#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43009|40|41 preload ch 8 42008|42|43 preload ch 101 42010|44|45 preload ch 203 43008|46|47 preload ch 205 42009|48|49 preload ch 207 43008|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 hide bg 4 load default|52 bg 4 scale 1.4 1.4 bg 4 pos /-250 /80 bg 4 hide bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @chika @event_sr_10 ch 1 face @sad close ch 1 plane 1 ch 1 pos @center wait 0.3 movement keep ch1_move ch 1 move - - 0.5 /0 /-10 wait 0.1 viewing disable ch 1 talk Chika ||*Pant* *Pant*... How far have we come now?|| 1 + delay 0.5 movement end ch1_move ch 1 move - - 0.5 /0 /10 enddelay delay 1.5 ch 1 eye open enddelay waitclick ch 2 create ch 2 visual @umi @event_ur_9 ch 2 face @normal ch 2 pos @right_far ch 2 pos /20 /0 ch 2 move - - 0.3 /-20 /0 ch 2 show 0.3 wait 0.5 ch 2 talk Umi ||We've walked quite a way, so we should be getting close now. Shizuku, how much longer until we reach the treasure?|| 2 ch 3 create ch 3 visual @shizuku @event_ur_8 ch 3 face @surprise ch 3 pos @left_far ch 3 pos /-20 /0 ch 3 move - - 0.3 /20 /0 ch 3 show 0.3 wait 0.5 ch 3 talk Shizuku ||Ummm... According to the map, we just need to go north a little further and we'll be there.|| 3 ch 1 face @normal ch 2 hide wait 0.2 ch 4 create ch 4 visual @ai @event_sr_9 ch 4 face @smile ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Ai ||Great, we just need to keep going a little bit longer!|| 4 ch 3 face @normal ch 1 face @smile ch 1 talk Chika ||Yeah! Okay, let's check the compass. Which way's north...|| 5 + delay 0.1 ch 1 nod -10 enddelay delay 1.0 ch 1 face @normal ch 1 scaling - - 0.4 1.05 1.05 ch 1 move - - 0.4 /0 /-15 enddelay waitclick bgm stop ch 1 face @surprise ch 1 jump 10 ch 1 talk Chika ||Huh? The compass is spinning all over the place!|| 6 ch 3 face @surprise ch 4 face @sad ch 4 shake x 2.5 5 wait 0.2 ch 4 talk Ai ||Oh no! Now there's no way to find out which way's north.|| 7 + delay 1.0 ch 4 stopshake enddelay waitclick bgm stop viewing enable clear delay 0.2 bgmfade in 0 bgmfade out 1.5 sound bgm 8 enddelay ch 1 hide ch 3 hide ch 4 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 5 create ch 5 visual @hanayo @event_sr_8 ch 5 face @sad ch 5 pos @center wait 0.2 viewing disable ch 5 talk Hanayo ||What should we do? We'll end up getting lost at this rate.|| 9 ch 3 face @angry ch 3 pos @left_far ch 3 pos /-20 /0 ch 3 move - - 0.3 /20 /0 ch 3 show 0.3 wait 0.5 ch 3 talk Shizuku ||I'll see if I can fix the compass!|| 10 ch 6 create ch 6 visual @setsuna @event_ur_8 ch 6 face @smile ch 6 pos @right_far ch 6 pos /20 /0 ch 6 move - - 0.3 /-20 /0 ch 6 show 0.3 wait 0.5 ch 6 talk Setsuna ||It's okay, Shizuku. Just get an analog watch and a matchstick and...|| 11 + delay 2.0 ch 6 face @normal enddelay waitclick viewing enable clear ch 3 hide ch 5 hide ch 6 hide bg 4 movey - - 0.5 /60 bg 4 show 0.5 wait 0.7 ch 6 face @normal ch 6 scale @size_l1 ch 6 pos @center ch 6 pos @offset_l1 ch 6 show 0.3 wait 0.5 viewing disable ch 6 talk Setsuna ||First, you set the watch to 4:00, hold the watch level and stand the matchstick up on it, and then you make it so the shadows of the small hand and the matchstick line up...|| 12 ch 6 face @smile ch 6 talk Setsuna ||And then north is on 2, right between the big hand on 12 and the little hand on 4!