#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload bg 41 preload ch 202 43006|42|43 preload ch 104 43008|44|45 preload ch 107 42009|46|47 preload ch 8 43008|48|49 preload ch 7 42008|50|51 preload ch 204 42008|52|53 preload cg 54 waitload bg 2 load default|41 bg 2 scale 1.2 1.2 bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @dia 43008 @sad ch 1 pos @center ch 2 create ch 2 visual @hanamaru 42009 @surprise ch 2 pos @center ch 2 pos /-80 ch 2 hide ch 3 create ch 3 visual @kasumi 43006 @surprise ch 3 pos @center ch 3 pos /-80 ch 3 hide ch 4 create ch 4 visual @hanayo 43008 @surprise ch 4 pos @left_near ch 4 pos /-80 ch 4 hide ch 5 create ch 5 visual @nozomi 42008 @normal ch 5 pos @right_far ch 5 hide ch 6 create ch 6 visual @karin 42008 @surprise ch 6 pos @left_far ch 6 hide bg 3 load empty bg 3 plane 6 bg 3 color #00000070 bg 3 show fade in front 0.5 wait 1 viewing disable label @dia Dia ||(I hardly did anything in this game... At least give me one more chance!)|| 0 viewing enable bg 3 hide sound ambient 1 movement keep amb volume ambient 0 5 wait 0.5 bg 2 hide ch 1 hide wait 0.2 ch 6 plane 6 ch 4 plane 5 ch 2 plane 4 ch 3 plane 3 ch 1 plane 2 ch 5 plane 1 ch 1 face @surprise ch 3 face @surprise ch 5 face @sad ch 1 pos @right_near ch 1 pos /80 ch 3 pos @center ch 3 pos /80 ch 1 show ch 2 show ch 3 show ch 4 show ch 5 show ch 6 show wait 0.2 viewing disable ch 1 talk ch 2 talk ch 3 talk ch 4 talk ch 5 talk ch 6 talk label other Everyone Whoa!!! 2 soundstop ambient 1 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 3 ch all hide wait 0.2 ch 3 face @sad ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 3 talk Kasumi ||D-Don't surprise me like that! Whose phone is that?|| 4 ch 4 face @sad ch 4 pos @right_far ch 4 show wait 0.2 ch 4 talk Hanayo ||I-It's not mine!|| 5 ch 2 face @sad ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Hanamaru ||Not mine either, zura!|| 6 ch all hide wait 0.2 ch 6 face @ex1 ch 6 pos @left ch 6 show wait 0.2 ch 6 talk Karin ||It was probably from the table over there. There's someone on the phone.|| 7 ch 3 pos @right ch 3 show wait 0.2 ch 3 talk Kasumi ||You're right. Geez, that scared me!|| 8 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /50 /0 wait 0.8 ch 5 face @smile ch 5 pos @right ch 5 show wait 0.2 viewing disable ch 5 talk Nozomi ||Ahaha, seriously! It surprised me so much that I fouled. You're up, Dia.|| 9 ch 1 pos @left ch 1 show wait 0.2 ch 1 talk Dia ||Huh?! Th-That doesn't count, does it? A phone going off in that situation would have shocked anyone into making a mistake!|| 10 + delay 1 ch 1 face @sad enddelay waitclick ch 5 eye close wait 0.2 ch 5 talk Nozomi ||Thanks. But whatever the reason, I still missed the shot. They say luck is part of talent, right?|| 11 ch 1 shake x 2 3 ch 1 talk Dia ||But... Earlier, I had such a selfish thought, praying that I would get another chance... If it's because of that...|| 12 + delay 1.8 ch 1 stopshake enddelay waitclick bgm stop ch 5 eye open wait 0.2 ch 5 shake y 2 4 ch 5 talk Nozomi ||Ahaha. Everyone thinks things like that during a game! Don't worry about it. I won't mess up the next time, you know!|| 13 + delay 1 ch 5 stopshake enddelay waitclick viewing enable bgmfade in 0 bgmfade out 1 sound bgm 14 ch all hide 0 cg 1 load card|54 cg 1 show 1 wait 1.5 viewing disable label @dia Dia ||I understand. Whatever the reason, this is the chance I was waiting for. If I waste it, I would only be hurting myself.|| 15 label @dia Dia ||I won't make a mistake like last time again. On this turn, I shall bring this game to an end!