#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 3|40|41 preload ch 1 3 99|42 preload ch 8 3|43|44 preload ch 8 3 99|45 preload ch 205 3|46|47 preload ch 205 3 99|48 preload ch 201 3|49|50 preload ch 201 3 99|51 preload ch 105 3|52|53 preload ch 105 3 99|54 preload ch 103 3|55|56 preload ch 103 3 99|57 preload bg 58 preload bg 59 preload cg 60 waitload bg 1 load default|58 bg 2 load default|58 bg 3 load empty bg 5 load default|59 bg 5 hide 0 bg 3 color black bg 3 plane 1 bg 3 hide 0 cg 1 load card|60 cg 1 scale 2 2 cg 1 hide 0 bg 2 scale 1.4 1.4 effection enable Back se 1 blur 1.2 0 bg 2 hide 0 ch 1 create ch 1 visual @honoka @winter_uniform @normal ch 1 face @sad close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 plane 1 ch 1 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 wait 0.4 delay 0.5 click enable enddelay viewing disable animation ch 1 talk Honoka ||We searched by land, by sea, and by air and we couldn't find a thing! Aaargh! Where ARE you, little cryptid?!|| 1 + delay 2 ch 1 eye open enddelay waitclick viewing enable ch 1 hide wait 0.2 se 1 blur 0 0.4 bg 2 hide 0.4 wait 0.6 ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 2 create ch 2 visual @you @winter_uniform @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 viewing disable ch 2 talk You ||Man, I thought searching by air was such a good idea too. I guess we could try searching underwater again? I'll dive this time!|| 2 + delay 3 ch 2 face @smile enddelay waitclick ch 3 create ch 3 visual @kanan @winter_uniform @sad ch 3 face @sad close ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Kanan ||Hmm, I dunno about that. If it's down really deep in the ocean, I think it'd be pretty tough for any of us to find it.|| 3 + delay 2 ch 2 face @sad ch 3 eye open enddelay waitclick ch 1 move - - 0.3 /-40 /0 ch 1 hide wait 0.2 ch 1 visual @hanayo @winter_uniform @normal ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 ch 1 talk Hanayo ||And it doesn't look like any new info's been posted online.|| 4 ch 2 move - - 0.3 /-40 /0 ch 2 hide wait 0.2 ch 2 visual @ayumu @winter_uniform @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Ayumu ||Maybe it's not in our ocean anymore? Maybe it's gone off to a different ocean?|| 5 ch 3 eye close ch 3 talk Kanan ||The ocean is connected everywhere, so that's totally possible. Or, it could just be that the sightings were all made up, or that they were just seeing things.|| 6 + ch 3 nod delay 2 ch 3 eye close enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 se 1 blur 1.2 0.4 bg 2 show 0.4 wait 0.6 ch 3 scale 1.4 1.4 ch 3 pos @left ch 3 pos @offset_l2 ch 3 plane 2 ch 3 show wait 0.2 ch 1 visual @honoka @winter_uniform @sad ch 1 scale 1.4 1.4 ch 1 pos @right_near ch 1 pos @offset_l2 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Honoka ||There's no way! I just know the cryptid is out there!|| 7 + ch 1 jump delay 1 ch 1 jump enddelay waitclick ch 3 face @surprise ch 3 talk Kanan ||Whoa! S-Sorry.|| 8 + ch 3 jump delay 1.2 ch 3 move - - 0.2 /-20 /0 ch 3 face @sad enddelay waitclick viewing enable soundstop bgm 0 ch 1 hide ch 2 hide ch 3 hide wait 0.2 se 1 blur 0 0.4 bg 2 hide 0.4 wait 0.6 ch 2 visual @ai @winter_uniform @normal ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 viewing disable ch 2 talk Ai ||She's right! It's too early to throw in the towel just yet!|| 9 + ch 2 jump delay 1.2 ch 2 face @ex1 enddelay waitclick ch 1 scale 1 1 ch 1 face @surprise ch 1 pos @left ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Honoka ||Ai! What's with that jar?|| 10 ch 2 eye close ch 2 talk Ai ||Heh heh heh! The ultimate weapon for our cryptid crusade: my grandma's super yummy homemade pickles!|| 11 + ch 2 nod delay 0.4 sound bgm 12 ch 2 nod enddelay delay 0.4 ch 2 nod enddelay delay 0.4 ch 1 hide ch 2 hide enddelay delay 0.6 cg 1 scaling - - 0.4 1 1 cg 1 show 0.4 enddelay waitclick ch 2 talk Ai ||We've been searching high and low and it was all for nothin'. I think that means the cryptid is somewhere we can't get to on our own!