#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 1|40|41 preload ch 3 1|42|43 preload ch 9999 1|44|45 preload ch 202 1|46|47 preload ch 109 1|48|49 preload ch 102 1|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 3 load default|52 bg 4 load empty bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 4 color black bg 4 plane 2 bg 2 hide 0 bg 4 hide 0 cg 1 load card|53 cg 1 scale 3 3 cg 1 hide 0 viewing enable fadesetting type Default fadesetting flip enable fade in front 1.5 sound se 0 wait 1.5 ch 1 create ch 1 visual @umi @summer_uniform @normal ch 1 face @sad close ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 viewing disable animation ch 1 talk Umi ||Is this...the rooftop? Have we made it to the goal?|| 1 + delay 1.2 ch 1 eye open enddelay waitclick viewing enable bgmfade in 0 bgmfade out 1 sound bgm 2 ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @kotori @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Kotori ||We're f-finally here. That was terrifying!|| 3 ch 2 create ch 2 visual @kasumi @summer_uniform @normal ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Kasumi ||I... *Huff* *Puff* Can't...run...anymore.|| 4 ch 3 create ch 3 visual @ruby @summer_uniform @normal ch 3 face @sad close ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Ruby ||*Wheeze* Me neither.|| 5 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @riko @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 ch 2 visual @umi @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Umi ||Riko, are you all right?|| 6 ch 1 face @normal ch 1 talk Riko ||I don't even know anymore. Ahaha.|| 7 + delay 2.5 ch 1 face @sad close enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1.2 1.2 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show wait 0.2 ch 2 visual @kasumi @summer_uniform @normal ch 2 face @sad ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Kasumi ||Rinako! What was the deal with that last thing?!|| 8 + ch 2 jump waitclick ch 1 face @smile ch 1 talk Rina ||I used dry ice to fill the hallway with mist, which then acted as a screen for me to project a video onto.|| 9 + ch 1 jump waitclick ch 3 visual @ruby @summer_uniform @normal ch 3 face @sad ch 3 scale 1.2 1.2 ch 3 pos @left ch 3 pos @offset_l1 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Ruby ||*Whimper* I knew it was all fake, but it still scared me into a bubbling mess.|| 10 ch 1 face @smile ch 1 talk Rina ||You have all helped me gather some valuable data. Thank you.|| 11 + ch 1 jump delay 0.4 ch 1 jump enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 ch 2 visual @umi @summer_uniform @normal ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @right ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Umi ||While I am absolutely exhausted, I am glad to have been of assistance to you.|| 12 + delay 1.2 ch 2 face @normal enddelay waitclick ch 1 face @smile ch 1 talk Rina ||Yup! I probably need to make some further adjustments to reach the level I'm striving for. I hope you'll help me out again when I upgrade it.|| 13 + ch 1 nod waitclick cg 1 scaling - - 0.4 1 1 cg 1 show 0.4 wait 0.6 label @kasumi Kasumi ||N-N-Nope! Never, ever, ever!|| 14 label @kasumi Kasumi ||If it was just a slightly scary haunted house, then I could act frightened in a cute way, but this is way beyond that threshold!|| 15 label @rina Rina ||Was it really that scary?|| 16 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 bg 2 show 0 label @kasumi Kasumi ||It was so scary that I forgot to act cute! That just shows how terrifying it was!|| 17 viewing enable cg 1 hide 0.4 wait 0.6 ch 1 visual @ruby @summer_uniform @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Ruby ||You might've been even more scared than me.|| 18 ch 2 visual @kotori @summer_uniform @normal ch 2 face @sad ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 talk Kotori ||That might be because she's here almost daily but doesn't get exposed to anything that scary. Maybe the fright levels were different for Kasumi than for us.