#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload bg 40 preload ch 3 43002|41|42 preload ch 101 43002|43|44 preload ch 207 43002|45|46 preload ch 6 42003|47|48 preload ch 106 42002|49|50 preload ch 203 42003|51|52 preload cg 53 preload cg 54 waitload bg 1 load default|40 bg 2 load default|40 bg 3 load default|40 bg 4 load default|40 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 3 scale 1.8 1.8 bg 2 show 0 bg 3 hide 0 bg 4 hide 0 cg 1 load card|53 cg 2 load card|54 cg 1 hide 0 cg 2 hide 0 bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @kotori 43002 @normal ch 1 face @sad ch 1 scale 1.2 1.2 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show ch 2 create ch 2 visual @chika 43002 @normal ch 2 face @normal ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 1 talk Kotori ||A f-fight? What do you mean by that, Chika? Why would we do something like that?|| 1 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @setsuna 43002 @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||Oh! I see where you're going! This is the perfect situation for a fight!|| 2 + delay 0.8 ch 1 jump ch 1 face @surprise enddelay delay 1.2 ch 1 face @normal enddelay waitclick ch 2 visual @yoshiko 42002 @normal ch 2 face @angry ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Yoshiko ||Yeah, but why?|| 3 + ch 2 jump waitclick ch 3 create ch 3 visual @chika 43002 @normal ch 3 face @smile ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos @offset_l1 ch 3 show wait 0.2 ch 3 talk Chika ||When you think of wannabe rebels, you think of tough kids, right? And what do they do? Get into fights by the river!|| 4 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @setsuna 43002 @normal ch 1 face @normal close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||They summon their rivals to the riverside and punch each other until they collapse with exhaustion! The feelings they can't express with their words are told with their fists!|| 5 + delay 1.2 ch 1 eye open enddelay waitclick ch 1 face @smile ch 1 talk Setsuna ||Then, at the very end, they acknowledge each other's abilities and become true friends. These awesome scenes in anime and manga really light the passion within you!|| 6 ch 1 face @normal ch 1 talk Setsuna ||Oh, there are also other variations of this type of scene, like on school rooftops, at sports grounds, on cliffs, atop a broken robot, in the spirit world... The list goes on.|| 7 viewing enable ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @maki 42003 @normal ch 1 face @ex1 ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Maki ||Uh, I don't think we needed to know about the different settings.|| 8 ch 2 visual @chika 43002 @normal ch 2 face @smile ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Chika ||I was totally touched when I watched a scene in a movie the other day where the protagonist expressed their respect for their rival and stuck out their fist.|| 9 ch 3 visual @setsuna 43002 @normal ch 3 face @normal close ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Setsuna ||Then the rival shares the sentiment and bumps fists, right?! And then they're reborn as the ultimate, unbeatable duo!|| 10 + delay 1.2 ch 3 face @smile enddelay waitclick ch 2 face @smile ch 2 talk Chika ||Uh-huh! Yeah, that's it exactly! It's their fists that are physically colliding, but it feels like their hearts are as well!|| 11 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 3 visual @chika 43002 @normal ch 3 face @normal close ch 3 scale 1.4 1.4 ch 3 pos @right ch 3 pos @offset_l2 ch 3 show ch 2 visual @setsuna 43002 @normal ch 2 face @normal close ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 show wait 0.2 viewing disable ch 2 talk Setsuna Chika! 12 + delay 1.2 ch 2 eye open enddelay waitclick ch 3 talk Chika Setsuna! 13 + delay 1.2 ch 3 eye open enddelay waitclick ch 1 visual @yoshiko 42002 @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Yoshiko ||Uh, don't tell me you two are actually gonna get into a fistfight?|| 14 + ch 1 jump waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @kotori 43002 @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 show ch 2 visual @shizuku 42003 @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left_far ch 2 show ch 3 visual @maki 42003 @normal ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ef 1 load intensive ef 1 play viewing disable ch 1 talk ch 2 talk ch 3 talk label other ||Kotori, Shizuku, Maki|| What?! 15 + ch 1 jump ch 2 jump ch 3 jump waitclick viewing enable ef 1 hide ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @maki 42003 @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @left ch 1 pos @offset_l2 ch 1 show ch 2 visual @setsuna 43002 @normal ch 2 face @normal close ch 2 scale 1.4 1.4 ch 2 pos @right ch 2 pos @offset_l2 ch 2 show wait 0.2 bg 2 show 0 viewing disable ch 2 talk Setsuna ||I forgot one last setting when I mentioned all of the different places where fights can take place a little earlier. It's right here! By the seaside!