#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 202 43006|41|42 preload ch 104 43008|43|44 preload ch 107 42009|45|46 preload ch 8 43008|47|48 preload ch 7 42008|49|50 preload ch 204 42008|51|52 preload cg 53 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @dia 43008 @normal ch 1 pos @left ch 1 hide ch 2 create ch 2 visual @hanamaru 42009 @sad ch 2 pos @right ch 2 hide ch 3 create ch 3 visual @kasumi 43006 @ex1 ch 3 pos @center ch 4 create ch 4 visual @hanayo 43008 @sad ch 4 pos @right ch 4 hide ch 5 create ch 5 visual @nozomi 42008 @normal ch 5 pos @right_far ch 5 hide ch 6 create ch 6 visual @karin 42008 @ex1 ch 6 pos @left_far ch 6 hide bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 3 talk Kasumi ||Billiards next! I got a little too excited during darts and didn't record much footage, but this time, I'll capture a video of all of us looking cool!|| 1 ch 5 show wait 0.2 ch 5 talk Nozomi ||Wasn't that excitement exactly what you were supposed to capture in the videos?|| 2 ch 6 movex - - 0.2 /10 ch 6 show wait 0.2 ch 6 shake x 2 4 ch 6 talk Karin ||Stop... This is getting embarrassing...|| 3 + delay 1 ch 6 stopshake enddelay waitclick viewing enable bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 wait 0.8 ch all hide 0 bgmfade in 0 bgmfade out 1 sound bgm 4 ch 4 show 0 fadesetting flip enable fade in front 0.6 wait 0.8 viewing disable ch 4 talk Hanayo ||Let's see... Left foot diagonally in front, right elbow at a 90-degree angle... Ugh, this is tough...|| 5 ch 6 face @sad ch 6 pos @left ch 6 show wait 0.2 ch 6 talk Karin ||It's an unfamiliar position, isn't it? But let's do our best to learn the proper form so we can play well.|| 6 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /-50 /0 wait 0.8 ch 2 show wait 0.2 viewing disable ch 2 talk Hanamaru ||This bridge hand position is hard, zura. Are you sure I'm getting it right?|| 7 ch 5 face @normal ch 5 pos @left ch 5 show wait 0.2 ch 5 talk Nozomi ||Why don't we try a different form? There's lots of different types, so let's find one that's easy to do.|| 8 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /70 /0 wait 0.8 ch 3 face @sad ch 3 pos @right ch 3 show wait 0.2 viewing disable ch 3 shake x 2 4 ch 3 talk Kasumi ||Ugh, it curved again! Why won't the ball just go straight?!|| 9 + delay 1 ch 3 stopshake enddelay waitclick ch 1 show wait 0.2 ch 1 talk Dia ||If your bridge and cue aren't stable, the ball will travel in odd directions, it seems. You must focus on accurately hitting the cue ball in its center. Like this... Hah!|| 10 + delay 12 sound se 11 ch 1 movex - - 0.2 /10 ch 1 movex - - 0.2 /-10 enddelay waitclick ch 1 face @surprise wait 0.2 ch 1 talk Dia ...Oh? 12 ch 3 shake x 2 4 ch 3 talk Kasumi ||See? You can't do it either, can you, Dia?|| 13 + delay 1 ch 3 stopshake enddelay waitclick viewing enable bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 wait 0.8 ch all hide 0 bgmfade in 0 bgmfade out 1 sound bgm 14 bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 show 0 ch 5 face @smile ch 5 pos @center ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 show 0 fadesetting flip enable fade in front 0.6 wait 0.8 viewing disable ch 5 talk Nozomi ||It seems like we've all gotten used to it. How about a game?|| 15 ch 4 face @normal ch 4 pos @right_far ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 show wait 0.2 ch 4 talk Hanayo ||A game? I've definitely become a little used to it, but the idea of playing a game makes me nervous.