#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 1|40|41 preload ch 3 1|42|43 preload ch 9999 1|44|45 preload ch 9999 1 99|46 preload ch 202 1|47|48 preload ch 202 1 99|49 preload ch 109 1|50|51 preload ch 102 1|52|53 preload bg 54 preload bg 55 preload bg 56 preload cg 57 waitload bg 1 load default|54 bg 2 load default|54 bg 3 load default|54 bg 4 load empty bg 5 load empty bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 4 color black bg 5 color black bg 5 plane 1 bg 2 hide 0 bg 4 hide 0 bg 5 hide 0 cg 1 load card|57 cg 1 hide 0 ch 1 create ch 1 visual @kasumi @summer_uniform @back ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 pos /-30 /0 ch 1 color #C8C8C8FF ch 1 hide 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable animation label @kasumi Kasumi ||There won't be any more of those things we saw just now, right? Urgh, even the auditorium's pitch black. You're being so thorough when you really don't need to be...|| 1 viewing enable ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @angry ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Rina ||If I set out to do something, I'm gonna put all of my focus into it. Rina-chan Board says, "Serious!"|| 2 + ch 1 jump waitclick ch 1 face @normal ch 2 create ch 2 visual @umi @summer_uniform @normal ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 color #C8C8C8FF ch 2 show wait 0.4 ch 2 talk Umi ||Now then, I wonder just what will jump out at us here?|| 3 + delay 1.2 ch 2 eye open enddelay waitclick ch 3 create ch 3 visual @riko @summer_uniform @normal ch 3 face @sad close ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 color #C8C8C8FF ch 3 show wait 0.4 ch 3 talk Riko ||I'd really prefer for nothing to jump out at us if possible...|| 4 viewing enable bgm stop ch 1 move - - 0.3 /0 /-30 ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /0 /-30 ch 1 move - - 0.3 /0 /30 ch 1 plane 2 ch 1 show wait 0.4 viewing disable ch 1 face @smile ch 1 talk Rina ||Um, the next place you'll be going to is...|| 5 ef 38 load particle ef 38 pos 0 -1000 ef 38 particle 100 5000 1 0 ef 38 ptexture effect1 ef 38 ptime 5 ef 38 pcolor black ef 38 pscale 3 7 ef 38 pspeed 2500 3000 ef 38 palpha 0.3 ef 38 scale 20 0.3 ef 38 plane 1 ef 38 play ef 39 load particle ef 39 pos 0 -1000 ef 39 particle 100 5000 1 0 ef 39 ptexture effect1 ef 39 ptime 0.8 ef 39 pcolor black ef 39 pscale 3 7 ef 39 pspeed 2500 3000 ef 39 palpha 5 ef 39 scale 20 0.3 ef 39 plane 1 ef 39 play ch 1 coloring - - 0.4 #696969 bg 2 coloring - - 0.4 #696969 letterbox show 0.4 20% 1 ef 10 load particle ef 10 pos -260 -1900 ef 10 particle 100 5000 1 0 ef 10 ptexture circle2 ef 10 ptime 0.5 ef 10 pcolor black ef 10 pscale 3 7 ef 10 pspeed 