#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 2 43002|40|41 preload ch 5 42002|42|43 preload ch 108 43002|44|45 preload ch 107 42003|46|47 preload ch 207 43001|48|49 preload ch 9999 42003|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 1.0 wait 0.2 ch 3 create ch 3 visual @rin @event_sr_2 ch 3 face @smile ch 3 pos @center wait 0.2 viewing disable animation ch 3 jump 10 wait 0.3 ch 3 talk Rin ||Next up is archery! I'm feeling pretty good about this one! I've picked up what to do from watching Umi.|| 1 ch 3 pos @right ch 4 create ch 4 visual @eli @event_ur_2 ch 4 face @surprise ch 4 pos @left wait 0.2 ch 4 talk Eli ||Japanese archery and western archery are different. This one's western.|| 2 viewing enable clear ch 3 hide 0.4 ch 4 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 6 create ch 6 visual @hanamaru @event_sr_3 ch 6 face @normal ch 6 pos @center wait 0.2 viewing disable ch 6 talk Hanamaru ||They're that different?|| 3 ch 1 create ch 1 visual @setsuna @event_ur_1 ch 1 face @normal ch 1 pos @right_far ch 1 pos /15 /0 ch 1 move - - 0.2 /-15 /0 ch 1 show 0.2 wait 0.4 ch 1 talk Setsuna ||Yes, from the way the bows are made down to the clothing and the basis for scoring.|| 4 ch 2 create ch 2 visual @rina_b @event_sr_3 ch 2 face @normal ch 2 pos @left_far ch 2 pos /-15 /0 ch 2 move - - 0.2 /15 /0 ch 2 show 0.2 wait 0.4 ch 2 talk Rina ||In western archery, you get more points the closer your arrow lands to the center target. That means whoever gets the most points wins.|| 5 viewing enable clear ch 1 hide 0.4 ch 2 hide 0.4 ch 6 hide 0.4 bg 2 show 0.4 wait 0.7 ch 5 create ch 5 visual @mari @event_ur_2 ch 5 face @smile ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 wait 0.2 ch 5 jump 10 wait 0.3 viewing disable ch 5 talk Mari ||Yup, that's right. Hitting the bullseye is five points, and then for the outward rings, it goes four, three, two, one. If you miss, zero points. We each get three arrows! Aim for a high score!|| 6 viewing enable clear ch 5 hide 0.4 bg 2 hide 0.4 wait 0.8 ch 1 face @smile ch 1 pos @right_near ch 1 show ch 2 face @smile ch 2 pos @left_near ch 2 show ch 3 face @smile ch 3 pos @right_far ch 3 show ch 6 face @smile ch 6 pos @left_far ch 6 show wait 0.2 ch all jump wait 0.3 viewing disable ch 1 talk ch 2 talk ch 3 talk ch 6 talk label other ||Hanamaru, Rina, Setsuna, Rin|| Yeah! 7 viewing enable clear bgm stop fadesetting type AlternateStripeVertical fadesetting flip disable fade out front 0.6 ch all hide bg 2 scale 1.4 1.4 bg 2 pos 0 -70 bg 2 show wait 0.5 fadesetting type AlternateStripeVertical fadesetting flip enable fade in front 0.6 wait 0.2 ch 3 face @normal ch 3 scale @size_l2 ch 3 pos @center ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 jump 10 wait 0.3 viewing disable ch 3 talk Rin ||La la la la la!|| 8 + delay 0.2 ch 3 jump 10 enddelay waitclick viewing enable clear ch 3 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 4 face @smile ch 4 pos @center ch 4 show wait 0.2 viewing disable ch 4 talk Eli ||First up is Rin, but...will she be all right?|| 9 ch 4 face @normal ch 4 pos @left ch 1 face @normal ch 1 pos @right ch 1 show wait 0.2 ch 1 talk Setsuna ||Just like in Japanese archery, you need to have high concentration and a steady force of will. Right now, I would say Rin's...not overly excited or anything.|| 10 viewing enable clear ch 1 hide 0.4 ch 4 hide 0.4 bg 2 show 0.4 wait 0.7 ch 3 face @normal ch 3 pos @center ch 3 pos @offset_l2 ch 3 show wait 0.2 viewing disable ch 3 talk Rin ||The game may be different, but you're still using a bow to shoot arrows. Here I go... Hah!