#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload bg 41 preload ch 2 42003|42|43 preload ch 6 43003|44|45 preload ch 108 42004|46|47 preload ch 109 43003|48|49 preload ch 201 43002|50|51 preload ch 202 42004|52|53 waitload bg 1 load default|41 bg 1 scale 1.4 1.4 bg 2 load default|40 bg 2 scale 1.4 1.4 bg 2 pos /180 ch 1 create ch 1 visual @eli 42003 ch 1 face @sad close ch 1 pos @left_far ch 1 pos /-10 ch 1 hide ch 2 create ch 2 visual @maki 43003 @normal ch 2 pos @left_far ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 hide ch 3 create ch 3 visual @mari 42004 @smile ch 3 pos @left_near ch 3 pos /-10 ch 3 hide ch 4 create ch 4 visual @ruby 43003 ch 4 face @sad close ch 4 pos @center ch 4 pos /10 ch 4 hide ch 5 create ch 5 visual @ayumu 43002 @angry ch 5 pos @right ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 pos /-30 ch 5 hide ch 6 create ch 6 visual @kasumi 42004 @smile ch 6 pos @right ch 6 scale @size_l2 ch 6 pos @offset_l2 ch 6 hide bgmfade in 0 bgmfade out 0 sound bgm 0 movement keep bg1 bg 2 movex - - 2 /-80 fade in front 0.5 wait 1.5 movement keep bg2 bg 2 scaling Quadratic EaseIn 2 2.2 2.2 movement keep bg3 bg 2 move Quadratic EaseIn 2 /100 0 wait 1 bg 2 hide 0.8 movement keep bg4 bg 1 scaling Quadratic EaseOut 1.6 1.2 1.2 movement keep bg5 bg 1 move Quadratic EaseOut 1.6 0 0 wait 0.8 sound se 1 wait 1.5 ch 4 movex - - 0.2 /-10 ch 4 show 0.2 wait 0.4 viewing disable ch 4 talk Ruby ||*Huff* *Puff* *Huff*|| 2 ch 4 eye open ch 4 talk Ruby ||C'mon, c'mon... I've g-gotta find somewhere to hide...|| 3 bgm stop bg 7 load empty 3 bg 7 color #ffffff90 bg 7 show 0.1 sound se 4 wait 0.1 bg 7 hide 0.1 wait 0.1 ch 4 face @surprise wait 0.2 ch 4 jump ch 4 talk Ruby Eeek! 5 bgmfade out 1 sound bgm 6 viewing enable ch 4 hide wait 0.2 bg 1 scaling - - 0.4 1.6 1.6 bg 1 movex - - 0.4 /240 wait 0.6 ch 2 movex - - 0.2 /10 ch 2 show 0.2 wait 0.4 viewing disable ch 2 talk Maki ||*Chuckle* Found you.|| 7 ch 4 face @sad ch 4 pos @right_far ch 4 scale @size_s1 ch 4 pos @offset_s1 ch 4 show wait 0.2 ch 4 talk Ruby ||Oh nooo! M-Maki!|| 8 ch 2 eye close ch 2 talk Maki ||How many times do I need to tag you before I win? I think you get five strikes before you're out.|| 9 ch 2 eye open ch 2 talk Maki ||Feel free to return fire. But first, I'll just—|| 10 bg 7 show 0.1 sound se 4 wait 0.1 bg 7 hide 0.1 wait 0.1 ch 2 face @surprise wait 0.2 ch 2 jump ch 2 talk Maki Gaaah! 11 ch 5 movex - - 0.2 /-10 ch 5 show 0.2 wait 0.4 viewing disable ch 5 talk Ayumu ||Ruby! Run!|| 12 ch 2 face @ex1 wait 0.2 ch 2 jump 5 ch 2 talk Maki ||Ugh! Ayumu!|| 13 ch 4 jump 10 ch 4 talk Ruby ||Ayumu! Th-Thank you so much!|| 14 ch 5 face @normal ch 5 talk Ayumu ||Don't worry about it, we're teammates! Get going right now!|| 15 ch 4 face @normal wait 0.2 ch 4 nod -10 ch 4 talk Ruby Okay! 16 ch 4 movex - - 0.2 /15 ch 4 hide 0.2 wait 0.4 ch 2 face @surprise ch 2 talk Maki Stop! 17 ch 5 face @angry wait 0.2 sound se 4 wait 0.2 ch 5 talk Ayumu ||You're not going anywhere, Maki.|| 18 bg 7 show 0.1 sound se 4 wait 0.1 bg 7 hide 0.1 wait 0.1 ch 5 face @surprise wait 0.2 ch 5 jump 15 ch 5 talk Ayumu Waaah! 19 viewing enable ch all hide bg 3 load default|41 bg 3 scale 1.4 1.4 bg 3 pos /80 bg 3 show 0.4 wait 0.6 bg 1 scale 1.2 1.2 bg 1 pos 0 0 ch 3 movex - - 0.2 /10 ch 3 show 0.2 wait 0.4 viewing disable ch 3 talk Mari ||That's a home run! You were wide open, Ayumu.|| 20 ch 5 face @ex1 ch 5 pos @right_far ch 5 scale @size_m ch 5 show wait 0.2 ch 5 talk Ayumu ||Mari?! Wh-When did you get here?!