2500 3000 ef 10 palpha 0.3 ef 10 scale 0.07 ef 10 plane 1 ef 10 play ef 11 load particle ef 11 pos 260 -1900 ef 11 particle 100 5000 1 0 ef 11 ptexture circle2 ef 11 ptime 0.5 ef 11 pcolor black ef 11 pscale 3 7 ef 11 pspeed 2500 3000 ef 11 palpha 0.3 ef 11 scale 0.07 ef 11 plane 1 ef 11 play ef 12 load particle ef 12 pos -260 1900 ef 12 particle 100 5000 1 0 ef 12 ptexture circle2 ef 12 ptime 0.5 ef 12 pcolor black ef 12 pscale 3 7 ef 12 pspeed 2500 3000 ef 12 palpha 0.3 ef 12 scale 0.07 -1 ef 12 plane 1 ef 12 play ef 13 load particle ef 13 pos 260 1900 ef 13 particle 100 5000 1 0 ef 13 ptexture circle2 ef 13 ptime 0.5 ef 13 pcolor black ef 13 pscale 3 7 ef 13 pspeed 2500 3000 ef 13 palpha 0.3 ef 13 scale 0.07 -1 ef 13 plane 1 ef 13 play ef 14 load particle ef 14 pos -520 2000 ef 14 particle 100 5000 1 0 ef 14 ptexture circle2 ef 14 ptime 0.5 ef 14 pcolor black ef 14 pscale 3 7 ef 14 pspeed 2500 3000 ef 14 palpha 0.3 ef 14 scale 0.07 -1 ef 14 plane 1 ef 14 play ef 15 load particle ef 15 pos 520 2000 ef 15 particle 100 5000 1 0 ef 15 ptexture circle2 ef 15 ptime 0.5 ef 15 pcolor black ef 15 pscale 3 7 ef 15 pspeed 2500 3000 ef 15 palpha 0.3 ef 15 scale 0.07 -1 ef 15 plane 1 ef 15 play ef 16 load particle ef 16 pos -520 -1800 ef 16 particle 100 5000 1 0 ef 16 ptexture circle2 ef 16 ptime 0.5 ef 16 pcolor black ef 16 pscale 3 7 ef 16 pspeed 2500 3000 ef 16 palpha 0.3 ef 16 scale 0.07 ef 16 plane 1 ef 16 play ef 17 load particle ef 17 pos 520 -1800 ef 17 particle 100 5000 1 0 ef 17 ptexture circle2 ef 17 ptime 0.5 ef 17 pcolor black ef 17 pscale 3 7 ef 17 pspeed 2500 3000 ef 17 palpha 0.3 ef 17 scale 0.07 ef 17 plane 1 ef 17 play ef 18 load particle ef 18 pos -520 -1800 ef 18 particle 100 5000 1 0 ef 18 ptexture effect1 ef 18 ptime 0.5 ef 18 pcolor black ef 18 pscale 3 7 ef 18 pspeed 2500 3000 ef 18 palpha 0.3 ef 18 scale 20 0.3 ef 18 plane 1 ef 18 play ef 19 load particle ef 19 pos 520 -1800 ef 19 particle 100 5000 1 0 ef 19 ptexture effect1 ef 19 ptime 0.5 ef 19 pcolor black ef 19 pscale 3 7 ef 19 pspeed 2500 3000 ef 19 palpha 0.3 ef 19 scale 20 0.3 ef 19 plane 1 ef 19 play ef 20 load particle ef 20 pos -520 -1500 ef 20 particle 10 5000 1 0 ef 20 ptexture effect1 ef 20 ptime 0.5 ef 20 pcolor black ef 20 pscale 3 7 ef 20 pspeed 2500 3000 ef 20 palpha 0.3 ef 20 scale 20 0.3 ef 20 plane 1 ef 20 play ef 21 load particle ef 21 pos 520 -1500 ef 21 particle 10 5000 1 0 ef 21 ptexture effect1 ef 21 ptime 0.5 ef 21 pcolor black ef 21 pscale 3 7 ef 21 pspeed 2500 3000 ef 21 palpha 0.3 ef 21 scale 20 0.3 ef 21 plane 1 ef 21 play bg 2 move - - 0.4 /100 /-60 ch 1 move - - 0.4 /100 /60 ch 1 scaling - - 0.4 2 2 wait 0.4 sound se 6 ef 3 load particle ef 3 pos 300 -2000 ef 3 