#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 2 43002|40|41 preload ch 5 42002|42|43 preload ch 108 43002|44|45 preload ch 107 42003|46|47 preload ch 207 43001|48|49 preload ch 9999 42003|50|51 preload bg 52 preload bg 53 preload cg 54 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 1.0 wait 0.2 ch 5 create ch 5 visual @mari @event_ur_2 ch 5 face @smile ch 5 pos @center wait 0.2 viewing disable animation ch 5 talk Mari ||Now it's time for our final showdown, which will decide the victor of the sports battle!|| 1 backeffection enable se 1 blur 2 0.5 soundstop bgm 0 force ch 2 create ch 2 visual @rina_b @event_sr_3 ch 2 face @normal ch 2 plane 2 ch 2 scale @size_l2 ch 2 pos @left ch 2 pos @offset_l2 ch 2 pos /0 /-15 ch 2 move - - 0.5 /0 /15 ch 2 show 0.4 wait 0.7 ch 2 talk Rina ||Um... I want to check on something.|| 2 viewing enable clear ch 2 hide 0.5 ch 5 hide 0.5 bg 2 hide 0.5 se 1 blur 0 0.5 wait 0.6 bgmfade in 0 bgmfade out 2.0 sound bgm 3 backeffection disable wait 0.2 ch 1 create ch 1 visual @setsuna @event_ur_1 ch 1 face @surprise ch 1 pos @center wait 0.2 viewing disable ch 1 talk Setsuna ||What's up?|| 4 ch 1 face @normal ch 1 pos @right ch 2 face @normal ch 2 scale @size_m ch 2 pos @left ch 2 show wait 0.2 ch 2 talk Rina ||Right now, Eli and Rin are in the lead with six wins each, while Mari and Setsuna have five, Hanamaru has four, and I have three.|| 5 ch 2 face @surprise ch 2 talk Rina ||What happens if someone besides Eli or Rin wins this next competition?|| 6 ch 1 hide ch 2 hide wait 0.2 ch 6 create ch 6 visual @hanamaru @event_sr_3 ch 6 face @sad ch 6 pos @center wait 0.2 ch 6 nod -10 wait 0.3 ch 6 talk Hanamaru ||O-Oh yeah, zura. If Mari or Setsuna wins, they'll be tied with Eli and Rin. If you or I win, we still can't win the championship, zura!|| 7 ch 4 create ch 4 visual @eli @event_ur_2 ch 4 face @normal ch 4 pos @left_far ch 4 pos /-15 /0 ch 4 move - - 0.2 /15 /0 ch 4 show 0.2 wait 0.4 ch 4 talk Eli ||In that case... How about we do this? Whoever wins the next round gets four wins added to their total. That means you guys could pull off a comeback and grab victory.|| 8 ch 6 face @normal ch 5 face @smile ch 5 pos @right_far ch 5 pos /15 /0 ch 5 move - - 0.2 /-15 /0 ch 5 show 0.2 wait 0.4 ch 5 jump 10 wait 0.3 ch 5 talk Mari ||Nice idea! You're so smart, Eli. Let's go with that special rule for this last battle!|| 9 ch 4 hide wait 0.2 ch 2 face @smile ch 2 pos @left_far ch 2 pos /-15 /0 ch 2 move - - 0.2 /15 /0 ch 2 show 0.2 wait 0.4 ch 2 talk Rina ||I could win! I'll do my best! Rina-chan Board says, "Serious!"|| 10 ch 6 face @smile ch 6 jump 10 wait 0.3 ch 6 talk Hanamaru ||Yay! I have some hope now, zura!|| 11 ch 5 hide wait 0.2 ch 1 face @normal ch 1 pos @right_far ch 1 pos /15 /0 ch 1 move - - 0.2 /-15 /0 ch 1 show 0.2 wait 0.4 ch 1 talk Setsuna ||If four wins are on the line, no one will end up tied for first... So this next one will truly decide victory!|| 12 bg 2 scale 1.4 1.4 bg 2 pos 0 -70 ch 2 hide wait 0.2 ch 3 create ch 3 visual @rin @event_sr_2 ch 3 face @smile ch 3 pos @left_far ch 3 pos /-15 /0 ch 3 move - - 0.2 /15 /0 ch 3 show 0.2 wait 0.4 ch 3 talk Rin ||And? And?! What're we playing for our final round?!|| 13 viewing enable clear ch all hide 0.4 bg 2 show 0.4 wait 0.7 ch 5 face @smile ch 5 scale @size_l2 ch 5 pos @center ch 5 pos @offset_l2 ch 5 show wait 0.2 viewing disable ch 5 talk Mari ||The final battle shall be...a pocketbike race!|| 14 viewing enable clear soundstop bgm 3 fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.9 ch all hide bg 1 load default|53 bg 2 load default|53 bg 2 scale 1.2 1.2 bg 2 pos 0 -50 bg 2 hide ch 5 hide wait 1.0 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.9 wait 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 15 bg 2 show 0.7 wait 1.0 letterbox show 0.5 15% 3 wait 0.7 ch 5 face @smile ch 5 plane 2 ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 ch 5 show wait 0.2 viewing disable ch 5 talk Mari ||Is everyone ready?|| 16 ch 5 pos @right ch 5 pos @offset_l1 ch 6 face @surprise ch 6 plane 2 ch 6 scale @size_l1 ch 6 pos @left ch 6 pos @offset_l1 ch 6 show wait 0.2 ch 6 talk Hanamaru ||That was my first time on a bull, and now it's my first time on a motorbike, zura.|| 17 viewing enable clear ch 5 hide ch 6 hide wait 0.2 bg 2 move - - 0.4 /100 /0 wait 0.6 ch 1 face @smile ch 1 plane 2 ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||It's so tiny and cute!