#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload ch 7 32002|40|41 preload ch 9 43001|42|43 preload ch 101 42002|44|45 preload ch 107 33001|46|47 preload ch 206 33001|48|49 preload ch 203 42002|50|51 preload ch 101 2|52|53 preload bg 54 preload bg 55 preload bg 56 preload cg 57 waitload bg 1 load default|56 ch 1 create ch 1 visual @nozomi 32002 @normal ch 1 pos @center ch 1 hide ch 2 create ch 2 visual @nico 43001 @sad ch 2 eye close ch 2 pos @center ch 2 hide ch 3 create ch 3 visual @chika 42002 @sad ch 3 pos @left ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 pos /50 ch 3 hide ch 4 create ch 4 visual @hanamaru 33001 @sad ch 4 pos @center ch 5 create ch 5 visual @kanata 33001 ch 5 face @sad ch 5 pos @right_far ch 6 create ch 6 visual @shizuku 42002 @sad ch 6 pos @left_far ch 7 create ch 7 visual @chika @summer_private @normal ch 7 eye close ch 7 pos @center ch 7 scale @size_l2 ch 7 pos @offset_l2 ch 7 hide ch 4 depth 4 ch 5 depth 3 bgmfade in 0 bgmfade out 0 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable ch 4 talk Hanamaru ||They weren't in the indoor bathing area, gift shop, or even the rec room. Where else could they have gone?|| 1 ch 5 eye close ch 5 talk Kanata ||They might have gone outside.|| 2 ch 5 eye open ch 5 talk Kanata ||I talked to one of the employees earlier, and she said she saw two girls with bath sets going outside. What if they were Nico and Chika?|| 3 ch 6 talk Shizuku ||Why would they go outside? Wait, actually...|| 4 + delay 2.3 ch 6 face @surprise ch 6 jump 5 enddelay waitclick volume bgm 0 1 viewing enable fade out front 1 white bg 2 load default|54 bg 2 scale 1.2 1.2 bg 2 show 0 ch 4 hide 0 ch 6 hide 0 ch 5 hide 0 ch 7 show 0 recollect enable fade in front 0.7 white wait 0.5 viewing disable ch 7 talk %voice_recollect Chika ||There's an indoor public bathing area and an open-air bath, and there's a natural hot spring out in the mountains too...|| 5 viewing enable fade out front 1 white bg 2 hide 0 ch 7 hide 0 ch 1 show 0 recollect disable volume bgm 10 1 fade in front 0.7 white wait 0.5 viewing disable ch 1 talk Nozomi ||That's it. They could have been heading for the natural hot spring in the mountains! We should go look!|| 6 viewing enable fadesetting type Horizontal fade out front 0.5 wait 0.5 ch 1 hide 0 bg 1 hide 0 bg 3 load default|55 bg 3 show 0 ch 6 face @sad ch 6 pos @center ch 6 pos /-20 ch 1 color #C8C8C8FF ch 2 color #C8C8C8FF ch 3 color #C8C8C8FF ch 4 color #C8C8C8FF ch 5 color #C8C8C8FF ch 6 color #C8C8C8FF wait 1 fadesetting flip enable fade in front 0.5 wait 0.5 ch 6 movex - - 0.4 /20 ch 6 show 0.4 wait 0.6 viewing disable ch 6 talk Shizuku ||Here we are. This must be the natural hot spring Chika mentioned. But no one's here. In fact, it looks like no one's come here, period.|| 7 ch 6 hide wait 0.2 ch 4 face @sad close ch 4 show wait 0.2 ch 4 nod -5 ch 4 talk Hanamaru ||Wh-What do we do? Nozomi's reading sounded awful. You don't think they really got themselves in trouble, do you?|| 8 ch 5 pos @right ch 5 show 0.2 ch 5 movex - - 0.2 /-10 wait 0.4 ch 5 talk Kanata ||Hanamaru, calm down.|| 9 ch 4 hide ch 5 hide wait 0.2 ch 1 face @sad ch 1 show wait 0.2 ch 1 talk Nozomi ||No one's been here, huh? Let's see, the Chariot in the reverse position means setbacks, uneasiness, losing one's path... Oh!