#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 1 43008|41|42 preload ch 3 42006|43|44 preload ch 105 42007|45|46 preload ch 102 42008|47|48 preload ch 205 43008|49|50 preload ch 211 43002|51|52 preload cg 53 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 hide cg 1 load card|53 cg 1 hide ch 1 create ch 1 visual @honoka 43008 @normal ch 1 pos @center ch 1 hide ch 2 create ch 2 visual @kotori 42006 @normal ch 2 pos @center ch 2 hide ch 3 create ch 3 visual @you 42007 @normal ch 3 pos @center ch 3 hide ch 4 create ch 4 visual @riko 42008 @normal ch 4 pos @center ch 4 hide ch 5 create ch 5 visual @ai 43008 @normal ch 5 pos @center ch 5 hide ch 6 create ch 6 visual @lanzhu 43002 @normal ch 6 pos @center ch 6 hide bgmfade in 0 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 5 pos @center ch 5 face @normal ch 5 show wait 0.2 ch 5 talk Ai ||We're up once the next event is over.|| 1 ch 5 hide wait 0.2 ch 3 pos @center ch 3 face @normal ch 3 show wait 0.2 ch 3 talk You ||Is everyone ready?|| 2 ch 2 pos @left_far ch 2 face @smile ch 2 show wait 0.2 ch 2 talk Kotori Yeah! 3 ch 1 pos @right_far ch 1 face @smile ch 1 show wait 0.2 ch 1 talk Honoka ||Time to show off everything we've prepped for today!|| 4 ch all hide wait 0.2 ch 6 pos @center ch 6 face @smile ch 6 show wait 0.2 ch 6 talk Lanzhu ||We'll explode in a fireball of cheers!|| 5 viewing enable ch all hide wait 0.2 soundstop bgm 0 bg 1 movex - - 0.7 /80 wait 0.7 sound se 6 wait 1.5 soundstop se 6 bg 1 movex - - 0.5 /-80 wait 0.5 ch 4 pos @center ch 4 face @normal ch 4 show wait 0.2 viewing disable ch 4 talk Riko ||Wait, it looks like someone from management is here. I wonder what's up.|| 7 viewing enable fadesetting type Round fade out front 1 wait 1 ch all hide wait 0.2 ch 6 pos @center ch 6 face @surprise ch 6 show 0 bgmfade out 2 sound bgm 8 fadesetting type Round fadesetting flip enable fade in front 1 wait 1 viewing disable ch 6 talk Lanzhu ||No, no, no! No waaay!|| 9 ch 3 pos @right_far ch 3 face @sad ch 3 show wait 0.2 ch 3 talk You ||Technical problems now, of all times?|| 10 ch 4 pos @left_far ch 4 face @sad ch 4 show wait 0.2 ch 4 talk Riko ||Can't we play the music from someone's phone?|| 11 ch 3 hide wait 0.2 ch 5 pos @right_far ch 5 face @sad ch 5 show wait 0.2 ch 5 talk Ai ||It's pretty noisy around, so we probably wouldn't even be able to hear it ourselves up onstage.|| 12 + delay 2.4 ch 5 eye close enddelay waitclick ch 4 hide wait 0.2 ch 2 pos @left_far ch 2 face @sad ch 2 show wait 0.2 ch 2 talk Kotori ||Do we perform without the music, then?|| 13 ch 6 face @angry ch 6 talk Lanzhu ||No! We threw in some acrobatic tricks timed with the music, so it'd be really hard to get them right without it.|| 14 ch all hide wait 0.2 bg 2 show 0.5 ch 6 pos @center ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 face @sad ch 6 show wait 0.7 ch 6 talk Lanzhu ||Aaaagh! Why? Why'd this have to happen NOW?! This is awful!|| 15 ch 6 eye close ch 6 talk Lanzhu ||I can't believe we prepared a special cheer performance for today, and now we won't get to do it!|| 16 ch 6 jump ch 6 face @surprise ch 6 talk Lanzhu ||There's gotta be something we can do. Oh, I know! We should just buy new equipment! I'll go buy some now!|| 17 + delay 2 ch 6 jump enddelay waitclick viewing enable ch 6 movex - - 0.5 /50 ch 6 hide wait 0.5 sound se 18 cg 1 show 0.5 viewing disable label @riko Riko ||Calm down, Lanzhu! Buying stage equipment right now isn't a realistic solution.|| 19 label @riko Riko ||And we don't have much time left until our scheduled performance slot.|| 20 label @riko Riko ||We either make do with what we have...or throw in the towel.|| 21 label @lanzhu Lanzhu ||I definitely don't wanna throw in the towel!|| 22 label @riko Riko ||And I agree, so just calm down. Let's figure out how to make it work.|| 23 viewing enable bg 2 hide 0 ch all hide wait 0.2 ch 6 pos @right ch 6 scale @size_m ch 6 face @surprise ch 6 show ch 4 pos @center ch 4 face @sad ch 4 show wait 0.2 cg 1 hide 0.5 wait 0.5 viewing disable ch 4 face @normal ch 4 talk Riko ...Okay? 24 soundstop bgm 8 ch 6 face @ex2 ch 6 eye close ch 6 talk Lanzhu ||Yeah. You're right, Riko.|| 25 ch 6 eye open ch 6 face @angry ch 6 talk Lanzhu ||We just gotta make do with what we have.|| 26 ch 4 movex - - 0.5 /-80 wait 0.5 ch 1 pos @left_far ch 1 face @sad ch 1 show wait 0.2 viewing disable ch 1 talk Honoka Yeah... 27 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /20 wait 0.5 bgmfade out 1 sound bgm 28 ch 5 pos @center ch 5 face @normal ch 5 show wait 0.2 viewing disable ch 5 talk Ai ||For the acrobatic moves, we can yell out to each other to get the timing right!|| 29 ch 3 pos @right_far ch 3 face @normal ch 3 show wait 0.2 ch 3 talk You ||So we're singing a cappella?|| 30 ch 2 pos @left_far ch 2 face @normal ch 2 show wait 0.2 ch 2 talk Kotori ||That's the only choice we have.|| 31 ch all hide wait 0.2 ch 4 pos @right ch 4 face @normal ch 4 show wait 0.2 ch 4 talk Riko ||We'll need to count ourselves in, then.|| 32 ch 1 pos @left ch 1 face @normal ch 1 show wait 0.2 ch 1 talk Honoka ||Sounds like there's still a lot we need to consider.|| 33 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /20 wait 0.5 ch 6 pos @center ch 6 face @ex2 ch 6 eye close ch 6 show wait 0.2 viewing disable ch 6 talk Lanzhu ||I wonder if there's any other way...|| 34 viewing enable fadesetting type Default fade out front 0.5