#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 3 3|41|42 preload ch 7 3|43|44 preload ch 104 3|45|46 preload ch 109 3|47|48 preload ch 205 3|49|50 preload ch 204 3|51|52 preload cg 53 preload ch 3 3 99|54 preload ch 205 3 99|55 preload ch 104 3 99|56 preload ch 109 3 99|57 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @kotori @winter_uniform @normal ch 1 pos @left ch 1 hide ch 2 create ch 2 visual @nozomi @winter_uniform @sad ch 2 pos @left_near ch 3 create ch 3 visual @dia @winter_uniform @sad ch 3 pos @center ch 3 hide ch 4 create ch 4 visual @ruby @winter_uniform @surprise ch 4 pos @left_far ch 4 hide ch 5 create ch 5 visual @ai @winter_uniform @sad ch 5 pos @right ch 5 hide ch 6 create ch 6 visual @karin @winter_uniform @sad ch 6 pos @right_far ch 6 hide ch 7 create ch 7 visual @kotori @winter_uniform @back ch 7 pos @right_far ch 7 scale @size_l2 ch 7 pos @offset_l2 ch 7 pos /-30 ch 7 hide ch 8 create ch 8 visual @ai @winter_uniform @back ch 8 pos @left_far ch 8 scale @size_l2 ch 8 pos @offset_l2 ch 8 pos /30 ch 8 hide ch 9 create ch 9 visual @dia @winter_uniform @back ch 9 pos @right_far ch 9 scale @size_l2 ch 9 pos @offset_l2 ch 9 pos /-50 ch 9 hide ch 10 create ch 10 visual @ruby @winter_uniform @back ch 10 pos @left ch 10 scale @size_l1 ch 10 pos @offset_l1 ch 10 hide bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 2 talk Nozomi ||Um... Apparently one of the cats has gone missing.|| 1 ch 5 show wait 0.2 ch 5 jump 15 ch 5 talk Ai ||What?! That's really serious!|| 2 ch all hide wait 0.2 ch 3 show wait 0.2 ch 3 talk Dia ||We ought to split into teams at once and start searching.|| 3 ch 6 show wait 0.2 ch 6 talk Karin ||Yeah. If the cat got trapped somewhere and can't move, that would be a huge problem.|| 4 ch 4 show wait 0.2 ch 4 talk Ruby ||Nozomi, which cat went missing?|| 5 viewing enable ch all hide bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 show 0.4 wait 0.6 ch 2 pos @center ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 2 talk Nozomi ||This is her.|| 6 ch 8 movex - - 0.2 /10 ch 8 show 0.2 wait 0.4 label @ai Ai ||Oh, this one! That's the cat I was playing with on the cat tower earlier, right?|| 7 ch 7 movex - - 0.2 /-10 ch 7 show 0.2 wait 0.4 label @kotori Kotori ||Yeah. The one that loved playing with the ribbon toy.|| 8 viewing enable ch all hide bg 2 hide 0.4 wait 0.6 ch 3 show wait 0.2 viewing disable ch 3 talk Dia ||Very well. We'll use this photograph as a guide and all try to find her!|| 9 ch 3 hide wait 0.2 ch 2 pos @center ch 2 scale @size_m ch 6 face @normal ch 5 face @normal ch 2 face @normal ch 4 face @normal ch 1 pos /70 ch 5 pos /-60 ch 1 show ch 2 show ch 4 show ch 5 show ch 6 show wait 0.2 ch 1 nod -15 ch 2 nod -10 ch 4 nod -15 ch 5 nod -15 ch 6 nod -10 ch 1 talk ch 2 talk ch 4 talk ch 5 talk ch 6 talk label other Everyone ||Got it!|| 10 bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 1 wait 0.5 ch all hide 0 ch 5 pos @right_near ch 5 pos /-50 ch 5 face @sad ch 5 show 0 wait 0.5 sound bgm 11 fadesetting flip enable fade in front 1 wait 0.5 viewing disable ch 5 talk Ai ||Did you find her?