#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 6 15|40|41 preload ch 7 15|42|43 preload ch 7 43008|44|45 preload ch 8 15|46|47 preload ch 107 43008|48|49 preload ch 207 15|50|51 preload ch 211 43003|52|53 preload bg 54 preload bg 55 waitload bg 1 load default|54 bg 2 load default|54 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|54 bg 3 scale 1.4 1.4 bg 3 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @nozomi @event_ur_8 ch 1 face @normal ch 1 pos @center wait 0.2 viewing disable ch 1 talk Nozomi ||Where could they be hiding? For some reason it feels like they're around here somewhere...|| 1 bgm stop viewing enable clear ch 1 hide bg 2 movex - - 0.5 /60 bg 2 show 0.5 wait 0.7 ch 2 create ch 2 visual @setsuna @winter_practice_style ch 2 face @normal ch 2 pos @left_far ch 2 pos /20 /0 ch 2 move - - 0.3 /-20 /0 ch 2 show 0.3 wait 0.5 viewing disable ch 2 talk Setsuna ||Okay, let's hide here next.|| 2 ch 1 face @smile ch 1 pos @right_far ch 1 pos /20 /0 ch 1 move - - 0.3 /-20 /0 ch 1 show 0.3 wait 0.5 ch 1 talk Nozomi ||Ah, there you are, Setsuna!|| 3 bgmfade in 0 bgmfade out 2.0 sound bgm 4 wait 0.4 ch 2 face @surprise ch 2 jump 10 ch 2 talk Setsuna N-Nozomi?! 5 ch 1 face @ex1 movement keep ch1_move ch 1 move - - 0.2 /-30 /0 wait 0.1 ch 1 talk Nozomi ||Prepare yourself, Setsuna!|| 6 movement end ch1_move ch 2 face @ex1 ch 2 shake x 3.5 5 wait 0.2 ch 2 talk Setsuna ||Waaah! St-Stay back!|| 7 + delay 0.5 ch 2 stopshake enddelay waitclick ch 1 face @smile movement keep ch1_move ch 1 move - - 0.3 /-30 /0 wait 0.2 ch 1 talk Nozomi ||Hold up!|| 8 ch 2 face @sad ch 2 talk Setsuna ||As iiif!|| 9 sound se 10 ch 2 move - - 0.3 /-30 /0 ch 2 hide 0.3 wait 0.7 soundstop se 10 viewing enable clear ch 1 hide ch 2 hide bg 3 movex - - 0.5 /60 bg 3 show 0.5 wait 0.7 ch 3 create ch 3 visual @maki @winter_practice_style ch 3 face @sad ch 3 scale @size_l1 ch 3 pos @left ch 3 pos @offset_l1 ch 3 pos /-20 /0 ch 3 move - - 0.3 /20 /0 ch 3 show 0.3 wait 0.3 ch 2 face @ex1 ch 2 scale @size_l1 ch 2 pos @right ch 2 pos @offset_l1 ch 2 pos /20 /0 ch 2 move - - 0.3 /-20 /0 ch 2 show 0.3 wait 0.6 ch 2 face @surprise ch 3 face @surprise ch 2 jump 10 ch 3 jump 10 viewing disable ch 2 talk ch 3 talk label other ||Maki, Setsuna|| Ahhh! 11 ch 2 face @ex1 ch 2 talk Setsuna M-Maki! 12 ch 3 face @ex1 ch 3 talk Maki ||Setsuna?! Argh, this couldn't get any worse!|| 13 viewing enable clear ch 2 hide ch 3 hide bg 3 movex - - 0.5 /-60 wait 0.7 ch 4 create ch 4 visual @hanamaru @event_ur_8 ch 4 face @normal ch 4 scale @size_l1 ch 4 pos @center ch 4 pos @offset_l1 ch 4 pos /20 /0 ch 4 move - - 0.3 /-20 /0 ch 4 show 0.3 wait 0.5 bg 2 pos /-60 /0 viewing disable ch 4 talk Hanamaru ||Maki, hold up, zuraaa!|| 14 viewing enable clear ch 4 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show ch 3 face @ex1 ch 3 scale @size_l1 ch 3 pos @left ch 3 pos @offset_l1 ch 3 show wait 0.3 ch 2 shake x 4.0 5 wait 0.2 viewing disable ch 2 talk Setsuna ||Whaaat?! You were followed too?!|| 15 + delay 0.5 ch 2 stopshake enddelay waitclick ch 3 face @surprise ch 3 jump 10 ch 3 talk Maki ||That's right! Ugh, it's just the two of us now!