#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 3 42007|40|41 preload ch 8 43009|42|43 preload ch 107 42011|44|45 preload ch 108 43009|46|47 preload ch 202 43007|48|49 preload ch 206 42009|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @kanata @event_sr_9 ch 1 face @surprise ch 1 pos @center wait 0.2 viewing disable ch 1 talk Kanata ||I was so surprised when I got your text.|| 1 ch 1 pos @right ch 2 create ch 2 visual @mari @event_ur_9 ch 2 face @normal close ch 2 pos @left wait 0.2 ch 2 talk Mari ||Yeah. I almost had a heart attack, picturing all the costumes you wanted to make so the kids could pick out their own look.|| 2 + delay 0.1 ch 2 nod -10 enddelay delay 0.7 ch 2 eye open enddelay waitclick viewing enable clear ch 1 hide ch 2 hide bg 2 move - - 0.5 /-60 /0 wait 0.7 ch 3 create ch 3 visual @kasumi @event_ur_7 ch 3 face @sad ch 3 plane 1 ch 3 pos @right_far wait 0.3 ch 3 shake x 3 5 wait 0.2 viewing disable ch 3 talk Kasumi ||I'm sorry, it was my idea to make last-minute changes! I just really, REALLY want to make these costumes happen!|| 3 + delay 0.8 ch 3 stopshake enddelay waitclick ch 4 create ch 4 visual @hanamaru @event_sr_11 ch 4 face @normal ch 4 pos @right_near wait 0.2 ch 4 talk Hanamaru ||Don't sweat it, Kasumi. We know you're fixin' to change the costumes for a good reason, zura.|| 4 ch 3 face @surprise ch 2 face @smile ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Mari ||Exactly. Encouraging kids to express themselves is a terrific idea.|| 5 ch 1 face @smile ch 1 pos @left_near ch 1 show wait 0.2 ch 1 talk Kanata ||Let's make this an event full of fun, freedom, and creativity.|| 6 ch 1 hide 0.4 ch 2 hide 0.4 ch 3 hide 0.4 ch 4 hide 0.4 ch 10 create ch 10 visual @kasumi @event_ur_7 ch 10 face @sad close ch 10 scale @size_l1 ch 10 pos @center ch 10 pos @offset_l1 ch 10 show 0.4 bg 3 pos /-120 /0 bg 3 show 0.4 wait 0.6 ch 10 talk Kasumi ||Thanks so much, guys... I'll do my best! MORE than my best!|| 7 + delay 2.0 ch 10 face @normal enddelay delay 2.5 ch 10 nod -10 enddelay waitclick viewing enable clear bgm stop fadesetting type Round fadesetting flip disable fade out front 1.0 ch 10 hide bg 3 hide ch 2 face @normal ch 2 pos @center ch 2 show wait 1.2 bgmfade in 0 bgmfade out 2.0 sound bgm 8 fadesetting type Round fadesetting flip enable fade in front 1.0 wait 0.2 viewing disable ch 2 talk Mari ||Hmm...so I cut this aqua and pink cloth to start, then...okay. So we're just making a bunch of robes right now.|| 9 ch 5 create ch 5 visual @kotori @event_sr_7 ch 5 face @normal ch 5 pos @left_far wait 0.2 ch 5 talk Kotori ||That's right. At the festival, the kids will match a few badges to one of these robes to complete the outfit.|| 10 + delay 0.1 ch 5 nod -10 enddelay waitclick ch 1 face @normal close ch 1 pos @right_far ch 1 show wait 0.3 ch 1 shake y 3 -3 ch 1 talk Kanata ||Oh, I see. So they'll combine a robe and some badges of their choosing based on their favorite color and design.|| 11 + delay 0.8 ch 1 stopshake enddelay delay 1.0 ch 1 face @smile enddelay waitclick viewing enable clear ch 1 hide ch 2 hide ch 5 hide bg 2 move - - 0.5 /-60 /0 wait 0.7 ch 6 create ch 6 visual @hanayo @event_ur_9 ch 6 face @normal ch 6 pos @right_far wait 0.2 viewing disable ch 6 talk Hanayo ||I'm still in awe of your skills, Kotori. You came up with new designs so fast.|| 12 ch 5 face @normal close ch 5 pos @left_far ch 5 show wait 0.3 ch 5 shake x 3 4 wait 0.2 ch 5 talk Kotori ||Skills? You give me too much credit! If it wasn't for Kasumi, I'd never have thought to give the kids the opportunity to pick out their own costumes.|| 13 + delay 0.8 ch 5 stopshake enddelay delay 0.5 ch 5 eye open enddelay waitclick ch 4 face @smile ch 4 pos @center ch 4 show wait 0.2 ch 4 talk Hanamaru ||They say two heads are better than one, and it seems they were right, zura! All righty, time to get cracking on those costumes!|| 14 + delay 5.0 ch 4 jump 10 enddelay waitclick ch 5 hide wait 0.2 ch 3 face @surprise ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Kasumi ||Y'know, I've always wondered... Why is the Girl's Day all about displaying little dolls?