particle 500 5000 1 0 ef 3 ptexture circle2 ef 3 ptime 1 ef 3 pcolor black ef 3 pscale 3 7 ef 3 pspeed 2500 3000 ef 3 palpha 0.3 ef 3 scale 0 ef 3 plane 9 ef 3 rot 0 0 -340 ef 3 play ef 3 scaling - - 0.6 0.07 1 wait 1 ch 1 face @normal label @kasumi Kasumi Eep! 7 + delay 0.4 ef 3 particle 1000 5000 1 0 ef 3 scaling - - 0.4 0.2 0.2 ef 3 stop 0.4 enddelay waitclick sound se 8 bg 2 move - - 0.4 /-200 /0 ch 1 move - - 0.4 /-200 /0 wait 0.4 ef 20 load particle ef 20 pos -50 -2000 ef 20 particle 500 5000 1 0 ef 20 ptexture circle2 ef 20 ptime 1 ef 20 pcolor black ef 20 pscale 3 7 ef 20 pspeed 2500 3000 ef 20 palpha 0.3 ef 20 scale 0 ef 20 plane 9 ef 20 rot 0 0 340 ef 20 play ef 20 scaling - - 0.6 0.07 1 wait 1 label @ruby Ruby Eek! 9 + delay 0.4 ef 20 particle 1000 5000 1 0 ef 20 scaling - - 0.4 0.2 0.2 ef 20 stop 0.4 enddelay waitclick ef 10 load particle ef 10 pos -260 -1500 ef 10 particle 100 5000 1 0 ef 10 ptexture circle2 ef 10 ptime 0.5 ef 10 pcolor black ef 10 pscale 3 7 ef 10 pspeed 2500 3000 ef 10 palpha 0.3 ef 10 scale 0.07 ef 10 plane 1 ef 10 play ef 11 load particle ef 11 pos 260 -1500 ef 11 particle 100 5000 1 0 ef 11 ptexture circle2 ef 11 ptime 0.5 ef 11 pcolor black ef 11 pscale 3 7 ef 11 pspeed 2500 3000 ef 11 palpha 0.3 ef 11 scale 0.07 ef 11 plane 1 ef 11 play ef 12 load particle ef 12 pos 0 1500 ef 12 particle 100 5000 1 0 ef 12 ptexture circle2 ef 12 ptime 0.5 ef 12 pcolor black ef 12 pscale 3 7 ef 12 pspeed 2500 3000 ef 12 palpha 0.3 ef 12 scale 0.07 -1 ef 12 plane 1 ef 12 play ef 13 load particle ef 13 pos 0 1500 ef 13 particle 100 5000 1 0 ef 13 ptexture circle2 ef 13 ptime 0.5 ef 13 pcolor black ef 13 pscale 3 7 ef 13 pspeed 2500 3000 ef 13 palpha 0.3 ef 13 scale 0.07 -1 ef 13 plane 1 ef 13 play ef 14 load particle ef 14 pos -520 1500 ef 14 particle 100 5000 1 0 ef 14 ptexture circle2 ef 14 ptime 0.5 ef 14 pcolor black ef 14 pscale 3 7 ef 14 pspeed 2500 3000 ef 14 palpha 0.3 ef 14 scale 0.07 -1 ef 14 plane 1 ef 14 play ef 15 load particle ef 15 pos 520 1500 ef 15 particle 100 5000 1 0 ef 15 ptexture circle2 ef 15 ptime 0.5 ef 15 pcolor black ef 15 pscale 3 7 ef 15 pspeed 2500 3000 ef 15 palpha 0.3 ef 15 scale 0.07 -1 ef 15 plane 1 ef 15 play ef 16 load particle ef 16 pos -520 -1500 ef 16 particle 100 5000 1 0 ef 16 ptexture circle2 ef 16 ptime 0.5 ef 16 pcolor black ef 16 pscale 3 7 ef 16 pspeed 2500 3000 ef 16 palpha 0.3 ef 16 scale 0.07 ef 16 plane 1 ef 16 play ef 17 load particle ef 17 pos 520 -1500 ef 17 particle 100 5000 1 0 ef 17 ptexture circle2 ef 17 ptime 0.5 ef 17 pcolor black ef 17 pscale 3 7 ef 17 pspeed 2500 3000 ef 17 palpha 0.3 ef 17 scale 0.07 ef 17 plane 1 ef 17 play ef 18 load particle ef 18 pos -520 -1800 ef 18 particle 