 7 pos @center ch 7 pos @offset_l1 ch 7 pos /0 /-120 ch 7 plane 13 ch 7 show wait 0.5 ch 7 talk Hanayo ||Shizuku, let go of me! If you don't, you'll fall too!|| 32 bgmfade in 0 bgmfade out 1.0 sound bgm 33 viewing enable clear cg 1 load card|53 cg 1 show 0.1 cg 2 load card|53 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load card|53 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 movement keep cg_move cg 3 scaling - - 0.3 1.1 1.1 movement keep cg_move2 cg 3 move - - 0.3 0 0 movement keep cg_move3 cg 3 hide 0.3 wait 0.1 cg 2 scaling - - 0.3 1.05 1.05 cg 2 move - - 0.3 0 0 cg 2 hide 0.3 wait 0.5 plane 13 clip 0% 0% 0 bg 3 hide ch 2 hide ch 6 face @angry ch 6 scale @size_l1 ch 6 pos @center ch 6 pos @offset_l1 ch 6 show viewing disable ch 2 talk Shizuku ||No way! I made a promise that we'd all come home safely!|| 34 ch 2 talk Shizuku ||So don't you let go, Hanayo! We're going to make it home together!|| 35 ch 5 talk Hanayo ||Shizuku...! Okay!|| 36 viewing enable clear cg 1 hide 0.6 wait 0.8 viewing disable ch 6 talk Umi ||Everyone, help pull Shizuku and Hanayo up!|| 37 viewing enable clear ch 6 hide 0.2 bg 2 hide 0.2 wait 0.4 ch 1 face @normal ch 1 scale @size_m ch 1 pos @center ch 1 show ch 3 face @normal ch 3 pos @left_far ch 3 show ch 4 face @normal ch 4 pos @right_far ch 4 show wait 0.3 viewing disable ch 1 talk ch 3 talk ch 4 talk label other ||Ai, Chika, Setsuna|| ||(Chika/Ai) Okay! (Setsuna) Sure!|| 38 + delay 0.1 ch 1 nod -10 ch 3 nod -10 ch 4 nod -10 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5