#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 3 43004|41|42 preload ch 105 42003|43|44 preload ch 9999 43002|45|46 preload ch 107 43004|47|48 preload ch 208 42003|49|50 preload ch 7 42003|51|52 preload cg 53 waitload bg 1 load default|40 bg 1 scale 1.2 1.2 bg 2 load default|40 bg 2 scale 1.4 1.4 ch 1 create ch 1 visual @kotori 43004 @sad ch 1 pos @left_far ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 pos /-10 ch 1 hide ch 2 create ch 2 visual @nozomi 42003 @normal ch 2 pos @right_far ch 2 hide ch 3 create ch 3 visual @you 42003 @angry ch 3 pos @center ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 pos /-90 ch 3 hide ch 4 create ch 4 visual @hanamaru 43004 @surprise ch 4 pos @center ch 4 hide ch 5 create ch 5 visual @emma 42003 @normal ch 5 pos @left_far ch 5 hide ch 6 create ch 6 visual @rina_b 43002 @smile ch 6 pos @center ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 hide ch 3 depth 5 bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 sound se 1 wait 1 viewing disable label other Employee ||The first game is over!|| ch 6 show wait 0.2 ch 6 talk Rina ||I won! Rina-chan Board says, "Serious!"|| 2 + delay 1.5 ch 6 face @angry enddelay waitclick viewing enable fadesetting type Horizontal fade out front 0.5 wait 0.5 bg 2 hide 0 ch 6 hide 0 ch 4 show wait 0.1 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable ch 4 talk Hanamaru ||Hey, look!|| 3 ch 2 show wait 0.2 ch 2 talk Nozomi ||Is that...Rina-chi?|| 4 ch 5 show wait 0.2 ch 5 talk Emma ||So Rina entered the tournament. She's amazing!|| 5 label other Employee ||Next up, we'll start the second game!|| ch 4 face @normal ch 4 talk Hanamaru ||And it looks like she's steadily advancing, zura.|| 6 ch 2 face @smile ch 2 talk Nozomi ||Should we cheer for her?|| 7 ch 4 face @smile ch 5 face @smile wait 0.2 ch 4 nod ch 5 nod -10 ch 4 talk ch 5 talk label other ||Hanamaru, Emma|| Yeah! 8 ch 4 jump 15 ch 4 talk Hanamaru RINA! 9 ch 5 talk Emma ||GO FOR—|| 10 bgm stop viewing enable ch all hide bg 3 load default|40 bg 3 scale 1.4 1.4 bg 3 pos /80 bg 3 show 0.4 wait 0.6 movement keep ch1 ch 3 movex - - 0.2 /10 movement keep ch2 ch 3 show 0.2 wait 0.1 ch 1 movex - - 0.2 /10 ch 1 show 0.2 wait 0.4 viewing disable ch 3 jump 15 ch 3 talk You ||Wait just a moment there!|| 11 sound bgm 12 ch 5 depth 3 ch 5 pos @right_far ch 5 face @surprise ch 5 show wait 0.2 ch 5 jump ch 5 talk Emma ||Whoa! You?!|| 13 ch 4 depth 3 ch 4 pos @right_near ch 4 pos /30 ch 4 face @sad ch 4 show wait 0.2 ch 4 talk Hanamaru ||You scared us, zura!|| 14 viewing enable ch all hide bg 3 hide 0.4 wait 0.6 ch 3 pos @left_near ch 3 scale @size_m ch 3 face @normal ch 3 show wait 0.2 viewing disable ch 3 talk You ||Sorry for startling you! But could you guys hold off on cheering for Rina?|| 15 ch 4 pos @right_near ch 4 face @surprise ch 4 show wait 0.2 ch 4 talk Hanamaru ||Huh? Why?|| 16 ch 3 face @sad ch 3 talk You ||Well, because... Uh...|| 17 ch 1 pos @left_far ch 1 scale @size_m ch 1 face @normal ch 1 show wait 0.2 ch 1 talk Kotori ||We want to let her focus on the game.|| 18 ch 5 pos @right_far ch 5 face @ex1 ch 5 show wait 0.2 ch 5 talk Emma Focus? 19 ch 1 eye close ch 1 talk Kotori ||Yup. Focus.|| 20 ch 3 face @smile ch 3 talk You ||Yeah, exactly! So we've decided to just watch her quietly.|| 21 ch 5 face @normal ch 5 talk Emma ||I see.|| 22 ch 4 face @normal ch 4 talk Hanamaru ||You have a point, zura.|| 23 ch 1 face @normal ch 1 talk Kotori ||So how about we wait until after the tournament to call out to her?|| 24 ch 5 face @smile wait 0.2 ch 5 nod -10 ch 5 talk Emma ||Okay, I got it.|| 25 ch 4 face @smile ch 4 talk Hanamaru ||Understood, zura.|| 26 viewing enable ch all hide bg 2 show 0.6 wait 0.8 ch 3 face @normal close ch 3 pos @left_near ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk You ||Phew... Nice save, Kotori. I knew I could count on you.|| 27 ch 2 pos @right ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 face @normal ch 2 movex - - 0.2 /-10 ch 2 show 0.2 wait 0.4 ch 2 talk Nozomi ||Hmm? You, did something happen?|| 28 ch 3 face @surprise wait 0.2 ch 3 jump 5 ch 3 talk You ||Huh? No, nothing!|| 29 ch 2 face @ex1 ch 2 talk Nozomi ||Oh really? You're not hiding anything?|| 30 ch 3 face @normal ch 3 talk You ||Nope, not really... Not exactly, anyway.|| 31 ch 2 face @normal close ch 2 talk Nozomi ||Hmm, I see. That's fine then.|| 32 ch 3 face @smile ch 3 talk You ||Ahahaha... Come on, Nozomi!|| 33 ch 2 coloring - - 0.2 #505050 bg 2 coloring - - 0.2 #505050 wait 0.2 ch 3 face @sad wait 0.2 %voice_recollect label @you You ||(That Nozomi sure is a sharp one!)|| 34 bgm stop viewing enable bg 2 coloring - - 0.2 white ch all hide wait 0.2 bg 2 movex - - 0.4 /80 wait 0.6 ch 1 pos @center ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Kotori ||Now we've done what we can. The one last thing we can do is—|| 35 sound bgm 36 viewing enable bg 6 load empty 1 bg 6 color white bg 6 show 0.6 wait 0.6 cg 1 load card|53 cg 1 show 0 cg 2 load card|53 cg 2 scale 1.6 1.6 cg 2 pos /240 /-120 cg 2 show 0 wait 0.1 movement keep xx1 cg 2 movex - - 6 /-100 movement keep bg1 bg 6 hide 2.7 wait 1.5 cg 2 hide 1 wait 1.2 ch all hide 0 viewing disable label @kotori Kotori ||Cheer for her like this.|| 37 label @kotori Kotori ||Go for it, Rina. I hope your feelings reach her!|| 38 viewing enable fadesetting type Default fade out front 1