#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43009|40|41 preload ch 8 42008|42|43 preload ch 101 42010|44|45 preload ch 203 43008|46|47 preload ch 205 42009|48|49 preload ch 207 43008|50|51 preload bg 52 preload bg 53 preload bg 54 preload cg 55 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 pos /250 /0 bg 3 hide bg 4 load default|54 bg 4 scale 1.4 1.4 bg 4 hide bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @shizuku @event_ur_8 ch 1 face @smile ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 wait 0.2 viewing disable ch 1 talk Shizuku ||This is the mountain where the hidden treasure that this treasure map points to lies! Everyone, let's go find the treasure together!|| 1 viewing enable clear ch 1 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 2 create ch 2 visual @ai @event_sr_9 ch 2 face @normal ch 2 pos @center wait 0.3 viewing disable ch 2 talk Ai ||Sure! All right, let's go and catch a cache of cash! Geddit?|| 2 + delay 0.1 ch 2 nod -10 enddelay delay 1.0 ch 2 face @smile enddelay waitclick ch 3 create ch 3 visual @setsuna @event_ur_8 ch 3 face @smile ch 3 pos @left_far ch 3 pos /-20 /0 ch 3 move - - 0.3 /20 /0 ch 3 show 0.3 wait 0.5 ch 3 talk Setsuna ||*Giggle* You're so funny, Ai, mixing catch, cache, and cash all in together like that!|| 3 ch 2 face @normal ch 4 create ch 4 visual @umi @event_ur_9 ch 4 face @normal ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Umi ||Who would have thought that there would be treasure lying in wait in such a beautiful mountain! It makes the mountain climber inside me tingle with excitement!|| 4 ch 3 hide wait 0.2 ch 5 create ch 5 visual @hanayo @event_sr_8 ch 5 face @smile ch 5 pos @left_far wait 0.3 ch 5 shake y 3 -4 ch 5 talk Hanayo ||*Laugh* You really do love mountains, don't you, Umi?|| 5 + delay 0.5 ch 5 stopshake enddelay waitclick viewing enable clear ch 2 hide 0.4 ch 4 hide 0.4 ch 5 hide 0.4 bg 2 show 0.4 wait 0.6 ch 1 face @normal ch 1 scale @size_l1 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show wait 0.5 ch 6 create ch 6 visual @chika @event_sr_10 ch 6 face @normal close ch 6 scale @size_l1 ch 6 pos @right ch 6 pos @offset_l1 ch 6 pos /20 /0 ch 6 move - - 0.3 /-20 /0 ch 6 show 0.3 wait 0.6 viewing disable ch 6 talk Chika ||*Sniff* *Sniff* I smell a sweet scent coming from Shizuku. Did you bring some sweets or something?|| 6 + delay 0.1 ch 6 nod -8 enddelay delay 0.3 ch 6 nod -8 enddelay delay 1.0 ch 6 eye open enddelay waitclick ch 1 face @surprise ch 1 jump 10 ch 1 talk Shizuku ||Huh? Sweets? I didn't bring anything like that.|| 7 ch 6 face @surprise ch 6 shake x 3.5 5 wait 0.2 ch 6 talk Chika ||Aw, you didn't? Hmm, I wonder what it is then.|| 8 + delay 0.5 ch 6 stopshake enddelay waitclick viewing enable clear ch 1 hide 0.4 ch 6 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 1 face @normal ch 1 scale @size_m ch 1 pos @left_far ch 1 show ch 6 face @normal ch 6 scale @size_m ch 6 pos @center ch 6 show wait 0.5 ch 4 face @normal ch 4 pos @right_far ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 viewing disable ch 4 talk Umi ||Shizuku, Chika, it's time to set off.|| 9 ch 1 face @smile ch 6 face @smile ch 1 talk ch 6 talk label other ||Shizuku, Chika|| ||(Shizuku) Okay! (Chika) Sure!|| 10 + delay 0.1 ch 1 nod -10 ch 6 nod -10 enddelay waitclick ch 1 hide 0.4 ch 4 hide 0.4 ch 6 hide 0.4 ch 7 create ch 7 visual @shizuku @event_ur_8 ch 7 face @smile ch 7 scale @size_l2 ch 7 pos @center ch 7 pos @offset_l2 ch 7 show 0.4 bg 3 show 0.4 wait 0.7 ch 7 talk Shizuku ||all right then, the Shizuku Expeditionary Force...is on the march!