#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 1|40|41 preload ch 3 1|42|43 preload ch 9999 1|44|45 preload ch 202 1|46|47 preload ch 109 1|48|49 preload ch 102 1|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 3 load default|52 bg 4 load empty bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 4 color black bg 2 hide 0 bg 4 hide 0 cg 1 load card|53 cg 1 scale 3 3 cg 1 hide 0 ch 1 create ch 1 visual @kasumi @summer_uniform @normal ch 1 face @surprise ch 1 scale 1.6 1.6 ch 1 color #C8C8C8FF ch 1 pos @center ch 1 pos @offset_l3 ch 1 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 viewing disable animation ch 1 talk Kasumi ||Huh? The corridor's pitch black.|| 1 viewing enable ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @umi @summer_uniform @normal ch 1 face @sad ch 1 scale 1 1 ch 1 color #C8C8C8FF ch 1 pos @right_near ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||Is this part of the atmosphere for the attraction?|| 2 ch 2 create ch 2 visual @rina_b @summer_uniform @normal ch 2 face @smile ch 2 scale 1 1 ch 2 color #C8C8C8FF ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Rina ||Yeah. It's an important part of the attraction to make sure you all enjoy it.|| 3 + ch 2 jump waitclick ch 3 create ch 3 visual @kotori @summer_uniform @normal ch 3 face @sad close ch 3 scale 1 1 ch 3 color #C8C8C8FF ch 3 pos @left_near ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Kotori ||Just the fact that it's dark kinda makes my heart pound.|| 4 + delay 1.2 ch 3 eye open enddelay waitclick ch 4 create ch 4 visual @ruby @summer_uniform @normal ch 4 face @sad ch 4 scale 1 1 ch 4 color #C8C8C8FF ch 4 pos @left_far ch 4 pos /-30 /0 ch 4 move - - 0.3 /30 /0 ch 4 show wait 0.4 ch 4 talk Ruby Y-Yeah. 5 + ch 4 nod waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide ch 4 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @smile ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Kasumi ||Guys, relax! Dark or not, we won't be getting lost as long as I'm around!|| 6 ch 2 visual @riko @summer_uniform @normal ch 2 face @smile ch 2 scale 1.4 1.4 ch 2 pos @left_far ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Riko ||It's so reassuring to have you here with us, Kasumi.|| 7 ch 2 face @surprise ch 1 face @normal close ch 1 talk Kasumi ||However, there's one thing I'd like you to promise me. I want you all to tell me all of your tips and tricks as school idols as thanks for helping you guys through this!|| 8 + delay 2.5 ch 1 face @ex1 enddelay waitclick ch 3 visual @umi @summer_uniform @normal ch 3 face @sad close ch 3 scale 1.4 1.4 ch 3 pos @right_far ch 3 pos @offset_l2 ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Umi ||Our tips and tricks? That wouldn't be an issue at all, but what would you do with that knowledge?|| 9 + delay 1.2 ch 3 eye open enddelay waitclick ch 1 face @surprise ch 1 shake x 6 4 ch 1 talk Kasumi ||Um, how do I put this? I'm trying to, like, research into pushing the limits of being a school idol.|| 10 + delay 0.6 ch 1 stopshake enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 letterbox show 0.4 25% 3 wait 0.6 ch 5 create ch 5 visual @kasumi @summer_uniform @normal ch 5 scale 1.6 1.6 ch 5 color #00000080 ch 5 pos @right_far ch 5 pos @offset_l3 ch 5 show wait 0.2 bg 2 show 0 viewing disable ch 5 talk Kasumi ||Or so I'll lead you to believe! I just wanna find out all your secrets so I can be an even more hyper-miraculous, cute school idol than I already am!|| 11 viewing enable bgm stop bg 3 coloring - - 0.4 black wait 0.6 ch 5 hide wait 0.2 ef 10 load text ef 10 text H 62 ef 10 gradation #000000 #000000 ef 10 outline 2 #000000 ef 10 shadow 2 -2 #FF000080 ef 10 pos -100 ef 10 plane 2 ef 10 play 0.4 sp 10 preset circle2 sp 10 pos -100 sp 10 color black sp 10 plane 1 sp 10 show 0.6 wait 0.6 ef 11 load text ef 11 text E 62 ef 11 gradation #000000 #000000 ef 11 outline 2 #000000 ef 11 shadow 2 -2 #FF000080 ef 11 pos -25 0 ef 11 play 0.4 ef 11 plane 2 sp 11 preset circle2 sp 11 pos -25 sp 11 color black sp 11 plane 1 sp 11 show 0.6 wait 0.6 ef 12 load text ef 12 text L 62 ef 12 gradation #000000 #000000 ef 12 outline 2 #000000 ef 12 shadow 2 -2 #FF000080 ef 12 pos 50 0 ef 12 plane 2 ef 12 play 0.4 sp 12 preset circle2 sp 12 pos 50 sp 12 color black sp 12 plane 1 sp 12 show 0.6 wait 0.6 ef 13 load text ef 13 text P 62 ef 13 gradation #000000 #000000 ef 13 outline 2 #000000 ef 13 shadow 2 -2 #FF000080 ef 13 pos 125 0 ef 13 plane 2 ef 13 play 0.4 sp 13 preset circle2 sp 13 pos 125 sp 13 color black sp 13 plane 1 sp 13 show 0.6 letterbox hide 0 wait 0.6 viewing disable ch 5 talk Kasumi GYAHHH! 