|| 16 ch 2 face @sad ch 2 talk Setsuna ||This isn't ideal, but if we put our heads together, we can get out of—|| 17 viewing enable clear ch 2 hide 0.2 ch 3 hide 0.2 bg 3 show 0.2 wait 0.4 ch 5 create ch 5 visual @lanzhu @event_ur_3 ch 5 face @ex1 ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 wait 0.2 viewing disable ch 5 talk Lanzhu ||Found you!|| 18 viewing enable clear ch 5 hide 0.2 bg 3 hide 0.2 wait 0.4 ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show ch 3 face @surprise ch 3 scale @size_l1 ch 3 pos @left ch 3 pos @offset_l1 ch 3 show wait 0.3 ch 2 jump 10 ch 3 jump 10 viewing disable ch 2 talk ch 3 talk label other ||Maki, Setsuna|| Lanzhu?! 19 bgm stop viewing enable clear fadesetting type Default fadesetting flip disable fade out front 1.0 ch 2 hide ch 3 hide bg 1 load default|55 bg 2 load default|55 bg 2 scale 1.2 1.2 bg 3 load default|55 bg 3 scale 1.4 1.4 wait 1.2 bgmfade in 0 bgmfade out 2.0 sound bgm 20 fadesetting type Default fadesetting flip enable fade in front 1.0 wait 0.2 ch 1 face @normal ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Nozomi ||And with that, the ogre-hunting team wins!|| 21 viewing enable clear ch 1 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 1 face @smile ch 1 scale @size_m ch 1 pos @center ch 1 show ch 4 face @smile ch 4 scale @size_m ch 4 pos @left_far ch 4 show ch 5 face @smile ch 5 scale @size_m ch 5 pos @right_far ch 5 show wait 0.3 ch 1 jump 10 ch 4 jump 10 ch 5 jump 10 viewing disable ch 1 talk ch 4 talk ch 5 talk label other ||Hanamaru, Nozomi, Lanzhu|| Yeaaah! 22 viewing enable clear ch 1 hide ch 4 hide ch 5 hide bg 2 movex - - 0.5 /60 bg 2 show 0.5 wait 0.7 ch 3 face @ex1 ch 3 scale @size_m ch 3 pos @left ch 3 show ch 2 face @sad ch 2 scale @size_m ch 2 pos @right ch 2 show wait 0.2 viewing disable ch 3 talk Maki ||*Sigh* I never thought Lanzhu would find us there.|| 23 ch 2 face @sad close ch 2 jump 10 ch 2 talk Setsuna ||This one stings!|| 24 viewing enable clear ch 2 hide 0.4 ch 3 hide 0.4 bg 2 hide 0.4 wait 0.6 bg 2 pos /60 /0 ch 4 face @sad ch 5 pos @left_far ch 4 show ch 5 face @normal ch 5 pos @right_far ch 5 show ch 6 create ch 6 visual @hanayo @winter_practice_style ch 6 face @normal ch 6 pos @center wait 0.2 viewing disable ch 4 talk Hanamaru ||I'm happy we won, but I'm completely exhausted, zura.|| 25 ch 6 face @sad ch 6 talk Hanayo ||For sure. That might've been more exhausting than our usual practice...|| 26 bgm stop ch 5 face @ex1 ch 5 talk Lanzhu ||Setsubun is so much fun! I wanna play again!|| 27 ch 6 face @normal ch 4 face @surprise ch 4 jump 10 ch 4 talk Hanamaru ||Huh? But I can't move anymore, zuraaa.|| 28 + delay 1.5 ch 4 face @sad enddelay waitclick ch 5 face @normal ch 4 hide wait 0.2 ch 3 face @ex1 ch 3 scale @size_m ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Maki ||Besides, this isn't exactly what people think of as Setsubun...|| 29 bgmfade in 0 bgmfade out 2.0 sound bgm 30 wait 0.3 ch 5 face @smile ch 5 jump 10 ch 5 talk Lanzhu ||C'mon, pretty please! Just one more game of tag! C'mon!|| 31 ch 3 hide 0.4 ch 5 hide 0.4 ch 6 hide 0.4 ch 7 create ch 7 visual @hanayo @winter_practice_style ch 7 face @sad ch 7 scale @size_l2 ch 7 pos @center ch 7 pos @offset_l2 ch 7 show 0.4 bg 3 show 0.4 wait 0.6 ch 7 shake x 4.5 6 wait 0.2 ch 7 talk Hanayo ||S-Someone help meee!|| 32 + delay 4.0 ch 7 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5