|| 19 ch 3 visual @riko @summer_uniform @normal ch 3 face @sad ch 3 scale 1.4 1.4 ch 3 pos @right ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 talk Riko ||You might have a point there.|| 20 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.2 ch 2 visual @rina_b @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Rina ||I see... I'm sorry, Kasumi. Rina-chan Board says, "Slump."|| 21 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||It's okay. She might say otherwise, but Kasumi always puts her friends' needs first. I am sure she will make herself available next time as well.|| 22 ch 1 face @normal close ch 1 talk Umi ||And perhaps you should invite Honoka along instead of me next time. You will be able to gain even better data that way.|| 23 ch 2 visual @kotori @summer_uniform @normal ch 2 face @sad ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 talk Kotori U-Umi... 24 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 bg 2 hide 0 viewing disable ch 1 talk Rina ||For my own reference, what part did you all find the scariest?|| 25 viewing enable ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @riko @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Riko ||It was all pretty scary, but if I had to choose one part as the scariest, it would have to be what you did with the auditorium.|| 26 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 visual @umi @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos 200 -40 ch 2 show wait 0.2 ch 2 talk Umi ||Yes. That went above and beyond.|| 27 ch 1 eye close ch 1 talk Riko ||All the blood drained from my face when I saw those dripping, disheveled people crawling towards me.|| 28 ch 3 visual @kasumi @summer_uniform @normal ch 3 face @sad close ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 3 shake x 6 4 ch 3 talk Kasumi ||LAA LAA LAA! I can't hear you!|| 29 + delay 1.2 ch 3 stopshake enddelay waitclick ch 4 create ch 4 visual @ruby @summer_uniform @normal ch 4 face @sad close ch 4 scale 1 1 ch 4 pos -190 -40 ch 4 show wait 0.2 ch 4 talk Ruby ||I've never run so fast before in my life.|| 30 ch 2 talk Umi ||The rueful grimaces on their faces looked so real and so graphic. Just thinking back on it now makes me want to shudder all over.|| 31 + delay 1.2 ch 2 eye close enddelay waitclick ch 5 create ch 5 visual @kotori @summer_uniform @normal ch 5 face @sad close ch 5 scale 1 1 ch 5 pos -350 -40 ch 5 show wait 0.2 ch 5 talk Kotori ||Yeah. That was way too scary, so you should probably remove it from the attraction.|| 32 + ch 5 nod delay 1.2 ch 5 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide ch 4 hide ch 5 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @surprise ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 viewing disable ch 1 talk Rina Huh? 33 + ch 1 jump waitclick ch 1 face @surprise ch 1 talk Rina ||I didn't set anything like that up in the auditorium. What are you talking about?|| 34 viewing enable bgm stop ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @riko @summer_uniform @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 2 face @surprise ch 3 face @surprise ch 4 face @surprise ch 1 show ch 2 show ch 3 show ch 4 show ch 5 show wait 0.2 viewing disable ch 1 talk ch 2 talk ch 3 talk ch 4 talk ch 5 talk label other ||Umi, Ruby, Kotori, Riko, Kasumi|| ||Wait... What?|| 35 viewing enable bg 4 show 3 wait 3.2 ef 24 load particle ef 24 pos -310 50 ef 24 rot 0 0 0 ef 24 scale 0.15 0.05 ef 24 particle 5 1 1 1 ef 24 ptexture circle2 ef 24 ptime 0.1 0.3 ef 24 pcolor red ef 24 pscale 2 2.5 ef 24 pspeed 0 1 0 120 ef 24 palpha 1 0.01 0.3 0.2 ef 24 pendalpha 0 1 ef 24 plane 2 ef 24 play 0.8 ef 25 load particle ef 25 pos 310 50 ef 25 rot 0 0 0 ef 25 scale 0.15 0.05 ef 25 particle 5 1 1 1 ef 25 ptexture circle2 ef 25 ptime 0.1 0.3 ef 25 pcolor red ef 25 pscale 2 2.5 ef 25 pspeed 0 1 0 120 ef 25 palpha 1 0.01 0.3 0.2 ef 25 pendalpha 0 1 ef 25 plane 2 ef 25 play 0.8 wait 2 sound se 36 ef 24 particle 500 1 1 1 ef 25 particle 500 1 1 1 ef 24 scale 3 3 ef 25 scale 3 3 ef 24 scaling - - 0.4 1 1 ef 25 scaling - - 0.4 1 1 wait 3 fadesetting type Default fade out front 0.5