#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 6 15|40|41 preload ch 7 15|42|43 preload ch 7 43008|44|45 preload ch 8 15|46|47 preload ch 107 15|48|49 preload ch 207 15|50|51 preload ch 211 15|52|53 preload bg 54 preload cg 55 waitload bg 1 load default|54 bg 2 load default|54 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|54 bg 3 scale 1.4 1.4 bg 3 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @nozomi @winter_practice_style ch 1 face @normal ch 1 pos @right_far ch 1 pos /-20 /0 ch 1 move - - 0.3 /20 /0 ch 1 show 0.3 wait 0.5 viewing disable ch 1 talk Nozomi ||Aaaaaand we're here!|| 1 ch 3 create ch 3 visual @hanamaru @winter_practice_style ch 3 face @normal ch 3 pos @center ch 3 pos /-20 /0 ch 3 move - - 0.3 /20 /0 ch 3 show 0.3 wait 0.3 ch 2 create ch 2 visual @maki @winter_practice_style ch 2 face @ex1 ch 2 pos @left_far ch 2 pos /-20 /0 ch 2 move - - 0.3 /20 /0 ch 2 show 0.3 wait 0.5 ch 2 talk Maki ||Wait, haven't we just come to the courtyard?|| 2 ch 3 face @surprise ch 3 talk Hanamaru ||What are we going to do here, zura?|| 3 ch 1 eye close wait 0.3 ch 1 talk Nozomi ||Don't be so hasty. Now we'll play rock, paper, scissors.|| 4 + delay 2.0 ch 1 eye open enddelay waitclick ch 2 eye close wait 0.3 ch 2 talk Maki ||This is making less sense by the second...|| 5 viewing enable clear ch 1 hide ch 2 hide ch 3 hide bg 2 movex - - 0.5 /60 bg 2 show 0.5 wait 0.7 ch 4 create ch 4 visual @setsuna @winter_practice_style ch 4 face @normal ch 4 pos @center wait 0.2 viewing disable ch 4 talk Setsuna ||Now, now. This is Nozomi. I'm sure she knows what she's doing.|| 6 ch 5 create ch 5 visual @lanzhu @winter_practice_style ch 5 face @smile ch 5 pos @left_far wait 0.2 ch 5 talk Lanzhu ||Yeah, Maki! Come play rock, paper, scissors with me.|| 7 ch 2 face @normal ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Maki ||*Sigh* Okay.|| 8 viewing enable clear ch 2 hide 0.4 ch 4 hide 0.4 ch 5 hide 0.4 bg 3 show 0.4 wait 0.6 bg 2 pos /-60 /0 ch 1 face @normal ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Nozomi ||Now, here we go... One, two, three!|| 9 + delay 3.6 ch 1 jump 10 enddelay waitclick viewing enable clear ch 1 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 5 face @smile ch 5 pos @left_far ch 5 show ch 4 face @normal ch 4 pos @center ch 4 show ch 6 create ch 6 visual @hanayo @winter_practice_style ch 6 face @normal ch 6 pos @right_far wait 0.2 viewing disable ch 5 talk Lanzhu ||Yay! I won!|| 10 ch 4 face @smile ch 4 jump 10 ch 4 talk Setsuna ||Wow, a clean split between winners and losers.|| 11 ch 6 face @surprise ch 6 shake x 2.0 5 wait 0.2 ch 6 talk Hanayo ||Let's see. Nozomi, Hanamaru, and Lanzhu won. And me, Maki, and Setsuna lost.|| 12 + delay 0.5 ch 6 stopshake enddelay waitclick bgm stop viewing enable clear ch 4 hide 0.4 ch 5 hide 0.4 ch 6 hide 0.4 bg 3 show 0.4 wait 0.6 ch 1 face @normal ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Nozomi ||Perfectly balanced. Now then...