#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 208 43006|41|42 preload ch 1 42007|43|44 preload ch 101 42009|45|46 preload ch 109 43007|47|48 preload ch 210 42004|49|50 preload ch 7 43007|51|52 preload cg 53 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @honoka 42007 @sad ch 1 pos @left ch 1 hide ch 2 create ch 2 visual @chika 42009 @surprise ch 2 pos @left_far ch 2 hide ch 3 create ch 3 visual @emma 43006 @sad ch 3 pos @right_far ch 3 hide ch 4 create ch 4 visual @ruby 43007 @sad ch 4 pos @center ch 4 hide ch 5 create ch 5 visual @shioriko 42004 @surprise ch 5 pos @center ch 6 create ch 6 visual @nozomi 43007 @sad ch 6 pos @center ch 6 hide bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 ch 5 show wait 0.2 viewing disable ch 5 talk Shioriko ||Let's just follow Nozomi for now.|| 1 sound se 2 wait 0.5 sound se 2 wait 0.7 ch 5 hide wait 0.2 ch 5 pos @right ch 5 show ch 1 show wait 0.2 ch 1 talk Honoka ||No can do. The door won't open. I think it's been locked from the outside.|| 3 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /30 /0 wait 1 ch 4 show wait 0.2 viewing disable ch 4 talk Ruby ||What about the door over there? We should be able to go into the next room and then into the hallway from there.|| 4 ch 3 show wait 0.2 ch 3 talk Emma ||L-Looks like that one is a no-go too...|| 5 viewing enable ch all hide wait 0.2 bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 show 0.4 wait 0.8 ch 2 pos @center ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 2 talk Chika ||Wow, you're right! There's a big lock on it. There's no way we can open that.|| 6 viewing enable ch all hide wait 0.2 bg 2 hide 0.6 wait 0.8 ch 1 pos @left ch 1 show ch 5 face @sad ch 5 pos @right ch 5 show wait 0.2 viewing disable ch 5 talk Shioriko ||This is quite the conundrum. I'm sure Nozomi didn't seriously mean to shut us in here, but...|| 7 ch 1 face @normal wait 0.2 ch 1 talk Honoka ||Don't worry! She said to follow her, so there must be something we can do. I bet there's a clue somewhere in this room.|| 8 ch 1 face @surprise wait 0.2 ch 1 talk Honoka ||Wait, is this meant to be some kind of escape room? Trust Nozomi to come up with a fun surprise for us to—|| 9 viewing enable bgm stop wait 0.2 sound se 10 wait 1.4 ch 5 face @surprise wait 0.2 viewing disable ch 5 talk Shioriko ||Huh? What was that noise?|| 11 ch 1 face @sad ch 1 shake x 2 4 ch 1 talk Honoka ||I-I'm starviiing...|| 12 + delay 1.5 ch 1 stopshake enddelay waitclick viewing enable bgmfade in 0 bgmfade out 1 sound bgm 13 ch all hide wait 0.2 bg 1 move - - 0.4 /-30 /0 wait 1 ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 3 talk Emma ||Me too...|| 14 ch 2 face @sad ch 2 pos @right_far ch 2 scale @size_m ch 2 show wait 0.2 ch 2 shake x 2 4 ch 2 talk Chika ||Me three. I figured I could eat lots of candy at the party and all, so...|| 15 + delay 1.5 ch 2 stopshake enddelay waitclick ch 4 pos @left_far ch 4 show wait 0.2 ch 4 talk Ruby ||...I haven't eaten since last night.|| 16 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /30 /0 wait 1 ch 5 face @sad ch 5 pos @center ch 5 show wait 0.2 viewing disable ch 5 talk Shioriko ||You guys... I understand how you feel, but it's not good for you to skip meals.|| 17 + delay 1.5 ch 5 eye close enddelay waitclick ch 5 hide wait 0.2 ch 5 face @normal ch 5 pos @right ch 5 show ch 1 face @sad ch 1 pos @left ch 1 show wait 0.2 ch 1 shake x 2 4 ch 1 talk Honoka ||Wahhh! I'm sooo hungry! I want food! There's gotta be food around here somewhere, right?! Leftover candy that we had before club activities or something?