#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43009|40|41 preload ch 8 42008|42|43 preload ch 101 42010|44|45 preload ch 203 43008|46|47 preload ch 205 42009|48|49 preload ch 207 43008|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 hide bg 4 load default|52 bg 4 scale 1.6 1.6 bg 4 pos /250 /0 bg 4 hide bgmfade in 0 bgmfade out 1.2 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @chika @event_sr_10 ch 1 face @sad ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 wait 0.3 movement keep ch1_move ch 1 move - - 0.5 /0 /-10 wait 0.2 viewing disable ch 1 talk Chika ||*Pant* *Pant*... I made it!|| 1 + delay 0.5 movement end ch1_move ch 1 move - - 0.5 /0 /10 enddelay waitclick viewing enable clear ch 1 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 2 create ch 2 visual @setsuna @event_ur_8 ch 2 face @smile ch 2 pos @center wait 0.2 viewing disable ch 2 talk Setsuna ||Wow, the view's so pretty.|| 2 ch 2 face @surprise ch 2 jump 10 ch 2 talk Setsuna ||Ah! There's a stairway on the other side! I'm sorry, We didn't need to climb at all. We could have just gone the long way around...|| 3 + delay 2.0 ch 2 face @sad enddelay waitclick ch 3 create ch 3 visual @shizuku @event_ur_8 ch 3 face @sad ch 3 pos @left_far ch 3 pos /-20 /0 ch 3 move - - 0.3 /20 /0 ch 3 show 0.3 wait 0.5 ch 3 talk Shizuku ||It's not your fault, Setsuna! I should have paid more attention to the map and our surroundings...|| 4 ch 4 create ch 4 visual @ai @event_sr_9 ch 4 face @smile ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Ai ||Ahahah, what're you talkin' about? Thanks to you two, I've learned how to climb with a rope♪|| 5 ch 4 hide wait 0.2 ch 5 create ch 5 visual @umi @event_ur_9 ch 5 face @normal ch 5 pos @right_far wait 0.2 ch 5 talk Umi ||That's right. That will come in very handy the next time something like this happens.|| 6 viewing enable clear ch 2 hide ch 3 hide ch 5 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 1 face @smile ch 1 scale @size_m ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Chika ||Plus, doing it this way made climbing that slope really fun!|| 7 ch 5 create ch 5 visual @hanayo @event_sr_8 ch 5 face @smile ch 5 pos @right_far ch 5 pos /20 /0 ch 5 move - - 0.3 /-20 /0 ch 5 show 0.3 wait 0.5 ch 5 talk Hanayo ||Yeah! We could just use the stairs on the return trip, couldn't we?|| 8 ch 1 face @normal ch 4 create ch 4 visual @ai @event_sr_9 ch 4 face @smile ch 4 pos @left_far ch 4 pos /-20 /0 ch 4 move - - 0.3 /20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Ai ||Yeah, that's right! All right, we're here on top of the mountain, so let's go search for the treasure!|| 9 + delay 1.5 ch 4 face @normal enddelay waitclick viewing enable clear ch 1 hide ch 4 hide ch 5 hide bg 2 movex - - 0.5 /60 wait 0.7 ch 2 face @smile ch 2 pos @right ch 2 show ch 3 face @smile ch 3 pos @left ch 3 show wait 0.3 viewing disable ch 2 talk ch 3 talk label niji ||Shizuku, Setsuna|| Okay! 10 + delay 0.1 ch 2 nod -10 ch 3 nod -10 enddelay waitclick bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 0.8 ch 2 hide ch 3 hide bg 2 hide ch 1 face @sad ch 1 pos @center ch 1 show wait 0.6 bgmfade in 0 bgmfade out 1.0 sound bgm 11 fadesetting type Round fadesetting flip enable fade in front 0.8 wait 0.3 ch 1 shake x 2.0 5 wait 0.2 viewing disable ch 1 talk Chika ||Hmm. I don't see anything treasurey anywhere around here though.|| 12 + delay 1.0 ch 1 stopshake enddelay waitclick ch 6 create ch 6 visual @hanayo @event_sr_8 ch 6 face @surprise ch 6 pos @right_far ch 6 pos /20 /0 ch 6 move - - 0.3 /-20 /0 ch 6 show 0.3 wait 0.5 ch 6 talk Hanayo ||Maybe it's hidden somewhere on the summit?