#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 5 33002|40|41 preload ch 1 32001|42|43 preload ch 9999 42002|44|45 preload ch 201 33001|46|47 preload ch 103 42002|48|49 preload ch 104 43002|50|51 preload bg 52 preload cg 53 preload cg 54 waitload bg 1 load default|52 bg 2 load default|52 bg 3 load default|52 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 2 show 0 bg 3 hide 0 cg 1 load card|53 cg 2 load card|54 cg 1 hide 0 cg 2 hide 0 ch 1 create ch 1 visual @honoka @gacha_sr_1 @normal ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 hide 0 ch 2 create ch 2 visual @rin @gacha_ur_2 @normal ch 2 face @normal ch 2 scale 1.4 1.4 ch 2 pos @center ch 2 pos @offset_l2 ch 2 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 viewing disable animation ch 2 talk Rin ||Finally, it's reopening day!|| 1 + delay 1.2 ch 2 face @smile enddelay waitclick viewing enable ch 2 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 4 create ch 4 visual @rina_b @event_sr_2 @normal ch 4 face @smile ch 4 scale 1 1 ch 4 pos @left_near ch 4 pos /-30 /0 ch 4 move - - 0.3 /30 /0 ch 4 show wait 0.4 viewing disable ch 4 talk Rina ||I'm nervous, but I'll do my best! Rina-chan Board says, "Serious!"|| 2 ch 5 create ch 5 visual @dia @event_ur_2 @normal ch 5 face @normal ch 5 scale 1 1 ch 5 pos @right_near ch 5 pos /30 /0 ch 5 move - - 0.3 /-30 /0 ch 5 show wait 0.4 ch 5 talk Dia ||The owner's wife said she would be stopping by to check in on us later today, but for the most part, we will be cooking and serving the customers on our own.|| 3 ch 6 create ch 6 visual @kanan @event_sr_2 @normal ch 6 face @normal ch 6 scale 1 1 ch 6 pos @right_far ch 6 pos /30 /0 ch 6 move - - 0.3 /-30 /0 ch 6 show wait 0.4 ch 6 talk Kanan ||Let's work together, put our best feet forward, and make day one a success.|| 4 ch 3 create ch 3 visual @ayumu @gacha_ur_1 @normal ch 3 face @normal ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Ayumu ||Yeah, you're right. The manager and staff are all counting on us. We've gotta do our best for them.|| 5 viewing enable ch 3 hide ch 4 hide ch 5 hide ch 6 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Honoka ||It's almost time to open shop! Get your game faces on!|| 6 viewing enable ch 1 hide wait 0.2 cg 1 show 0.4 wait 0.6 viewing disable label @ayumu Ayumu ||Welcome! Will that be a seat for one?|| 7 label @ayumu Ayumu ||Have a seat at the counter. I'll bring your water and a hand towel shortly.|| 8 label @ayumu Ayumu ||Please call me over once you've decided on your order.|| 9 bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 clear cg 1 hide 0 bg 2 show 0 bg 3 hide 0 fadesetting flip enable wait 0.5 fade in front 0.5 ch 4 face @smile ch 4 scale 1.4 1.4 ch 4 pos @center ch 4 pos @offset_l2 ch 4 pos /30 /0 ch 4 move - - 0.3 /-30 /0 ch 4 show wait 0.5 sound bgm 10 wait 0.4 viewing disable ch 4 talk Rina ||Thank you for waiting, here's your green pepper steak... Huh? That wasn't what you ordered? I-I'm sorry, that was my mistake!|| 11 + delay 2.8 ch 4 face @surprise enddelay delay 2.2 ch 4 face @ex1 enddelay waitclick viewing enable ch 4 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 5 face @sad close ch 5 scale 1 1 ch 5 pos @right_near ch 5 pos /30 /0 ch 5 move - - 0.3 /-30 /0 ch 5 show wait 0.4 viewing disable ch 5 talk Dia ||Pardon me, will the chili shrimp and mapo tofu be done soon? The customer was wondering how much longer...|| 12 + delay 1.2 ch 5 eye open enddelay waitclick ch 3 face @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Ayumu ||I'm sorry, it'll be a bit longer! Oh, but the crab omelet over rice is done. Could you take that out with you?|| 13 + delay 2.2 ch 3 face @normal enddelay waitclick ch 5 face @normal ch 5 move - - 0.3 /40 /0 ch 5 hide ch 6 face @sad close ch 6 scale 1 1 ch 6 pos @left_near ch 6 pos /30 /0 ch 6 move - - 0.3 /-30 /0 ch 6 show wait 0.4 ch 6 talk Kanan ||Phew, that's a lunch rush for you. The customers just keep coming one right after another. This is a little much to handle!|| 14 + delay 1.2 ch 6 eye open enddelay waitclick ch 4 face @sad close ch 4 scale 1 1 ch 4 pos @right_near ch 4 pos /30 /0 ch 4 move - - 0.3 /-30 /0 ch 4 show wait 0.4 ch 4 talk Rina ||Oh, new order! One soy sauce ramen, one chop-suey rice bowl, and two orders of potstickers!|| 15 ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Rin ||There are so many customers here, but we've gotta keep it up! No matter how hard it gets, we've gotta get through this for the restaurant's sake!