|| 18 + delay 1.8 ch 1 stopshake enddelay waitclick ch 1 face @surprise wait 0.2 bgm stop ch 1 talk Honoka Huh? 19 viewing enable ch all hide wait 0.2 bgmfade in 0 bgmfade out 1 sound bgm 20 cg 1 load card|53 cg 1 show 1 wait 1.5 viewing disable label @honoka Honoka ||Hey, look! I found this.|| 21 label @honoka Honoka ||This wrapping is sooo cute! Wait, what's this? A rock? There's paper attached to it... Oh, there's something written on it.|| 22 viewing enable ch 1 face @normal ch 1 eye close ch 1 pos @center ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 show 0 cg 1 hide 0.5 wait 0.9 viewing disable ch 1 talk Honoka ||Hm? *Sniff* It smells sweet. Wait, can we eat this?!|| 23 + delay 2 ch 1 eye open enddelay waitclick ch 1 hide wait 0.2 ch 1 pos @right ch 1 pos /0 /-70 ch 1 show ch 3 face @normal ch 3 pos @left ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show wait 0.2 ch 3 talk Emma ||I think it might be a dragée.|| 24 ch 1 talk Honoka ||What's that?|| 25 ch 3 talk Emma ||They're sugar-coated nuts or candies. There's a tradition of giving five of them as wedding gifts.|| 26 ch 3 hide wait 0.2 ch 5 face @normal ch 5 pos @left ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 talk Shioriko ||Five... I think these dragées might be our clue to getting out of here! I bet there are four more hidden somewhere.|| 27 ch 1 face @smile wait 0.2 ch 1 talk Honoka ||We'll probably figure something out if we can find all of them! All right, this isn't a treasure hunt, it's a dragée hunt! Let's go!|| 28 viewing enable ch all hide wait 0.2 ch 2 face @smile ch 2 pos @center ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show ch 4 face @smile ch 4 pos @left_far ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 show ch 3 face @smile ch 3 pos @right_far ch 3 pos /0 /-70 ch 3 show wait 0.2 viewing disable ch 2 talk ch 4 talk ch 3 talk label other ||Chika, Ruby, Emma|| Yeah! 29 viewing enable bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 1 wait 1.2 ch all hide 0 sound bgm 30 ch 2 face @smile ch 2 pos @center ch 2 scale @size_m ch 2 show 0 fadesetting flip enable fade in front 1 wait 1.2 viewing disable ch 2 talk Chika ||I found the fifth one! That's all of them, right?|| 31 ch 5 face @normal ch 5 pos @right_far ch 5 scale @size_m ch 5 show wait 0.2 ch 5 talk Shioriko ||And they all have writing on them. Let's see... There's an exclamation point, then "N," "P," "O," and the last one is "E"...?|| 32 ch 1 face @normal ch 1 pos @left_far ch 1 scale @size_m ch 1 show ch 1 talk Honoka ||I think we have to arrange them in the right order to spell something that'll help get us out of here. Let's see... "NEPO!"... "PENO!"... Wait, "OPEN!"|| 33 viewing enable ch all hide wait 0.2 bgm stop ch 1 plane 1 ch 2 plane 3 ch 5 plane 2 ch 3 plane 5 ch 4 plane 4 ch 2 face @surprise ch 2 pos @center ch 1 face @surprise ch 1 pos @left_far ch 1 scale @size_m ch 4 face @surprise ch 4 pos @left_near ch 4 pos /-70 ch 4 scale @size_m ch 5 face @surprise ch 5 pos @right_near ch 5 pos /70 ch 5 scale @size_m ch 3 face @surprise ch 3 pos @right_far ch 3 scale @size_m ch 1 show ch 2 show ch 3 show ch 4 show ch 5 show wait 0.2 viewing disable ch 1 talk ch 2 talk ch 3 talk ch 4 talk ch 5 talk label other Everyone Ah! 34 ch 5 talk Shioriko ||I think we have it...!|| 35 viewing enable fadesetting type Default fade out front 0.5