|| 11 + delay 3.0 ch 7 jump 15 enddelay waitclick viewing enable clear bg 4 plane 1 movement keep bg4_move4 bg 4 move - - 5.0 /0 /-100 bg 4 show 0.6 wait 0.8 viewing disable label other Everyone Yeeeah! 12 bgm stop viewing enable clear fadesetting type Default fadesetting flip disable fade out front 0.8 ch 7 hide bg 3 hide bg 4 hide bg 1 load default|53 bg 2 load default|53 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|53 bg 3 scale 1.4 1.4 bg 3 pos /-250 /0 bg 3 hide wait 0.6 bgmfade in 0 bgmfade out 1.5 sound bgm 13 fadesetting type Default fadesetting flip enable fade in front 0.8 wait 0.2 ch 1 face @surprise ch 1 scale @size_m ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Shizuku ||Let's see. According to the map, we should be okay if we just cross over this river...|| 14 ch 1 pos @left ch 3 face @sad ch 3 pos @right ch 3 show wait 0.2 ch 3 talk Setsuna ||The current's so strong though. It looks like it'll be really tough to cross over here. It'd be nice if there were some shallows we could go across...|| 15 viewing enable clear ch 1 hide ch 3 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 6 face @normal ch 6 pos @center ch 6 show wait 0.3 ch 6 jump 10 viewing disable ch 6 talk Chika ||Oh! There's a bridge over there!|| 16 ch 6 pos @right ch 5 face @sad ch 5 pos @left ch 5 show wait 0.2 ch 5 talk Hanayo ||But it looks like it's in pretty bad condition. Are we sure it's okay to cross?|| 17 ch 6 face @smile ch 6 talk Chika ||Here, I'll check it out myself!|| 18 viewing enable clear ch 6 face @normal sound se 19 ch 6 move - - 0.3 /30 /0 ch 6 hide 0.3 wait 0.5 soundstop se 19 bgm stop ch 5 face @surprise ch 5 jump 10 viewing disable ch 5 talk Hanayo ||Ah! Chika!|| 20 viewing enable clear fadesetting type Horizontal fadesetting flip enable fade out front 0.6 ch 5 hide ch 6 hide bg 2 hide cg 2 load card|55 cg 2 scale 1.5 1.5 cg 2 pos /0 /-80 wait 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 21 fadesetting type Horizontal fadesetting flip disable fade in front 0.6 wait 0.2 cg 2 shake x 1.0 5 delay 2.0 cg 2 stopshake enddelay viewing disable ch 6 talk Chika ||Gently, gently...|| 22 ch 2 talk Ai ||Chika-chi, is it okay?|| 23 ch 6 talk Chika ||Yeah, it shakes a little, but it should be fine as long as you take it gentl—|| 24 cg 2 shake x 4 5 delay 0.5 cg 2 stopshake enddelay ch 6 talk Chika Ahhh! 25 cg 1 load card|55 cg 1 show 0.4 wait 0.6 cg 2 hide ch 1 talk Shizuku Chika! 26 ch 4 talk Umi ||Chika, come back now!|| 27 ch 6 talk Chika O-Okay! 28 bgm stop viewing enable clear fadesetting type Horizontal fadesetting flip disable fade out front 0.6 cg 1 hide ch 6 face @sad close ch 6 pos @center ch 6 show wait 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 29 fadesetting type Horizontal fadesetting flip enable fade in front 0.6 wait 0.3 movement keep ch6_move ch 6 move - - 0.5 /0 /-10 wait 0.2 viewing disable ch 6 talk Chika ||Wow, that was scary.|| 30 + delay 0.5 movement end ch6_move ch 6 move - - 0.5 /0 /10 enddelay delay 0.5 ch 6 eye open enddelay waitclick ch 6 pos @right ch 5 face @sad ch 5 pos @left ch 5 show wait 0.2 ch 5 talk Hanayo ||Chika, are you all right? You're not hurt, are you?|| 31 ch 6 face @surprise ch 6 talk Chika ||Yeah, I panicked a little when the board fell out, but I came back as soon as Umi said to, so I'm fine!|| 32 + delay 0.1 ch 6 nod -10 enddelay waitclick ch 5 hide 0.4 ch 6 hide 0.4 ch 8 create ch 8 visual @chika @event_sr_10 ch 8 face @sad ch 8 scale @size_l2 ch 8 pos @center ch 8 pos @offset_l2 ch 8 show 0.4 bg 3 show 0.4 wait 0.6 ch 8 talk Chika ||Still, that bridge seems too dangerous to cross. Let's go look for some other way.|| 33 viewing enable fadesetting type Default fade out front 0.5