|| 13 bgm stop viewing enable clear ch 4 face @smile ch 4 pos @left_far ch 4 pos /-20 /0 ch 4 move - - 0.3 /20 /0 ch 4 show 0.3 wait 0.6 ch 4 jump 10 wait 0.5 bgmfade in 0 bgmfade out 1.2 sound bgm 14 cg 1 load card|53 cg 1 show 0.4 wait 0.6 viewing disable ch 4 talk Ai ||All right, let's check the area. We might be able to find a clue!|| 15 ch 4 talk Ai ||I'll use this sturdy pair of binoculars! We might not have BEEN here long, but we have BEEN-oculars! Geddit?|| 16 ch 3 talk Shizuku ||*Giggle* Yeah! Let's all split up and search!|| 17 bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 0.8 ch 1 hide ch 4 hide ch 6 hide bg 2 show cg 1 hide ch 6 face @sad ch 6 scale @size_l1 ch 6 pos @center ch 6 pos @offset_l1 ch 6 show wait 0.6 fadesetting type Round fadesetting flip enable fade in front 0.8 wait 0.3 ch 6 shake x 2.0 5 wait 0.2 viewing disable ch 6 talk Hanayo ||*Sigh* We can't find anything.|| 18 + delay 0.5 ch 6 stopshake enddelay waitclick viewing enable clear sound se 19 wait 1.5 ch 6 face @surprise ch 6 jump 10 viewing disable ch 6 talk Hanayo ||Ack! My stomach just rumbled...!|| 20 viewing enable clear ch 6 hide 0.4 bg 2 hide 0.4 wait 0.6 delay 0.2 bgmfade in 0 bgmfade out 1.0 sound bgm 21 enddelay ch 6 face @surprise ch 6 scale @size_m ch 6 pos @left ch 6 show wait 0.4 ch 4 face @smile ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.6 viewing disable ch 4 talk Ai ||*Laugh* I'm starving too! Why don't we take a break? The view's great, and we can eat that fruit we picked.|| 22 viewing enable clear ch 4 hide ch 6 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 1 face @smile ch 1 pos @center ch 1 show wait 0.3 ch 1 jump 10 viewing disable ch 1 talk Chika ||Great idea! I've been looking forward to eating that fruit!|| 23 ch 1 pos @right ch 3 face @smile ch 3 pos @left ch 3 show wait 0.2 ch 3 talk Shizuku ||*Giggle* Here, go ahead, Chika.|| 24 ch 1 face @normal ch 1 talk Chika ||Thanks! I will!|| 25 ch 3 face @normal ch 1 face @smile ch 1 shake x 1.5 5 wait 0.2 ch 1 talk Chika ||Mmm! It's delicious!|| 26 + delay 1.0 ch 1 stopshake enddelay waitclick ch 1 face @normal ch 1 talk Chika ||Huh? Why do I feel like I'm smelt this fruit's scent somewhere before...?|| 27 bgm stop ch 1 hide 0.4 ch 3 hide 0.4 ch 7 create ch 7 visual @chika @event_sr_10 ch 7 face @surprise ch 7 scale @size_l1 ch 7 pos @right ch 7 pos @offset_l1 ch 7 show 0.4 ch 8 create ch 8 visual @shizuku @event_ur_8 ch 8 face @normal ch 8 scale @size_l1 ch 8 pos @left ch 8 pos @offset_l1 ch 8 show 0.4 bg 3 show 0.4 wait 0.7 ch 7 jump 10 ch 7 talk Chika ||Oh yeah! This is the same scent I smelled coming from Shizuka!|| 28 ch 8 face @surprise ch 8 talk Shizuku ||Huh? But I don't have any fr—|| 29 ch 8 face @angry movement keep ch8_scaling ch 8 scaling - - 0.2 1.25 1.25 movement keep ch8_move ch 8 move - - 0.2 /0 /-15 wait 0.1 ch 8 talk Shizuku ||Oh! Maybe... Let's see. Here!|| 30 + delay 5.1 ch 8 nod -10 enddelay waitclick bgmfade in 0 bgmfade out 1.0 sound bgm 31 wait 0.1 ch 7 face @sad ch 7 shake x 3.5 5 wait 0.2 ch 7 talk Chika ||Hey! You'll burn the map if you're not careful!|| 32 + delay 1.0 ch 7 stopshake enddelay waitclick ch 8 face @smile ch 8 talk Shizuku ||*Chuckle* This is invisible ink. You write on the paper in things like that fruit juice, and once it's dried, you make the letters appear by applying heat.|| 33 ch 7 face @surprise movement keep ch7_scaling ch 7 scaling - - 0.2 1.25 1.25 movement keep ch7_move ch 7 move - - 0.2 /0 /-15 wait 0.1 ch 7 talk Chika ||Oh wow, you're right! I can see writing on the map!|| 34 ch 7 hide 0.4 ch 8 hide 0.4 ch 9 create ch 9 visual @shizuku @event_ur_8 ch 9 face @smile ch 9 scale @size_l2 ch 9 pos @center ch 9 pos @offset_l2 ch 9 show 0.4 bg 4 show 0.4 wait 0.7 ch 9 talk Shizuku ||It worked! The secret entrance where the treasure is hidden is right there!|| 35 viewing enable fadesetting type Default fade out front 0.5