#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 1|40|41 preload ch 3 1|42|43 preload ch 9999 1|44|45 preload ch 202 1|46|47 preload ch 109 1|48|49 preload ch 102 1|50|51 preload bg 52 preload cg 53 preload bg 54 waitload bg 1 load default|52 bg 2 load default|52 bg 3 load default|52 bg 4 load empty bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 4 color black bg 2 hide 0 bg 3 hide 0 bg 4 hide 0 cg 1 load card|53 cg 1 scale 2.2 2.2 cg 1 hide 0 ch 1 create ch 1 visual @riko @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 color #C8C8C8FF ch 1 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 viewing disable animation ch 1 talk Riko ||What's coming up next?|| 1 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 create ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 color #C8C8C8FF ch 2 show wait 0.2 ch 2 talk Ruby ||It's probably got something to do with that box further inside. Nothing could be more of a red flag than that.|| 2 ch 3 create ch 3 visual @rina_b @summer_uniform @normal ch 3 face @normal ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 color #C8C8C8FF ch 3 show wait 0.4 ch 3 talk Rina ||I'll have you take on a certain test of courage here.|| 3 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.2 viewing disable ch 1 talk Kasumi ||I have a bad feeling about this...|| 4 ch 2 visual @kotori @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Kotori ||I can totally imagine what's coming up...|| 5 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Rina ||There's a wicker basket over there, one that is said to have an evil spirit sealed within it. The seal is unstable, so the evil spirit could pop out at any time.|| 6 ch 1 face @smile ch 1 talk Rina ||I want you to place this paper talisman on the basket to seal the evil spirit in before it leaps out.|| 7 viewing enable ch 1 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Kasumi ||A basket? I knew something terrifying was coming up. Nuh-uh, I don't wanna do this.|| 8 + delay 1.2 ch 1 face @sad enddelay waitclick ch 2 visual @kotori @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Kotori ||The lid of the basket is gonna open up the moment we place the paper talisman on it, isn't it? Urgh, I'd really rather not.|| 9 ch 3 visual @ruby @summer_uniform @normal ch 3 face @sad ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Ruby ||Th-That's a no from me as well!|| 10 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 3 visual @riko @summer_uniform @normal ch 3 face @sad ch 3 scale 1.2 1.2 ch 3 pos @left ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk Riko ||I'm honestly pretty reluctant to do that myself.|| 11 ch 2 visual @umi @summer_uniform @normal ch 2 face @angry close ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Umi ||I suppose that leaves me as the only person left. I can mentally prepare myself if I know when the jump scare is going to happen.|| 12 + delay 1.2 ch 2 eye open enddelay waitclick ch 2 eye open ch 2 talk Umi ||I will do it. Please give me the paper talisman.|| 13 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @smile ch 1 scale 1.2 1.2 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show wait 0.2 ch 1 talk Rina ||Here you go. Good luck.|| 14 ch 2 face @sad ch 2 talk Umi ... 15 ch 2 eye close ch 2 talk Umi ||While I have readied myself for the task, it is quite hard to actually go ahead with it now that the time has arrived.|| 16 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad ch 1 scale 1.6 1.6 ch 1 pos @left ch 1 pos @offset_l3 ch 1 show wait 0.2 ch 2 visual @kasumi @summer_uniform @normal ch 2 face @sad ch 2 scale 1.6 1.6 ch 2 pos @right ch 2 pos @offset_l3 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Kasumi ||Umi, it's totally gonna be one of those things where the basket shakes and then a spirit pops out from inside of it.|| 17 ch 1 face @surprise ch 1 talk Umi ||P-Please stop scaring me!|| 18 + ch 1 jump waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 move - - 0.4 /120 /0 wait 0.6 ch 1 visual @ruby @summer_uniform @normal ch 1 face @sad ch 1 scale 1.6 1.6 ch 1 pos @right ch 1 pos @offset_l3 ch 1 show wait 0.2 viewing disable ch 1 talk Ruby ||*Whimper* Just watching you makes me nervous.|| 19 ch 2 visual @kotori @summer_uniform @normal ch 2 face @sad ch 2 scale 1.6 1.6 ch 2 pos @left ch 2 pos @offset_l3 ch 2 show wait 0.2 ch 2 talk Kotori ||Be careful, Umi!|| 20 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 move - - 0.4 /-120 /0 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||H-Here I go! There! Sealed!|| 21 + delay 1.2 ef 1 load intensive ef 1 play ch 1 face @angry enddelay waitclick ef 1 hide wait 0.2 ch 2 visual @riko @summer_uniform @normal ch 2 face @sad ch 2 scale 1.6 1.6 ch 2 pos @left_far ch 2 pos @offset_l3 ch 2 show wait 0.2 ch 2 talk Riko ||Huh? Nothing's happening?|| 22 ch 3 visual @kasumi @summer_uniform @normal ch 3 face @surprise ch 3 scale 1.6 1.6 ch 3 pos @right_far ch 3 pos @offset_l3 ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Kasumi ||Don't tell me it was all hype and no bite?|| 23 cg 1 show 0.4 cg 1 pos -240 -390 cg 1 rot 0 0 20 wait 0.6 label @umi Umi ||If nothing is going to happen then I will not be complaining about that. Now let us push ahe—|| 24 cg 1 rotation - - 0.4 0 0 0 cg 1 scaling - - 0.4 1 1 cg 1 move - - 0.4 0 0 wait 0.6 label @umi Umi EEEEK! 25 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 label @ruby Ruby ||Wh-What is it?!|| 26 label @umi Umi ||Look at the c-ceiling! And the walls! Th-There are eyes all over!|| 27 cg 1 coloring - - 0.4 black wait 0.6 label other Everyone GAAAAAAHHHHHHH! 28 bgm stop viewing enable fadesetting type Default fadesetting flip disable fade out front 0.5 clear cg 1 hide 0 bg 2 hide 0 bg 3 hide 0 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 ch 1 color white ch 2 color white ch 3 color white bg 1 load default|54 bg 2 load default|54 bg 3 load default|54 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1.6 1.6 ch 1 pos @right ch 1 pos @offset_l3 ch 1 show wait 0.4 viewing disable ch 1 talk Rina ||Projection mapping.|| 29 ch 2 visual @umi @summer_uniform @normal ch 2 face @surprise ch 2 scale 1.6 1.6 ch 2 pos @left ch 2 pos @offset_l3 ch 2 show wait 0.4 ch 2 talk Umi ||You have put an unreasonable amount of effort into this!|| 30 + ch 2 jump waitclick viewing enable fadesetting type Circle fade out front 0.5 wait 1