#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 8 43005|41|42 preload ch 9 42006|43|44 preload ch 107 42006|45|46 preload ch 106 43004|47|48 preload ch 204 43005|49|50 preload ch 206 42005|51|52 preload cg 53 preload cg 54 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @hanayo 43005 @smile ch 1 pos @right_near ch 2 create ch 2 visual @nico 42006 @normal ch 2 pos @right_far ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 hide ch 3 create ch 3 visual @hanamaru 42006 @smile ch 3 pos @left ch 3 hide ch 4 create ch 4 visual @yoshiko 43004 @normal ch 4 pos @left_far ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 hide ch 5 create ch 5 visual @karin 43005 @sad ch 5 pos @right_far ch 5 hide ch 6 create ch 6 visual @kanata 42005 @surprise ch 6 pos @center ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 hide bgmfade in 0 bgmfade out 1 sound bgm 0 ch all color #C8C8C8FF fade in front 0.5 wait 0.2 viewing disable ch 1 talk Hanayo ||Look, there's a ring toss stall. And lots of prizes! The pack of penny candy looks tasty!|| 1 ch 3 show wait 0.2 ch 3 talk Hanamaru ||There's candy, toys... Whoa, I even see some TVs and game consoles, zura! They're pretty generous with those big-ticket items. Can I win them by tossing rings too?|| 2 viewing enable ch all hide bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 show 0.4 wait 0.6 ch 6 show wait 0.2 viewing disable ch 6 talk Kanata ||That game console... Haruka said she wanted one of those! I'm in! I'm definitely doing the ring toss!|| 3 + delay 1.8 ch 6 face @smile enddelay waitclick ch 2 show wait 0.2 ch 2 talk Nico ||You spring into action so fast when it's about your little sister.|| 4 ch 4 show wait 0.2 ch 4 talk Yoshiko ||My minions' families are my family too. I'll help you. Sending you all of the Yohane power that I've got to guide you to victory!|| 5 ch 6 talk Kanata ||Thanks, Yoshiko. Just you wait, Haruka! Your sister's gonna try her best!|| 6 viewing enable fadesetting type AlternateStripeHorizontal fadesetting flip disable fade out front 0.5 wait 0.5 cg 1 load card|53 cg 1 show 0 ch all hide 0 wait 0.5 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable label @kanata Kanata ||Here I go! Hah!|| 7 label @kanata Kanata ||Darn, it bounced off. This is harder than it looks. But I'm doing this for my sweet little sister. I'm not giving up just yet!|| 8 bgm stop viewing enable fadesetting type Default fade out front 1.5 wait 0.5 cg 1 hide 0 ch 6 face @sad close ch 6 show 0 wait 0.1 fade in front 1.5 wait 0.5 viewing disable label @kanata Kanata ............ 9 viewing enable ch 6 hide wait 0.2 bg 2 movex - - 0.4 /-80 wait 0.6 sound bgm 10 ch 1 pos @right_near ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 face @normal ch 1 show wait 0.2 viewing disable ch 1 talk Hanayo ||N-None of them are going on...|| 11 ch 5 pos @right_far ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 talk Karin ||You got a burst of strong wind, then a big bug came flying by, and then that one time you sneezed as you threw the ring and it didn't land right... You've had the worst luck.|| 12 ch 4 face @surprise ch 4 show wait 0.2 ch 4 talk Yoshiko ||Luck? Do you think... No, it couldn't be...|| 13 + delay 4.5 ch 4 face @sad enddelay waitclick viewing enable ch all hide wait 0.2 bg 2 movex - - 0.4 /80 wait 0.6 ch 6 face @sad ch 6 show wait 0.2 viewing disable ch 6 talk Kanata ||I'm down to my last ring... Gotta concentrate... Focus... Zzz...|| 14 + delay 4 ch 6 face @normal close enddelay waitclick ch 2 face @angry ch 2 movex - - 0.2 /-10 ch 2 show 0.2 wait 0.4 ch 2 talk Nico ||Don't fall asleep at a time like this!