100 5000 1 0 ef 18 ptexture effect1 ef 18 ptime 0.5 ef 18 pcolor black ef 18 pscale 3 7 ef 18 pspeed 2500 3000 ef 18 palpha 0.3 ef 18 scale 20 0.3 ef 18 plane 1 ef 18 play ef 19 load particle ef 19 pos 520 -1800 ef 19 particle 100 5000 1 0 ef 19 ptexture effect1 ef 19 ptime 0.5 ef 19 pcolor black ef 19 pscale 3 7 ef 19 pspeed 2500 3000 ef 19 palpha 0.3 ef 19 scale 20 0.3 ef 19 plane 1 ef 19 play ef 20 load particle ef 20 pos -520 -1500 ef 20 particle 10 5000 1 0 ef 20 ptexture effect1 ef 20 ptime 0.5 ef 20 pcolor black ef 20 pscale 3 7 ef 20 pspeed 2500 3000 ef 20 palpha 0.3 ef 20 scale 20 0.3 ef 20 plane 1 ef 20 play ef 21 load particle ef 21 pos 520 -1500 ef 21 particle 10 5000 1 0 ef 21 ptexture effect1 ef 21 ptime 0.5 ef 21 pcolor black ef 21 pscale 3 7 ef 21 pspeed 2500 3000 ef 21 palpha 0.3 ef 21 scale 20 0.3 ef 21 plane 1 ef 21 play bg 2 move - - 0.4 /100 /0 ch 1 move - - 0.4 /100 /0 wait 0.4 ef 4 load particle ef 4 pos -300 -2500 ef 4 particle 1000 5000 1 0 ef 4 ptexture circle2 ef 4 ptime 1 ef 4 pcolor black ef 4 pscale 3 7 ef 4 pspeed 2500 3000 ef 4 palpha 0.3 ef 4 scale 0.07 ef 4 plane 9 ef 4 rot 0 0 0 ef 4 play wait 0.4 label @kotori Kotori ||Th-This is a bit too... *Whimper*|| 10 + delay 1.2 sound se 11 ef 6 load particle ef 6 pos -300 -2500 ef 6 particle 100 5000 1 0 ef 6 ptexture circle2 ef 6 ptime 1 ef 6 pcolor black ef 6 pscale 3 7 ef 6 pspeed 2500 3000 ef 6 palpha 0.3 ef 6 scale 0.07 ef 6 plane 1 ef 6 rot 0 0 00 ef 6 play ef 7 load particle ef 7 pos -260 50 ef 7 rot 0 0 0 ef 7 scale 0.15 0.05 ef 7 particle 5 1 1 1 ef 7 ptexture circle2 ef 7 ptime 0.1 0.3 ef 7 pcolor red ef 7 pscale 2 2.5 ef 7 pspeed 0 1 0 120 ef 7 palpha 1 0.01 0.3 0.2 ef 7 pendalpha 0 1 ef 7 plane 2 ef 7 play 0.8 ef 8 load particle ef 8 pos -340 50 ef 8 rot 0 0 0 ef 8 scale 0.15 0.05 ef 8 particle 5 1 1 1 ef 8 ptexture circle2 ef 8 ptime 0.1 0.3 ef 8 pcolor red ef 8 pscale 2 2.5 ef 8 pspeed 0 1 0 120 ef 8 palpha 1 0.01 0.3 0.2 ef 8 pendalpha 0 1 ef 8 plane 2 ef 8 play 0.8 enddelay waitclick sound se 12 ef 27 load particle ef 27 pos 350 -2500 ef 27 particle 1000 5000 1 0 ef 27 ptexture circle2 ef 27 ptime 1 ef 27 pcolor black ef 27 pscale 3 7 ef 27 pspeed 2500 3000 ef 27 palpha 0.3 ef 27 scale 0.07 ef 27 plane 9 ef 27 rot 0 0 0 ef 27 play wait 0.4 label @rina Rina ||A bit too what?