#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 2 43002|40|41 preload ch 5 42002|42|43 preload ch 108 43002|44|45 preload ch 107 42003|46|47 preload ch 207 43001|48|49 preload ch 9999 42003|50|51 preload bg 52 preload cg 53 preload cg 54 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.2 1.2 bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 1.0 wait 0.2 ch 6 create ch 6 visual @hanamaru @event_sr_3 ch 6 face @sad close ch 6 scale @size_l1 ch 6 pos @center ch 6 pos @offset_l1 wait 0.2 viewing disable animation ch 6 shake x 2.5 3 wait 0.2 ch 6 talk Hanamaru ||*Sigh* That balance beam competition was so harrowing, zura.|| 1 + delay 1.2 ch 6 stopshake enddelay waitclick ch 6 face @sad ch 6 pos @right ch 6 pos @offset_l1 ch 2 create ch 2 visual @rina_b @event_sr_3 ch 2 face @sad ch 2 scale @size_l1 ch 2 pos @left ch 2 pos @offset_l1 wait 0.2 ch 2 shake x 3 4 wait 0.2 ch 2 talk Rina ||That wasn't a beam, it was more like a rope... No, a string.|| 2 + delay 0.5 ch 2 stopshake enddelay waitclick viewing enable clear bg 2 hide 0.5 ch 2 hide 0.5 ch 6 hide 0.5 wait 0.8 ch 5 create ch 5 visual @mari @event_ur_2 ch 5 face @smile ch 5 pos @center wait 0.2 ch 5 jump 15 wait 0.3 viewing disable ch 5 talk Mari ||Okay, everyone, gather 'round! Our next battle will be... A rodeo showdown!|| 3 ch 1 create ch 1 visual @setsuna @event_ur_1 ch 1 face @smile ch 1 pos @right_far ch 1 pos /15 /0 ch 1 move - - 0.2 /-15 /0 ch 1 show 0.2 wait 0.4 ch 1 talk Setsuna ||A rodeo?! So that means whoever can stay on the mechanical bull the longest wins? The fortitude and balance to hold out through its violent bucks are the keys to victory here!|| 4 ch 4 create ch 4 visual @eli @event_ur_2 ch 4 face @smile ch 4 pos @left_far ch 4 pos /-15 /0 ch 4 move - - 0.2 /15 /0 ch 4 show 0.2 wait 0.4 ch 4 talk Eli ||It may be mechanical, but when it comes to handling an animal, our equestrian, Mari, might have the advantage here?|| 5 ch 1 face @normal ch 5 face @normal ch 5 shake x 2.5 4 wait 0.2 ch 5 talk Mari ||No way. A live horse and a mechanical bull are two totally different beasts. All right, let the battle begin!|| 6 + delay 0.3 ch 5 stopshake enddelay waitclick viewing enable clear soundstop bgm 0 fadesetting type StripeHorizontal fadesetting flip disable fade out front 0.7 ch all hide cg 1 load card|53 cg 1 plane 1 cg 1 scale 1.5 1.5 cg 1 pos 100 -170 cg 1 hide cg 2 load card|53 cg 2 plane 1 cg 2 hide bg 2 scale 1.4 1.4 bg 2 pos 0 -100 bg 2 show wait 1.0 fadesetting type StripeHorizontal fadesetting flip enable fade in front 0.7 bgmfade in 0 bgmfade out 0.5 sound bgm 7 wait 0.2 letterbox show 0.5 15% 3 wait 0.7 ch 6 face @surprise ch 6 plane 2 ch 6 scale @size_l2 ch 6 pos @center ch 6 pos @offset_l2 ch 6 show wait 0.2 viewing disable ch 6 talk Hanamaru ||Th-This is my first time riding a bull.|| 8 ch 1 face @normal ch 1 plane 3 ch 1 scale @size_l1 ch 1 pos @right ch 1 pos @offset_l1 ch 1 pos /15 /0 ch 1 move - - 0.2 /-15 /0 ch 1 show 0.2 wait 0.4 ch 1 talk Setsuna ||Pull the lever near your hand and it'll start moving. Pull it slowly.