#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 42008|40|41 preload ch 103 42008|42|43 preload ch 105 43008|44|45 preload ch 109 43008|46|47 preload ch 201 42009|48|49 preload ch 204 43008|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bg 3 load default|52 bg 3 scale 1.4 1.4 bg 3 hide bg 4 load default|52 bg 4 scale 1.6 1.6 bg 4 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @you @event_ur_8 ch 1 face @normal ch 1 pos @center wait 0.3 ch 1 jump 10 viewing disable ch 1 talk You ||Ah, look! There's a target shooting game over there!|| 1 ch 2 create ch 2 visual @kanan @event_sr_8 ch 2 face @normal ch 2 pos @left_far wait 0.3 ch 2 shake y 3 -3 ch 2 talk Kanan ||Oh, an amusement arcade? So they have one of those here.|| 2 + delay 0.6 ch 2 stopshake enddelay waitclick ch 3 create ch 3 visual @ayumu @event_sr_9 ch 3 face @normal ch 3 pos @right_far wait 0.2 ch 3 talk Ayumu ||Oh, that mascot is so cute! Hey, is it okay if we head over there?|| 3 ch 1 hide wait 0.2 ch 4 create ch 4 visual @honoka @event_sr_8 ch 4 face @normal ch 4 pos @center wait 0.3 ch 4 nod -10 wait 0.3 ch 4 talk Honoka ||Of course! I wanna play too, you know!|| 4 + delay 1.5 ch 4 face @smile enddelay waitclick ch 3 hide wait 0.2 ch 5 create ch 5 visual @karin @event_ur_8 ch 5 face @normal ch 5 pos @right_far wait 0.2 ch 5 talk Karin ||Okay, then let's all give it a try!|| 5 ch 2 hide 0.4 ch 3 hide 0.4 ch 4 hide 0.4 ch 5 hide 0.4 ch 7 create ch 7 visual @honoka @event_sr_8 ch 7 face @normal ch 7 scale @size_l1 ch 7 pos @right ch 7 pos @offset_l1 ch 7 show 0.4 ch 8 create ch 8 visual @kanan @event_sr_8 ch 8 face @normal ch 8 scale @size_l1 ch 8 pos @left ch 8 pos @offset_l1 ch 8 show 0.4 bg 3 pos /120 /0 bg 3 show 0.4 wait 0.6 ch 7 talk Honoka ||Let's see... Load the cork bullet...there. Now aim for the prize aaand...fire!|| 6 + delay 1.5 ch 7 move - - 0.3 /0 /-10 enddelay delay 0.4 ch 7 shake x 2 4 enddelay delay 0.8 ch 7 stopshake enddelay delay 1.0 ch 7 move - - 0.3 /0 /10 enddelay waitclick sound se 7 ch 7 jump 10 wait 0.5 ch 8 face @surprise ch 8 shake x 3 5 wait 0.2 ch 8 talk Kanan ||Aw geez!|| 8 + delay 0.8 ch 8 stopshake enddelay waitclick bgm stop ch 7 hide 0.4 ch 8 hide 0.4 ch 11 create ch 11 visual @honoka @event_sr_8 ch 11 face @sad ch 11 scale @size_l2 ch 11 pos @center ch 11 pos @offset_l2 ch 11 show 0.4 bg 4 pos /-120 /0 bg 4 show 0.4 wait 0.7 bg 3 hide ch 11 shake x 2 5 wait 0.2 ch 11 talk Honoka ||Hmm... One more time... Fire!|| 9 + delay 0.8 ch 11 stopshake enddelay delay 0.5 ch 11 face @normal enddelay waitclick sound se 7 ch 11 jump 10 wait 0.5 ch 11 face @smile ch 11 talk Honoka ||I hit it!|| 10 bgmfade in 0 bgmfade out 2.0 sound bgm 11 viewing enable clear ch 11 hide 0.4 bg 4 hide 0.4 wait 0.6 ch 4 face @smile ch 4 pos @right ch 4 show ch 2 face @normal ch 2 pos @left ch 2 show wait 0.3 ch 4 shake y 3 -5 viewing disable ch 4 talk Honoka ||Wow, it wasn't the prize I wanted, but I like these sweets, so it's all good!|| 12 + delay 0.8 ch 4 stopshake enddelay waitclick ch 2 eye close wait 0.3 ch 2 talk Kanan ||*Giggle* That's great, Honoka.|| 13 viewing enable clear ch 2 hide ch 4 hide bg 2 move - - 0.5 /-60 /0 wait 0.7 ch 3 face @normal ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 3 talk Ayumu ||Okay, now it's my turn! Take aim and...fire!