#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 1|40|41 preload ch 3 1|42|43 preload ch 9999 1|44|45 preload ch 202 1|46|47 preload ch 109 1|48|49 preload ch 102 1|50|51 preload bg 52 preload bg 53 preload cg 54 waitload bg 1 load default|52 bg 2 load default|52 bg 3 load default|52 bg 4 load empty bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 4 color black bg 2 hide 0 bg 3 hide 0 bg 4 hide 0 cg 1 load card|54 cg 1 scale 3 3 cg 1 hide 0 ch 1 create ch 1 visual @kotori @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 color #C8C8C8FF ch 1 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 viewing disable animation ch 1 talk Kotori ||I wasn't expecting it to be a haunted house...|| 1 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 create ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @right_far ch 2 color #C8C8C8FF ch 2 show wait 0.2 ch 2 talk Ruby ||I-I would've refused if I knew it was!|| 2 + delay 0.4 ch 2 eye open ch 2 jump enddelay waitclick ch 3 create ch 3 visual @rina_b @summer_uniform @normal ch 3 face @angry ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 color #C8C8C8FF ch 3 show wait 0.4 ch 3 talk Rina ||I wanted to gather some data from scaredy-cats as well, so you had to be one of my subjects, Ruby. Rina-chan Board says, "Tense."|| 3 ch 2 talk Ruby ||Don't you "tense" me!|| 4 + ch 2 jump delay 0.4 ch 2 jump enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @ruby @summer_uniform @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @left ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 2 visual @kasumi @summer_uniform @normal ch 2 face @sad close ch 2 scale 1.4 1.4 ch 2 pos @right ch 2 pos @offset_l2 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Kasumi ||Th-The tricks and traps are all fake anyway, Ruby! It's not so scary once you realize that.|| 5 + delay 1.2 ch 2 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||You do not sound nearly as convincing as you should when you say it in such a shaky voice.|| 6 ch 2 visual @riko @summer_uniform @normal ch 2 face @sad ch 2 scale 1.4 1.4 ch 2 pos @left_far ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Riko ||But it's scary when you're the only one who can hear the voices...|| 7 ch 1 eye close ch 1 talk Umi ||Well, it is a haunted house, so I suppose you could say that it's doing a good job. Perhaps it might be a little too frightening for small children?|| 8 + delay 1.2 ch 1 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /-80 /0 wait 0.6 ch 2 visual @rina_b @summer_uniform @normal ch 2 face @smile ch 2 scale 1.4 1.4 ch 2 pos @right_near ch 2 pos @offset_l2 ch 2 show wait 0.4 viewing disable ch 2 talk Rina ||It's okay. This attraction has an age limit on it.|| 9 + ch 2 jump waitclick ch 1 visual @kotori @summer_uniform @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @left_far ch 1 pos @offset_l2 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Kotori ||That means this isn't just your average haunted house, then...|| 10 ch 2 face @normal ch 2 talk Rina ||My relative said they made it super scary.|| 11 + ch 2 nod waitclick ch 3 visual @kasumi @summer_uniform @normal ch 3 face @sad close ch 3 scale 1.4 1.4 ch 3 pos @right_far ch 3 pos @offset_l2 ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 plane 9 ch 3 show wait 0.4 ch 3 talk Kasumi ||Urk... Would it have hurt them to put a little less effort in?|| 12 + delay 1.2 ch 3 eye open enddelay waitclick viewing enable sound se 13 ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 wait 0.6 sound se 14 ch 1 visual @kotori @summer_uniform @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos -180 -40 ch 1 show ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 show ch 3 visual @umi @summer_uniform @normal ch 3 face @surprise ch 3 scale 1 1 ch 3 pos 200 -40 ch 3 show ch 4 create ch 4 visual @riko @summer_uniform @normal ch 4 face @sad close ch 4 scale 1 1 ch 4 pos 0 -40 ch 4 color #C8C8C8FF ch 4 show ch 5 create ch 5 visual @kasumi @summer_uniform @normal ch 5 face @sad ch 5 scale 1 1 ch 5 pos @right_far ch 5 color #C8C8C8FF ch 5 show ef 1 load intensive ef 1 play ch 1 shake x 4 1 ch 2 shake x 4 1 ch 3 shake x 4 1 ch 4 shake x 4 1 ch 5 shake x 4 1 wait 0.2 viewing disable ch 1 talk ch 2 talk ch 3 talk ch 4 talk ch 5 talk label other Everyone EEEEEEEEK! 