|| 9 viewing enable clear ch 6 face @normal ch 1 move - - 0.3 /15 /0 ch 1 hide 0.3 wait 0.7 viewing disable ch 6 talk Hanamaru ||Pull the lever... Whoa! It's moving! Ahaha, this is fun, zura!|| 10 + delay 1.7 ch 6 face @smile ch 6 shake y 1 -6 enddelay waitclick label niji @rina_b Rina ||I wasn't expecting it to be so slow... It looks like she could ride that for hours.|| 11 ef 1 load intensive cg 1 plane 1 cg 1 show 0.1 wait 0.1 ch 6 stopshake ch 6 hide bgmfade in 0.5 bgmfade out 1.5 sound bgm 12 ef 1 play ef 1 plane 1 wait 0.1 label aqours @hanamaru Hanamaru Zuraaaaaaa?! 13 label muse @rin Rin ||Whoa! It started going really fast!|| 14 viewing enable clear ef 1 delete cg 2 plane 1 cg 2 show 0.4 wait 0.6 viewing disable label aqours @hanamaru Hanamaru ||Eeeeekkk! I-I-I'm scared, zura! I'm gonna fall, zura! Whoa, Mr. Bull! Whoa, I said!|| 15 label aqours @hanamaru Hanamaru ||Nooo, zura! It's not listening to me, zura! It really is dangerous to hop onto an animal's back without thinking, zura!|| 16 viewing enable clear soundstop bgm 12 fadesetting type Round fadesetting flip disable fade out front 0.9 letterbox hide 0 ch all hide cg 1 hide cg 2 hide bg 2 scale 1.2 1.2 bg 2 pos 40 0 bg 2 hide wait 1.0 bgmfade in 0 bgmfade out 1.0 sound bgm 17 fadesetting type Round fadesetting flip enable fade in front 0.9 wait 0.5 ch 1 face @ex1 close ch 1 scale @size_m ch 1 pos @center ch 1 show wait 0.2 ch 1 movey - - 0.3 /-5 wait 0.3 viewing disable ch 1 talk Setsuna ||*Pant* *Pant* *Pant* This bull is much livelier than I was expecting!|| 18 + delay 0.4 ch 1 movey - - 0.3 /5 enddelay delay 1.0 ch 1 movey - - 0.3 /-5 enddelay delay 0.7 ch 1 movey - - 0.3 /5 enddelay delay 1.0 ch 1 movey - - 0.3 /-5 enddelay delay 0.7 ch 1 movey - - 0.3 /5 enddelay delay 2.5 ch 1 eye open enddelay waitclick ch 1 pos @right ch 4 face @normal ch 4 pos @left ch 4 show wait 0.2 ch 4 talk Eli ||But you were able to stay on for so long, Setsuna.|| 19 viewing enable clear bg 2 move - - 0.4 /-40 /0 bg 2 show 0.4 ch all hide 0.2 wait 0.7 ch 3 create ch 3 visual @rin @event_sr_2 ch 3 face @sad ch 3 pos @right ch 3 pos /15 /0 ch 3 move - - 0.3 /-15 /0 ch 3 show 0.2 wait 0.5 viewing disable ch 3 talk Rin ||Hanamaru, are you okay?|| 20 viewing enable clear ch 6 face @sad ch 6 scale @size_m ch 6 pos @left ch 6 pos /0 /-20 movement keep ch6_move ch 6 move - - 1.0 /0 /20 movement keep ch6_shake ch 6 shake x 1.5 4 ch 6 show 1.0 wait 1.0 ch 6 stopshake wait 0.2 viewing disable ch 6 talk Hanamaru ||Ahhh... I'm still dizzy, zura.|| 21 viewing enable clear bg 2 hide 0.4 ch all hide 0.4 wait 0.6 ch 2 face @normal ch 2 scale @size_m ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Rina ||Right now, Eli's in first place at 1 minute, 30 seconds. The last one to ride is...Mari.|| 22 ch 2 pos @right ch 5 face @smile ch 5 pos @left ch 5 show wait 0.2 ch 5 jump 10 wait 0.3 ch 5 talk Mari ||Okay! Go easy on me, you wild bull... There!