#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload bg 41 preload ch 2 42003|42|43 preload ch 6 43003|44|45 preload ch 108 42004|46|47 preload ch 109 43003|48|49 preload ch 202 42004|50|51 preload ch 201 43002|52|53 preload cg 54 preload cg 55 waitload bg 1 load default|41 bg 1 scale 1.2 1.2 ch 1 create ch 1 visual @eli 42003 @normal ch 1 pos @left ch 1 hide ch 2 create ch 2 visual @maki 43003 ch 2 face @sad close ch 2 pos @center ch 3 create ch 3 visual @mari 42004 @surprise ch 3 pos @right_near ch 3 pos /70 ch 3 hide ch 4 create ch 4 visual @ruby 43003 @sad ch 4 pos @left ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 hide ch 5 create ch 5 visual @ayumu 43002 @ex1 ch 5 pos @right_far ch 5 hide ch 6 create ch 6 visual @kasumi 42004 @normal ch 6 pos @right_near ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 hide bgmfade in 0 bgmfade out 0 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 2 talk Maki ||*Sigh* I'm way more tired than I thought I'd be from just sitting here motionless. Maybe I should take a little walk around.|| 1 + delay 1.5 ch 2 eye open enddelay waitclick viewing enable ch 2 hide bg 2 load default|41 bg 2 scale 1.4 1.4 bg 2 pos /-80 bg 2 show 0.4 wait 0.6 ch 6 show wait 0.2 viewing disable ch 6 talk Kasumi ||Now! Go, Rubyko!|| 2 ch 4 movex - - 0.2 /-10 ch 4 show 0.2 wait 0.4 ch 4 jump 5 ch 4 talk Ruby ||M-Maki! Prepare yourself!|| 3 bgm stop sound se 4 wait 0.4 label @ayumu Ayumu Gaaaah! 5 ch 4 face @surprise ch 6 face @surprise wait 0.2 ch 4 jump 15 ch 6 jump label other ||Kasumi, Ruby|| What?! 6 viewing enable bgmfade out 1 sound bgm 7 cg 1 load card|54 cg 1 scale 1.8 1.8 movement keep cg1 cg 1 scaling Quadratic EaseIn 0.4 1 1 movement keep cg2 cg 1 show 0.4 cg 2 load card|54 cg 2 color #ffffff80 cg 2 scale 1.8 1.8 movement keep cg3 cg 2 scaling Quadratic EaseIn 0.6 1 1 movement keep cg4 cg 2 show 0.4 wait 0.2 cg 2 hide 0.4 wait 0.6 ch all hide 0 bg 2 hide 0 viewing disable label @mari Mari ||Tee hee, I was waiting for this moment!|| 8 label @ayumu Ayumu ||Mari?! How did you know where I was hiding?|| 9 label @mari Mari ||How? I've been watching you the whole time, ever since your secret meeting with Kasumi.|| 10 label @mari Mari ||You thought up quite a fun little plan, but whoopsie! I saw through the whole thing!|| 11 viewing enable ch 6 pos @right_far ch 6 scale @size_m ch 6 face @sad ch 6 show 0 cg 1 hide 0.5 wait 0.7 viewing disable ch 6 talk Kasumi ||No way! You peeked—er, you eavesdropped on us?! Whatever! Either one of those things is sneaky, Mari!|| 12 ch 2 pos @left_near ch 2 face @normal close ch 2 show wait 0.2 ch 2 talk Maki ||You deserve it for loitering around the arena after losing.|| 13 ch 6 face @angry ch 6 talk Kasumi ||Grrrr! Just one time was bad enough, but they caught me out again!|| 14 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.4 /80 wait 0.6 ch 4 pos @right_near ch 4 scale @size_m ch 4 face @sad ch 4 show wait 0.2 viewing disable ch 4 talk Ruby ||Ayumu! Kasumi! Wh-What do we do now?|| 15 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 ch 1 talk Eli ||Don't move. Mari isn't the only one who's gotten tired of waiting.|| 16 viewing enable ch all hide wait 0.2 bg 1 movex - - 0.4 /-80 wait 0.6 ch 2 face @normal ch 2 show wait 0.2 viewing disable ch 2 talk Maki ||If Mari's handling Ayumu and Eli is tackling Ruby, that leaves me with nothing to do. Guess this calls the game.|| 17 bgm stop viewing enable ch 2 hide bg 3 load default|41 bg 3 scale 1.4 1.4 bg 3 pos /-80 bg 3 show 0.4 wait 0.6 ch 6 pos @center ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 face @angry ch 6 show wait 0.2 viewing disable ch 6 talk Kasumi ||Not yet! We can still...finish thiiiiiiis!