|| 16 sound se 17 wait 0.5 viewing enable bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 1 wait 1.3 ch all hide 0 cg 1 hide 0 bg 1 hide 0 bgmfade in 0 bgmfade out 1 sound bgm 18 bg 4 load default|41 bg 4 scale 1.2 1.2 bg 4 show 0 ch 3 face @smile ch 3 pos @center ch 3 show 0 fadesetting flip enable fade in front 1 wait 1.3 viewing disable ch 3 talk Kasumi ||*Giggle* We recorded so many great videos! I'm super satisfied!|| 19 ch 6 face @normal ch 6 pos @left_far ch 6 show wait 0.2 ch 6 talk Karin ||With all that material, it's gonna be hard to decide what to upload.|| 20 ch 3 eye close wait 0.2 ch 3 talk Kasumi ||That's right. We have to be tough and select which ones will make the biggest splash. There were a lot of awesome moments during billiards, so that's gonna be especially hard.|| 21 ch 4 face @smile ch 4 pos @right_far ch 4 show wait 0.2 ch 4 talk Hanayo ||Billiards was really hard. I lost a lot, but it was still really fun! I want to try playing it again.|| 22 bgm stop ch 3 face @surprise wait 0.2 ch 3 talk Kasumi ||The loser... Oh, who's gonna be punished for losing, anyway?|| 23 viewing enable ch all hide wait 0.2 bg 5 load default|41 bg 5 scale 1.4 1.4 bg 5 show 0.4 wait 0.6 ch 5 face @sad ch 5 pos @center ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 show wait 0.2 viewing disable ch 5 talk Nozomi ||Hmm... We played a lot of games after that, and everyone won some and lost some. So why don't we call it a draw in the end?|| 24 bgmfade in 0 bgmfade out 1 sound bgm 25 ch 5 hide wait 0.2 ch 5 pos @left ch 3 pos @right ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show ch 5 show wait 0.2 ch 3 jump ch 3 talk Kasumi ||Huh?! It was your idea to begin with, wasn't it, Nozomi?! In that case, whoever won the least should be the loser! Hold on a second...|| 26 + delay 4 ch 3 face @smile enddelay waitclick viewing enable bgm stop ch all hide wait 0.2 bg 5 move - - 0.4 /-50 /0 wait 0.8 ch 1 face @sad ch 1 pos @right ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Dia *Sigh*... 27 ch 2 face @normal ch 2 pos @left ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Hanamaru ||Dia? Is something wrong, zura?|| 28 bgmfade in 0 bgmfade out 1 sound bgm 29 ch 1 talk Dia ||I had decided to focus on playing fair, but somewhere along the way, I ended up getting too invested in winning. I feel embarrassed when I think of that.|| 30 ch 2 face @smile wait 0.2 ch 2 talk Hanamaru ||But you were really cool playing billiards, zura! I really wish I could play like you!|| 31 ch 2 talk Hanamaru ||We shot all sorts of videos and had a lot of fun, zura. I want to play with all the girls from Aqours too.|| 32 ch 1 face @smile wait 0.2 ch 1 talk Dia ||Hanamaru... Yes, you're right. Let's talk to everyone when we get back.|| 33 + delay 2.3 ch 1 nod enddelay waitclick viewing enable bgm stop ch all hide wait 0.2 bg 5 move - - 0.4 /50 /0 wait 0.8 ef 1 load intensive 1 ef 1 play ch 3 face @ex1 ch 3 pos @center ch 3 pos /0 /-70 ch 3 show wait 0.2 viewing disable ch 3 talk Kasumi ||Got it! I've figured out the winner and loser! The punishment recording session begins now!|| 34 ef 1 hide ch 3 hide wait 0.2 bgmfade in 0 bgmfade out 1 sound bgm 25 ch 4 face @surprise ch 4 pos @right ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 show wait 0.2 ch 4 jump ch 4 talk Hanayo ||Huh?! R-Right now?!|| 35 ch 1 face @normal ch 1 eye close ch 1 pos @left ch 1 pos /0 /-70 ch 1 show wait 0.2 ch 1 talk Dia ||Goodness, I suppose we have no choice. Since we've come this far, let's see this through to the end.|| 36 viewing enable fadesetting type Default fade out front 0.5