|| 15 ch 4 face @normal ch 4 talk Hanamaru ||Well, people used to believe that a change of seasons invited evil spirits and bad luck. And the Girl's Day happens right between winter and spring.|| 16 ch 4 eye close wait 0.3 ch 4 talk Hanamaru ||So, apparently, they started displaying dolls to ward off misfortune.|| 17 ch 4 eye open wait 0.3 ch 4 talk Hanamaru ||That's one of the reasons why the Girl's Day is all about praying for girls to grow up beautiful and healthy.|| 18 viewing enable clear ch 3 hide ch 4 hide ch 6 hide bg 2 move - - 0.5 /60 /0 wait 0.7 ch 1 face @surprise ch 1 pos @left_far ch 1 show wait 0.3 ch 1 shake y 3 -5 viewing disable ch 1 talk Kanata ||Wow, I had no idea. Now I want to pray for my sister's health. I suppose I'll pray as we sew.|| 19 + delay 0.8 ch 1 stopshake enddelay delay 1.2 ch 1 face @smile enddelay waitclick ch 3 face @smile ch 3 pos @center ch 3 show wait 0.2 ch 3 talk Kasumi ||In that case, I wanna get healthier and up my cute game!|| 20 ch 4 face @smile ch 4 pos @right_far ch 4 show wait 0.2 ch 4 talk Hanamaru ||Well, in THAT case, I wanna be healthy and have more delicious food!|| 21 bgm stop viewing enable clear ch 1 hide 0.4 ch 3 hide 0.4 ch 4 hide 0.4 ch 8 create ch 8 visual @hanamaru @event_sr_11 ch 8 face @normal ch 8 scale @size_l1 ch 8 pos @right ch 8 pos @offset_l1 ch 8 show 0.4 bg 3 show 0.4 wait 0.7 ch 7 create ch 7 visual @mari @event_ur_9 ch 7 face @surprise ch 7 scale @size_l1 ch 7 pos @left ch 7 pos @offset_l1 ch 7 pos /-30 /0 ch 7 move - - 0.3 /30 /0 ch 7 show 0.3 wait 0.5 viewing disable ch 7 talk Mari ||Wait, Hanamaru. You're sewing up the armhole.|| 22 bgmfade in 0 bgmfade out 2.0 sound bgm 23 viewing enable clear cg 1 load card|53 cg 1 hide cg 2 load card|53 cg 2 scale 1.4 1.4 cg 2 pos /200 /-100 cg 2 show 0.1 cg 2 shake x 6 5 wait 0.2 cg 1 show ch 7 hide bg 3 pos /-30 /0 ch 8 face @sad ch 8 scale @size_l1 ch 8 pos @left ch 8 pos @offset_l1 ch 9 create ch 9 visual @hanayo @event_ur_9 ch 9 face @smile ch 9 scale @size_l1 ch 9 pos @right ch 9 pos @offset_l1 viewing disable label aqours @hanamaru Hanamaru ||Oops! Thanks for the catch, Mari!|| 24 + delay 1.0 cg 2 stopshake enddelay waitclick viewing enable clear cg 2 hide 0.6 wait 0.8 viewing disable label aqours @hanamaru Hanamaru ||Um...do I undo this, then sew this part together?|| 25 ch 8 talk Hanamaru ||Er...I don't know how to fix it. Grrr...I hadn't figured on robe-making being so hard, zura...|| 26 bgm stop viewing enable clear cg 1 hide 0.6 wait 0.8 viewing disable ch 9 talk Hanayo ||Just take this thread and...there! It's fixed now.|| 27 + delay 1.0 ch 9 move - - 0.3 /0 /-15 enddelay delay 1.3 sound se 28 ch 9 shake x 2 5 enddelay delay 1.5 ch 9 stopshake enddelay delay 0.5 ch 9 move - - 0.3 /0 /15 enddelay waitclick soundstop se 28 bgmfade in 0 bgmfade out 1.0 sound bgm 29 wait 0.5 ch 8 face @smile ch 8 shake y 3 -5 ch 8 talk Hanamaru ||Thanks, Hanayo... You saved my bacon, zura!|| 30 + delay 0.8 ch 8 stopshake enddelay waitclick viewing enable clear ch 8 hide ch 9 hide bg 3 move - - 0.5 /60 /0 wait 0.7 ch 10 face @sad ch 10 scale @size_l1 ch 10 pos @right ch 10 pos @offset_l1 ch 10 show wait 0.3 ch 10 jump 10 viewing disable ch 10 talk Kasumi ||I'm stuck! My stitches are in all the wrong places. I don't know what I'm making, but it's not a robe!|| 31 ch 11 create ch 11 visual @kotori @event_sr_7 ch 11 face @normal ch 11 scale @size_l1 ch 11 pos @left ch 11 pos @offset_l1 wait 0.2 ch 11 talk Kotori ||It'll be okay, Kasumi. Just remove the bad stitches and start sewing again from here. See? There. Now you're all good to go.|| 32 + delay 2.5 ch 11 move - - 0.3 /0 /-15 enddelay delay 0.5 sound se 28 ch 11 shake x 2 5 enddelay delay 1.0 ch 11 stopshake enddelay delay 4.0 ch 11 move - - 0.3 /0 /15 enddelay waitclick ch 10 face @normal ch 10 shake y 3 -5 soundstop se 28 ch 10 talk Kasumi ||Whoa! Thanks for the help, Kotori.|| 33 + delay 0.8 ch 10 stopshake enddelay waitclick ch 11 face @smile ch 10 face @smile ch 10 talk Kasumi ||All right, focus, Kasumi... No mistakes this time!|| 34 viewing enable fadesetting type Default fade out front 0.5