|| 16 + delay 1.2 ch 2 eye open enddelay waitclick ch 1 face @ex1 ch 1 talk Maki ||Why are you saying that with such a smug look on your face?! I told you, no one cares!|| 17 viewing enable cg 1 show 0.4 wait 0.6 viewing disable label @setsuna Setsuna ||A passionate exchange of punches with your rival will form a bond between your souls. A bond beyond all words or sense. This must be done in order to really become rebellious.|| 18 ch 1 visual @chika 43002 @normal label @setsuna Setsuna ||And my opponent is none other than the esteemed leader of Aqours, Chika Takami! Could a more worthy rival ever exist?!|| 19 cg 1 hide 0.4 wait 0.6 ch 1 face @normal close ch 1 talk Chika ||You think too highly of me, Setsuna. I'm not as impressive as you make me out to be. But if I'm gonna do this, I can't let myself lose!|| 20 + delay 1.2 ch 1 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @kotori 43002 @normal ch 1 face @sad ch 1 scale 1.2 1.2 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Kotori ||S-Stop it, you two! Is this how far you really need to go to tap into your rebel-ish side? You'll make so many people sad if anything were to happen to either of you!|| 21 ch 2 visual @yoshiko 42002 @normal ch 2 face @sad ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Yoshiko ||I feel like this has nothing to do with being rebel-ish anymore...|| 22 viewing enable cg 2 show 0.4 wait 0.6 viewing disable label @chika Chika ||Sorry, Kotori. I know our methods might be reckless, but that still doesn't mean I can just run away now.|| 23 label @chika Chika ||In order for both Aqours and my performances to reach greater heights, I must win in this battle—this one-on-one match against Setsuna!|| 24 bg 2 hide 0 bg 3 show 0 ch 1 visual @chika 43002 @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show 0 ch 2 visual @setsuna 43002 @normal ch 2 face @normal ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 show 0 label @chika Chika ||So that's why I'm gonna go through with this. Even if it means I lose something else as a result of this fight!|| 25 label @setsuna Setsuna ||That resolve of yours is admirable indeed! I will strike you back with this fist of mine, powered by every last one of my feelings!|| 26 cg 2 hide 0.4 wait 0.6 ef 1 load intensive ef 1 play ch 1 talk ch 2 talk label other ||Chika, Setsuna|| Yaaaaaahhhhhh! 27 viewing enable ef 1 hide ch 1 hide ch 2 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @kotori 43002 @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @left_near ch 1 show ch 2 visual @shizuku 42003 @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left_far ch 2 show ch 3 visual @maki 42003 @normal ch 3 face @angry ch 3 scale 1 1 ch 3 pos @right_near ch 3 show ch 4 create ch 4 visual @yoshiko 42002 @normal ch 4 face @surprise ch 4 scale 1 1 ch 4 pos @right_far ch 4 show wait 0.2 viewing disable ch 3 talk Maki ||Ah! Stop! Ugh, guess I gotta step in! Let's put an end to this!|| 28 + delay 1.2 ch 3 face @angry enddelay waitclick ch 2 face @sad ch 2 talk Shizuku R-Right! 29 ch 4 face @normal close ch 4 talk Yoshiko ||You don't have to tell me! As their master, I will stop this battle amongst my two little de—GAH!|| 30 + delay 5 ch 4 face @surprise ch 4 jump enddelay delay 1.2 sound se 31 ch 4 hide enddelay waitclick sound se 31 ch 2 face @surprise ch 2 talk Shizuku Eep?! 32 + ch 2 jump delay 0.8 ch 2 hide enddelay waitclick sound se 31 ch 3 face @surprise ch 3 shake x 4 4 ch 3 talk Maki Ack! 33 + delay 0.4 ch 3 stopshake enddelay delay 0.2 ch 3 hide enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide ch 4 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @chika 43002 @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show ch 2 visual @setsuna 43002 @normal ch 2 face @normal ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 show viewing disable ch 2 talk Setsuna Chikaaaaaaaaa! 34 ch 1 talk Chika Setsunaaaaaaaaa! 35 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 4 show 0.4 wait 0.6 ch 1 visual @kotori 43002 @normal ch 1 face @sad close ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 ef 1 load intensive ef 1 play viewing disable ch 1 talk Kotori N-Nooooooooo! 36 + delay 1.2 ch 1 eye open enddelay waitclick viewing enable fadesetting type Default fade out front 0.5