|| 13 bg 1 scale 1.2 1.2 ch 2 talk Ai ||So I say, let's lure it out with something it might like! It's the only choice we have left! I call this strategy, "The Pickle Plan: Catch a Cryptid with Crunchy Cuisine!"|| 14 viewing enable cg 1 hide 0.4 wait 0.6 ch 2 pos @right_far ch 2 scale 1 1 ch 2 show wait 0.2 ch 3 visual @you @winter_uniform @surprise ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 viewing disable ch 3 talk You ||So you're saying we should use those pickles as bait? Why pickles?|| 15 ch 2 face @smile ch 2 talk Ai ||Well, a kappa is a kind of water cryptid, and they love cucumbers, right? I just happened to have some pickled cucumbers at home, so I was like, oh, this'll work!|| 16 ch 1 visual @kanan @winter_uniform @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 plane 6 ch 1 show wait 0.2 ch 1 talk Kanan ||Why would you... I mean, I guess they ARE cryptids, and they ARE in the water, but...|| 17 ch 2 face @ex1 ch 2 talk Ai ||These are like, a hundred times tastier and are jam-packed with nutrients, so I just know a cryptid would latch right onto 'em!|| 18 ch 3 move - - 0.3 /40 /0 ch 3 hide wait 0.2 ch 3 visual @honoka @winter_uniform @normal ch 3 face @normal close ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Honoka ||This could work! We're totally gonna find that cryptid this time! Let's do it! How do we use these, Ai?|| 19 + delay 2 ch 3 face @smile enddelay waitclick ch 2 face @sad ch 2 talk Ai ||Well, normally I'd say you should put it on a hook and cast it like you were fishing... But I don't have a rod, so I'm just gonna throw it in with my bare hands!|| 20 + delay 2 ch 2 face @ex1 enddelay waitclick ch 1 hide wait 0.2 ch 1 visual @ayumu @winter_uniform @ex1 ch 1 scale 1 1 ch 1 pos @center ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Ayumu ||Whaaat?! B-But then it'll just sink to the bottom of the ocean! You don't wanna do that, do you?!|| 21 + ch 1 jump waitclick ch 3 face @normal ch 3 talk Honoka ||They're just vegetables, and you don't use oil when you make them or anything, so it should be fine!|| 22 ch 1 eye close ch 1 talk Ayumu ||That's not what I'm worried about...!|| 23 ch 2 face @ex1 ch 2 talk Ai ||Here we go! I sure hope these pickles don't sour your opinion of us, little cryptid!|| 24 soundstop bgm 12 ch 3 face @smile ch 3 talk Honoka ||Hahaha! Your puns are hilarious, Ai! Don't you think so too, Hanayo... *Gasp* GAHHH!|| 25 + ch 3 jump delay 2 ch 3 face @surprise ch 1 shake x 4 8 ch 2 shake x 4 8 ch 3 shake x 4 8 bg 1 shake x 4 8 ch 1 shake y 5 9 ch 2 shake y 5 9 ch 3 shake y 5 9 bg 1 shake y 5 9 enddelay delay 0.4 bg 3 show ch 1 stopshake ch 2 stopshake ch 3 stopshake bg 1 stopshake enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 viewing disable ch 2 talk Ai ||Whoa, you totally scared me!|| 26 ch 1 hide wait 0.2 ch 1 visual @hanayo @winter_uniform @normal ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Hanayo ||What's wrong, Hono... EEK?!|| 27 + delay 2 ch 1 jump ch 1 face @surprise enddelay waitclick sound bgm 28 wait 0.2 ch 3 visual @kanan @winter_uniform @surprise ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Kanan Ack! 29 + ch 3 jump waitclick ch 2 move - - 0.3 /-40 /0 ch 2 hide wait 0.2 ch 2 visual @you @winter_uniform @surprise ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk You ||Whaaat?! No way?!|| 30 + ch 2 jump waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @ayumu @winter_uniform @ex1 ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Ayumu ||It's... It's...|| 31 viewing enable ch 1 hide wait 0.2 bg 5 show 0.4 wait 0.6 ef 1 load intensive ef 1 play viewing disable label other ||Honoka, Hanayo, Ai, You, Kanan|| ||...A SEAL!|| 32 viewing enable fadesetting type Default fade out front 0.5