#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 109 43003|41|42 preload ch 202 42004|43|44 preload ch 201 43002|45|46 preload cg 47 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 bg 2 load default|40 bg 2 scale 1.4 1.4 ch 1 create ch 1 visual @ruby 43003 @sad ch 1 pos @left_far ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 pos /-10 ch 1 hide ch 2 create ch 2 visual @ayumu 43002 @surprise ch 2 pos @left_near ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 3 create ch 3 visual @kasumi 42004 @normal ch 3 pos @right ch 3 scale @size_l1 ch 3 pos @offset_l1 bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 2 talk Ayumu ||Kasumi! What are you doing here? I thought players were supposed to leave the arena once they get tagged out.|| 1 ch 3 face @angry ch 3 talk Kasumi ||Yeah, I got tagged out. Thanks to their dirty, no-good methods! The three of them ganged up on me, the prettiest and strongest girl of this century!|| 2 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 ch 1 talk Ruby ||K-Kasumi... I'm so sorry I couldn't save you.|| 3 ch 3 face @normal close ch 3 talk Kasumi ||Aww, it's fine... No big deal. There was no way anyone could've helped me in that situation. Plus, if they'd got you too, then only Ayumu would be left.|| 4 viewing enable ch all hide bg 2 hide 0.4 wait 0.6 ch 3 face @angry ch 3 pos @right ch 3 scale @size_m ch 3 show wait 0.2 viewing disable ch 3 talk Kasumi ||But onto more pressing matters! We gotta figure out a way to take out that Maki-Eli-Mari team, pronto!|| 5 ch 2 face @sad ch 2 pos @left_near ch 2 scale @size_m ch 2 show wait 0.2 ch 2 talk Ayumu ||Ma...kelimari? Are you bringing up calamari?|| 6 ch 3 jump 10 ch 3 talk Kasumi ||Don't play dumb with me now! Ayumu, Rubyko! You need to take revenge on the villains who wronged me!|| 7 ch 1 face @surprise ch 1 pos @left_far ch 1 scale @size_m ch 1 show wait 0.2 ch 1 talk Ruby ||Villains? So you want us to fight Mari and the others?|| 8 viewing enable ch all hide bg 2 pos /-80 bg 2 show 0.4 wait 0.6 ch 3 face @sad ch 3 pos @center ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk Kasumi ||Exactly! That was humiliating! But I'm tagged out, so I have to get you two to avenge me.|| 9 + delay 2.8 ch 3 eye close enddelay waitclick ch 3 eye open ch 3 talk Kasumi ||There's also the fact that our team's doomed if we don't do something! I can't imagine those three will leave you guys alone now.|| 10 ch 3 face @angry ch 3 talk Kasumi ||I hate being driven into a corner like this! I want us to completely dominate them until they cry and apologize for taking me out of the game!|| 11 ch 2 pos @left ch 2 pos /-50 ch 2 face @ex1 ch 2 show wait 0.2 ch 2 jump 5 ch 2 talk Ayumu ||I-I don't think we need to go that far.|| 12 viewing enable ch all hide bg 2 hide 0.6 wait 0.8 ch 1 face @sad close ch 1 show wait 0.2 viewing disable ch 1 talk Ruby ||Also, Mari and Eli have really good aim. I don't see any way for us to beat them...|| 13 ch 2 pos @left_near ch 2 face @sad ch 2 show wait 0.2 ch 2 talk Ayumu ||Maki made that shot from really far away too, didn't she? She's really calm and careful.|| 14 ch 3 pos @right ch 3 scale @size_m ch 3 face @angry close ch 3 show wait 0.2 ch 3 talk Kasumi ||Yes, yes, the three of them are incredible, but we don't need to let that psych us out now. Not this late in the game.|| 15 bgm stop ch 3 face @normal wait 0.2 ch 3 talk Kasumi ||We can definitely win this as long as we all work together. No sweat!|| 16 ch 2 face @normal ch 2 talk Ayumu ||Do you have any good ideas?|| 17 viewing enable sound bgm 18 cg 1 load card|47 cg 1 show 0.5 wait 0.7 viewing disable label @kasumi Kasumi ||Of course I do! I thought up a devious way to make sure those three will get tagged out!|| 19 label @kasumi Kasumi ||Rubyko will grab their attention first. While they're distracted, Ayumu will shoot from where she's hidden behind them! What do you think? Perfect, right?|| 20 label @kasumi Kasumi ||We'll wipe out the Calamari, I mean, the Maki-Eli-Mari team all at once! Victory is assured for the Kasumin team!|| 21 viewing enable ch 1 face @surprise ch 3 face @normal ch 3 pos @right ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show 0 ch 2 face @surprise ch 2 pos @left_near ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show 0 ch 1 pos @left_far ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 show 0 bg 2 pos 0 0 bg 2 show 0 cg 1 hide 0.5 wait 0.7 viewing disable ch 1 talk Ruby ||That's a simpler plan than I expected...|| 22 ch 2 face @sad ch 2 talk Ayumu ||Doesn't it seem a little sneaky?|| 23 ch 3 face @angry ch 3 talk Kasumi ||Sneaky?! This is a battlefield! We have to do whatever it takes to win. And anyway, the three of them ganged up on me!|| 24 viewing enable ch all hide bg 2 hide 0.6 wait 0.8 ch 3 face @normal close ch 3 pos @right ch 3 scale @size_m ch 3 show wait 0.2 viewing disable ch 3 talk Kasumi ||First, we'll aim for the one responsible for tagging me out!|| 25 ch 2 face @ex1 ch 2 pos @left_near ch 2 scale @size_m ch 2 show wait 0.2 ch 2 talk Ayumu ||Maki? Why are we going for such an intimidating enemy first... Though I guess they all are.|| 26 + delay 3.5 ch 2 face @sad close enddelay waitclick ch 3 eye open ch 3 talk Kasumi ||As soon as the game started Makiko sprang right out in front of Rubyko, remember? She didn't even try to hide.|| 27 ch 1 face @sad ch 1 pos @left_far ch 1 scale @size_m ch 1 show wait 0.2 ch 1 talk Ruby ||That's right. She came right up to me and announced she'd found me. It was really scary...|| 28 ch 3 face @angry ch 3 talk Kasumi ||Tch, I bet she looked really smug right then. Anyway, the odds are good that Makiko will show up in front of Rubyko just like she did then.|| 29 + delay 5 ch 3 face @normal enddelay waitclick ch 2 face @normal ch 2 talk Ayumu ||Which means we have a chance. I wonder if it will go as smoothly as that... And besides, I'm not sure about using Ruby as our decoy.|| 30 + delay 3.2 ch 2 face @sad enddelay waitclick viewing enable ch all hide bg 2 pos 0 bg 2 show 0.6 wait 0.8 ch 3 face @smile ch 3 pos @right ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk Kasumi ||It'll be fine! You're a pretty accurate shot, Ayumu. And I know when it comes down to it, you'll do what needs to be done too, Rubyko!|| 31 ch 3 face @normal ch 3 talk Kasumi ||Of all the members on the enemy team, Makiko has been paying the closest attention to our movements. It'll be a pain if she gets away, so let's finish this in one shot!|| 32 ch 2 face @surprise ch 2 pos @left_near ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Ayumu ||How do you know she's been watching us?|| 33 ch 3 face @ex1 wait 0.2 ch 3 shake y 5 3 ch 3 talk Kasumi ||*Cackle* If my calculations are correct, it'll only take one more shot for Makiko—|| 34 + delay 0.4 ch 3 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 1