#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload bg 41 preload ch 2 42003|42|43 preload ch 6 43003|44|45 preload ch 108 42004|46|47 preload ch 109 43003|48|49 preload ch 202 42004|50|51 preload ch 201 43002|52|53 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 bg 2 load default|40 bg 2 scale 1.4 1.4 ch 1 create ch 1 visual @eli 42003 @angry ch 1 pos @left_far ch 1 scale @size_s1 ch 1 pos @offset_s1 ch 1 pos /-10 ch 1 hide ch 2 create ch 2 visual @maki 43003 @surprise ch 2 pos @left ch 2 hide ch 3 create ch 3 visual @mari 42004 @normal ch 3 pos @right_near ch 3 hide ch 4 create ch 4 visual @ruby 43003 @sad ch 4 pos @center ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 5 create ch 5 visual @ayumu 43002 ch 5 face @sad close ch 5 pos @right ch 5 hide ch 6 create ch 6 visual @kasumi 42004 @normal ch 6 pos @center ch 6 scale @size_l2 ch 6 pos @offset_l2 ch 6 pos /10 ch 6 hide bgmfade in 0 bgmfade out 0 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 4 talk Ruby ||K-Kasumi... She's out of the game now. I can't believe it...|| 1 ch 4 eye close ch 4 talk Ruby ||Back then... Back then, I...|| 2 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 ch 1 talk Eli ||Found you, Ruby!|| 3 sound se 4 bg 7 load empty 3 bg 7 color #ffffff90 bg 7 show 0.1 wait 0.1 bg 7 hide 0.1 wait 0.1 ch 4 face @surprise wait 0.2 ch 4 jump ch 4 talk Ruby Eeek! 5 viewing enable ch all hide bg 2 hide 0.4 wait 0.6 ch 1 pos @left_near ch 1 face @normal ch 1 scale @size_m ch 1 show wait 0.2 viewing disable ch 1 talk Eli ||Now for one more shot—|| 6 bgm stop sound se 4 wait 0.2 ch 1 face @surprise wait 0.2 ch 1 jump 15 ch 1 talk Eli ||What?! That was close. I almost got hit just then.|| 7 ch 1 face @sad ch 1 talk Eli ||*Gasp* Where did Ruby go?!|| 8 viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 wait 0.5 ch 1 hide 0 bg 3 load default|41 bg 3 scale 1.2 1.2 bg 3 show 0 ch 3 show 0 wait 1 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 3 talk Mari ||Eli is taking care of Ruby, so...that just leaves Ayumu.|| 9 ch 3 talk Mari ||Now then, where could she—aaagh!|| 10 + delay 2.7 ch 3 face @surprise ch 3 jump enddelay waitclick bgmfade out 1 sound bgm 11 ch 2 show wait 0.2 ch 2 jump 15 ch 2 talk Maki ||Eeeeek! You scared the heck out of me. Don't yell like that!|| 12 ch 3 talk Mari ||That's rich! You were lurking in that corner just like a ghost. I thought my heart was gonna stop! What were you even doing?|| 13 + delay 3.4 ch 3 face @sad enddelay waitclick ch 2 face @ex1 ch 2 talk Maki ||I could ask you the same. Why are you still walking around? It's three of us versus two of them, and they're the ones least suited to combat...|| 14 ch 2 face @angry close ch 2 talk Maki ||I find it unlikely that their side would come provoke us, so we don't need to be moving around in the open.|| 15 ch 3 face @normal ch 3 talk Mari ||You may have a point. I can also see why you were hiding like that.|| 16 ch 2 face @ex1 ch 2 talk Maki ||I wasn't hiding!|| 17 ch 3 face @sad ch 3 talk Mari ||This may be just a game, but it's also a battlefield. We have no way of knowing what'll happen. Three versus two means the tables can turn easily.|| 18 ch 3 face @normal close ch 3 talk Mari ||Just because they're not suited for combat doesn't mean they're weak, you know?|| 19 ch 2 face @sad label @maki Maki ... 20 ch 3 eye open ch 3 talk Mari ||Anyway, it's gonna be boring if they don't try to—wait, huh?|| 21 + delay 4.2 ch 3 face @surprise enddelay waitclick bgm stop ch 2 face @surprise ch 2 talk Maki What? 22 ch 3 face @sad ch 3 talk Mari ||I thought I heard something just now...|| 23 viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 wait 0.5 ch all hide 0 bg 3 hide 0 ch 4 pos @left ch 4 scale @size_m ch 4 face @sad close ch 4 show 0 ch 5 show 0 wait 1 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 4 talk ch 5 talk label other ||Ayumu, Ruby|| ||*Huff* *Puff* *Wheeze*|| 24 ch 5 face @normal ch 5 talk Ayumu ||Whew, no one's around. We made it, Ruby.|| 25 ch 4 talk Ruby ||*Pant* *Gasp* Ayumu... Thank you. You saved me again.|| 26 + delay 2 ch 4 face @normal enddelay waitclick ch 5 face @smile ch 5 talk Ayumu ||Don't worry about it. Remember what I said? We're a team.|| 27 sound bgm 28 ch 4 face @sad wait 0.2 ch 4 talk Ruby *Sob* 29 ch 5 face @surprise ch 5 talk Ayumu Ruby? 30 ch 4 eye close ch 4 talk Ruby ||I c-couldn't save her. Kasumi was my teammate, but I couldn't... I was so close to her, but I hesitated for too long...|| 31 ch 5 face @sad ch 5 talk Ayumu ||It...is a shame that happened to Kasumi, but there's still some time left. If you fail, you should use that experience to do better the next time.|| 32 + delay 4 ch 5 face @normal enddelay waitclick ch 5 face @smile ch 5 talk Ayumu ||So let's keep doing our best together, okay?|| 33 ch 4 eye open ch 4 talk Ruby Ayumu... 34 ch 4 face @normal close ch 4 talk Ruby ||Yeah, I will! I'll work twice as hard to make up for Kasumi and so I can be ready to save you! Right until the end!|| 35 + delay 2.5 ch 4 eye open enddelay waitclick bgm stop viewing enable ch all hide bg 2 show 0.6 wait 0.8 ch 6 movex - - 0.2 /-10 ch 6 show 0.2 wait 0.4 sound bgm 36 viewing disable ch 6 jump 15 ch 6 talk Kasumi ||That's right!|| 37 ef 1 load intensive 1 ef 1 play ch 6 face @angry ch 6 talk Kasumi ||We'll get our chance to make a comeback... No, we'll create one, no matter what it might cost!|| 38 ef 1 hide ch 4 pos /-40 ch 5 pos /40 ch 4 face @surprise ch 5 face @surprise ch 4 show ch 5 show wait 0.2 ch 4 jump 5 ch 5 jump 5 ch 4 talk ch 5 talk label other ||Ayumu, Ruby|| K-Kasumi?! 39 viewing enable fadesetting type Default fade out front 1