|| 23 viewing enable clear bgmfade in 0 bgmfade out 1.0 sound bgm 24 fadesetting type Slanting fadesetting flip enable fade out front 0.4 white ch all hide cg 1 load card|54 cg 1 scale 1.0 1.0 cg 1 pos 0 0 cg 1 plane 2 cg 1 show cg 2 load card|54 cg 2 scale 1.5 1.5 cg 2 pos 20 -70 cg 2 rot 0 0 -5 cg 2 plane 1 cg 2 hide wait 0.3 fadesetting type Slanting fadesetting flip disable fade in front 0.4 white wait 0.1 viewing disable label aqours @mari Mari ||*Giggle* You're so rambunctious! Are you that happy I'm riding on you?|| 25 label aqours @mari Mari ||You can kick up even more of a fuss if you want. To be totally honest, this isn't enough for me. You won't set my heart on fire unless you rev it up!|| 26 label aqours @mari Mari ||C'mon! Gimme more! Rock my heart to the core!|| 27 label muse @rin Rin ||You're amazing, Mari! It's shaking so much, but your posture is still rock solid!|| 28 cg 2 show 0.4 wait 0.6 label aqours @mari Mari ||It's only trembling like a kitten! Look, I can take my hands off and be totally fine! Oh, you're taking a photo? Yay, let me flash a peace sign!|| 29 label muse @eli Eli ||Mari, you can't take your hands off–|| 30 soundstop bgm 24 force movement keep cg1_scale cg 2 scaling - - 0.6 2.3 2.3 movement keep cg1_rotation cg 2 rotation - - 0.6 0 0 25 label aqours @mari Mari NOOO! 31 + wait 0.2 fadesetting type Vertical fadesetting flip enable fade out back 0.4 wait 0.3 waitclick viewing enable clear sound se 32 cg all hide wait 1.0 fadesetting type Default fadesetting flip disable fade in back 1.2 wait 0.5 ch 2 face @normal ch 2 pos @right_far ch 2 show wait 0.2 viewing disable ch 2 talk Rina ||Mari made it 34 seconds. Which means Eli won at the mechanical bull.|| 33 bgmfade in 0 bgmfade out 1.0 sound bgm 34 ch 5 face @sad ch 5 pos @center ch 5 jump 15 ch 5 show 0.2 wait 0.4 ch 5 talk Mari ||Unbelievable! One more! Lemme give it one more go!|| 35 ch 4 face @smile ch 4 pos @left_far ch 4 pos /-15 /0 ch 4 move - - 0.2 /15 /0 ch 4 show 0.2 wait 0.4 ch 4 talk Eli ||Mari, please... If you get infinite tries, it won't be a fair competition.|| 36 ch 4 face @normal ch 5 face @angry ch 5 jump 10 wait 0.3 ch 5 talk Mari ||Come on! My physique is honed from years of horse-riding, but I only lasted a measly 34 seconds! It's too pathetic to bear, my time is too short!|| 37 ch 2 face @angry ch 2 talk Rina ||So you DID think you'd have an advantage.|| 38 ch 4 hide wait 0.2 ch 2 face @normal ch 1 face @normal close ch 1 pos @left_far ch 1 pos /-10 /0 ch 1 move - - 0.2 /10 /0 ch 1 show 0.2 wait 0.4 ch 1 talk Setsuna ||Even if you have overwhelming advantages in experience, knowledge, and circumstance, victory isn't guaranteed. That's what competing's all about. Accept it and move on, Mari!|| 39 + delay 3.0 ch 1 eye open enddelay waitclick ch 5 face @sad ch 5 jump 15 wait 0.3 ch 5 talk Mari ||Waaahhh! I'm so mad I lost!|| 40 + delay 0.3 ch 5 jump 15 enddelay waitclick viewing enable animation fadesetting type Default fade out front 1.5