|| 13 + delay 1.2 ef 23 load particle ef 23 pos 350 -2500 ef 23 particle 100 5000 1 0 ef 23 ptexture circle2 ef 23 ptime 1 ef 23 pcolor black ef 23 pscale 3 7 ef 23 pspeed 2500 3000 ef 23 palpha 0.3 ef 23 scale 0.07 ef 23 plane 1 ef 23 rot 0 0 00 ef 23 play ef 24 load particle ef 24 pos 310 50 ef 24 rot 0 0 0 ef 24 scale 0.15 0.05 ef 24 particle 5 1 1 1 ef 24 ptexture circle2 ef 24 ptime 0.1 0.3 ef 24 pcolor red ef 24 pscale 2 2.5 ef 24 pspeed 0 1 0 120 ef 24 palpha 1 0.01 0.3 0.2 ef 24 pendalpha 0 1 ef 24 plane 2 ef 24 play 0.8 ef 25 load particle ef 25 pos 390 50 ef 25 rot 0 0 0 ef 25 scale 0.15 0.05 ef 25 particle 5 1 1 1 ef 25 ptexture circle2 ef 25 ptime 0.1 0.3 ef 25 pcolor red ef 25 pscale 2 2.5 ef 25 pspeed 0 1 0 120 ef 25 palpha 1 0.01 0.3 0.2 ef 25 pendalpha 0 1 ef 25 plane 2 ef 25 play 0.8 enddelay waitclick bg 5 show 0.4 wait 0.6 ef 3 stop 0.4 ef 4 stop 0.4 ef 6 stop 0.4 ef 7 stop 0.4 ef 8 stop 0.4 ef 10 stop 0.4 ef 11 stop 0.4 ef 12 stop 0.4 ef 13 stop 0.4 ef 14 stop 0.4 ef 15 stop 0.4 ef 16 stop 0.4 ef 17 stop 0.4 ef 18 stop 0.4 ef 19 stop 0.4 ef 20 stop 0.4 ef 21 stop 0.4 ef 23 stop 0.4 ef 24 stop 0.4 ef 25 stop 0.4 ef 27 stop 0.4 ef 38 stop 0.4 ef 39 stop 0.4 ef 3 hide 0.4 ef 4 hide 0.4 ef 7 hide 0.4 ef 8 hide 0.4 ef 10 hide 0.4 ef 11 hide 0.4 ef 12 hide 0.4 ef 13 hide 0.4 ef 14 hide 0.4 ef 15 hide 0.4 ef 16 hide 0.4 ef 17 hide 0.4 ef 18 hide 0.4 ef 19 hide 0.4 ef 20 hide 0.4 ef 21 hide 0.4 ef 23 hide 0.4 ef 24 hide 0.4 ef 25 hide 0.4 ef 38 hide 0.4 ef 39 hide 0.4 ch 1 hide 0 letterbox hide 0 label other ||Umi, Ruby, Kotori, Riko, Kasumi|| GYAHHHHH! 14 viewing enable sound se 15 bg 5 hide 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 color #C8C8C8FF ch 1 pos @center ch 1 plane 2 ch 1 show wait 0.2 ch 1 jump wait 2.2 ch 1 hide wait 0.2 ch 1 visual @rina_b @summer_uniform @back ch 1 scale 1 1 ch 1 color #C8C8C8FF ch 1 pos @center ch 1 plane 2 ch 1 show wait 0.6 em 1 load question em 1 target 1 em 1 pos /0 /-40 wait 2 viewing disable bgm stop viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 clear em 1 hide 0 bg 1 load default|55 bg 2 load default|55 bg 3 load default|55 bg 2 color white bg 2 show 0 bg 3 hide 0 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 ch 1 visual @ruby @summer_uniform @normal ch 1 face @sad close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /30 /0 ch 1 hide 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.6 ch 1 shake y 4 4 viewing disable ch 1 talk Ruby ||*Huff* *Puff*|| 16 + delay 0.4 ch 1 stopshake enddelay waitclick viewing enable ch 1 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||Um, shall we take a short break?|| 17 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 visual @kotori @summer_uniform @normal ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Kotori ||Please. My throat's bone dry from all of that screaming.|| 18 + ch 2 nod delay 0.4 ch 2 eye open enddelay waitclick ch 3 visual @kasumi @summer_uniform @normal ch 3 face @sad close ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Kasumi ||*Sob* I need to go to the restroom before that...