#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 1|40|41 preload ch 4 1 99|42 preload ch 3 1|43|44 preload ch 3 1 99|45 preload ch 9999 1|46|47 preload ch 202 1|48|49 preload ch 202 1 99|50 preload ch 109 1|51|52 preload ch 109 1 99|53 preload ch 102 1|54|55 preload ch 102 1 99|56 preload bg 57 preload cg 58 waitload bg 1 load default|57 bg 2 load default|57 bg 3 load default|57 bg 4 load empty bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 4 color black bg 2 hide 0 bg 4 hide 0 cg 1 load card|58 cg 1 scale 3 3 cg 1 hide 0 ch 1 create ch 1 visual @kotori @summer_uniform @normal ch 1 face @sad ch 1 scale 1.6 1.6 ch 1 color #C8C8C8FF ch 1 pos @center ch 1 pos @offset_l3 ch 1 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 viewing disable animation ch 1 talk Kotori ||This is terrifying, Rina.|| 1 viewing enable ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @ruby @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Ruby ||Yeah. I almost fainted a few times.|| 2 + ch 1 nod waitclick ch 2 create ch 2 visual @kasumi @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right ch 2 color #C8C8C8FF ch 2 show wait 0.2 ch 2 talk Kasumi ||Has the rooftop always been this far?! You haven't done something with the rooftop as well, have you?|| 3 ch 3 create ch 3 visual @rina_b @summer_uniform @normal ch 3 face @angry ch 3 scale 1 1 ch 3 pos @left ch 3 color #C8C8C8FF ch 3 show wait 0.2 ch 3 shake x 4 4 ch 3 talk Rina ||I'm only capable of so much. I can't change the size of the building. The issue is how far away it feels. Perspective might be an important factor. Gotta jot this down...|| 4 + delay 0.4 ch 3 stopshake enddelay delay 1.2 ch 3 face @normal enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 2 visual @riko @summer_uniform @normal ch 2 face @sad ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Riko ||You sure are enthusiastic about this, Rina.|| 5 ch 1 face @smile ch 1 talk Rina ||Not much further now. The goal is right there.|| 6 + ch 1 jump waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||I do hope you are right about that. My body barely has any energy left after all of the frights you have given me.|| 7 ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Ruby ||My whole body aches from being so scared.|| 8 ch 3 visual @kotori @summer_uniform @normal ch 3 face @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Kotori ||I wonder how many traps there are left before the finish line?|| 9 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @surprise ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Kasumi ||Does anyone else feel a chill?|| 10 ch 2 visual @riko @summer_uniform @normal ch 2 face @sad ch 2 scale 1.4 1.4 ch 2 pos @left_far ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Riko ||Yeah, it does feel kinda cold.|| 11 ch 3 visual @ruby @summer_uniform @normal ch 3 face @sad ch 3 scale 1.4 1.4 ch 3 pos @right_far ch 3 pos @offset_l2 ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Ruby ||Isn't there something strange about this?|| 12 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||I feel like everything has been strange ever since we stepped foot in here.|| 13 ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Ruby ||That's not what I mean. Look. The corridor's all misty from the cold air.|| 14 ch 3 visual @kasumi @summer_uniform @normal ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Kasumi ||You're right. When did it get like this? It's just like fog!|| 15 + ch 3 jump waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @kotori @summer_uniform @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 ch 1 shake x 6 2 viewing disable ch 1 talk Kotori ||Wh-What's gonna happen next?!|| 16 + delay 1.2 ch 1 stopshake enddelay waitclick bgm stop ch 2 visual @ruby @summer_uniform @back ch 2 scale 1.4 1.4 ch 2 pos @right ch 2 pos @offset_l2 ch 2 show wait 0.2 label @ruby Ruby Eek... 17 + ch 2 jump delay 0.4 ch 2 shake x 2 1 enddelay delay 0.4 ch 2 stopshake enddelay waitclick ch 1 face @surprise ch 1 talk Kotori ||What's wrong, Ruby?|| 18 label @ruby Ruby ||B-B-Behind... Behind you!|| 19 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @kasumi @summer_uniform @back ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 viewing disable label @kasumi Kasumi ||What's behind—|| 20 ch 1 shake x 4 1 label @kasumi Kasumi ||GAHHHHH! Wh-Wh-Wh-Wh-Wh-What's that?!|| 21 + delay 0.6 ch 1 stopshake enddelay waitclick sound bgm 22 ch 1 hide wait 0.2 ch 1 visual @umi @summer_uniform @back ch 1 scale 1.6 1.6 ch 1 pos @right ch 1 pos @offset_l3 ch 1 show wait 0.2 label @umi Umi ||There's a woman dangling upside-down from the ce-ceiling.|| 23 ch 2 visual @riko @summer_uniform @back ch 2 scale 1.6 1.6 ch 2 pos @left ch 2 pos @offset_l3 ch 2 show wait 0.2 label @riko Riko ||She's c-coming this way!|| 24 sound se 25 cg 1 show 0.4 cg 1 pos 0 -510 wait 0.6 label @riko Riko ||I don't like this!|| 26 label @riko Riko ||Nope, nope, nope, nope, nope! I really can't handle this!|| 27 label @kasumi Kasumi ||What is that, what is that?! I can see through her body!|| 28 label @kotori Kotori ||She's getting closer!|| 29 label @umi Umi ||L-Let's all run away! Quickly now!|| 30 viewing enable sound se 31 cg 1 scaling - - 0.4 1 1 cg 1 move - - 0.4 0 0 ef 1 load intensive ef 1 play ef 1 plane 1 wait 1.2 viewing disable label @riko Riko ||I-I'm too paralyzed with fear to stand up...|| 32 ef 1 hide wait 0.2 label @umi Umi ||Riko! Grab hold of my shoulder! Let's do everything we can to get away from it, together!|| 33 viewing enable fadesetting type Default fade out front 0.5