|| 18 viewing enable ch 6 movex - - 0.2 /-10 ch 6 hide 0.2 wait 0.2 bg 3 movex - - 0.2 /80 wait 0.4 ch 1 depth 5 ch 6 depth 3 ch 1 pos @center ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 face @surprise ch 1 show wait 0.2 sound se 19 ch 6 pos @right ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 movex - - 0.2 /-10 ch 6 show 0.2 ch 1 movex - - 0.2 /-5 wait 0.4 viewing disable ch 1 talk Eli ||Wah! What are you doing, Kasumi?! Let go!|| 20 + delay 1 ch 1 face @angry enddelay waitclick ch 2 pos @left_far ch 2 pos /-20 ch 2 face @surprise ch 2 show wait 0.2 ch 2 talk Maki Eli! 21 ch 6 face @sad ch 6 talk Kasumi Rubykoooooooo! 22 viewing enable ch all hide wait 0.2 bg 3 movex - - 0.2 /80 wait 0.4 ch 4 pos @center ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 face @surprise ch 4 show wait 0.2 viewing disable ch 4 jump 5 ch 4 talk Ruby ||Y... Yeah!|| 23 viewing enable sound se 4 bg 4 load empty 3 bg 4 color #ffffffff bg 4 show 0.2 wait 0.6 ch 4 hide 0 bg 3 hide 0 viewing disable label @maki Maki Gaaah! 24 viewing enable ch 1 face @surprise ch 5 face @surprise ch 2 face @surprise ch 4 pos @center ch 4 scale @size_m ch 4 pos /-20 ch 1 pos @left ch 1 pos /40 ch 1 scale @size_m ch 1 show 0 ch 2 show 0 ch 3 show 0 ch 4 show 0 ch 5 show 0 bg 4 hide 0.6 wait 0.8 viewing disable label other ||Ruby, Ayumu, Maki, Eli, Mari|| ... 25 viewing enable sound bgm 26 ch all hide bg 2 show 0.6 wait 0.8 ch 6 pos @right_near ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 face @smile ch 6 show wait 0.2 viewing disable ch 6 talk Kasumi ||We did iiiit! Yeeeah, you're outta the game, Maki!|| 27 ch 2 pos @left ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Maki ||Th-That was obviously against the rules! I'm not accepting that! You were already eliminated from the game, Kasumi!|| 28 ch 6 face @ex1 ch 6 talk Kasumi ||What's that now? I just happened to trip and ACCIDENTALLY wrap my arms around Eli, who was nearby.|| 29 ch 2 face @ex1 ch 2 talk Maki ||Th-That doesn't make any sense!|| 30 ch 6 face @smile ch 6 talk Kasumi ||Now then! Since Makiko has been eliminated, she and I will exit the arena together!|| 31 viewing enable sound se 32 ch all hide 0.6 wait 1 bg 2 hide 0.4 wait 0.6 ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 3 talk Mari ||Whoa, there they go.|| 33 ch 3 face @normal ch 3 talk Mari ||It was a bit messy there, but that makes us even. Two against two. Now there's no way to know who'll win.|| 34 viewing enable bgm stop ch 3 hide bg 2 show 0.4 wait 0.6 ch 3 depth 5 ch 5 depth 3 ch 3 face @normal close ch 3 pos @center ch 3 scale @size_l2 ch 3 pos @offset_l2 ch 3 show wait 0.2 viewing disable ch 3 talk Mari ||This is one exciting and unpredictable non-stop battle! I never knew it could be this much fun! I wonder how much longer the game's gonna last...|| 35 viewing enable movement keep ch1 ch 3 movex - - 0.8 /-120 movement keep ch2 bg 2 movex - - 0.8 /-120 wait 0.6 ch 5 face @angry ch 5 pos @right_far ch 5 movex - - 0.2 /-10 ch 5 show 0.2 wait 0.8 bgmfade out 0 sound bgm 0 cg 3 load card|55 cg 3 show 0.5 wait 0.7 viewing disable label @ayumu Ayumu ||Right... We have to bring this battle to an end.|| 36 label @ayumu Ayumu ||You're really strong, Mari. This whole time, you've been grinning and talking about how much fun you're having, but you haven't dropped your guard once.|| 37 label @ayumu Ayumu ||I may not be a match for you... But I promised the other two that we would win no matter what. So I'm going to defeat you!|| 38 label @mari Mari ||Excellent. I like seeing fire in your eyes for once, Ayumu. You'd better come at me with everything you've got!|| 39 label @ayumu Ayumu ||Here I come, Mari!|| 40 viewing enable bgm stop sound se 4 cg 3 scaling - - 0.2 1.15 1.15 fadesetting type Default fade out front 0.2 white wait 1 bg 5 load empty 1 bg 5 color #ffffffff bg 5 show 0 fade in front 0 white wait 0.2 fade out front 1