|| 16 ch 6 face @normal ch 6 pos @left_far ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 show wait 0.2 ch 6 talk Karin ||We're all beginners here. There's no shame in losing. Let's just take it easy and have fun.|| 17 ch all hide wait 0.2 ch 3 face @sad ch 3 pos @center ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show wait 0.2 ch 3 talk Kasumi ||We won't be able to record a cool video if we're all just taking it easy! Don't forget why we're all here!|| 18 bgm stop ch 3 hide wait 0.2 ch 3 pos @right ch 3 show wait 0.2 ch 1 face @sad ch 1 pos @left ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 show wait 0.2 ch 1 talk Dia ||I understand how you feel, but you can't expect everyone to show off perfect skills all of a sudden.|| 19 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 20 cg 1 load card|53 cg 1 scale 1.8 1.8 cg 1 scaling Quadratic EaseOut 0.4 2 2 cg 1 show 0.4 wait 0.4 cg 1 scaling Quadratic EaseIn 0.4 1 1 wait 0.6 ch all hide 0 viewing disable label @nozomi Nozomi ||Why don't we play with some stakes, then?|| 21 label @nozomi Nozomi ||Like, the loser has to do whatever the winner says, or the loser gets tickled for a whole minute!|| 22 label @nozomi Nozomi ||Well? That'll add some positive tension that'll make for a cool video, right?|| 23 viewing enable bg 2 hide 0.4 wait 0.8 ch 3 face @smile ch 3 pos @center ch 3 scale @size_m ch 3 show 0 wait 0.2 cg 1 hide 0.5 wait 0.7 viewing disable ch 3 jump ch 3 talk Kasumi ||Bravo, Nozomi! We'll use that idea! Okay, the loser will be fearsomely punished. Who's up first?|| 24 ch 2 face @sad ch 2 pos @right_far ch 2 scale @size_m ch 2 show wait 0.2 ch 2 talk Hanamaru ||P-P-Punished? Sounds scary, zura!|| 25 + delay 2 ch 2 movex - - 0.2 /10 enddelay waitclick ch 4 face @sad ch 4 pos @left_far ch 4 scale @size_m ch 4 show wait 0.2 ch 4 talk Hanayo ||I don't think I can play well like this!|| 26 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /50 /0 wait 0.8 ch 6 face @normal ch 6 eye close ch 6 pos @center ch 6 scale @size_m ch 6 show wait 0.2 viewing disable ch 6 talk Karin ||Looks like it will have to be us two.|| 27 bgm stop ch 1 face @normal ch 1 eye close ch 1 pos @right_far ch 1 scale @size_m ch 1 show wait 0.2 ch 1 nod ch 1 talk Dia ||I suppose so. It would be harsh to make Hanamaru and the other first-years play first.|| 28 bgmfade in 0 bgmfade out 1 sound bgm 29 ch 1 eye open ch 6 eye open ch 5 face @normal ch 5 pos @left_far ch 5 scale @size_m ch 5 show wait 0.2 ch 5 talk Nozomi ||We third-years will have to lead by example.|| 30 viewing enable ch all hide wait 0.2 bg 1 move - - 0.4 /-50 /0 wait 0.8 ch 2 face @smile ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Hanamaru ||Karin, Dia, Nozomi...!|| 31 ch 2 hide wait 0.2 ch 6 pos @right_near ch 6 show wait 0.2 ch 6 talk Karin ||So, what are the basic rules?|| 32 ch 5 pos @left ch 5 show wait 0.2 ch 5 talk Nozomi ||How about cutthroat? We each have our own set of balls and try to sink the other players' balls. Whoever sinks all of the other players' balls first is the winner.|| 33 ch 1 pos @right_far ch 1 show wait 0.2 ch 1 talk Dia ||Good idea. That way all three of us can play, and the rules are simple and easy to understand.|| 34 ch all hide wait 0.2 ch 3 face @ex1 ch 3 pos @center ch 3 show wait 0.2 ch 3 talk Kasumi ||Okay, then we're playing cutthroat! Now that we've made up our minds, let's get started! The billiard battle begins!|| 35 viewing enable fadesetting type Default fade out front 0.5