#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon niji|17|18|19|20|21|22|23|24|25|26|27|28|14|29|16 preload ch 5 1|30|31 preload ch 5 1 99|32 preload ch 1 1|33|34 preload ch 9999 1|35|36 preload ch 9999 1 99|37 preload ch 201 1|38|39 preload ch 201 1 99|40 preload bg 41 preload cg 42 waitload bg 1 load default|41 bg 2 load default|41 bg 3 load default|41 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 2 show 0 bg 3 hide 0 cg 1 load card|42 cg 1 hide 0 ch 1 create ch 1 visual @honoka @summer_uniform @normal ch 1 face @normal close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 wait 0.5 ch 1 face @smile wait 0.5 viewing disable animation ef 1 load intensive ef 1 play ch 1 talk Honoka ||The best way to cheer someone up when they're down is to go out and have a ball!|| 1 + delay 1.2 ch 1 jump enddelay waitclick viewing enable ef 1 hide ch 1 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 face @normal ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.2 ch 2 create ch 2 visual @rin @summer_uniform @normal ch 2 face @normal ch 2 scale 1 1 ch 2 pos @left ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Rin ||Woohoo! It's an arcade!|| 2 + ch 2 face @smile ch 2 jump delay 0.4 ch 2 jump enddelay waitclick viewing enable ch 1 face @surprise ch 2 face @normal bg 1 scaling - - 0.4 1.3 1.3 ch 1 scaling - - 0.4 0.8 0.8 ch 2 scaling - - 0.4 0.8 0.8 ch 1 move - - 0.4 /-80 /-50 ch 2 move - - 0.4 /80 /-50 wait 0.6 ch 3 create ch 3 visual @ayumu @summer_uniform @back ch 3 scale 1.4 1.4 ch 3 pos @right_far ch 3 pos @offset_l2 ch 3 color black ch 3 show ch 4 create ch 4 visual @rina_b @summer_uniform @back ch 4 scale 1.4 1.4 ch 4 pos @left_far ch 4 pos @offset_l2 ch 4 color black ch 4 show wait 0.2 viewing disable label @ayumu Ayumu ||Huh? Is that...Honoka and Rin?|| 3 label @rina Rina Hello. 4 viewing enable ch 1 hide ch 2 hide ch 3 hide ch 4 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 3 visual @ayumu @summer_uniform @normal ch 3 scale 1 1 ch 3 pos @right_near ch 3 color white ch 3 show ch 4 visual @rina_b @summer_uniform @normal ch 4 scale 1 1 ch 4 color white ch 4 pos @right_far ch 4 show wait 0.2 ch 1 face @normal ch 1 scale 1 1 ch 1 pos @left_near ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Rin ||Ayumu! Rina!|| 5 + ch 2 face @smile ch 2 jump delay 0.4 ch 2 jump enddelay waitclick ch 1 face @smile ch 1 talk Honoka ||Heeey! Long time no see! Did you two come here to hang out?|| 6 + delay 1.2 ch 1 face @normal enddelay waitclick ch 3 face @normal close ch 3 talk Ayumu ||Yup, we came to play a dancing game. I thought it would double as practice.|| 7 + ch 3 nod delay 1.2 ch 3 eye open enddelay waitclick ch 1 face @surprise ch 1 talk Honoka ||Really? Can we play too? We can all hang out together!|| 8 + delay 1.2 ch 1 jump ch 1 face @smile enddelay waitclick ch 3 face @smile ch 3 talk Ayumu Totally! 9 + ch 3 nod waitclick ch 4 face @smile ch 4 talk Rina ||Dancing with μ's... I bet I'll learn a lot from this.|| 10 bgm stop viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 clear bg 2 hide 0 bg 3 hide 0 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 ch 4 hide 0 ch 2 face @normal ch 2 scale 1 1 ch 2 pos @right_near ch 2 show 0 ch 3 face @normal ch 3 scale 1 1 ch 3 pos @right_far ch 3 show 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 ch 1 face @normal ch 1 pos @left ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Honoka ||First up are Rin and Ayumu. Break a leg, you guys! Start the music!|| 11 + delay 1.2 ch 1 face @smile enddelay delay 2.4 ch 2 eye close ch 3 eye close ch 2 nod ch 3 nod enddelay delay 0.4 ch 2 eye open ch 3 eye open enddelay waitclick viewing enable sound bgm 12 ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 2 visual @rin @summer_uniform @back ch 2 scale 1.4 1.4 ch 2 pos @right ch 2 pos @offset_l2 ch 2 show ch 3 visual @ayumu @summer_uniform @back ch 3 scale 1.4 1.4 ch 3 pos @left ch 3 pos @offset_l2 ch 3 show wait 0.2 viewing disable label @rin Rin ||Hah! Yah! Hyah!|| 13 + ch 2 jump delay 0.4 ch 2 jump enddelay delay 0.4 ch 2 jump enddelay waitclick label @ayumu Ayumu ||Hyah! Hup! Hah! *Giggle* This is so much fun!|| 14 + ch 3 jump delay 0.4 ch 3 jump enddelay delay 0.4 ch 3 jump enddelay waitclick viewing enable ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 2 visual @rin @summer_uniform @smile ch 2 scale 1.6 1.6 ch 2 pos @center ch 2 pos @offset_l3 ch 2 show wait 0.2 viewing disable ch 2 talk Rin ||It sure is! I love to get my body moving!|| 15 + ch 2 nod waitclick ch 1 visual @honoka @summer_uniform @smile ch 1 scale 1 1 ch 1 pos @left_far ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Honoka ||Rin looks like she's having fun! We just gotta keep it up and hopefully she'll be as good as new!