|| 13 bgmfade in 0 bgmfade out 1.0 sound bgm 14 wait 0.2 viewing enable clear cg 1 load card|55 cg 1 show 0.1 cg 2 load card|55 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load card|55 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 movement keep cg_move cg 3 scaling - - 0.3 1.1 1.1 movement keep cg_move2 cg 3 move - - 0.3 0 0 movement keep cg_move3 cg 3 hide 0.3 wait 0.1 cg 2 scaling - - 0.3 1.05 1.05 cg 2 move - - 0.3 0 0 cg 2 hide 0.3 wait 0.5 bg 2 hide ch 1 delete ch 1 create ch 1 visual @nozomi @event_ur_8 ch 1 face @normal ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 viewing disable ch 1 talk Nozomi ||It's time we got Setsubun underway!|| 15 label muse @maki Maki ||Hey, aren't those the ogre masks we used in our last Setsubun live show? What are we going to use them for?|| 16 ch 1 talk Nozomi ||*Giggle* For a game of humans vs. ogres.|| 17 label muse @hanayo Hanayo ||Humans vs. ogres?|| 18 ch 1 talk Nozomi ||Yeah. The girls who lost earlier are the ogres, and the girls who won are the humans who have to chase them down.|| 19 label niji @setsuna Setsuna ||So this is a game of team tag except the people who are "it" are the ogres from Setsubun?|| 20 ch 1 talk Nozomi ||Ding-ding! Exactly!|| 21 viewing enable clear cg 1 hide 0.6 wait 0.8 viewing disable ch 1 talk Nozomi ||The game will last 15 minutes. The chasing team will win if they catch two or more ogres, and the ogre team will win they keep two or more ogres on their team.|| 22 ch 1 face @smile ch 1 talk Nozomi ||And also, if a caught ogre manages to touch an uncaught ogre, they'll be freed. So, are you all up for a game?|| 23 viewing enable clear ch 1 hide 0.4 bg 3 hide 0.4 ch 7 create ch 7 visual @nozomi @event_ur_8 ch 7 face @normal ch 7 pos @center ch 7 show 0.4 wait 0.7 ch 5 face @smile ch 5 pos @right_far ch 5 pos /20 /0 ch 5 move - - 0.3 /-20 /0 ch 5 show 0.3 wait 0.5 viewing disable ch 5 talk Lanzhu ||Yay, that sounds like so much fun! I'm so ready to play!|| 24 ch 4 face @smile ch 4 pos @left_far ch 4 pos /-20 /0 ch 4 move - - 0.3 /20 /0 ch 4 show 0.3 wait 0.5 ch 4 talk Setsuna ||I am too! You're not going to catch me!|| 25 viewing enable clear ch 4 hide ch 5 hide ch 7 hide bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 3 face @smile ch 3 pos @center ch 3 show ch 6 face @normal ch 6 pos @right_far ch 6 show ch 2 face @normal ch 2 pos @left_far ch 2 show wait 0.2 viewing disable ch 3 talk Hanamaru ||I'm not quite sure I get it, but it does sound fun, zura!|| 26 ch 6 face @smile ch 6 talk Hanayo ||It's been ages since I've played a game of tag. I'm gonna give it my all.|| 27 ch 2 face @ex1 ch 2 shake x 2.5 5 wait 0.2 ch 2 talk Maki ||Huh? Why're you all so fired up for this?|| 28 + delay 0.5 ch 2 stopshake enddelay waitclick ch 2 face @normal ch 2 talk Maki ||Ugh, very well. I'll play along too.|| 29 + delay 0.1 ch 2 nod -10 enddelay waitclick viewing enable clear ch 2 hide 0.4 ch 3 hide 0.4 ch 6 hide 0.4 bg 3 show 0.4 wait 0.6 ch 1 face @smile ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Nozomi ||The ogre team can contact each other via instant messenger. Now let's get this game of humans vs. ogres underway!|| 30 viewing enable fadesetting type Default fade out front 0.5