#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43009|40|41 preload ch 8 42008|42|43 preload ch 101 42010|44|45 preload ch 203 43008|46|47 preload ch 205 42009|48|49 preload ch 207 43008|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 hide bgmfade in 0 bgmfade out 0.8 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @shizuku @event_ur_8 ch 1 face @sad ch 1 pos @center wait 0.3 ch 1 shake x 1.5 5 wait 0.2 viewing disable ch 1 talk Shizuku ||Hmm, we just can't seem to find a place that looks safe to cross to the other bank.|| 1 + delay 1.0 ch 1 stopshake enddelay waitclick ch 1 pos @left ch 2 create ch 2 visual @ai @event_sr_9 ch 2 face @normal ch 2 pos @right wait 0.2 ch 2 talk Ai ||The current looks like it's getting a little slower though, so we might be able to cross the river if we can find some shallows...|| 2 ch 2 face @smile ch 2 jump 10 ch 2 talk Ai ||Hey, it looks like we might be able to cross over there, right?|| 3 viewing enable clear ch 1 hide ch 2 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 3 create ch 3 visual @chika @event_sr_10 ch 3 face @smile ch 3 pos @center wait 0.3 ch 3 jump 10 viewing disable ch 3 talk Chika ||Oh yeah! We could get to the other side if we cross over that fallen log!|| 4 ch 4 create ch 4 visual @hanayo @event_sr_8 ch 4 face @sad ch 4 pos @left_far ch 4 pos /-20 /0 ch 4 move - - 0.3 /20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Hanayo ||Still, there might be some places that are like that bridge just before, so we'd better cross over very carefully.|| 5 ch 3 face @normal ch 5 create ch 5 visual @umi @event_ur_9 ch 5 face @angry ch 5 pos @right_far ch 5 pos /20 /0 ch 5 move - - 0.3 /-20 /0 ch 5 show 0.3 wait 0.5 ch 5 talk Umi ||You're right. There's no saying that that log won't break if we try to cross over it.|| 6 ch 4 hide wait 0.2 ch 6 create ch 6 visual @setsuna @event_ur_8 ch 6 face @sad ch 6 pos @left_far wait 0.2 ch 6 talk Setsuna ||There could be dangerous creatures in the water too, so it would probably be best if we checked that it was safe first.|| 7 viewing enable clear ch 3 hide ch 5 hide ch 6 hide bg 2 movex - - 0.5 /60 wait 0.7 ch 1 face @normal ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Shizuku ||I'll just go and check then.|| 8 bgm stop wait 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 9 wait 0.2 ch 1 pos @left ch 4 face @angry ch 4 pos @right ch 4 show wait 0.2 ch 4 talk Hanayo ||Shizuku, wait. Could you let me do the checking?|| 10 ch 1 face @sad ch 1 shake x 2.0 5 wait 0.2 ch 1 talk Shizuku ||I appreciate the sentiment, but I can't let just let you go somewhere that dangerous, Hanayo.|| 11 + delay 0.5 ch 1 stopshake enddelay waitclick ch 4 face @smile ch 4 talk Hanayo ||Well then, how about if you tied a rope around my waist? If I did fall into the river, you could just pull me to safety.|| 12 ch 4 face @normal ch 4 talk Hanayo ||I was the one saying we should cross it carefully, so please, let me take the job on myself.|| 13 ch 1 face @surprise ch 1 talk Shizuku Hanayo... 14 ch 1 face @smile ch 1 nod -10 ch 1 talk Shizuku ||All right, I understand. Hanayo, do your best.