#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 3 43007|41|42 preload ch 4 42006|43|44 preload ch 105 43007|45|46 preload ch 201 42008|47|48 preload ch 209 43006|49|50 preload ch 207 42006|51|52 preload cg 53 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 hide ch 1 create ch 1 visual @kotori 43007 @normal ch 1 pos @center ch 1 hide ch 2 create ch 2 visual @umi 42006 @normal ch 2 pos @right_far ch 3 create ch 3 visual @you 43007 @normal ch 3 pos @left_far ch 4 create ch 4 visual @ayumu 42008 @surprise ch 4 pos @right_near ch 4 hide ch 5 create ch 5 visual @rina 43006 @normal ch 5 pos @right_near ch 5 hide ch 6 create ch 6 visual @setsuna 42006 @normal ch 6 pos @right_far ch 6 hide cg 1 load card|53 cg 1 hide bgmfade in 0 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 3 talk You Umi! 1 ch 2 talk Umi ||Finally, I've got the hang of this! Here I come! Take this!|| 2 ch 3 face @smile ch 3 jump ch 3 talk You Whoa! 3 ch 6 pos @center ch 6 face @surprise ch 6 show wait 0.2 ch 6 talk Setsuna ||Wow, your aim is so good! But I won't go down so easily! Hyah!|| 4 + delay 3 ch 6 face @smile enddelay waitclick ch 2 eye close ch 2 talk Umi ||You cannot beat me!|| 5 ch 2 movex - - 0.2 /-20 wait 0.6 ch 2 movex - - 0.2 /20 wait 0.6 ch 6 face @surprise ch 6 jump ch 6 talk Setsuna Ahhh! 6 ch 2 eye open ch 2 talk Umi ||*Giggle* I'm taking you all down! Take this!|| 7 ch all hide wait 0.2 ch 1 pos @center ch 4 pos @right_far ch 5 pos @left_far ch 1 face @smile ch 4 face @smile ch 5 eye close ch 1 show ch 4 show ch 5 show wait 0.2 ch 1 jump ch 5 shake x 1 10 label other ||Rina, Ayumu, Kotori|| Eeek! 8 viewing enable fadesetting type Round fade out front 1 wait 1 soundstop bgm 0 ch 5 stopshake ch all hide 0 ch 3 pos @center ch 4 pos @left_far ch 5 pos @right_far ch 3 face @smile ch 4 face @normal ch 3 show wait 0.2 fadesetting type Round fadesetting flip enable fade in front 1 wait 0.7 sound bgm 9 viewing disable ch 3 talk You ||Phew, that was fun!|| 10 ch 4 show wait 0.2 ch 4 talk Ayumu ||We got super into that water fight, huh?|| 11 ch 5 show wait 0.2 ch 5 nod ch 5 talk Rina ||Yeah. You took us all out at the end, Umi.|| 12 + delay 1 ch 5 eye open enddelay waitclick viewing enable ch all hide wait 0.2 bg 1 movex - - 0.2 /-20 wait 0.2 ch 2 pos @center ch 2 face @sad ch 2 eye close ch 2 show wait 0.2 viewing disable ch 2 talk Umi ||I was having so much fun, I think I got a little too worked up!|| 13 ch 1 pos @left_far ch 1 face @smile ch 1 show wait 0.2 ch 1 talk Kotori ||You were so cool, Umi!|| 14 ch 6 pos @right_far ch 6 face @smile ch 6 show wait 0.2 ch 6 talk Setsuna ||Right, you were moving as gallantly as an old-fashioned samurai!|| 15 ch 2 eye open ch 2 jump ch 2 talk Umi ||Y-You think so? Putting it that strongly makes me feel a little embarrassed...|| 16 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.5 /20 wait 0.5 ch 4 pos @center ch 6 pos @right ch 1 pos @left ch 4 show wait 0.2 viewing disable ch 4 talk Ayumu ||Well, shall we head to the water slide next?|| 17 ch all hide wait 0.2 ch 6 face @normal ch 6 show wait 0.2 ch 6 nod ch 6 talk Setsuna ||Yes. I've been looking forward to this ever since we decided to come to the pool.|| 18 ch 1 face @smile ch 1 show wait 0.2 ch 1 talk Kotori ||Me too!|| 19 ch 1 movex - - 0.5 /20 ch 6 movex - - 0.5 /20 ch 1 hide ch 6 hide wait 0.2 ch 3 pos @center ch 3 face @smile ch 3 show wait 0.2 ch 3 talk You ||Okay, let's move!|| 20 viewing enable ch 3 movex - - 0.5 /20 ch all hide wait 0.5 fadesetting type StripeHorizontal fadesetting flip enable fade out front 1 wait 1 soundstop bgm 9 sound se 21 wait 2.5 volume se 5 1.5 ch all hide wait 0.2 sound bgm 22 ch 5 pos @right_near ch 6 pos @left_near ch 6 face @smile ch 5 show 0 ch 6 show 0 fadesetting type StripeHorizontal fadesetting flip enable fade in front 1 wait 1 viewing disable soundstop se 21 volume se 10 0 ch 6 talk Setsuna ||Yay, we're up next! My heart is racing! What about you, Rina?|| 23 ch 5 talk Rina ||Y-Yeah... This is higher than I expected. I guess I'm a little scared...|| 24 + delay 2 ch 5 shake x 0.8 5 ch 5 eye close enddelay waitclick ch 5 stopshake ch 6 face @normal ch 6 talk Setsuna ||Well, why don't we go down together then?|| 25 ch 5 eye open ch 5 talk Rina ||Are you sure? In that case, I think I can do it...!|| 26 viewing enable soundstop bgm 22 ch all hide wait 0.2 bg 2 show 0.5 wait 0.2 ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 5 show ch 6 show wait 0.7 ch 5 movex - - 0.3 /-40 wait 0.5 viewing disable ch 6 talk Setsuna ||Hold on to me tightly, then. Here we go... Now!|| 27 + delay 5 ch 6 face @smile enddelay waitclick viewing enable ch 5 movex - - 1 /-100 ch 6 movex - - 1 /-100 wait 0.8 ch all hide wait 0.2 fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.5 wait 0.5 ch all hide wait 0.2 sound se 28 wait 0.5 cg 1 show 0 sound bgm 29 fadesetting type StripeHorizontal fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable label @setsuna Setsuna ||*Gasp* *Laugh* That was fun! How was it, Rina?|| 30 label @rina Rina ||That wasn't scary at all. I wanna go again!|| 31 label @setsuna Setsuna ||Great! Why don't we do it again, then?|| 32 label @rina Rina ||Okay. As long as I'm with you, one more time sounds good!|| 33 label @setsuna Setsuna ||*Giggle* Let's go!|| 34 viewing enable fadesetting type Default fade out front 0.5