#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 6 15|40|41 preload ch 207 15|42|43 preload ch 211 43003|44|45 preload bg 46 preload bg 47 preload cg 48 preload cg 49 waitload bg 1 load default|46 bg 2 load default|46 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @setsuna @winter_practice_style ch 1 face @normal ch 1 pos @center wait 0.3 sound se 1 wait 0.7 ch 1 face @surprise ch 1 jump 10 viewing disable ch 1 talk Setsuna ||Oh! My phone's buzzing!|| 2 ch 1 face @sad ch 1 talk Setsuna ||Looks like Maki got caught.|| 3 ch 1 face @normal ch 1 talk Setsuna ||But an uncaught ogre can free a caught ogre if they touch them, so if I get to her, I might just be able to save her!|| 4 bgm stop ch 1 face @sad ch 1 talk Setsuna ||She's in the courtyard. It's risky, but considering the time limit, I need move right—|| 5 viewing enable clear sound se 6 wait 1.0 ch 1 face @surprise ch 1 jump 10 wait 0.5 bgmfade in 0 bgmfade out 2.0 sound bgm 7 wait 0.3 cg 1 load card|49 cg 1 hide 0 cg 2 load card|49 cg 2 scale 1.4 1.4 cg 2 pos /-70 /-130 movement keep cg1 cg 2 show 0.3 movement keep cg2 cg 2 movey - - 2 /80 wait 0.6 cg 1 show 0 cg 2 hide 1 wait 1.0 ch 1 face @normal ch 1 pos @left_far ch 2 create ch 2 visual @lanzhu @event_ur_3 ch 2 face @normal ch 2 pos @right_far viewing disable ch 2 talk Lanzhu ||Found you!|| 8 ch 1 talk Setsuna ||Huh? Lanzhu?! What are you doing there?!|| 9 ch 2 talk Lanzhu ||It's easier to spot everyone from a high place, right?|| 10 ch 2 talk Lanzhu ||And now it's time for me to catch you, Setsuna!|| 11 viewing enable clear cg 1 hide 0.6 wait 0.8 viewing disable ch 1 talk Setsuna ||I do not intend to go down without a fight! We shall do this fair and square!|| 12 sound se 13 ch 1 move - - 0.3 /-30 /0 ch 1 hide 0.3 wait 0.7 soundstop se 13 ch 2 face @ex1 ch 2 talk Lanzhu ||That's what I like to hear! It's gonna make catching you all the sweeter!|| 14 sound se 13 movement keep se_down volume se 0 1.0 bgm stop viewing enable clear ch 2 move - - 0.4 /-30 /0 ch 2 hide 0.4 wait 0.7 soundstop se 13 fadesetting type StripeHorizontal fadesetting flip disable fade out front 0.7 volume se 10 0 movement end se_down bg 1 load default|47 bg 2 load default|47 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|47 bg 3 scale 1.4 1.4 bg 3 pos /250 /0 bg 3 hide wait 1.5 fadesetting type StripeHorizontal fadesetting flip enable fade in front 0.7 wait 0.2 ch 2 face @normal close ch 2 pos @center ch 2 pos /20 /0 ch 2 move - - 0.3 /-20 /0 ch 2 show 0.3 wait 0.5 viewing disable ch 2 talk Lanzhu ||*Huff* *Huff* You're good, Setsuna! Escaping all the way to the courtyard...most impressive!|| 15 + delay 2.0 ch 2 eye open enddelay waitclick bgmfade in 0 bgmfade out 2.0 sound bgm 16 wait 0.2 viewing enable clear cg 3 load card|48 cg 3 scale 1.4 1.4 cg 3 pos /0 /-100 cg 3 show 0.6 wait 1.0 ch 1 face @normal ch 1 pos @left_far ch 1 show ch 2 face @normal ch 2 pos @right_far ch 2 show viewing disable label niji @setsuna Setsuna ||You aren't too bad yourself, Lanzhu. *Huff* *Huff*|| 17 ch 2 talk Lanzhu ||*Giggle* We're evenly matched.|| 18 ch 2 talk Lanzhu ||But you're clearly struggling for breath, while I can still run and run and run!|| 19 cg 4 load card|48 cg 4 show 0.8 wait 1.0 cg 3 hide label niji @setsuna Setsuna Guh! 20 ch 2 talk Lanzhu ||Come on, Setsuna, let me catch you so we can take a break.|| 21 ch 1 talk Setsuna ||*Huff* I don't care what you say, I'll keep going till the bitter end!|| 22 ch 2 talk Lanzhu ||Then I'll give everything I've got to catch you!|| 23 viewing enable clear cg 4 hide 0.6 wait 0.8 viewing disable ch 1 talk Setsuna ||Haven't you noticed, Lanzhu? As I've been running away, I've drawing closer to Maki!|| 24 ch 2 face @surprise ch 2 jump 10 ch 2 talk Lanzhu ||Oh no!|| 25 ch 1 face @smile ch 1 talk Setsuna ||Now's my chance!|| 26 ch 1 face @normal sound se 13 ch 1 move - - 0.3 /-30 /0 ch 1 hide 0.3 wait 0.7 soundstop se 13 ch 2 face @sad ch 2 jump 10 ch 2 talk Lanzhu ||Hey, Setsuna! Stooop!|| 27 sound se 13 movement keep se_down volume se 0 1.0 bgm stop viewing enable clear ch 2 move - - 0.4 /-30 /0 ch 2 hide 0.4 wait 0.7 soundstop se 13 fadesetting type Horizontal fadesetting flip disable fade out front 0.8 volume se 10 0 movement end se_down wait 0.6 sound se 13 fadesetting type Horizontal fadesetting flip enable fade in front 0.8 wait 0.3 ch 1 face @normal ch 1 pos @center ch 1 pos /20 /0 ch 1 move - - 0.3 /-20 /0 ch 1 show 0.3 wait 0.3 soundstop se 13 wait 0.2 viewing disable ch 1 talk Setsuna ||She must me somewhere around here...|| 28 viewing enable clear ch 1 hide bg 2 movex - - 0.5 /60 bg 2 show 0.5 wait 0.7 bgmfade in 0 bgmfade out 1.0 sound bgm 29 wait 0.3 ch 3 create ch 3 visual @maki @winter_practice_style ch 3 face @normal ch 3 pos @left_far wait 0.2 viewing disable ch 3 talk Maki Setsuna! 30 ch 1 face @normal ch 1 pos @right ch 1 pos /20 /0 ch 1 move - - 0.3 /-20 /0 ch 1 show 0.3 wait 0.5 ch 1 talk Setsuna ||I'm coming to save you!|| 31 viewing enable clear ch 1 hide 0.4 ch 3 hide 0.4 bg 3 show 0.4 wait 0.6 ch 3 face @normal ch 3 scale @size_l2 ch 3 pos @left_near ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 show wait 0.5 ch 1 face @smile ch 1 scale @size_l2 ch 1 pos @right ch 1 pos @offset_l2 ch 1 pos /-40 /0 ch 1 move - - 0.2 /-20 /0 ch 1 show 0.2 wait 0.4 sound se 32 movement keep se_down volume se 0 0.5 wait 0.1 viewing disable ch 1 talk Setsuna Tag! 33 soundstop se 32 volume se 10 0 ch 3 jump 10 ch 3 talk Maki ||Thanks, Setsuna. You're a lifesaver.|| 34 ch 1 face @normal ch 1 nod -10 wait 0.3 ch 1 talk Setsuna ||You're welcome. Now let's get out of here!|| 35 viewing enable fadesetting type Default fade out front 0.5