12 + delay 0.1 ef 10 hide 0 ef 11 hide 0 ef 12 hide 0 ef 13 hide 0 sp 10 hide 0 sp 11 hide 0 sp 12 hide 0 sp 13 hide 0 bg 3 hide 0 enddelay delay 0.2 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @sad close ch 1 scale 1.6 1.6 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show ch 1 scaling - - 0.2 1.4 1.4 enddelay delay 0.2 ch 1 shake x 8 1 enddelay delay 0.4 ch 1 stopshake enddelay waitclick viewing enable wait 0.2 ch 2 visual @kotori @summer_uniform @normal ch 2 face @surprise ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 show wait 0.2 viewing disable ch 2 talk Kotori ||Ack! What's wrong?!|| 13 + ch 2 jump delay 1.2 ch 2 face @sad enddelay waitclick ch 1 eye open ch 1 shake x 2 4 ch 1 talk Kasumi ||Th-Th-There was some kind of...weird noise just now. Was it a noise? I think it might've been a voice?|| 14 + delay 0.4 ch 1 stopshake enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @riko @summer_uniform @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @left ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Riko ||A voice? Did everyone hear it?|| 15 ch 2 visual @umi @summer_uniform @normal ch 2 face @sad close ch 2 scale 1.4 1.4 ch 2 pos @right ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 shake x 4 4 ch 2 talk Umi ||No, I heard nothing.|| 16 + delay 0.4 ch 2 stopshake enddelay delay 0.8 ch 2 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /-80 /0 wait 0.6 ch 1 visual @kasumi @summer_uniform @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Kasumi ||It sounded like a kid's voice! Like it was calling out for help or something.|| 17 ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad ch 2 scale 1.4 1.4 ch 2 pos -80 -160 ch 2 show wait 0.2 ch 2 talk Ruby ||S-Stop saying such scary things, Kas...|| 18 ch 2 eye close ch 2 talk Ruby Eeeeeek! 19 + ch 2 jump waitclick ch 3 visual @kotori @summer_uniform @normal ch 3 face @sad ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Kotori Ruby?! 20 ch 2 eye open ch 2 talk Ruby ||I-I heard it! I heard a voice just now. An old woman calling out for help, telling us not to go! Can't you guys hear anything?!|| 21 sound se 22 cg 1 scaling - - 0.4 1 1 cg 1 show 0.4 wait 0.6 label @rina Rina ||I'm using a super-directional speaker right now to output voices to specific people.|| 23 label @rina Rina ||I made this speaker myself. Rina-chan Board says, "Mehehe."|| 24 label @kasumi Kasumi ||What?! YOU were doing that?!|| 25 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 ch 1 visual @kotori @summer_uniform @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show 0 label @rina Rina ||Yup. I'm glad it worked. This attraction's got potential. Rina-chan Board says, "Sparkle."|| 26 cg 1 hide 0.4 wait 0.6 ch 1 talk Kotori ||Is it possible that this attraction is...|| 27 ch 2 visual @umi @summer_uniform @normal ch 2 face @sad close ch 2 scale 1.4 1.4 ch 2 pos @right_far ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 talk Umi ||I don't think it is merely possible. I am certain of it.|| 28 + delay 1.2 ch 2 eye open enddelay waitclick ch 3 visual @riko @summer_uniform @normal ch 3 face @sad close ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 talk Riko ||It did kinda occur to me when I saw the dark corridor. But is that really it?|| 29 + delay 1.2 ch 3 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 ch 2 visual @ruby @summer_uniform @normal ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.4 viewing disable ch 2 talk Ruby ||*Whimper* No way. Rina, this attraction you wanted us to help you out with. Is it actually a...um...you know? Ghost-related...thing?|| 30 + delay 1.2 ch 2 eye open enddelay waitclick ch 1 face @smile ch 1 talk Rina ||Yup. It's a haunted house.|| 31 + ch 1 nod waitclick ch 1 talk Rina ||I got hold of the latest technology in an effort to create an experience more realistic than ever.|| 32 ch 2 eye close ch 2 shake x 8 2 ch 2 talk Ruby NOOOO!!! 33 + delay 0.8 ch 2 stopshake enddelay delay 1.2 ch 2 scaling - - 0.4 20 20 ch 2 coloring - - 0.4 black ch 2 move - - 0.4 /-120 /-250 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5