|| 11 viewing enable clear fadesetting type Default fadesetting flip disable fade out front 0.3 white sound se 12 ch 3 hide bg 2 hide wait 0.3 fadesetting type Default fadesetting flip enable fade in front 1.0 white wait 0.2 ch 6 face @smile ch 6 pos @center ch 6 show wait 0.2 viewing disable ch 6 talk Hanamaru ||Ooh! She hit a bullseye right away! Five points, zura!|| 13 viewing enable clear ch 6 hide 0.7 bg 2 show 0.7 plane 12 clip 0% 0% 0.5 plane 11 clip 0% 0% 0.5 wait 1.0 plane 13 clip 0 0 plane 13 clip 100% 150 0.3 plane 13 magnet center plane 13 pos /0 /80 plane 13 frame all double white bg 4 load empty bg 4 scale 5 5 bg 4 color #00000080 bg 4 plane 13 ch 13 create ch 13 visual @rin @event_sr_2 ch 13 face @normal close ch 13 pos @center ch 13 scale 2.2 2.2 ch 13 pos /0 /-350 ch 13 plane 13 ch 13 show wait 0.5 ch 13 shake y 3 -4 viewing disable ch 13 talk Rin ||*Giggle* And I'll hit it again. Let me just aim carefully.|| 14 + delay 0.5 ch 13 stopshake enddelay delay 1.0 ch 13 eye open enddelay waitclick viewing enable clear bg 2 hide 0.6 plane 13 clip 0% 0% 0.5 wait 0.8 bgm stop wait 0.2 viewing disable ch 3 talk Rin Achoo! 15 viewing enable clear fadesetting type SlimStripeVertical fadesetting flip disable fade out front 0.7 wait 1.0 bgmfade in 0 bgmfade out 2.0 sound bgm 16 fadesetting type SlimStripeVertical fadesetting flip enable fade in front 0.7 wait 0.5 ch 2 face @normal ch 2 pos @left ch 2 show ch 5 face @normal ch 5 scale @size_m ch 5 pos @right ch 5 show wait 0.2 viewing disable ch 5 talk Mari ||Rina got seven points. You're in second place for now.|| 17 ch 2 face @ex1 ch 2 shake x 2.5 4 wait 0.2 ch 2 talk Rina ||Hmph... That was harder than I thought... Rina-chan Board says, "Hangs head."|| 18 + delay 0.8 ch 2 stopshake enddelay waitclick ch 2 face @normal ch 2 pos @left_far ch 5 pos @center ch 3 face @sad ch 3 scale @size_m ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Rin ||But it's amazing that you could hit the target three times.|| 19 ch 2 hide wait 0.2 ch 4 face @smile ch 4 pos @left_far ch 4 pos /-15 /0 ch 4 move - - 0.3 /15 /0 ch 4 show 0.2 wait 0.5 ch 4 talk Eli ||Rin sneezed and missed it on her second and third tries.|| 20 bg 2 scale 1.5 1.5 bg 2 pos 0 -100 ch 5 talk Mari ||Next up is Setsu. Hmm? Setsu? What are you doing all the way over there? It's your turn!|| 21 + bgm stop delay 1.0 enddelay delay 1.5 ch 5 face @surprise enddelay waitclick viewing enable clear ch all hide 0.4 bg 2 show 0.4 wait 0.7 letterbox show 0.5 15% 3 wait 0.5 bgmfade in 0 bgmfade out 0.5 sound bgm 22 wait 0.2 ch 1 face @normal close ch 1 plane 3 ch 1 scale @size_l3 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 movement keep ch1_move ch 1 move - - 0.4 /0 /-10 wait 0.1 viewing disable ch 1 talk Setsuna ||*Exhale* Let my arrow fly true... From a heart free of trepidation, with not a thing in my way... Fly!|| 23 + delay 1.0 ch 1 move - - 0.4 /0 /10 enddelay delay 9.5 ch 1 eye open enddelay waitclick wait 0.3 viewing enable clear ch 1 hide 0.4 bg 2 hide 0.5 letterbox hide 0.5 wait 1.0 ch 4 face @surprise ch 4 pos @center ch 4 show wait 0.2 viewing disable ch 4 talk Eli ||Wait, what? What was that just now?|| 24 ch 4 pos @left ch 2 face @normal ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Rina ||I think she was channeling some anime character. The character she... What's the word, ults? Her favorite from this anime season fights with a bow and arrow.