#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload bg 41 preload ch 2 42003|42|43 preload ch 6 43003|44|45 preload ch 108 42004|46|47 preload ch 109 43003|48|49 preload ch 202 42004|50|51 preload ch 201 43002|52|53 preload cg 54 preload cg 55 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @eli 42003 @angry ch 1 pos @left ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 pos /-10 ch 1 hide ch 2 create ch 2 visual @maki 43003 ch 2 face @normal close ch 2 pos @left ch 2 pos /60 ch 2 hide ch 3 create ch 3 visual @mari 42004 ch 3 face @normal close ch 3 pos @center ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 hide ch 4 create ch 4 visual @ruby 43003 @sad ch 4 pos @center ch 5 create ch 5 visual @ayumu 43002 @normal ch 5 pos @right ch 5 hide ch 6 create ch 6 visual @kasumi 42004 @angry ch 6 pos @right_far ch 6 hide bgmfade in 0 bgmfade out 0 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 4 talk Ruby ||Is Ayumu going to be all right? Please be safe...|| 1 viewing enable ch 4 hide wait 0.2 bg 1 scaling - - 0.4 1.8 1.8 bg 1 movex - - 0.4 /80 wait 0.6 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 viewing disable ch 1 talk Eli ||Now isn't the time to be looking elsewhere, Ruby! You're trapped. This is the end for you, for real this time!|| 2 viewing enable cg 1 load card|55 cg 1 show 0.5 cg 2 load card|55 cg 2 color #ffffff80 cg 2 show 0.5 wait 0.7 ch 1 hide 0 viewing disable label @ruby Ruby ||I won't give up... This isn't over! I decided with Ayumu that I'd work twice as hard to make up for Kasumi!|| 3 label @ruby Ruby ||I know that no one will come to save me if I get scared.|| 4 label @ruby Ruby ||So I've chosen not to run away, no matter how scary it gets!|| 5 label @eli Eli ||*Gasp* Is she really charging right for me? She's leaving herself completely vulnerable!|| 6 cg 1 scaling - - 0.2 1.4 1.4 cg 1 move - - 0.2 /-80 /-80 cg 2 scaling - - 0.2 1.4 1.4 cg 2 move - - 0.2 /-80 /-80 wait 0.2 label @ruby Ruby Waaaaaaaaaaagh! 7 viewing enable cg 2 scaling - - 0.4 1.6 1.6 cg 2 move - - 0.4 /-30 /-30 cg 2 hide 0.4 cg 1 scaling - - 0.4 1.5 1.5 cg 1 move - - 0.4 /-15 /-15 cg 1 hide 0.4 sound se 8 wait 1.5 sound se 9 wait 0.2 ch 1 face @surprise ch 1 show wait 0.2 viewing disable ch 1 talk Eli ||Guh?! Wh-What...|| 10 viewing enable bgm stop sound se 11 fadesetting type Default fade out front 0.2 white bg 1 scale 1.2 1.2 bg 1 pos 0 ch 4 pos @right ch 4 scale @size_m ch 4 show 0 ch 1 pos @left ch 1 scale @size_m ch 1 show 0 wait 1 fade in front 1 white wait 0.2 viewing disable ch 4 talk Ruby ||*Huff* *Huff* *Huff*|| 12 ch 1 face @smile ch 1 talk Eli ||That was...certainly a shock.|| 13 viewing enable bgmfade out 0.5 sound bgm 14 cg 3 load card|54 cg 3 show 0.5 wait 0.7 ch all hide 0 viewing disable label @eli Eli ||You flung your shoe as you ran towards me. Then, while I was watching the shoe, you slid below and shot me...|| 15 label @eli Eli ||It was a simple tactic, and falling for it was my loss. I may have underestimated you... I've allowed you to see an unseemly side of myself.|| 16 label @ruby Ruby Eli... 17 viewing enable bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 show 0 ch 4 face @normal close ch 4 pos @right_near ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 show 0 cg 3 hide 0.5 wait 0.7 viewing disable ch 4 talk Ruby ||It's over at last. Ayumu, Kasumi...|| 18 bgm stop ch 1 face @normal close ch 1 pos @left_far ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 ch 1 talk Eli ||I must regain my honor.|| 19 ch 4 face @surprise ch 4 talk Ruby Huh? 20 viewing enable sound se 11 fadesetting type Default fade out front 0.2 wait 0.2 ch all hide 0 bg 3 load default|41 bg 3 scale 1.2 1.2 bg 4 load default|41 bg 4 scale 1.4 1.4 bg 4 show 0 ch 3 show 0 wait 2 bgmfade out 1 sound bgm 21 fadesetting type Round fadesetting flip enable fade in front 1 wait 0.5 viewing disable ch 3 talk Mari ||Eli was the last one standing. Which means my team are the winners of this round of laser tag!|| 22 + delay 4 ch 3 face @smile enddelay waitclick viewing enable ch 3 hide bg 4 hide 0.6 bg 3 movex - - 0.6 /-80 wait 0.8 ch 6 show wait 0.2 viewing disable ch 6 jump ch 6 talk Kasumi ||Euuuuuugh! You're saying WE got annihilated after all that?!