#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 202 43006|41|42 preload ch 104 43008|43|44 preload ch 107 42009|45|46 preload ch 8 43008|47|48 preload ch 7 42008|49|50 preload ch 204 42008|51|52 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @dia 43008 @normal ch 1 pos @right ch 2 create ch 2 visual @hanamaru 42009 @normal ch 2 pos @left ch 3 create ch 3 visual @kasumi 43006 @surprise ch 3 pos @right ch 3 hide ch 4 create ch 4 visual @hanayo 43008 @sad ch 4 pos @left ch 4 hide ch 5 create ch 5 visual @nozomi 42008 @normal ch 5 pos @left ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 hide ch 6 create ch 6 visual @karin 42008 @normal ch 6 pos @center ch 6 hide bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 1 talk Dia ||I'll start. All right, here I go!|| 1 ch 2 talk Hanamaru ||Go for it, Dia!|| 2 ch all hide wait 0.2 bg 2 load default|40 bg 2 color #00000070 bg 2 plane 6 bg 2 show 0.4 wait 0.6 ch 1 pos @center ch 1 show ch 1 eye close wait 0.2 label @dia Dia ||(If I can sink a ball on the break shot, I get to keep playing... I've got to pocket at least one!)|| 3 bg 2 hide wait 0.2 ch 1 eye open wait 0.2 sound se 4 ch 1 movex - - 0.2 /10 wait 0.2 ch 1 movex - - 0.2 /-10 ch 1 talk Dia Hyah! 5 ch 2 face @surprise ch 3 show wait 0.2 ch 3 talk Kasumi ||Wow! What a beautiful break! You sunk a few too, so it's still your turn, Dia.|| 6 ch 1 jump ch 1 talk Dia ||I did it! Now I'll just try to keep it up and sink as many balls as I can. Next is...ball 7, here I come!|| 7 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /-50 /0 wait 0.8 ch 6 show wait 0.2 viewing disable ch 6 talk Karin ||Going for me? That's smart. But is it really that simple?|| 8 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /50 /0 wait 0.8 ch 1 show wait 0.2 viewing disable ch 1 talk Dia ||If I don't try, I'll never know.|| 9 ch 1 talk Dia ||Here goes! Hyah!|| 10 + delay 2 ch 1 movex - - 0.2 /10 sound se 4 enddelay waitclick ch 1 talk Dia ...Ahhh! 11 + delay 0.8 ch 1 face @sad enddelay waitclick ch 4 show wait 0.2 ch 4 talk Hanayo ||She overshot the 7 ball...|| 12 ch 6 pos @right ch 6 show wait 0.2 ch 6 talk Karin See? 13 ch 1 talk Dia ||Ugh! What an utter blunder!|| 14 ch 6 talk Karin ||Dia fouled, so I'm next. Pay attention now, 'cause this is how you sink the ball you're aiming for!|| 15 ch 6 movex - - 0.2 /10 sound se 4 wait 0.2 ch 4 face @surprise wait 0.2 ch 4 talk Hanayo ||She did it! That was...one of Dia's balls!|| 16 ch 1 eye close wait 0.2 ch 1 talk Dia ||Ugh... Bravo...|| 17 viewing enable ch all hide wait 0.2 bg 3 load default|40 bg 3 scale 1.4 1.4 bg 3 show 0.6 wait 0.8 ch 6 pos @right ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 show wait 0.2 viewing disable ch 6 talk Karin ||Now, I could go for another of Dia's balls, but I'm a little scared of just ignoring Nozomi...|| 18 + delay 5 ch 6 face @ex1 enddelay waitclick ch 5 show wait 0.2 ch 5 talk Nozomi ||Yeah! You've both been ignoring me for a while now, so I was getting pretty lonely...|| 19 ch 6 talk Karin ||Really? All right, I'll sink one of your balls then!|| 20 + delay 1 ch 6 face @smile enddelay waitclick ch 6 talk Karin Hyah! 21 ch 6 movex - - 0.2 /10 sound se 4 wait 0.2 viewing enable ch all hide wait 0.2 bgm stop ch 2 face @surprise ch 3 face @surprise ch 4 face @surprise ch 2 pos @center ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 4 pos @left_far ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 3 pos @right_far ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show ch 4 show ch 2 show wait 0.2 viewing disable ch 2 jump ch 4 jump ch 3 jump ch 3 talk ch 4 talk ch 2 talk label other Everyone Eeek! 22 ch 4 talk Hanayo ||Sh-She sent the ball flying! Is that a foul?|| 23 viewing enable ch all hide wait 0.2 bgmfade in 0 bgmfade out 1 sound bgm 24 bg 3 hide 0.6 wait 0.8 ch 6 face @sad ch 6 pos @right ch 6 scale @size_m ch 6 show wait 0.2 viewing disable ch 6 talk Karin ||N-No way! I was trying to hit it pretty hard since the ball I was aiming for was so far away, but I never expected this...|| 25 ch 5 face @ex1 ch 5 pos @left ch 5 scale @size_m ch 5 show wait 0.2 ch 5 talk Nozomi ||It's finally my turn! I'll do my best!|| 26 ch 5 movex - - 0.2 /10 wait 0.2 ch 5 movex - - 0.2 /-10 sound se 4 ch 5 talk Nozomi Hyah! 27 ch 5 movex - - 0.2 /10 wait 0.2 ch 5 movex - - 0.2 /-10 sound se 4 ch 5 talk Nozomi ||Take that!|| 28 ch 5 movex - - 0.2 /10 wait 0.2 ch 5 movex - - 0.2 /-10 sound se 4 ch 5 talk Nozomi Yahhh! 29 viewing enable ch all hide wait 0.2 ch 3 face @surprise ch 3 pos @center ch 3 scale @size_m ch 3 show wait 0.2 viewing disable ch 3 talk Kasumi ||Wow! She keeps sinking those balls...|| 30 ch 2 face @surprise ch 2 pos @left ch 2 scale @size_m ch 2 show wait 0.2 ch 2 talk Hanamaru ||Ah, another one, zura! Is the game gonna be over already?|| 31 ch 1 face @sad ch 1 pos @right ch 1 show wait 0.2 ch 1 talk Dia ||Goodness! I barely even had the chance to play!|| 32 viewing enable fadesetting type Default fade out front 0.5