15 + delay 0.8 ch 1 stopshake ch 2 stopshake ch 3 stopshake ch 4 stopshake ch 5 stopshake enddelay waitclick viewing enable ef 1 hide ch 1 hide ch 2 hide ch 3 hide ch 4 hide ch 5 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Rina ||That was only the sound of the wind just now. It had nothing to do with the attraction.|| 16 viewing enable ch 1 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @riko @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Riko ||Th-That scared the living daylights out of me...|| 17 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 visual @umi @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Umi ||You screamed as well, Kasumi. Shouldn't you be used to these sounds?|| 18 ch 3 visual @kasumi @summer_uniform @normal ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Kasumi ||I-I was just startled by all of your voices!|| 19 + ch 3 jump delay 1.2 ch 3 face @sad enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @sad close ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 2 visual @kotori @summer_uniform @normal ch 2 face @normal ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Kotori ||Kasumi, you can just admit it if you're scared, you know? Everyone's scared, so you're not alone here.|| 20 + delay 1.2 ch 2 face @normal enddelay waitclick ch 1 eye open ch 1 talk Kasumi ||Waaahhh, Kotori!|| 21 + ch 1 move - - 0.2 /-30 /0 delay 1.2 ch 1 eye close enddelay waitclick ch 3 visual @rina_b @summer_uniform @normal ch 3 face @normal ch 3 scale 1.4 1.4 ch 3 pos @center ch 3 pos @offset_l2 ch 3 pos /0 /-20 ch 3 move - - 0.3 /0 /20 ch 3 show wait 0.4 ch 3 talk Rina ||Go into that classroom next.|| 22 ch 2 face @surprise ch 1 face @sad ch 1 move - - 0.2 /30 /0 wait 0.4 ch 1 talk Kasumi ||We're already heading into the next scary bit?!|| 23 bgm stop viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 clear sound bgm 24 bg 2 hide 0 bg 3 hide 0 bg 1 load default|53 bg 2 load default|53 bg 3 load default|53 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 show 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 viewing disable ch 1 talk Umi ||These here...are rows of Japanese dolls packed together... Seeing so many in one spot is quite creepy, indeed.|| 25 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 visual @kotori @summer_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Kotori ||C-Can I leave now?!|| 26 + ch 2 jump waitclick ch 3 visual @riko @summer_uniform @normal ch 3 face @sad ch 3 scale 1 1 ch 3 pos @right ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Riko ||Look at that doll's eyes! They're following our every movement, aren't they?!|| 27 cg 1 scaling - - 0.4 1 1 cg 1 show 0.4 wait 0.6 label @ruby Ruby EEEEEEK!!! 28 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 bg 2 show 0 label @ruby Ruby ||I-I can't take this anymore!|| 29 label @kasumi Kasumi ||Wait, Ruby! Don't run off on your own! You can't leave me behind!|| 30 + cg 1 scaling - EaseIn 0.6 4 4 cg 1 coloring - EaseIn 0.6 black waitclick viewing enable cg 1 hide 0.4 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||Oh. Off she goes...|| 31 + ch 1 jump delay 1.2 ch 1 face @sad enddelay waitclick ch 2 visual @riko @summer_uniform @normal ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @left ch 2 show wait 0.2 ch 2 talk Riko ||These are all fake, these are all fake... I can probably get through this if I just keep thinking that to myself. It's still terrifying, though.|| 32 ch 3 visual @rina_b @summer_uniform @normal ch 3 face @ex1 ch 3 scale 1 1 ch 3 pos @right ch 3 show wait 0.2 ch 3 talk Rina ||I'm not getting the reaction I want. Maybe it's not effective because it doesn't move? I'll improve it so that it laughs while it creeps up towards you.|| 33 + delay 4 ch 3 face @smile ch 3 jump enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @kotori @summer_uniform @normal ch 1 face @surprise ch 1 scale 1.6 1.6 ch 1 pos @center ch 1 pos @offset_l3 ch 1 show wait 0.2 ef 1 load intensive ef 1 play viewing disable ch 1 talk Kotori ||Y-You don't have to make those kinds of improvements!|| 34 + ch 1 jump delay 1.2 ch 1 face @sad enddelay waitclick viewing enable fadesetting type Circle fade out front 2.5 wait 3