|| 16 + delay 1.2 ch 1 face @normal enddelay waitclick bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 clear ch 1 hide 0 ch 2 hide 0 bg 2 hide 0 bg 3 hide 0 ch 1 face @normal ch 1 scale 1 1 ch 1 pos @right ch 1 show 0 ch 2 face @normal ch 2 scale 1 1 ch 2 pos @left ch 2 show 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 viewing disable ch 1 talk Honoka ||Since we're here, why don't we play some of the other games? There's crane games and other stuff too.|| 17 ch 2 face @smile ch 2 talk Rin ||Oh, if we're gonna go for crane games, I wanna try that one! You can get a bunch of snacks if you win!|| 18 + ch 2 jump waitclick viewing enable sound bgm 19 ch 1 hide ch 2 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 3 visual @rina_b @summer_uniform @smile ch 3 face @normal ch 3 scale 1.4 1.4 ch 3 pos @center ch 3 pos @offset_l2 ch 3 show wait 0.2 viewing disable ch 3 talk Rina ||Let me give it a try. I knew this day would come, so I've looked up all sorts of crane game strategies.|| 20 + delay 1.2 ch 3 face @angry ch 3 jump enddelay waitclick viewing enable ch 3 hide wait 0.2 cg 1 show 0.4 wait 0.6 viewing disable label @rina Rina ||How you win these games is based on the shape of the prizes. The bundle of snacks we're trying to get is big, but it rolls pretty easily since it's round.|| 21 label @rina Rina ||I'm gonna aim for the one on its side here in the front. Once you've got the crane in the right position, direction, and angle... You strike!|| 22 label @rin Rin ||Wow! Holy cow, that was amazing! You got it in one try!|| 23 label @honoka Honoka ||We just got a boatload of snacks thanks to you, Rina! Thanks so much! Let's go see what we got in the rest area over there!|| 24 bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 clear cg 1 hide 0 ch 1 hide 0 ch 2 hide 0 bg 2 hide 0 bg 3 hide 0 ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 sound bgm 0 wait 0.4 viewing disable ch 1 talk Honoka ||Now to feast our eyes on this prize! Oh, we've got some chocolate covered almonds here, some biscuits, and fried mochi! There's all kinds of stuff in here!|| 25 + delay 2.2 ch 1 face @smile enddelay delay 1.2 ch 1 face @surprise ch 1 jump enddelay delay 1.2 ch 1 face @smile enddelay waitclick ch 2 face @normal ch 2 scale 1.4 1.4 ch 2 pos @right_far ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /-40 /0 ch 2 show wait 0.4 ch 2 talk Rin ||Lemme see! Wow, you weren't kidding! It's chock full of goodies! What's this one? Oh...|| 26 + delay 2.5 ch 2 face @smile enddelay waitclick ch 3 visual @ayumu @summer_uniform @smile ch 3 face @normal ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Ayumu ||Oh, those are really yummy too. They're super crunchy and taste just like ramen.|| 27 + delay 1.2 ch 3 face @smile enddelay waitclick bgm stop ch 2 face @sad close ch 2 talk Rin Ramen... 28 ch 1 face @surprise ch 1 talk Honoka ||Oh, no! Um, uh, uhhh...|| 29 + ch 1 jump delay 1.2 ch 1 face @sad enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @honoka @summer_uniform @sad ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.2 ch 4 visual @rina_b @summer_uniform @surprise ch 4 scale 1 1 ch 4 pos @left ch 4 pos /-30 /0 ch 4 move - - 0.3 /30 /0 ch 4 show wait 0.4 viewing disable ch 4 talk Rina ||Hm? What's the matter?|| 30 ch 1 eye close ch 1 talk Honoka ||Oh, it's uh, um...|| 31 bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 clear ch 1 hide 0 ch 4 hide 0 bg 2 show 0 bg 3 hide 0 ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @right ch 1 show 0 ch 3 face @sad close ch 3 scale 1 1 ch 3 pos @left_near ch 3 show 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 sound bgm 32 wait 0.4 viewing disable ch 3 talk Ayumu ||Oh geez... So her favorite restaurant just...|| 33 + delay 1.2 ch 1 eye open enddelay waitclick ch 1 talk Honoka ||Yeah... So it's like, I gotta find a way to cheer her up somehow.|| 34 + ch 1 nod delay 1.2 ch 1 eye open enddelay waitclick ch 3 face @normal ch 3 talk Ayumu ||Is there anything we could do to help, Honoka?|| 35 ch 4 face @angry ch 4 scale 1 1 ch 4 pos @left_far ch 4 pos /-30 /0 ch 4 move - - 0.3 /30 /0 ch 4 show wait 0.4 ch 4 talk Rina ||Rin's a dear friend to us too. We wanna be there for her.|| 36 + ch 4 jump delay 0.4 ch 4 jump enddelay waitclick ch 1 face @surprise ch 1 talk Honoka ||Ayumu, Rina... Thank you! Let's work together and get her back on her feet!|| 37 + delay 1.2 ch 1 face @smile enddelay waitclick ch 3 face @smile ch 4 face @smile ch 3 talk ch 4 talk label niji ||Ayumu, Rina|| Yeah! 38 + ch 3 nod ch 4 nod waitclick viewing enable fadesetting type Default fade out front 1.5