|| 18 ch 1 pos @left ch 1 pos @offset_l1 ch 4 face @surprise ch 4 plane 2 ch 4 scale @size_l1 ch 4 pos @right ch 4 pos @offset_l1 ch 4 show wait 0.2 ch 4 talk Eli ||It really is. Once I got on it, it was even smaller than I thought it would be.|| 19 viewing enable clear ch 1 hide ch 4 hide wait 0.2 bg 2 move - - 0.6 /-200 /0 wait 0.6 ch 3 face @smile ch 3 plane 1 ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk Rin ||This'll be good practice for riding a bigger motorcycle someday!|| 20 ch 3 face @normal ch 3 pos @right ch 3 pos @offset_l1 ch 5 face @smile ch 5 plane 2 ch 5 scale @size_l1 ch 5 pos @left ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 talk Mari ||The rules for pocketbike racing are simple. You go for three loops around the course, and whoever crosses the finish line first wins this game and our championship.|| 21 ch 5 face @normal ch 5 talk Mari ||Whatever happens, this is it... Let the final battle begin!|| 22 ch all hide wait 0.2 soundstop bgm 15 force ch 4 face @normal ch 4 pos @center ch 4 pos @offset_l1 ch 4 show wait 0.2 ch 4 talk Eli ||Let's go!|| 23 + delay 0.5 movement keep ch4_shake ch 4 shake y 1 7 enddelay delay 0.4 sound se 24 movement keep ch4_scale ch 4 scaling - - 0.5 @size_l3 ch 4 stopshake enddelay delay 0.1 movement keep ch4_move ch 4 move - - 0.4 /0 /-50 enddelay delay 0.2 ch 4 hide 0.2 enddelay waitclick bgmfade in 0 bgmfade out 1.0 sound bgm 25 wait 0.5 ch 1 face @ex1 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show wait 0.2 ch 1 talk Setsuna ||Whoa! Eli took off with a burst of speed!|| 26 ch 5 face @angry ch 5 pos @right ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 talk Mari ||She's trying to make a run for it!|| 27 viewing enable clear sound se 24 fadesetting type SlimStripeHorizontal fadesetting flip enable fade out front 0.4 white ch all hide cg 1 load card|54 cg 1 plane 1 wait 0.3 fadesetting type SlimStripeHorizontal fadesetting flip disable fade in front 0.4 white wait 0.2 viewing disable label muse @eli Eli ||This last round is the most important one. Since it's the final match, anything could happen.|| 28 label muse @eli Eli ||Anything could happen, so I'm going to win this thing before anything does! A pocketbike race makes that possible! I think my strategy's allowed, isn't it?|| 29 label muse @eli Eli ||Sorry, everyone. First place... The championship...belongs to me!|| 30 sound se 24 viewing enable clear fadesetting type SlimStripeHorizontal fadesetting flip enable fade out front 0.5 cg 1 hide wait 0.3 fadesetting type SlimStripeHorizontal fadesetting flip disable fade in front 0.5 wait 0.2 ch 3 face @angry ch 3 pos @left ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk Rin ||Nooo! I'm not gonna lose! Wait up, Eliiii!|| 31 viewing enable clear movement keep ch3_shake ch 3 shake y 1 7 wait 0.4 sound se 24 movement keep ch3_scale ch 3 scaling - - 0.5 @size_l3 ch 3 stopshake wait 0.1 movement keep ch3_move ch 3 move - - 0.4 /0 /-50 wait 0.2 ch 3 hide 0.2 wait 0.7 ch 6 face @sad ch 6 pos @right ch 6 pos @offset_l1 ch 6 show wait 0.2 viewing disable ch 6 talk Hanamaru ||I want a comeback victory and the special prize too, zura! Oh no! Whoa!|| 32 + delay 7.0 ch 6 face @surprise enddelay waitclick ch 1 face @ex1 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show wait 0.2 ch 1 talk Setsuna ||Oh! H-Hanamaru, you're wobbling so much... Are you all right?!|| 33 ch 6 face @normal ch 6 talk Hanamaru ||I'm fine, zura! When I was little, people complimented my tricycle riding skills!|| 34 ch 1 face @sad ch 1 talk Setsuna ||This isn't a tricycle, though! And you're about to go off the track!|| 35 + delay 3.0 ch 1 face @surprise enddelay waitclick ch 6 face @sad ch 6 talk Hanamaru ||In P.E., we learned that if you want to pass, you should run close to the interior of the track--AHHHHHHH!|| 36 ch 1 face @ex1 ch 1 jump 10 wait 0.3 ch 1 talk Setsuna ||Yikes! Hold on a minute! Don't come over hereeeee!|| 37 viewing enable clear fadesetting type Horizontal fadesetting flip enable fade out front 0.4 bg 2 hide ch all hide wait 0.3 fadesetting type Horizontal fadesetting flip disable fade in front 0.4 wait 0.2 ch 5 face @normal ch 5 pos @center ch 5 pos @offset_l1 ch 5 show wait 0.2 viewing disable ch 5 talk Mari ||Oh my. Those two went off track all entangled together... Take as much time as you need coming back now, ya hear!|| 38 viewing enable animation fadesetting type Default fade out front 1.5