|| 23 ch 4 pos @right_near ch 4 scale @size_m ch 4 face @sad close ch 4 show wait 0.2 ch 4 talk Ruby ||I'm sorry... I never would have guessed Eli still had some stamina left.|| 24 ch 1 pos @left_far ch 1 scale @size_m ch 1 face @normal ch 1 show wait 0.2 ch 1 talk Eli ||Still though, you looked very dashing when you came lunging towards me.|| 25 viewing enable ch all hide wait 0.2 bg 3 movex - - 0.4 /80 wait 0.6 ch 3 pos @left_near ch 3 scale @size_m ch 3 face @normal ch 3 show wait 0.2 viewing disable ch 3 talk Mari ||You were great too, Ayumu! The way you talked and moved was so powerful, and you were never vulnerable for a second. You went all out to meet every strike.|| 26 ch 5 show wait 0.2 ch 5 talk Ayumu ||No way, I was a mess! And our team lost in the end.|| 27 + delay 3.5 ch 5 face @sad close enddelay waitclick viewing enable ch all hide wait 0.2 bg 3 movex - - 0.4 /-80 wait 0.6 ch 6 depth 5 ch 2 depth 5 ch 3 depth 3 ch 6 face @normal ch 6 show wait 0.2 viewing disable ch 6 talk Kasumi ||I think you mean that we put up a vicious fight! I'm certain we would have won if my plan had gone perfectly, though.|| 28 + delay 2.8 ch 6 face @sad close enddelay waitclick ch 2 show wait 0.2 ch 2 talk Maki ||How could a plan thought up by someone who didn't even notice she was being followed succeed?|| 29 ch 6 face @angry wait 0.2 ch 6 jump 15 ch 6 talk Kasumi ||What was that?!|| 30 ch 3 pos @center ch 3 pos /50 ch 3 movex - - 0.2 /10 ch 3 show 0.2 wait 0.4 ch 3 talk Mari ||Now, now. Save that for the rematch, okay? Round two!|| 31 ch 6 talk Kasumi ||I'm in! Let's do it! The Kasumin team is DEFINITELY gonna win this time!|| 32 ch 2 eye open ch 2 talk Maki ||I'll join in too. I refuse to accept how this one ended!|| 33 ch 1 pos @left_far ch 1 pos /-30 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 ch 1 talk Eli ||Let's try changing up the team members for the next round. If we change who's on the team then the tactics should change too. It'll be fun.|| 34 viewing enable ch all hide wait 0.2 bg 4 show 0.4 bg 3 movex - - 0.4 0 wait 0.6 ch 5 pos @right ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 face @normal ch 5 show wait 0.2 ch 3 face @smile ch 3 pos @left_near ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 movex - - 0.2 /10 ch 3 show 0.2 wait 0.4 viewing disable ch 3 talk Mari ||Sure, I like that idea! Ayumu, you're on my team!|| 35 viewing enable ch all hide wait 0.2 bg 4 movex - - 0.4 /-80 wait 0.6 ch 4 face @normal ch 4 pos @right_near ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 show wait 0.2 ch 1 pos @left ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 viewing disable ch 1 talk Eli ||Ruby, why don't you team up with me? The spirit you demonstrated at the end there was truly astounding. Let's fight as allies this time.|| 36 viewing enable ch all hide wait 0.2 ch 6 pos @right ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 face @angry ch 6 movex - - 0.2 /-10 ch 6 show 0.2 wait 0.4 viewing disable ch 6 talk Kasumi ||W-Wait! How come you're deciding all by yourselves?! Ayumu and Rubyko are on MY team!|| 37 ch 2 pos @left_far ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 face @ex1 ch 2 show wait 0.2 ch 2 talk Maki ||If they're on your team, it'll be exactly the same as before. They're joining my team. Ayumu and Ruby, we're all going to survive for a perfect victory!|| 38 + delay 2.4 ch 2 face @normal enddelay waitclick ch 5 pos @center ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 face @ex1 ch 5 movex - - 0.2 /10 ch 5 show 0.2 wait 0.4 ch 5 jump 10 ch 5 talk Ayumu ||What?! H-Hang on just a minute!|| 39 viewing enable ch all hide bg 5 load default|41 bg 5 scale 1.6 1.6 bg 5 pos /-80 bg 5 show 0.6 wait 0.8 ch 4 pos @center ch 4 scale @size_l2 ch 4 pos @offset_l2 ch 4 face @sad ch 4 show wait 0.2 viewing disable ch 4 shake x 6 2 ch 4 talk Ruby ||Oh no, oh no... I want our next battle to be more peaceful!|| 40 + delay 0.4 ch 4 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 1