#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload bg 41 preload ch 108 43003|42|43 preload ch 4 43003|44|45 preload ch 204 43002|46|47 preload ch 101 42003|48|49 preload ch 3 42003|50|51 preload ch 206 42003|52|53 preload cg 54 waitload bg 1 load default|40 bg 2 load default|40 bg 3 load default|40 bg 1 scale 1.6 1.6 bg 2 scale 1.4 1.4 bg 3 scale 1.2 1.2 cg 1 load card|54 cg 1 scale 1.6 1.6 cg 1 hide 0 ch 1 create ch 1 visual @chika 42003 @normal ch 1 face @normal close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show 0 bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.5 viewing disable ch 1 talk Chika ||Then I'm up next! I came up with the perfect game for today!|| 1 + delay 2 ch 1 face @normal enddelay delay 2 ch 1 face @smile enddelay waitclick viewing enable ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @mari 43003 @normal ch 1 face @surprise ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Mari ||A game? Yay! Let's do it!|| 2 + delay 1.2 ch 1 face @smile enddelay waitclick ch 2 create ch 2 visual @umi 43003 @normal ch 2 face @normal ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Umi ||What kind of game is it?|| 3 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @chika 42003 @normal ch 1 face @normal ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Chika ||So the game I'm going to have you all play is...|| 4 ch 2 visual @kanata 42003 @normal ch 2 face @smile ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Kanata Is? 5 ch 1 face @smile ch 1 talk Chika ||It's a mikan orange stacking game! The rules are simple. Whoever can stack the most mikan oranges on top of one another is the winner!|| 6 ch 1 face @normal ch 1 talk Chika ||What do you think? Sounds fun, right?|| 7 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /-80 /0 wait 0.6 ch 1 visual @karin 43002 @normal ch 1 face @ex1 ch 1 scale 1.2 1.2 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Karin ||It's kinda boring.|| 8 ch 2 visual @umi 43003 @normal ch 2 face @sad close ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Umi ||I don't see this getting everyone excited.|| 9 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @chika 42003 @normal ch 1 face @surprise ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Chika ||It'll be fine! I know we'll all have fun, and I have an amazing prize for the winner!|| 10 + ch 1 jump delay 3 ch 1 face @smile enddelay waitclick bgm stop bg 3 scaling - - 0.4 1.25 1.25 ch 1 scaling - - 0.4 1.45 1.45 wait 0.6 ch 1 talk Chika ||A wonderful, spectacular voucher to stay at Tochiman for two nights and three days!|| 11 viewing enable sound bgm 12 ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @chika 42003 @normal ch 1 face @normal ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 show wait 0.2 ch 2 visual @karin 43002 @normal ch 2 face @surprise ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 show wait 0.2 bg 3 scale 1 1 viewing disable ch 2 talk Karin ||What?! That's a magnificent prize!|| 13 ch 1 talk Chika ||Oh, and the person at the bottom will have to suffer the punishment of being tickled for thirty seconds!|| 14 + delay 2 ch 1 face @smile enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @kanata 42003 @normal ch 1 face @smile ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Kanata ||I'm going to make sure Haruka and I can come stay!|| 15 ch 2 visual @umi 43003 @normal ch 2 face @normal ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Umi ||I see. That is certainly a motivating prize.|| 16 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @chika 42003 @normal ch 1 face @smile ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Chika ||Right? Then let's get the game started. Ready... Go!|| 17 + delay 1.2 ch 1 face @normal enddelay waitclick viewing enable ch 1 hide wait 0.2 cg 1 show 0.4 wait 0.6 viewing disable label @chika Chika ||Gently now, gently...|| 18 + movement keep move_bg001 cg 1 scaling - - 3 1 1 waitclick label @chika Chika ||This is coming along nicely.|| 19 bg 3 hide 0 label @chika Chika ||The trick is to whisper to the mikan oranges from your heart. You have to tell them they're very good, that they're doing great, and give them encouragement.|| 20 label @chika Chika ||If you do that, you can stack them to the sky!|| 21 viewing enable cg 1 hide 0.4 wait 0.6 ch 1 visual @karin 43002 @normal ch 1 face @sad ch 1 scale 1.2 1.2 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Karin ||Huhhh? That's the trick to stacking them?|| 22 ch 2 visual @kotori 42003 @normal ch 2 face @surprise ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Kotori ||I got three stacked, b-but now this is getting hard. Th-They're wobbling!|| 23 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @mari 43003 @normal ch 1 face @smile ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Mari ||This kind of game is all about momentum. Once you reach a good tempo—nooo! They all fell!|| 24 + delay 5 ch 1 face @surprise enddelay waitclick ch 2 visual @kanata 42003 @normal ch 2 face @smile ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Kanata ||And Mari is a shoe-in for the bottom spot with two mikan oranges stacked in total.|| 25 ch 1 face @sad ch 1 talk Mari B-But... 26 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 2 visual @umi 43003 @normal ch 2 face @normal close ch 2 scale 1.4 1.4 ch 2 pos @center ch 2 pos @offset_l2 ch 2 show wait 0.2 viewing disable ch 2 talk Umi ||Now I'm free from the fear of getting punished. Time to see how high I can go!|| 27 + delay 1.2 ch 2 eye open enddelay waitclick ch 2 face @surprise ch 2 talk Umi ||Oh no, wait, stop! Stooop!|| 28 viewing enable ch 3 create ch 3 visual @karin 43002 @normal ch 3 face @normal close ch 3 scale 0.8 0.8 ch 3 pos @left_far ch 3 pos @offset_s2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 viewing disable ch 3 talk Karin ||That's too bad, Umi. You're out of the running.|| 29 ch 3 face @surprise ch 3 talk Karin ||Wait, you've got to be kidding me! My stack just fell!|| 30 + ch 3 jump waitclick viewing enable ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 visual @chika 42003 @normal ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Chika ||Yay! A seven mikan orange tower makes me the winner! It all comes down to how much you love mikan oranges.|| 31 + ch 1 jump waitclick ch 2 visual @karin 43002 @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.4 ch 2 talk Karin ||Chika wins? Huh? Kotori, Kanata, when did your towers fall?|| 32 + delay 1.2 ch 2 face @ex1 enddelay waitclick ch 3 visual @kanata 42003 @normal ch 3 face @sad ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.4 ch 3 talk Kanata ||I knocked it over when Umi's voice surprised me. I'm sad!|| 33 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /120 /0 wait 0.6 ch 1 visual @kotori 42003 @normal ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Kotori ||Ahaha. Me too, actually.|| 34 ch 2 visual @mari 43003 @normal ch 2 face @normal ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Mari ||But Chika-chi, there's really no point in you winning the prize.|| 35 ch 1 face @normal ch 1 talk Kotori ||It is your home, after all.|| 36 ch 3 visual @chika 42003 @normal ch 3 face @normal ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Chika ||Oh yeah, that's true, but right now it's punishment time! Ready or not, Mari!|| 37 + delay 1.2 ch 3 face @smile enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @mari 43003 @normal ch 1 face @surprise ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Mari ||Whoa! Wait! Aha, ahahahahaha!|| 38 + delay 1.2 ch 1 face @normal close ch 1 shake x 8 1 enddelay delay 0.8 ch 1 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5