#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43009|40|41 preload ch 8 42008|42|43 preload ch 101 42010|44|45 preload ch 203 43008|46|47 preload ch 205 42009|48|49 preload ch 207 43008|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 hide bg 4 load default|52 bg 4 scale 1.4 1.4 bg 4 pos /0 /80 bg 4 hide bgmfade in 0 bgmfade out 1.2 sound bgm 0 wait 0.6 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @hanayo @event_sr_8 ch 1 face @surprise ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 wait 0.3 ch 1 shake x 4.5 5 wait 0.2 viewing disable ch 1 talk Hanayo ||Eeek! Th-There's a spider's web on my face!|| 1 + delay 0.5 ch 1 stopshake enddelay waitclick viewing enable clear ch 1 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 1 create ch 1 visual @hanayo @event_sr_8 ch 1 face @surprise ch 1 scale @size_m ch 1 pos @left ch 1 show wait 0.5 ch 2 create ch 2 visual @umi @event_ur_9 ch 2 face @angry ch 2 pos @right_far ch 2 pos /20 /0 ch 2 move - - 0.3 /-20 /0 ch 2 show 0.3 wait 0.5 viewing disable ch 2 talk Umi ||Are you okay, Hanayo?|| 2 ch 1 face @sad ch 1 talk Hanayo ||Y-Yeah. Whew, that startled me.|| 3 + delay 0.3 ch 1 nod -10 enddelay delay 1.0 ch 1 face @surprise enddelay waitclick ch 2 face @normal ch 2 talk Umi ||We've come quite a long way into the mountains, so we might encounter some dangerous insects. Let's put on some bug spray, just to be safe.|| 4 ch 1 face @smile ch 1 talk Hanayo ||Okay. Thanks, Umi.|| 5 + delay 0.1 ch 1 nod -10 enddelay waitclick bgm stop wait 0.3 viewing enable clear ch 1 hide ch 2 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 6 wait 0.2 ch 3 create ch 3 visual @chika @event_sr_10 ch 3 face @smile ch 3 pos @center wait 0.3 ch 3 jump 10 viewing disable ch 3 talk Chika ||Oh, look! There's some fruit up in that tree over there.|| 7 ch 1 face @smile ch 1 pos @left_far ch 1 pos /-20 /0 ch 1 move - - 0.3 /20 /0 ch 1 show 0.3 wait 0.5 ch 1 talk Hanayo ||Wow! It looks delicious! Are you sure we can eat it though?|| 8 + delay 2.0 ch 1 face @surprise enddelay waitclick ch 3 face @normal ch 4 create ch 4 visual @setsuna @event_ur_8 ch 4 face @smile ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Setsuna ||Yes, that sort of fruit is okay to eat. They're sweetly sour and super delicious.|| 9 viewing enable clear ch 1 hide ch 3 hide ch 4 hide bg 2 movex - - 0.5 /60 bg 2 show 0.5 wait 0.7 ch 5 create ch 5 visual @ai @event_sr_9 ch 5 face @smile ch 5 pos @center wait 0.2 viewing disable ch 5 talk Ai ||Just hearing that's enough to make my stomach growl. Come on, let's all have some.|| 10 ch 5 pos @right ch 6 create ch 6 visual @shizuku @event_ur_8 ch 6 face @smile ch 6 pos @left wait 0.2 ch 6 talk Shizuku ||Okay! That's a great idea!|| 11 viewing enable clear ch 5 hide 0.4 ch 6 hide 0.4 bg 3 show 0.4 wait 0.6 bg 2 hide ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 2 talk Umi ||All right, I'll climb up the tree and drop the fruit down, so could you all stand below and try to catch it?|| 12 viewing enable clear ch 2 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 6 face @smile ch 6 plane 6 ch 6 pos @left_far ch 6 show ch 5 face @smile ch 5 plane 5 ch 5 pos @right_far ch 5 show ch 1 face @smile ch 1 plane 4 ch 1 pos @left_near ch 1 pos /-50 /0 ch 1 show ch 4 face @smile ch 4 plane 3 ch 4 pos @right_near ch 4 pos /65 /0 ch 4 show ch 3 face @smile ch 3 plane 2 ch 3 pos @center ch 3 show wait 0.3 viewing disable ch 1 talk ch 3 talk ch 4 talk ch 5 talk ch 6 talk label other Everyone ||(Shizuku/Setsuna) Okay! (Chika/Hanayo/Ai) Okay!