#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 1 43008|41|42 preload ch 3 42006|43|44 preload ch 105 42007|45|46 preload ch 102 42008|47|48 preload ch 205 43008|49|50 preload ch 211 43002|51|52 preload cg 53 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 hide cg 1 load card|53 cg 1 hide ch 1 create ch 1 visual @honoka 43008 @normal ch 1 pos @center ch 1 hide ch 2 create ch 2 visual @kotori 42006 @normal ch 2 pos @center ch 2 hide ch 3 create ch 3 visual @you 42007 @normal ch 3 pos @center ch 3 hide ch 4 create ch 4 visual @riko 42008 @normal ch 4 pos @center ch 4 hide ch 5 create ch 5 visual @ai 43008 @normal ch 5 pos @center ch 5 hide ch 6 create ch 6 visual @lanzhu 43002 @normal ch 6 pos @center ch 6 hide bgmfade in 0 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 3 pos @center ch 3 face @normal ch 3 show wait 0.2 ch 3 talk You ||There. That should be it for our pre-show prep, right?|| 1 ch 4 pos @left_far ch 4 face @normal ch 4 show wait 0.2 ch 4 talk Riko ||We don't need to make any changes to our dance formation, do we?|| 2 ch 5 pos @right_far ch 5 face @normal ch 5 show wait 0.2 ch 5 talk Ai ||Nope. I think it looks good.|| 3 waitclick viewing enable sound se 4 ch all hide wait 0.2 bg 1 movex - - 1 /-80 wait 1.5 bg 1 movex - - 1 /80 wait 2 ch 6 pos @center ch 6 face @normal ch 6 show wait 0.2 viewing disable soundstop se 4 ch 6 talk Lanzhu ||The sporting events are getting really fired up too.|| 5 ch 6 face @ex1 ch 6 talk Lanzhu ||Time to cheer them on to get them even more excited!|| 6 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /20 wait 0.5 ch 4 pos @center ch 4 face @normal ch 4 show wait 0.2 viewing disable ch 4 talk Riko ||Yeah... I'm kind of getting a bit nervous, though.|| 7 + delay 1.5 ch 4 face @sad enddelay waitclick soundstop bgm 0 ch 2 pos @right_far ch 2 face @surprise ch 2 show wait 0.2 ch 2 talk Kotori ||Wait... Where's Honoka?|| 8 ch 4 face @surprise ch 3 pos @left_far ch 3 face @surprise ch 3 show wait 0.2 ch 3 talk You ||Huh? I swear she was just—|| 9 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /20 wait 0.5 bgmfade in 0 sound bgm 10 cg 1 show 0.5 wait 0.5 viewing disable label @honoka Honoka ||Over here, guys!|| 11 label @honoka Honoka ||Ta-daaa! Look! Pretty sweet squad flag, huh?|| 12 label @honoka Honoka ||No time for cold feet now, Riko!|| 13 label @honoka Honoka ||Now that we're ready to go, all that's left is to cheer our hearts out!|| 14 viewing enable ch 1 pos @left_far ch 1 face @smile ch 1 shake x 0.3 15 ch 1 show wait 0.2 cg 1 hide wait 0.5 ch 2 pos @center ch 2 face @surprise ch 2 movex - - 0.2 /-20 ch 2 show wait 0.2 viewing disable ch 2 jump ch 2 talk Kotori ||H-Honoka! You'll poke someone's eye out if you keep waving that flag around here.|| 15 ch 1 stopshake ch 1 face @sad ch 1 talk Honoka ||Oh. S-Sorry.|| 16 ch 5 pos @right_far ch 5 face @smile ch 5 show wait 0.2 ch 5 talk Ai ||*Chuckle* But I do totally get wanting to wave it around!|| 17 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /-20 wait 0.5 ch 3 pos @center ch 3 face @smile ch 3 show wait 0.2 viewing disable ch 3 jump ch 3 talk You ||Looking flash, Honoka!|| 18 ch 6 pos @right_far ch 6 face @smile ch 6 show wait 0.2 ch 6 talk Lanzhu ||I agree! You look so awe-inspiring holding the squad flag!|| 19 ch 1 pos @left_far ch 1 movex - - 0.2 /20 ch 1 face @smile ch 1 show wait 0.2 ch 1 talk Honoka ||*Giggle* Thanks!|| 20 viewing enable fadesetting type Round fade out front 1 wait 1 soundstop bgm 10 ch all hide wait 0.2 bg 2 show 0.5 ch 6 pos @center ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 face @normal ch 6 show 0.3 wait 0.5 bgmfade in 0 sound bgm 21 fadesetting type Round fadesetting flip enable fade in front 1 wait 1 viewing disable ch 6 talk Lanzhu ||Okay, guys! Have some of these before we get our cheer on!|| 22 sound se 23 wait 1 ch 6 face @smile ch 6 talk Lanzhu ||They're BBQ pork buns that I ordered from Hong Kong. All of the meat inside of 'em will power you up!|| 24 viewing enable bg 2 hide 0.5 ch 6 hide 0.5 wait 0.7 ch 4 pos @center ch 4 face @normal ch 4 show ch 5 pos @right_far ch 5 face @normal ch 5 show ch 1 pos @left_far ch 1 face @normal ch 1 show wait 0.2 viewing disable ch 4 talk Riko ||Oooh, they look delicious!|| 25 ch 5 talk Ai ||Time to chow down! *Homph* Mm-mmm! Super tasty!|| 26 + delay 4.5 ch 5 jump ch 5 face @smile enddelay waitclick ch 1 face @smile ch 1 jump ch 1 talk Honoka ||Seconds, please!|| 27 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /20 wait 0.5 ch 1 pos @right_near ch 1 show ch 2 pos @left_near ch 2 face @normal ch 1 show ch 2 movex - - 0.2 /10 ch 2 show wait 0.2 viewing disable ch 2 talk Kotori ||Honoka, you've got some on your mouth... There, all gone now.|| 28 + delay 3 ch 2 movex - - 0.2 /10 ch 2 face @smile ch 2 movex - - 0.2 /-10 enddelay waitclick ch 1 face @normal ch 1 talk Honoka ||Thanks, Kotori!|| 29 ch 1 face @smile ch 1 talk Honoka ||What was I saying again? Oh, yeah! Seconds!|| 30 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /-20 wait 0.5 ch 3 pos @center ch 3 face @normal ch 3 show wait 0.2 viewing disable ch 3 talk You ||Don't come crying to me if you can't move after having one too many buns!|| 31 ch 4 pos @right_far ch 4 face @normal ch 4 show wait 0.2 ch 4 talk Riko ||You're one to talk. You've had two yourself. *Chuckle*|| 32 ch 3 face @smile ch 3 jump ch 3 talk You ||*Giggle* I couldn't help myself! They're that good. Gimme thirds!|| 33 ch 6 pos @left_far ch 6 scale @size_m ch 6 face @smile ch 6 show wait 0.2 ch 6 talk Lanzhu ||Coming right up! Eat as many as you want!|| 34 viewing enable fadesetting type Default fade out front 0.5