#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload bg 41 preload ch 1 42004|42|43 preload ch 207 42004|44|45 preload ch 205 43005|46|47 preload ch 108 43006|48|49 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @mari 43006 @surprise ch 1 pos @center ch 1 hide ch 2 create ch 2 visual @honoka 42004 @sad ch 2 pos @right_near ch 2 hide ch 3 create ch 3 visual @setsuna 42004 @surprise ch 3 pos @left ch 3 hide ch 4 create ch 4 visual @ai 43005 @normal ch 4 pos @right_far ch 4 hide bg 6 load default|41 4 bg 6 scale 1.4 1.4 bg 6 pos /-30 /-100 movement keep bg_move bg 6 move - - 4 /30 /50 bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 1.5 bg 6 hide 1.5 wait 1.7 movement end bg_move ch 1 show wait 0.2 viewing disable ch 1 talk Mari ||Oh my gosh! The moon is already out... Looks like my escape plan failed.|| 1 + delay 2.4 ch 1 face @sad close enddelay waitclick ch 1 eye open ch 1 talk Mari ||This special full moon can only be seen once every thousand years, so it has the power to grant any wish! I really wanted to go outside and see it, but...|| 2 ch 1 eye close ch 1 talk Mari ||Going outside is pretty dangerous, so I can't even leave my room and go into the garden... Why am I being treated like a kid, though?|| 3 ch 1 eye open ch 1 talk Mari ||All of the escape routes that I planned for today were found out, too. I guess that was to be expected, really, but I still have a secret weapon up my sleeve!|| 4 + delay 4.5 ch 1 face @normal close enddelay waitclick ch 1 face @smile wait 0.2 ch 1 shake y 5 3 ch 1 talk Mari ||*Giggle* I managed to sneakily steal the bundle of spare keys during dinner! One of these must be the key to my room!|| 5 + delay 0.6 ch 1 stopshake enddelay waitclick ch 1 face @surprise ch 1 talk Mari ||Hmm, I wonder which one it is... This one? Maybe this one? Let's just pop it into the lock and—|| 6 ch 1 face @sad wait 0.2 ch 1 jump 5 ch 1 talk Mari ||I-It's no use! My door is locked from the outside anyway, so there's no way to tell which key it could be from in here...|| 7 ch 1 face @angry wait 0.2 ch 1 jump ch 1 talk Mari ||Come onnnnnn! I totally thought that this would be a mission success! I guess this is it! It's curtains for me...!|| 8 viewing enable ch 1 hide bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 show 0.6 wait 0.8 ch 1 pos @center ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 face @sad ch 1 show wait 0.2 viewing disable label @mari Mari ............ 9 ch 1 face @angry ch 1 talk Mari ||I don't have any other option. Time for my last resort!|| 10 bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 wait 0.5 bg 2 hide 0 ch 1 face @normal ch 1 pos @center ch 1 scale @size_m wait 1 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 1 talk Mari ||And...there we go! All of the clothes from the closet are tied together, along with the curtains and sheets. Looks like it still doesn't reach the bottom, though...|| 11 + delay 2 ch 1 face @sad enddelay waitclick ch 1 face @angry close ch 1 talk Mari ||Even so, I just have to go for it! If I can manage to land in the bushes, maybe I'll only come out with a couple of scratches.|| 12 ch 1 eye open ch 1 talk Mari ||I'm gonna see the moon from out there, no matter what! Here I go!|| 13 viewing enable ch 1 hide wait 0.2 bg 1 scaling - - 0.5 1.8 1.8 bg 1 move - - 0.5 /80 /-120 wait 0.7 bg 1 shake x 8 6 bg 1 shake y 6 4 sound se 14 wait 0.2 bg 1 stopshake volume se 0 0 wait 0.6 volume se 10 0 viewing disable label @honoka ??? ||*Crash* Ack!|| 15 sound bgm 16 viewing enable bg 1 scaling - - 0.5 1.2 1.2 bg 1 move - - 0.5 0 0 wait 0.7 ch 1 face @surprise ch 1 show wait 0.2 viewing disable ch 1 jump 10 ch 1 talk Mari ||What was that?!|| 17 ch 1 talk Mari ||What in the world? Did something just fly into the window? But there's nothing there...