|| 15 ch 4 face @smile ch 4 talk Hanayo Okay! 16 + delay 0.1 ch 4 nod -10 enddelay waitclick bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 0.6 ch 1 hide ch 4 hide bg 2 hide ch 2 face @normal ch 2 pos @right_far ch 2 show ch 4 face @normal ch 4 pos @center ch 4 show ch 6 face @smile ch 6 pos @left_far ch 6 show wait 0.5 bgmfade in 0 bgmfade out 1.5 sound bgm 17 fadesetting type Round fadesetting flip enable fade in front 0.6 wait 0.2 ch 6 nod -10 wait 0.3 viewing disable ch 6 talk Setsuna ||This should be fine! With you tied off like this, there shouldn't be anything to worry about!|| 18 + delay 1.5 ch 6 face @normal enddelay waitclick ch 2 face @sad ch 2 talk Ai ||We'll help you straight away if anything goes wrong, so just don't go doing anything dangerous, kay?|| 19 ch 4 face @smile ch 4 talk Hanayo ||Okay. Thank you, everyone.|| 20 + delay 0.1 ch 4 nod -10 enddelay waitclick ch 6 hide wait 0.2 ch 1 face @sad ch 1 pos @left_far ch 1 show wait 0.2 ch 1 talk Shizuku ||Be careful, Hanayo.|| 21 ch 4 face @angry ch 4 nod -10 wait 0.3 ch 4 talk Hanayo ||I will! Anyway, off I go!|| 22 + delay 1.0 ch 4 face @smile enddelay waitclick viewing enable clear fadesetting type Horizontal fadesetting flip enable fade out front 0.6 ch 1 hide ch 2 hide ch 4 hide bg 2 show ch 4 face @angry ch 4 scale @size_l1 ch 4 pos @center ch 4 pos @offset_l1 ch 4 show wait 0.5 fadesetting type Horizontal fadesetting flip disable fade in front 0.6 wait 0.3 movement keep ch4_move ch 4 move - - 0.5 /0 /-10 wait 0.2 viewing disable ch 4 talk Hanayo ||...Hup! Mm, it isn't wobbling or anything. One step, two steps, three steps...|| 23 + delay 0.5 movement end ch4_move ch 4 move - - 0.5 /0 /10 enddelay delay 1.5 ch 4 face @surprise enddelay waitclick bgm stop ch 4 face @smile ch 4 talk Hanayo ||All right!|| 24 + delay 0.1 ch 4 nod -10 enddelay waitclick bgmfade in 0 bgmfade out 1.5 sound bgm 25 viewing enable clear cg 1 load card|53 cg 1 show 0.1 cg 2 load card|53 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load card|53 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 movement keep cg_move cg 3 scaling - - 0.3 1.1 1.1 movement keep cg_move2 cg 3 move - - 0.3 0 0 movement keep cg_move3 cg 3 hide 0.3 wait 0.1 cg 2 scaling - - 0.3 1.05 1.05 cg 2 move - - 0.3 0 0 cg 2 hide 0.3 wait 0.5 viewing disable ch 4 talk Hanayo ||Hey, everyone! It's safe to cross!|| 26 ch 2 talk Ai ||All right! I'll be straight over!|| 27 ch 4 talk Hanayo ||Okay! I'll be waiting here!|| 28 bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 1.0 cg 1 hide ch 4 hide bg 2 hide wait 0.6 bgmfade in 0 bgmfade out 1.0 sound bgm 29 fadesetting type Round fadesetting flip enable fade in front 1.0 wait 0.2 ch 3 face @smile ch 3 pos @center ch 3 show wait 0.3 ch 3 jump 10 viewing disable ch 3 talk Chika ||We're heeere!|| 30 ch 3 pos @left ch 5 face @normal ch 5 pos @right ch 5 show wait 0.2 ch 5 talk Umi ||Yes, we made it. That brings us one step closer to the treasure.|| 31 viewing enable clear ch 3 hide ch 5 hide bg 2 movex - - 0.5 /60 bg 2 show 0.5 wait 0.7 ch 4 face @normal ch 4 scale @size_m ch 4 pos @right ch 4 show wait 0.5 ch 1 face @smile ch 1 pos @left ch 1 pos /-20 /0 ch 1 move - - 0.3 /20 /0 ch 1 show 0.3 wait 0.5 viewing disable ch 1 talk Shizuku ||Thanks for going ahead to check the log, Hanayo!|| 32 ch 4 face @smile ch 4 shake y 3 -4 ch 4 talk Hanayo ||*Chuckle* I'm just glad I was able to help. Let's keep on going♪|| 33 + delay 0.5 ch 4 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5