|| 14 + delay 3.5 ch 3 shake x 1.5 3 enddelay delay 0.8 ch 3 stopshake enddelay waitclick sound se 7 ch 3 jump 10 wait 0.5 ch 3 face @surprise ch 3 talk Ayumu ||Ack, missed! Okay one more... Fire!|| 15 + delay 2.0 ch 3 face @normal enddelay waitclick sound se 7 ch 3 jump 10 wait 0.5 bgm stop ch 3 face @ex1 ch 3 shake x 2 4 wait 0.2 ch 3 talk Ayumu ||Hmph, I can't hit a thing!|| 16 + delay 0.8 ch 3 stopshake enddelay waitclick bgmfade in 0 bgmfade out 2.0 sound bgm 17 viewing enable clear cg 1 load card|53 cg 1 hide cg 2 load card|53 cg 2 scale 1.4 1.4 cg 2 pos /150 /80 movement keep cg1_move cg 2 move - - 7.0 /-150 /0 cg 2 show 0.5 wait 0.7 cg 1 show ch 3 face @normal ch 3 pos @right ch 1 face @normal ch 1 pos @left ch 1 show viewing disable label aqours @you You ||Leave it to me, Ayumu!|| 18 label aqours @you You ||Take aim and... Here I go! Fire!|| 19 sound se 7 wait 0.7 viewing enable clear cg 2 hide 0.6 wait 0.8 viewing disable label niji @karin Karin ||Wow! Got it in one!|| 20 label aqours @kanan Kanan ||Good job, You!|| 21 ch 1 talk You ||*Giggle* You'll make me blush, praising me like that!|| 22 viewing enable clear cg 1 hide 0.6 wait 0.8 viewing disable ch 1 talk You ||Here you go, Ayumu.|| 23 + delay 1.0 ch 1 move - - 0.3 /30 /0 enddelay waitclick ch 3 move - - 0.3 /-30 /0 wait 0.6 ch 3 face @smile ch 3 nod -10 wait 0.3 ch 3 talk Ayumu ||Thank you, You! I'll treasure this!|| 24 viewing enable clear ch 1 hide ch 3 hide bg 2 move - - 0.5 /60 /0 wait 0.7 ch 6 create ch 6 visual @ruby @event_ur_8 ch 6 face @sad ch 6 pos @center wait 0.3 ch 6 shake y 3 -5 viewing disable ch 6 talk Ruby ||Hey You, I wanna win that one! How do I do it like you?|| 25 + delay 0.5 ch 6 stopshake enddelay waitclick ch 6 hide 0.4 ch 9 create ch 9 visual @ruby @event_ur_8 ch 9 face @sad ch 9 scale @size_l1 ch 9 pos @left ch 9 pos @offset_l1 ch 9 show 0.4 bg 3 show 0.4 wait 0.7 ch 10 create ch 10 visual @you @event_ur_8 ch 10 face @smile ch 10 scale @size_l1 ch 10 pos @right ch 10 pos @offset_l1 ch 10 pos /30 /0 ch 10 move - - 0.3 /-30 /0 ch 10 show 0.3 wait 0.5 ch 10 talk You ||Okay, let me show you the ropes, Ruby!|| 26 ch 10 face @normal ch 10 talk You ||When you're aiming, bring your arm in close and hold the part of the gun with the pattern on it to your cheek, nice and secure.|| 27 + delay 1.5 ch 10 shake x 2 4 enddelay delay 0.8 ch 10 stopshake enddelay waitclick ch 9 face @normal ch 9 shake x 2 4 wait 0.2 ch 9 talk Ruby ||Like this...?|| 28 + delay 0.8 ch 9 stopshake enddelay waitclick ch 10 face @smile ch 10 talk You ||You've got it! Then try pulling the trigger, slow and firm.|| 29 + delay 0.1 ch 10 nod -10 enddelay waitclick bgm stop ch 10 face @normal ch 9 eye close wait 0.3 ch 9 talk Ruby ||Okay! Here I go... Fire!|| 30 + delay 1.0 ch 9 eye open enddelay waitclick sound se 7 ch 9 jump 10 wait 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 11 wait 0.4 ch 10 face @smile ch 9 face @smile ch 9 talk Ruby ||I did it! I hit it!|| 31 viewing enable clear ch 9 hide 0.4 ch 10 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 face @smile ch 1 pos @right ch 1 show ch 6 face @smile ch 6 pos @left ch 6 show wait 0.2 ch 1 shake y 3 -5 viewing disable ch 1 talk You ||Bullseye! Good going, Ruby!|| 32 + delay 1.0 ch 1 stopshake enddelay waitclick ch 6 face @normal ch 6 shake x 2 5 wait 0.2 ch 6 talk Ruby ||*Giggle* I owe it all to you, You! Thank you!|| 33 + delay 0.5 ch 6 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5