|| 13 viewing enable clear ch 6 hide 0.4 bg 4 hide 0.4 wait 0.6 ch 5 face @smile ch 5 pos @center ch 5 show ch 3 face @normal ch 3 pos @left_far ch 3 show wait 0.2 viewing disable ch 5 talk Hanayo ||Wow, Setsuna, you're amazing! You figured out what direction to go in in no time flat, even without a compass!|| 14 ch 3 face @smile ch 3 talk Shizuku ||Setsuna, thanks a lot! That was such a help!|| 15 ch 6 face @smile ch 6 scale @size_m ch 6 pos @right_far ch 6 pos /0 /-20 ch 6 move - - 0.3 /0 /20 ch 6 show 0.3 wait 0.5 ch 6 talk Setsuna ||Don't mention it. Anyway, let's keep on going!|| 16 + delay 1.2 ch 6 face @normal enddelay waitclick bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 1.0 ch 3 hide ch 5 hide ch 6 hide bg 2 hide bg 2 pos /60 /0 wait 0.8 bgmfade in 0 bgmfade out 1.0 sound bgm 17 fadesetting type Round fadesetting flip enable fade in front 1.0 wait 0.2 ch 1 face @sad ch 1 scale @size_m ch 1 pos @center ch 1 show wait 0.3 movement keep ch1_move ch 1 move - - 0.5 /0 /-10 wait 0.2 viewing disable ch 1 talk Chika ||We're finally here!|| 18 + delay 0.5 movement end ch1_move ch 1 move - - 0.5 /0 /10 enddelay waitclick ch 4 face @normal ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Ai ||So I guess this slope's the path up to the summit.|| 19 ch 3 face @normal ch 3 pos @left_far ch 3 pos /-20 /0 ch 3 move - - 0.3 /20 /0 ch 3 show 0.3 wait 0.5 ch 3 talk Shizuku ||Yes, it looks like we can climb up to the summit by rope.|| 20 viewing enable clear ch 1 hide ch 3 hide ch 4 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 2 face @angry ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Umi ||I see. The incline is pretty steep, so make sure you take care.|| 21 ch 5 face @normal ch 5 pos @left_far ch 5 pos /-20 /0 ch 5 move - - 0.3 /20 /0 ch 5 show 0.3 wait 0.5 ch 5 talk Hanayo ||Yeah. Still, I wonder if I can get all the way up.|| 22 + delay 1.0 ch 5 face @sad enddelay waitclick ch 2 face @normal ch 6 face @normal ch 6 pos @right_far ch 6 pos /20 /0 ch 6 move - - 0.3 /-20 /0 ch 6 show 0.3 wait 0.5 ch 6 talk Setsuna ||Don't worry, Hanayo. There's a trick to climbing using a rope. Here, I'll go first.|| 23 bgm stop viewing enable clear fadesetting type Horizontal fadesetting flip enable fade out front 0.6 ch 2 hide ch 5 hide ch 6 hide bg 2 hide cg 2 load card|53 cg 2 scale 1.4 1.4 cg 2 pos /-200 /-100 wait 0.5 movement keep cg2_move2 cg 2 move - - 30.0 /300 /0 bgmfade in 0 bgmfade out 1.0 sound bgm 24 fadesetting type Horizontal fadesetting flip disable fade in front 0.6 wait 0.3 viewing disable ch 6 talk Setsuna ||When you climb up a slope with a rope, always see the rope as a sort of bonus helper.|| 25 ch 6 talk Setsuna ||If you rely too much on the rope and lose your balance, you'll end up swinging all over the place, which is really dangerous!|| 26 ch 6 talk Setsuna ||So hold the rope in one hand, use your other hand to hold on to the rocks, and just keep moving carefully ahead one step at a time.|| 27 cg 1 load card|53 cg 1 show 0.6 wait 0.8 cg 2 hide ch 1 talk Chika ||Wow, Setsuna's amazing! Look how fast she's going up!|| 28 ch 6 talk Setsuna ||*Giggle* Thank you!|| 29 ch 6 talk Setsuna ||All right, come on up after me!|| 30 viewing enable clear cg 1 hide 0.5 wait 0.7 ch 3 face @smile ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 3 talk Shizuku ||Okay! All right, I'll just do exactly what Setsuna did and start climbing!|| 31 + delay 0.1 ch 3 nod -10 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5