|| 16 + delay 1.2 ch 2 face @angry enddelay waitclick viewing enable ch 2 hide ch 3 hide ch 4 hide ch 6 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 face @smile ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 ef 1 load intensive ef 1 play viewing disable ch 1 talk Honoka ||Thank you! Come again!|| 17 + ch 1 jump waitclick viewing enable bgm stop ef 1 hide ch 1 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 2 face @surprise ch 2 scale 0.8 0.8 ch 2 pos @center ch 2 pos @offset_s2 ch 2 show ch 3 face @surprise ch 3 scale 0.8 0.8 ch 3 pos 220 -60 ch 3 show ch 4 face @surprise ch 4 scale 0.8 0.8 ch 4 pos -370 -60 ch 4 show ch 5 face @surprise ch 5 scale 0.8 0.8 ch 5 pos -190 -60 ch 5 show ch 6 face @surprise ch 6 scale 0.8 0.8 ch 6 pos 390 -60 ch 6 show wait 0.2 ch 2 talk ch 3 talk ch 4 talk ch 5 talk ch 6 talk label other viewing disable ||Rin, Kanan, Dia, Ayumu, Rina|| Huh?! 18 + ch 2 jump ch 3 jump ch 4 jump ch 5 jump ch 6 jump waitclick sound bgm 19 ch 2 hide ch 3 hide ch 4 hide ch 5 hide ch 6 hide wait 0.2 ch 1 face @smile ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 1 talk Honoka ||Come on, guys! You can't have a good meal without a big smile! Let's see those pearly whites!|| 20 ch 1 face @normal close ch 1 talk Honoka ||No matter how tasty the food is, it'll taste awful if we serve it with a frown. To get happy customers, we have to show them happy faces!|| 21 + delay 1.2 ch 1 face @smile enddelay waitclick ch 1 hide wait 0.2 cg 2 show 0.4 wait 0.6 label @dia Dia ||You're right. The best restaurants are filled with brilliant smiles.|| 22 label @dia Dia ||All right, everyone. Smiles on for our next big rush!|| 23 label other ||Ayumu, Rina, Rin, Kanan|| Yeah! 24 bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 clear cg 2 hide 0 bg 2 hide 0 bg 3 hide 0 fadesetting flip enable wait 0.5 fade in front 0.5 ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.5 sound bgm 25 wait 0.4 viewing disable ch 1 talk Honoka ||*Sigh* We're fiiiiinally done.|| 26 ch 5 face @sad close ch 5 scale 1 1 ch 5 pos @right_far ch 5 show wait 0.2 ch 5 talk Dia ||That lunch rush was practically a stampede. I would never have even imagined it could get that busy. My arms are still trembling from draining water off the noodles.|| 27 ch 2 face @normal ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Rin ||But the customers were happy with our service. Thank you, everyone. And you were super cool about the whole thing, Honoka!|| 28 + delay 1.2 ch 2 face @smile enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 5 hide wait 0.2 bg 1 move - - 0.4 /-40 /0 wait 0.6 ch 6 face @normal ch 6 scale 1 1 ch 6 pos @right_far ch 6 show wait 0.2 viewing disable ch 6 talk Kanan ||You mean her, "Thank you, come again!" stunt? It was certainly shocking, but it was just the jolt back to reality we needed. Only Honoka could pull that off.|| 29 ch 1 face @smile ch 1 scale 1 1 ch 1 pos 90 -40 ch 1 show wait 0.2 ch 1 talk Honoka ||Oh, it was nothing! *Giggle* I kinda figured something like this might happen, so I wound up pickin' Kotori's brain about it a bit.|| 30 ch 4 face @normal ch 4 scale 1 1 ch 4 pos @left_near ch 4 show wait 0.2 ch 4 talk Rina ||What does Kotori have to do with this?|| 31 ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Ayumu ||Don't tell me... All that stuff about happy faces bringing happy customers was just parroted from Kotori, wasn't it?|| 32 ch 1 face @surprise ch 1 talk Honoka ||Uh, er... *Laugh* Uh, maaaybe?|| 33 + delay 1.2 ch 1 face @smile enddelay waitclick viewing enable ch 1 hide ch 3 hide ch 4 hide ch 6 hide wait 0.2 bg 1 move - - 0.4 /40 /0 wait 0.6 ch 5 face @sad ch 5 scale 1 1 ch 5 pos @left_far ch 5 show wait 0.2 viewing disable ch 5 talk Dia ||*Sigh* So that's where it came from.|| 34 ch 2 face @smile ch 2 scale 1 1 ch 2 pos @center ch 2 show wait 0.2 ch 2 talk Rin ||We'll have to thank Kotori for that later.|| 35 ch 6 face @normal close ch 6 scale 1 1 ch 6 pos 380 -40 ch 6 show wait 0.2 ch 6 talk Kanan ||Come on, Honoka. Quit standing around and help us clean.|| 36 + delay 1.2 ch 6 eye open enddelay waitclick viewing enable ch 2 hide ch 5 hide ch 6 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Honoka ||What?! Guys, why'd you all turn cold on me?!|| 37 ch 1 hide wait 0.2 ch 2 face @smile ch 2 scale 0.8 0.8 ch 2 pos @center ch 2 pos @offset_s2 ch 2 show ch 3 face @smile ch 3 scale 0.8 0.8 ch 3 pos 220 -60 ch 3 show ch 4 face @smile ch 4 scale 0.8 0.8 ch 4 pos -370 -60 ch 4 show ch 5 face @smile ch 5 scale 0.8 0.8 ch 5 pos -190 -60 ch 5 show ch 6 face @smile ch 6 scale 0.8 0.8 ch 6 pos 390 -60 ch 6 show wait 0.2 ch 2 talk ch 3 talk ch 4 talk ch 5 talk ch 6 talk label other ||Rin, Ayumu, Rina, Kanan, Dia|| Hahaha! 38 viewing enable fadesetting type Default fade out front 0.5