|| 18 ch 1 face @sad ch 1 talk Mari ||Was it a bird? But I thought I heard a voice...|| 19 viewing enable ch 1 hide wait 0.2 movement keep bg1 bg 1 scaling Quadratic EaseIn 1.6 2.2 2.2 movement keep bg2 bg 1 move Quadratic EaseIn 1.6 /80 /-120 wait 0.8 bg 3 load default|41 bg 3 scale 2.2 2.2 bg 3 scaling Quadratic EaseOut 1.2 1.2 1.2 bg 3 show 0.8 wait 1.4 ch 4 color #C8C8C8FF ch 3 color #C8C8C8FF ch 2 color #C8C8C8FF ch 2 shake y 0.5 8 ch 2 show wait 0.2 viewing disable ch 2 talk Honoka ||*Whimper* Ouuuch...|| 20 ch 3 shake y 0.5 8 ch 3 show wait 0.2 ch 3 talk Setsuna ||H-Honoka! Are you okay?! You really do need to rest somewhere. You're all woozy.|| 21 + delay 4 ch 3 face @sad enddelay waitclick ch 2 talk Honoka ||But the moon will set if I don't hurry. Moons as beautiful as this one aren't common, you know?|| 22 ch 4 shake y 0.5 8 ch 4 show wait 0.2 ch 4 talk Ai ||You can still see the moon while you're resting! You're the one who's used up the most power so don't overdo it, Honoka! It'll be bad if we can't make it back, right?|| 23 ch 2 eye close ch 2 talk Honoka ||Y-Yeah, I guess you're right...|| 24 viewing enable ch all hide wait 0.2 ch all stopshake bg 1 scale 1.2 1.2 bg 1 pos 0 0 bg 1 plane 1 plane 1 clip 0 100% plane 1 magnet left plane 1 frame right single plane 1 clip 50% 100% 0.8 wait 1 ch 1 plane 1 ch 1 face @surprise ch 1 show wait 0.2 viewing disable ch 1 talk Mari ||Is that girl floating?! Am I dreaming? I must still be asleep!|| 25 ch 4 shake y 0.5 8 ch 4 pos @right_far ch 4 pos /30 ch 4 face @surprise ch 4 show wait 0.2 ch 4 talk Ai ||I wonder where we'd be able to rest... Hey, you! Over there!|| 26 + delay 2.5 ch 4 face @normal enddelay waitclick ch 1 jump 15 ch 1 talk Mari ||Huh?! Are you talking to me?|| 27 ch 4 talk Ai ||Yes, you! Could you please let us in? My friend needs somewhere to rest.|| 28 ch 3 shake y 0.5 8 ch 3 pos @right_near ch 3 pos /30 ch 3 show wait 0.2 ch 3 talk Setsuna ||We'd be so grateful! Even if it's just for a little while!|| 29 ch 1 face @sad ch 1 talk Mari ||Huh?! O-Okay, I'll let you in right now!|| 30 bgm stop viewing enable fadesetting type Horizontal fadesetting flip disable fade out front 0.5 wait 0.5 ch all stopshake ch all hide 0 ch all color white plane 1 clipdisable bg 1 plane 6 bg 2 plane 6 bg 2 show 0 ch 2 face @smile ch 2 pos @center ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 pos /40 ch 2 show 0 wait 1 sound bgm 31 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 2 talk Honoka ||Phew... It's so nice and warm in here...|| 32 ch 4 pos @right_far ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 show wait 0.2 ch 4 talk Ai ||Okay, time to rest up!|| 33 ch 3 pos @left_far ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 face @normal ch 3 show wait 0.2 ch 3 talk Setsuna ||Thanks for the help. I apologize for intruding on you like this.|| 34 viewing enable ch all hide bg 2 hide 0.4 wait 0.6 ch 1 face @normal ch 1 show wait 0.2 viewing disable ch 1 talk Mari ||It's no problem. But what on Earth are you? Are you humans? Or maybe magicians?|| 35 viewing enable ch 1 hide bg 2 show 0.6 wait 0.8 ch 4 face @smile ch 2 face @normal ch 4 show ch 3 show ch 2 show wait 0.2 viewing disable ch 4 shake y 5 3 ch 4 talk Ai ||*Laugh* Neither! We're fairies. Tonight is a super special night that only comes around once every millennium, so we've come from the fairy realm to have some fun!|| 36 + delay 0.4 ch 4 stopshake enddelay waitclick ch all hide wait 0.2 ch 1 face @surprise ch 1 pos @center ch 1 scale @size_l2 ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 1 jump 5 ch 1 talk Mari ||Y-You said you're fairies?!|| 37 viewing enable fadesetting type Default fade out front 1