|| 25 viewing enable clear bgmfade in 0.5 bgmfade out 2.5 sound bgm 26 cg 1 load card|53 4 cg 1 show 0.1 cg 2 load card|53 3 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load card|53 2 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 movement keep cg_move cg 3 scaling - - 0.3 1.1 1.1 movement keep cg_move2 cg 3 move - - 0.3 0 0 movement keep cg_move3 cg 3 hide 0.3 wait 0.1 cg 2 scaling - - 0.3 1.05 1.05 cg 2 move - - 0.3 0 0 cg 2 hide 0.3 wait 0.5 viewing disable %voice_stage label niji @setsuna Setsuna ||Set my soul aflame and bring light to the dark abyss! Diamond Crystal Arrow!|| 27 viewing enable clear sound se 12 fadesetting type Default fadesetting flip disable fade out front 0.3 white wait 0.1 fadesetting type Default fadesetting flip enable fade in front 0.6 white wait 0.1 viewing disable label other ||Eli, Rin, Hanamaru, Mari|| ?! 28 volume ambient 0 0 %voice_stage label niji @setsuna Setsuna ||Ugh, even my arrow enchanted with diamond crystal protective magic still isn't enough! Then how about this? Go, scarlet flash! Garnet Ruby Arrow!|| 29 viewing enable clear sound se 12 fadesetting type Default fadesetting flip disable fade out front 0.3 white wait 0.1 fadesetting type Default fadesetting flip enable fade in front 0.8 white wait 0.2 ef 1 load intensive movement keep ambient_up volume ambient 6 5 sound ambient 30 wait 0.5 viewing disable label muse @rin Rin ||Uh, I feel like people are starting to stop and stare. Maybe it's just my imagination.|| 31 label aqours @hanamaru Hanamaru ||It's not, zura. I feel it too... Everyone on this floor is gathering here, zura!|| 32 wait 0.5 soundstop ambient 30 cg 4 load card|53 cg 4 plane 1 cg 4 scale 1.4 1.4 cg 4 pos -50 -70 cg 4 show 0.1 ef 1 play ef 1 plane 1 wait 0.2 %voice_stage label niji @setsuna Setsuna ||This is the finishing blow! Lightning of hope! Rainbow Tourmaline Arrow!|| 33 ef 1 delete label muse @eli Eli ||You're shouting too loudly, Setsuna!|| 34 viewing enable clear bgm stop fadesetting type Circle fadesetting flip disable fade out front 1.5 cg all hide ch all hide bg 2 scale 1.2 1.2 bg 2 pos 0 -50 bg 2 show wait 1.0 fadesetting type Default fadesetting flip disable fade in front 0.8 wait 0.5 ch 1 face @smile ch 1 scale @size_m ch 1 pos @left ch 1 show ch 5 face @smile ch 5 pos @right ch 5 show wait 0.2 viewing disable ch 5 talk Mari ||The winner of the archery battle is...Setsuna Yuki!|| 35 bgmfade in 0 bgmfade out 1.0 sound bgm 36 viewing enable clear ch 1 hide 0.4 ch 5 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 2 face @smile ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Rina ||Congratulations, Setsuna.|| 37 ch 6 face @smile ch 6 pos @left_far ch 6 pos /-15 /0 ch 6 move - - 0.2 /15 /0 ch 6 show 0.2 wait 0.4 ch 6 talk Hanamaru ||Wow! All three arrows hit the bullseye, zura!|| 38 ch 3 face @smile ch 3 pos @right_far ch 3 pos /15 /0 ch 3 move - - 0.2 /-15 /0 ch 3 show 0.2 wait 0.3 ch 3 jump 10 wait 0.3 ch 3 talk Rin ||All the other guests applauded you, too. We were all so into it!|| 39 viewing enable clear ch 2 hide 0.4 ch 3 hide 0.4 ch 6 hide 0.4 bg 2 show 0.4 wait 0.6 ch 1 face @normal close ch 1 pos @center ch 1 show wait 0.2 ch 1 nod -10 wait 0.3 viewing disable ch 1 talk Setsuna ||Thank you. But I wasn't alone in my victory. It was my friends believing in me and the hopes they placed on this bow that gave me the strength to push past my limits.|| 40 + delay 1.5 ch 1 eye open enddelay waitclick ch 1 pos @right ch 4 face @sad ch 4 pos @left ch 4 show wait 0.2 ch 4 talk Eli ||Setsuna, come back to us.|| 41 viewing enable animation fadesetting type Default fade out front 1.5