|| 19 bgm stop viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 clear bg 2 hide 0 bg 3 hide 0 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 ch 1 color white ch 2 color white ch 3 color white bg 1 load default|56 bg 2 load default|56 bg 3 load default|56 cg 1 show 0 fadesetting flip enable wait 0.5 sound bgm 20 fade in front 0.5 wait 0.5 viewing disable label @kotori Kotori ||Phew... The life's been breathed back into me.|| 21 label @riko Riko ||I'm much more tired than I thought I was.|| 22 label @ruby Ruby ||I'm still scared. I'm terrified. I wanna call my sister...|| 23 label @kasumi Kasumi ||I wanna call the Prez myself.|| 24 viewing enable cg 1 hide 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Rina ||I'm getting some really good data from all of you guys. Just keep at it for a little longer.|| 25 + ch 1 jump waitclick ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos 210 -40 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Ruby ||I can't keep at this for much longer!|| 26 ch 3 visual @umi @summer_uniform @normal ch 3 face @sad close ch 3 scale 1 1 ch 3 pos 400 -40 ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Umi ||Knowing that everything is fabricated still strikes real fear in my heart. Haunted houses these days really have come a long way.|| 27 + delay 1.2 ch 3 eye open enddelay waitclick ch 3 eye close ch 3 talk Umi ||I truly understand what Rina meant by getting hold of the latest technology.|| 28 ch 4 create ch 4 visual @kotori @summer_uniform @normal ch 4 face @sad ch 4 scale 1 1 ch 4 pos -200 -40 ch 4 pos /-30 /0 ch 4 move - - 0.3 /30 /0 ch 4 show wait 0.4 ch 4 talk Kotori ||Ahaha... I'm sure the haunted house will earn a reputation for being horrifying when it's all finished.|| 29 ch 1 face @smile ch 1 talk Rina ||Umi, Kotori, thanks. But if I'm gonna get this done, then I want to strive for even greater heights.|| 30 + ch 1 jump waitclick ch 5 create ch 5 visual @riko @summer_uniform @normal ch 5 face @sad ch 5 scale 1 1 ch 5 pos @left_far ch 5 pos /-30 /0 ch 5 move - - 0.3 /30 /0 ch 5 show wait 0.4 ch 5 talk Riko ||When is the haunted house due to be completed?|| 31 ch 1 face @normal ch 1 talk Rina ||In six months' time at the earliest.|| 32 ch 3 face @normal ch 3 talk Umi ||Is that so? With so much technology involved in this project, I am very much looking forward to its completion, despite how scary it may be.|| 33 ch 1 face @smile ch 1 talk Rina ||I'll invite you all when it's complete.|| 34 + ch 1 jump waitclick ch 4 face @smile ch 4 talk Kotori ||P-Please don't go out of your way to treat us... Ahaha...|| 35 + delay 1.2 ch 4 eye close enddelay waitclick viewing enable fadesetting type Default fade out front 2