|| 12 ch 1 pos @left_far ch 1 face @sad ch 1 show wait 0.2 ch 1 talk Kotori ||No sign of her here.|| 13 ch 6 face @sad ch 6 show wait 0.2 ch 6 talk Karin ||I didn't spot her over here either.|| 14 viewing enable ch all hide wait 0.2 bg 1 scaling - - 0.4 1.8 1.8 bg 1 movex - - 0.4 /100 wait 0.6 viewing disable bg 1 shake x 8 6 bg 1 shake y 6 4 label @ruby Ruby Eeek! 15 + delay 0.4 bg 1 stopshake enddelay waitclick viewing enable bg 1 scaling - - 0.4 1.2 1.2 bg 1 movex - - 0.4 /-100 wait 0.6 ch 3 pos @right ch 3 face @surprise ch 3 show wait 0.2 viewing disable ch 3 talk Dia ||That's Ruby!|| 16 ch 2 pos @left ch 2 face @sad ch 2 show wait 0.2 ch 2 talk Nozomi ||Let's go check up on her!|| 17 viewing enable fadesetting type Horizontal fadesetting flip disable fade out front 0.5 wait 0.5 ch all hide 0 bg 2 show 0 ch 10 show 0 wait 0.5 fadesetting flip enable fade in front 0.5 wait 0.5 ch 9 movex - - 0.2 /-20 ch 9 show 0.2 wait 0.4 viewing disable label @dia Dia Ruby! 18 ch 10 hide wait 0.2 ch 4 pos @left ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 face @sad ch 4 show wait 0.2 ch 4 talk Ruby ||Dia! I was searching over here, and... The door's open!|| 19 viewing enable ch all hide bg 2 hide 0.6 wait 0.8 ch 2 pos @left_near ch 2 face @sad close ch 2 show wait 0.2 viewing disable ch 2 talk Nozomi ||If she got out from here, then...|| 20 ch 2 eye open ch 2 talk Nozomi ||I'm gonna go look outside for her!|| 21 ch 6 show wait 0.2 ch 6 talk Karin ||Wait! I'll go too.|| 22 ch 4 pos @left_far ch 4 scale @size_m ch 4 face @normal ch 4 show wait 0.2 ch 4 talk Ruby ||And me!|| 23 ch 2 face @normal ch 2 talk Nozomi ||Thank you! Kotori, Ai, and Dia—would you mind checking inside the café once more, just to make sure?|| 24 ch all hide wait 0.2 ch 1 pos @left ch 1 face @normal ch 1 show wait 0.2 ch 1 talk Kotori ||We're on it!|| 25 ch 3 pos @right_near ch 3 face @normal ch 3 show wait 0.2 ch 3 talk Dia ||We should message each other if we find anything.|| 26 ch 5 pos @right_far ch 5 face @normal ch 5 show wait 0.2 ch 5 nod -10 ch 5 talk Ai Yeah! 27 viewing enable fadesetting type AlternateStripeHorizontal fade out front 1 wait 0.5 ch all hide 0 ch 3 pos @center ch 3 show 0 wait 0.5 fadesetting flip enable fade in front 1 wait 0.5 viewing disable ch 3 talk Dia ||All right, we'll take another look inside the café. Ai, you search the area over there with all the toys. Kotori, could I entrust the cat-petting area to you?|| 28 ch 5 show wait 0.2 ch 5 talk Ai ||I've got this!|| 29 ch 1 pos @left_far ch 1 show wait 0.2 ch 1 nod -10 ch 1 talk Kotori ||No problem!|| 30 viewing enable cg 1 load card|53 cg 1 show 0.2 cg 2 load card|53 cg 2 scale 0.95 0.95 cg 2 color #ffffff70 cg 2 show 0.2 wait 0.2 cg 2 hide 0.6 cg 2 scaling - - 0.6 1.1 1.1 wait 0.8 ch all hide 0 viewing disable label @dia Dia ||Little black cat who loves ribbons? Please come out if you're present.|| 31 label @dia Dia ||I even have a toy here for you. Please come out and play!|| 32 label @dia Dia ||Hmm... It doesn't seem that she's here in the café area. Where could she have run off to?|| 33 viewing enable fadesetting type Default fade out front 1