#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 3 3|41|42 preload ch 7 3|43|44 preload ch 104 3|45|46 preload ch 109 3|47|48 preload ch 205 3|49|50 preload ch 204 3|51|52 preload ch 7 3 99|53 preload ch 205 3 99|54 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @kotori @winter_uniform @surprise ch 1 pos @left_far ch 1 hide ch 2 create ch 2 visual @nozomi @winter_uniform @normal ch 2 pos @right_far ch 2 scale @size_s1 ch 2 pos @offset_s1 ch 2 hide ch 3 create ch 3 visual @dia @winter_uniform @sad ch 3 pos @right ch 3 hide ch 4 create ch 4 visual @ruby @winter_uniform ch 4 face @sad close ch 4 pos @left_near ch 5 create ch 5 visual @ai @winter_uniform @sad ch 5 pos @right_far ch 5 hide ch 6 create ch 6 visual @karin @winter_uniform @sad ch 6 pos @left_far ch 6 hide ch 7 create ch 7 visual @nozomi @winter_uniform @back ch 7 pos @right_far ch 7 scale @size_s1 ch 7 pos @offset_s1 ch 7 hide ch 8 create ch 8 visual @ai @winter_uniform @back ch 8 pos @left_far ch 8 scale @size_l2 ch 8 pos @offset_l2 ch 8 plane 1 ch 8 hide bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 4 talk Ruby ||*Pant* *Gasp* There's no sign of Nozomi anywhere.|| 1 + delay 2.5 ch 4 eye open enddelay waitclick ch 3 show wait 0.2 ch 3 talk Dia ||She can't possibly have gone all that far yet.|| 2 ch 1 show wait 0.2 ch 1 jump 5 ch 1 talk Kotori ||Wait, over there!|| 3 viewing enable ch all hide wait 0.2 letterbox show 0.5 15% 2 bg 1 scaling - - 0.5 1.6 1.6 wait 0.7 ch 7 show wait 0.4 ch 8 show wait 0.2 viewing disable label @ai Ai ||Nozomi spotted! ...Mmph!|| 4 + delay 1.4 ch 8 shake x 6 2 enddelay delay 0.2 ch 8 stopshake enddelay waitclick viewing enable ch 8 hide wait 0.4 ch 7 hide wait 0.2 ch 2 show wait 0.2 viewing disable ch 2 talk Nozomi ||Hm? I could have sworn I heard a voice just now...|| 5 ch 2 face @sad ch 2 talk Nozomi ||I must have imagined it.|| 6 viewing enable ch 2 hide wait 0.2 ch 7 show wait 0.4 ch 7 movex - - 0.4 /30 ch 7 hide 0.4 wait 0.6 letterbox hide 0.5 bg 1 scaling - - 0.5 1.2 1.2 wait 0.7 ch 4 pos /40 ch 4 face @sad close ch 4 show wait 0.2 viewing disable ch 4 talk Ruby ||Phew, that was close!|| 7 ch 6 show wait 0.2 ch 6 talk Karin ||Ai's joyful yelling almost got us caught.|| 8 ch 5 show wait 0.2 ch 5 talk Ai ||Hey now! We don't really need to hide from her, do we?!|| 9 ch 4 face @surprise ch 4 talk Ruby ||Oops, I wasn't thinking...|| 10 ch all hide wait 0.2 ch 1 pos @left ch 1 face @sad ch 1 show wait 0.2 ch 1 talk Kotori ||Anyway, where's Nozomi headed?|| 11 ch 3 face @surprise ch 3 show wait 0.2 ch 3 talk Dia ||Goodness. I hadn't noticed that she was carrying a paper bag.|| 12 ch all hide wait 0.2 ch 5 face @surprise ch 5 show wait 0.2 ch 5 talk Ai ||Did she have that when she left the clubroom?|| 13 ch 6 face @ex1 ch 6 show wait 0.2 ch 6 talk Karin ||I'm not sure if she did or not.|| 14 ch 4 face @normal ch 4 show wait 0.2 ch 4 talk Ruby ||Could it be a present?|| 15 ch 6 face @surprise ch 6 talk Karin ||If it is, then maybe she's on her way to give it to someone?|| 16 viewing enable ch all hide bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 pos /80 bg 2 show 0.4 wait 0.6 ch 6 pos @center ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 show wait 0.2 viewing disable ch 6 talk Karin ||Could it be...a date?|| 17 + delay 3 ch 6 face @normal enddelay waitclick ch 1 pos @left_far ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 face @surprise ch 1 show wait 0.2 ch 1 jump 15 ch 1 talk Kotori Whaaat?! 18 ch 3 pos @right_far ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show wait 0.2 ch 3 jump 5 ch 3 talk Dia ||N-Nozomi has a DATE?!|| 19 ch 6 face @smile ch 6 talk Karin ||Hey now, I think it's entirely possible that she might! That kind of thing would be a good explanation for why she's going home so early nowadays, right?|| 20 ch 3 movex - - 0.2 /10 ch 3 hide 0.2 wait 0.4 ch 5 pos @right_far ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 face @normal ch 5 movex - - 0.2 /-10 ch 5 show 0.2 wait 0.2 ch 5 talk Ai ||When Karin talks about this stuff she has a way of making it seem plausible.|| 21 viewing enable ch all hide bg 2 hide 0.4 wait 0.6 ch 3 pos @right_near ch 3 scale @size_m ch 3 face @angry ch 3 pos /-40 ch 3 show wait 0.2 viewing disable ch 3 talk Dia ||E-Even if you are just joking, now it's even more imperative that we clarify things with Nozomi directly!|| 22 ch 1 pos @left ch 1 scale @size_m ch 1 face @sad ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 ch 1 talk Kotori ||D-Dia! Shhh! Nozomi'll notice we're here!|| 23 ch 3 face @sad wait 0.2 ch 3 jump 5 ch 3 talk Dia ||M-My apologies! I wasn't thinking...|| 24 ch 5 pos @right_far ch 5 scale @size_m ch 5 show wait 0.2 ch 5 talk Ai ||Anyway, let's track Nozomi and figure out where she's going.|| 25 ch 3 face @normal ch 3 talk Dia ||Yes, let's. We can think about how to progress after that.|| 26 viewing enable ch all hide bg 2 pos 0 bg 2 show 0.6 wait 0.8 ch 4 pos @right ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 face @surprise ch 4 show wait 0.2 viewing disable ch 4 jump 5 ch 4 talk Ruby ||Oh! Nozomi's going inside somewhere!|| 27 ch 1 pos @left ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 face @surprise ch 1 show wait 0.2 ch 1 talk Kotori That's... 28 viewing enable fadesetting type Default fade out front 1