|| 13 + delay 0.1 ch 1 nod -10 ch 3 nod -10 ch 4 nod -10 ch 5 nod -10 ch 6 nod -10 enddelay waitclick bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 0.6 ch 1 hide ch 3 hide ch 4 hide ch 5 hide ch 5 hide bg 3 pos /-250 /0 ch 6 face @normal close ch 6 pos @center ch 6 show wait 0.5 bgmfade in 0 bgmfade out 0 sound bgm 14 fadesetting type Round fadesetting flip enable fade in front 0.6 wait 0.3 movement keep ch6_move ch 6 move - - 0.5 /0 /-10 wait 0.2 viewing disable ch 6 talk Shizuku ||Phew, we got lots of—|| 15 + delay 0.5 movement end ch6_move ch 6 move - - 0.5 /0 /10 enddelay delay 0.5 ch 6 eye open enddelay waitclick bgm stop viewing enable clear ch 6 hide 0.2 bg 4 show 0.2 wait 0.3 ch 5 face @sad ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 shake x 5 5 wait 0.2 viewing disable ch 5 talk Ai Yaaaaah! 16 + delay 1.3 ch 5 stopshake enddelay waitclick viewing enable clear ch 5 hide 0.4 bg 4 hide 0.4 wait 0.6 bgmfade in 0 bgmfade out 1.5 sound bgm 17 ch 1 face @surprise ch 1 pos @center ch 1 show wait 0.3 ch 1 jump 10 viewing disable ch 1 talk Hanayo ||Ah! There's a snake just next to Ai!|| 18 ch 1 pos @left ch 4 face @surprise ch 4 pos @right ch 4 show wait 0.2 ch 4 talk Setsuna ||Ai, move very slowly and get away from there!|| 19 viewing enable clear ch 1 hide ch 4 hide bg 4 movex - - 0.5 /-60 bg 4 show 0.5 wait 0.7 bg 2 show ch 5 face @sad ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 ch 5 show wait 0.2 viewing disable ch 5 talk Ai ||I-I can't move...|| 20 viewing enable clear ch 5 hide 0.4 bg 4 hide 0.4 wait 0.6 ch 2 face @angry ch 2 scale @size_m ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Umi ||Ai! Stay right where you are!|| 21 ch 2 jump 10 ch 2 talk Umi ||I'll save you!|| 22 bgm stop viewing enable clear sound se 23 ch 2 move - - 0.2 /30 /0 ch 2 hide 0.2 wait 0.5 soundstop se 23 ch 6 face @surprise ch 6 pos @center ch 6 show wait 0.2 viewing disable ch 6 talk Shizuku Umi?! 24 bgmfade in 0 bgmfade out 1.0 sound bgm 25 viewing enable clear cg 1 load card|53 cg 1 show 0.4 wait 0.6 ch 6 hide bg 2 hide bg 4 show ch 5 face @sad ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 ch 5 show viewing disable ch 2 talk Umi Hah! 26 ch 2 talk Umi ||Take this!|| 27 ch 3 talk Chika ||Umi, you did it! The snake got scared by your spray and slithered away!|| 28 viewing enable clear cg 1 hide 0.6 wait 0.8 ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @left ch 2 pos @offset_l1 ch 2 pos /-20 /0 ch 2 move - - 0.3 /20 /0 ch 2 show 0.3 wait 0.5 viewing disable ch 2 talk Umi ||Ai, are you okay?|| 29 ch 5 face @smile ch 5 talk Ai ||Yeah! Thanks so much, Umi!|| 30 + delay 0.1 ch 5 nod -10 enddelay waitclick viewing enable clear ch 2 hide 0.4 ch 5 hide 0.4 bg 4 hide 0.4 wait 0.6 ch 6 face @smile ch 6 pos @left_far ch 6 show wait 0.2 viewing disable ch 6 talk Shizuku ||Umi, that was amazing! You're too cool!|| 31 ch 4 face @smile ch 4 pos @center ch 4 show wait 0.2 ch 4 talk Setsuna ||Yeah, you were just like a hero from a movie!|| 32 ch 2 face @normal ch 2 scale @size_m ch 2 pos @right_far ch 2 pos /20 /0 ch 2 move - - 0.3 /-20 /0 ch 2 show 0.3 wait 0.5 ch 2 talk Umi ||Y-You think so? I just acted without thinking, but if that's what you think, I'm happy to hear it.|| 33 ch 2 hide 0.4 ch 4 hide 0.4 ch 6 hide 0.4 ch 7 create ch 7 visual @umi @event_ur_9 ch 7 face @normal ch 7 scale @size_l2 ch 7 pos @center ch 7 pos @offset_l2 ch 7 show 0.4 bg 3 show 0.4 wait 0.6 ch 7 talk Umi ||We might run into another snake too, so why don't we forget about fruit picking for now and just continue on?|| 34 viewing enable fadesetting type Default fade out front 0.5