|| 10 + delay 3 ch 1 eye close enddelay delay 6.5 ch 1 jump 15 ch 1 face @normal enddelay waitclick ch 1 face @sad ch 1 talk Nozomi ||Maybe... Maybe they took a wrong turn and got lost.|| 11 ch 6 pos @left_far ch 6 show wait 0.2 ch 6 talk Shizuku ||Lost? But there was only one path here. There was even a guide map on the way here. I just don't see how they could have gotten lost.|| 12 ch 1 face @normal ch 1 talk Nozomi ||You're right. There's only one path marked, but I recall seeing something that looked like an unmarked path. If they thought it was a short cut and went down that instead...|| 13 viewing enable bgm stop sound se 14 cg 1 load card|57 4 cg 1 show 0.1 cg 2 load card|57 3 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load card|57 2 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 movement keep cg_move cg 3 scaling - - 0.3 1.1 1.1 movement keep cg_move2 cg 3 move - - 0.3 0 0 movement keep cg_move3 cg 3 hide 0.3 wait 0.1 bgmfade out 1 sound bgm 15 cg 2 scaling - - 0.3 1.05 1.05 cg 2 move - - 0.3 0 0 cg 2 hide 0.3 wait 0.3 cg 1 scaling Quadratic EaseIn 0.5 1.7 1.7 cg 1 move Quadratic EaseIn 0.5 /50 /-100 wait 0.5 cg 1 scaling Quadratic EaseOut 0.5 1 1 cg 1 move Quadratic EaseOut 0.5 0 0 wait 0.5 cg 1 scaling Quadratic EaseIn 0.5 1.7 1.7 cg 1 move Quadratic EaseIn 0.5 /50 /-100 wait 0.5 cg 1 scaling Quadratic EaseOut 0.5 1 1 cg 1 move Quadratic EaseOut 0.5 0 0 wait 0.7 ch 1 hide ch 6 hide viewing disable label @nico Nico EEEEEEEK! 16 label @nico Nico ||EW EW EW! It's a bug! A HUGE bug! A BIG, HUGE, MONSTER BUG!|| 17 label @nico Nico ||No more, please! I'm going home! I wanna go home! Help me, Mamaaa!|| 18 label other ||Nozomi, Kanata, Shizuku, Hanamaru|| ... 19 viewing enable bg 3 scale 1.4 1.4 bg 3 pos /0 /-30 ch 2 pos @center ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 show 0 cg 2 hide 0.5 cg 1 hide 0.5 wait 0.7 viewing disable ch 2 shake x 6 2 ch 2 talk Nico ||*Whimper* Huh? Wh-What are you all doing here?|| 20 + delay 0.8 ch 2 stopshake enddelay delay 2.2 ch 2 jump 5 ch 2 face @surprise enddelay waitclick viewing enable ch 2 hide wait 0.2 bg 3 move - - 0.4 /140 wait 0.6 sound se 14 ch 3 movex - - 0.2 /100 ch 3 show 0.2 wait 0.4 viewing disable ch 3 talk Chika ||Waaah! Nicoooo! Wait for me! Don't leave me behiiind!|| 21 ch 3 depth 4 ch 4 depth 3 ch 5 depth 2 ch 6 depth 2 ch 4 pos @right_near ch 4 scale @size_l1 ch 4 pos @offset_l1 ch 4 face @sad ch 4 pos /80 ch 4 show wait 0.4 ch 4 jump 5 ch 4 talk Hanamaru Ch-Chikaaaa! 22 + delay 1.5 ch 4 face @smile ch 4 movex - - 0.2 /-80 ch 3 face @surprise ch 3 jump 5 enddelay waitclick ch 6 scale @size_l1 ch 6 pos @offset_l1 ch 6 face @smile ch 6 pos /-10 ch 6 movex - - 0.2 /10 ch 6 show wait 0.2 ch 6 talk Shizuku ||Th-Thank goodness! I'm so glad!|| 23 ch 5 pos @right_far ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 face @surprise ch 5 pos /10 ch 5 movex - - 0.2 /-10 ch 5 show wait 0.2 ch 5 talk Kanata ||Your legs are all covered in mud. You all right?|| 24 + delay 2.8 ch 5 face @sad enddelay waitclick ch 3 jump 10 ch 3 talk Chika ||Huh? You guys! Waaah! I'm so glad. I thought I'd never see you guys again!