|| 21 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 ch 1 talk Eli ||Mari, you know we aren't playing baseball.|| 22 viewing enable ch all hide wait 0.2 bg 4 load default|41 bg 4 scale 1.6 1.6 bg 4 pos /-100 bg 4 show 0.4 bg 3 movex - - 0.4 /-100 wait 0.6 ch 6 show wait 0.2 viewing disable ch 6 talk Kasumi ||You're the one who's wide open, Eli! Tremble in the wake of Kasumin's supreme shooting skills!|| 23 viewing enable sound se 4 wait 0.2 ch 1 face @normal ch 1 pos @left_far ch 1 scale @size_s1 ch 1 pos @offset_s1 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 viewing disable ch 1 talk Eli ||Do you really think it will be me who trembles?|| 24 viewing enable sound se 4 wait 0.2 sound se 4 wait 0.2 sound se 4 ch 6 face @sad wait 0.2 viewing disable ch 6 jump ch 6 talk Kasumi ||Gaaaahhh! She isn't wavering one bit, even though I'm shooting at her! Terrifying!|| 25 movement keep bgm1 volume bgm 0 2 viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 wait 0.5 bg 4 hide 0 bg 5 load default|40 bg 5 scale 1.2 1.2 bg 5 show 0 ch all hide 0 ch 4 pos @center ch 4 scale @size_m ch 4 face @sad close ch 4 show 0 wait 0.5 fadesetting flip enable fade in front 0.5 wait 0.5 movement end bgm1 viewing disable ch 4 talk Ruby ||*Huff* *Huff* *Gasp*|| 26 ch 4 eye open ch 4 talk Ruby ||Ayumu and Kasumi... I hope they're okay. I think they both got shot just a little while ago...|| 27 ch 4 eye close ch 4 talk Ruby ||I need to go help them out too. But...|| 28 sound se 4 wait 0.2 sound se 4 ch 4 face @surprise wait 0.2 ch 4 jump ch 4 talk Ruby Eeeep! 29 viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 wait 0.5 movement keep bgm2 volume bgm 10 3 bg 3 pos -100 bg 5 hide 0 ch 4 hide 0 ch 3 pos @left ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 pos /-40 ch 3 show 0 wait 0.5 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 3 talk Mari ||*Giggle* There's no stopping my bullets until they shoot down their target!|| 30 sound se 4 wait 0.2 sound se 4 ch 6 pos @right_far ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 show wait 0.2 ch 6 shake x 6 2 ch 6 talk Kasumi ||Eeek! D-Don't get that cocky! Take thiiiis!|| 31 + delay 0.6 ch 6 stopshake enddelay waitclick viewing enable sound se 4 wait 0.2 sound se 4 wait 0.2 sound se 4 wait 0.2 ch all hide wait 0.2 bg 4 pos -20 bg 4 show 0.4 bg 3 movex - - 0.4 /80 wait 0.6 ch 1 face @angry ch 1 pos @right_far ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Eli ||Oof! Not bad at all, Ayumu. I'm surprised that you can even make such an expression.|| 32 ch 5 face @angry ch 5 pos @left_near ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 talk Ayumu ||Stay back, Eli! I don't want to have to shoot you!|| 33 viewing enable sound se 4 wait 0.2 ch all hide wait 0.2 bg 4 movex - - 0.4 /140 wait 0.6 ch 2 face @normal ch 2 pos @left ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 2 talk Maki ||Did you forget that I said you're wide open?! You've left your back completely vulnerable!|| 34 viewing enable sound se 4 wait 0.2 fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 wait 0.5 bg 6 load default|40 bg 6 scale 1.4 1.4 bg 6 show 0 ch all hide 0 ch 4 face @sad close ch 4 pos @center ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 show 0 wait 0.2 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 4 talk Ruby *Sob* 35 ch 4 eye open ch 4 talk Ruby ||Why? Why did it have to end up like this?!|| 36 viewing enable fadesetting type Default fade out front 1