|| 15 ch 6 face @surprise wait 0.2 ch 6 jump 5 ch 6 talk Kanata ||Ack! Sorry... I think it might land this time.|| 16 + delay 3 ch 6 face @smile enddelay waitclick ch 4 face @angry ch 4 movex - - 0.2 /10 ch 4 show 0.2 wait 0.4 ch 4 talk Yoshiko ||D-Do your best, Kanata! I'll send you some more amplified Yohane power too!|| 17 ch 6 talk Kanata ||Thanks! Here I go... Hah!|| 18 viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 wait 0.5 ch all hide 0 ch 6 face @sad ch 6 show 0 wait 1 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 6 talk Kanata Aw... 19 ch 3 pos @left_far ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 face @normal ch 3 movex - - 0.2 /10 ch 3 show 0.2 wait 0.4 ch 3 talk Hanamaru ||Ch-Cheer up, Kanata! You didn't win the game console, but that piggy bank is really cute too, zura!|| 20 ch 6 face @smile ch 6 talk Kanata ||You're right. I'm glad that I won a prize at all. I'll treasure it.|| 21 viewing enable ch all hide wait 0.2 bg 2 movex - - 0.4 /80 wait 0.6 ch 4 pos @center ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 face @sad ch 4 show wait 0.2 viewing disable label @yoshiko Yoshiko ............ 22 bgm stop viewing enable fadesetting type Horizontal fadesetting flip disable fade out front 0.5 wait 0.5 bg 2 hide 0 ch 4 face @angry ch 4 pos @center ch 4 scale @size_m wait 1 sound bgm 23 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 4 talk Yoshiko ||Let's do that one next! Goldfish scooping!|| 24 viewing enable ch 4 movex - - 0.2 /10 ch 4 hide 0.2 wait 0.4 ch 3 pos @left_near ch 3 scale @size_m ch 3 face @surprise ch 3 show wait 0.2 viewing disable ch 3 talk Hanamaru ||Look at you, Yoshiko. You seem pretty fired up, zura.|| 25 ch 5 pos @right_far ch 5 scale @size_m ch 5 face @normal ch 5 show wait 0.2 ch 5 talk Karin ||Goldfish scooping is another festival mainstay.|| 26 ch 2 pos @left_far ch 2 scale @size_m ch 2 face @normal ch 2 show wait 0.2 ch 2 talk Nico ||I should try winning one as a present for my siblings.|| 27 ch all hide wait 0.2 ch 1 pos @right ch 1 scale @size_m ch 1 face @sad ch 1 show wait 0.2 ch 1 talk Hanayo ||I hope I can do it. I usually lose at goldfish scooping.|| 28 ch 6 pos @left_near ch 6 scale @size_m ch 6 face @normal ch 6 show wait 0.2 ch 6 talk Kanata ||Apparently, there's a trick to scooping them.|| 29 viewing enable ch all hide wait 0.2 bg 1 scaling - - 0.5 1.8 1.8 bg 1 movex - - 0.5 /-120 wait 0.7 ch 4 pos @center ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 face @normal close ch 4 show wait 0.2 viewing disable ch 4 talk Yoshiko ||Stand back and be amazed, little demons. I'm going to blast away our unlucky aura by scooping a goldfish!|| 30 + delay 3 ch 4 face @smile enddelay waitclick bgm stop ch 4 face @normal wait 0.2 ch 4 talk Yoshiko ||I'm going to scoop the biggest fish! Here I gooo!|| 31 + delay 4.8 ch 4 face @angry enddelay waitclick viewing enable cg 2 load card|54 cg 2 show 0.4 cg 3 load card|54 cg 3 show 0.4 wait 0.4 cg 3 scaling - - 0.2 1.05 1.05 cg 3 hide 0.2 sound se 32 wait 0.2 sound bgm 33 ch all hide 0 viewing disable label @nico Nico Whoa! 34 label @nico Nico ||A g-goldfish fell into my bowl! Huh? How? I didn't scoop anything yet, did I?!|| 35 label @yoshiko Yoshiko ||What's going on? I was sure that I scooped a goldfish, but it disappeared...|| 36 label @nico Nico ||Aaaahhh! What's happening?! Seriously, where did this fish come from?!|| 37 sound se 38 wait 0.4 label @nico Nico Oh! 39 label @hanamaru Hanamaru ||Oops... The goldfish got away, zura.|| 40 viewing enable fadesetting type Default fade out front 1