|| 25 + delay 2.5 ch 3 face @sad close ch 3 shake x 6 2 enddelay delay 0.8 ch 3 stopshake enddelay waitclick viewing enable ch 3 hide ch 5 hide ch 6 hide ch 4 hide wait 0.2 bg 3 scaling - - 0.4 1 1 bg 3 move - - 0.4 0 0 wait 0.6 ch 1 face @sad ch 1 show wait 0.2 viewing disable ch 1 talk Nozomi ||Where in the world did you two run off to? We tried calling and everything...|| 26 ch 2 face @sad ch 2 pos @left_far ch 2 scale @size_m ch 2 pos /60 ch 2 show wait 0.2 ch 2 talk Nico ||We took an unmarked trail thinking it was a shortcut to the hot spring and got lost. Th-Then it got dark, and my battery died, and there were all those bugs and...and... *Sob*|| 27 + delay 7.6 ch 2 eye close enddelay waitclick viewing enable ch 1 movex - - 0.4 /-50 wait 0.4 ch 1 eye close wait 0.2 viewing disable ch 1 nod -5 ch 1 talk Nozomi ||There, there. It must've been scary being out in the mountains after dark. It's all right, everyone's here now.|| 28 + delay 0.4 ch 1 nod -5 enddelay delay 0.4 ch 1 eye open enddelay delay 5 ch 1 face @smile enddelay waitclick ch 2 face @angry close wait 0.2 ch 2 shake y 6 2 ch 2 talk Nico *Sob* 29 + delay 0.4 ch 2 stopshake enddelay delay 1.6 ch 2 shake y 6 2 enddelay delay 0.8 ch 2 stopshake enddelay waitclick viewing enable ch 2 hide ch 1 hide bg 4 load default|55 bg 4 scale 1.2 1.2 bg 4 show 0.4 wait 0.6 ch 1 pos @center ch 1 scale @size_l1 ch 1 pos @offset_l1 ch 1 pos /-10 ch 1 show 0.2 ch 1 movex - - 0.2 /10 wait 0.4 viewing disable bgm stop ch 1 face @sad close ch 1 talk Nozomi ||I'm just relieved you two are safe.|| 30 sound bgm 31 ch 1 face @normal wait 0.2 ch 1 talk Nozomi ||Okay, let's get you two cleaned up. The hot spring is right here, so let's wash all that mud and fear down the drain.|| 32 ch 1 depth 4 ch 2 depth 3 ch 3 depth 3 ch 3 pos @right_far ch 3 scale @size_l1 ch 3 pos @offset_l1 ch 3 pos /-100 ch 2 pos @left_far ch 2 scale @size_l1 ch 2 pos @offset_l1 ch 2 pos /100 ch 3 face @normal ch 2 face @normal ch 2 show 0.2 ch 3 show 0.2 ch 2 movex - - 0.2 /10 ch 3 movex - - 0.2 /-10 wait 0.4 ch 3 talk ch 2 talk label other ||Nico, Chika|| Nozomi! 33 viewing enable ch 1 hide ch 2 hide ch 3 hide bg 4 hide 0.4 wait 0.6 ch 5 face @smile ch 6 face @normal ch 4 face @normal ch 4 pos @center ch 4 scale @size_m ch 5 pos @right_far ch 5 scale @size_m ch 6 pos @left_far ch 6 scale @size_m ch 5 show ch 4 show ch 6 show wait 0.2 viewing disable ch 5 talk Kanata ||Since we're all here, you all wanna take a dip too?|| 34 ch 6 face @smile ch 6 talk Shizuku ||That might be nice. I did sweat a little from our walk over.|| 35 ch 4 eye close ch 4 talk Hanamaru ||I wanna freshen up with a nice hot bath, zura.|| 36 ch 5 hide ch 4 hide ch 6 hide wait 0.2 ch 1 pos @center ch 1 scale @size_m ch 1 face @smile ch 1 show wait 0.2 ch 1 talk Nozomi ||That's a great idea. Let's all get in the bath.|| 37 ch 1 hide wait 0.2 ch 2 depth 4 ch 3 depth 4 ch 4 face @smile ch 3 face @smile ch 2 pos @left ch 2 scale @size_m ch 3 pos @right ch 3 scale @size_m ch 2 pos /55 ch 2 show ch 3 pos /-55 ch 3 show ch 4 pos /10 ch 4 show ch 5 pos /30 ch 5 show ch 6 pos /-30 ch 6 show wait 0.2 ch 6 nod -10 ch 6 talk ch 5 nod -10 ch 5 talk ch 4 nod -15 ch 4 talk ch 3 nod ch 3 talk ch 2 nod ch 2 talk label other ||Hanamaru, Chika, Nico, Kanata, Shizuku|| ||(Hanamaru, Chika, Kanata) Yeah! (Nico) Okay! (Shizuku) Yes!|| 38 viewing enable fadesetting type Default fade out front 1